Single perk rework unrelenting
You recuperate faster from any attack made with your main weapon. The cool-down of missed attacks is ignored once every 50/45/40 seconds
Effectively giving you a attack with a mad grit cooldown once every 50/45/40 seconds
Instantly back on them if they make you whiff by using dead hard or sprint burst
Double lunge for large distance covered in chase making it another strong chase perk
Gain extra distance outside of chase for a little bit of mobility
Many more possibilities than current unrelenting
Cooldown just because a double lunge is very strong chase ability
Comments
Didn't think to put this one in feedback and suggestions sorry mods
It looks like a really powerful perk. Yes, it counters dead hard but imagine how strong it would be against survivors who don't use dead hard.
I think it would be very strong but also very predictable after the first use and make killers more of a threat to the level of bubba where they use resources like pallets faster
It's looking like an RNG perk unless I read it wrong.
Of course, whenever that activates it will help, but some times will be better than others.
No its a cooldown perk with a guaranteed way to proc sorry if its confusing
Very overpowered, hard no from me. Besides that, how do you supposed a missed attack with no cooldown would look animation-wise?
like mad grit
Ah, ok. Still not agreed though, sorry.
This is a tough one. I think having no cooldown would be powerful - but having it be on cooldown is more limiting that reducing your cooldowns permanently the entire match.
Yea but people seem to prefer strong effects rather than weak long term effects
I think I'd opt for just increasing it's effect a little bit - so it's stronger over the course of the match instead of having any sort of cooldown. It is currently 20/25/30%, so maybe something like 30/40/50% would give it power during chases and to combat things like Dead Hard or a Sprint Burst away - but wouldn't suffer from the cooldown making it situational.
I think the situational cooldown + extremely strong effect suits this game better than small upgrade, even if the perk was 30/40/50% I would still never, ever, a few more ever use it, I think killers need more active use chase perks than they currently have with enduring, brutal strength, im all ears, spirit fury, beast of prey.
I just wouldn’t change unrelenting. Unrelenting exists solely to help out new killers ease into the lunge mechanic, and it does a pretty good job at accomplishing that task.
Unrelenting was never meant to be useful for killers who already know how far they can lunge.
That's interesting. For me personally, I won't run any of those really (when I'm in KYF - because my killers aren't leveled due to playing with IRL friends constantly XD so my BP goes to my survivors atm) and prefer the match-duration perks that keep up pressure or active effects. Then again I don't press hard for a 4k when I play killer - I'm more relaxed usually.
idk seems like a good idea I hope they make it into a perk