Trapper touch up

Just spit balling some changes that trapper could get to make him much better

Active ability mass trap reset, 90 second cooldown, when used all traps on the map open back up, can be heard with a universal stomping sound and metal grinding noises, 2 second charge up and 2 second animation

Basekit buff, add 2 trap carrying capacity all bag addons stay the same

Addon changes, wax brick makes all traps spawn in the inner part of the map instead of the outskirts

Dyes now make the traps more map colored, lighter for light maps and darker for dark maps

Trapper now has 8 traps per map, including the ones he starts with, depending on how many traps he can start with changes where the traps spawn on the map (since 2 base and 2 bags you can start with 5 traps only 3-6 traps would actually spawn on the map with you starting with the rest, traps that don't spawn prioritize outskirts traps then the farthest traps on the map)

Brutal Strength, Also gains a token whenever you break a pallet or wall, each token increases breaking speed by 1/2/3% and base scaling is removed so 20% bonus speed across all tiers

Agitation, Also increases hooking speed and pick up speed by 6/12/18% base scaling becomes 18% speed across all tiers

Unnerving presence, also affects survivors for 15 seconds after they exit your terror radius

Comments

  • @[Deleted User] said:

    that's never going to happen

    doesn't stop me from theorizing it or wanting it

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1896366#Comment_1896366

    sure, but it's a waste of time and effort unless you enjoy it despite knowing it will never be true. i stopped wanting when i realized this fact.

    no one can ever enjoy writing stuff down I guess is just a myth

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1896415#Comment_1896415

    there's a difference between writing creatively and making suggestions which are going to be ignored. i never said you physically can't enjoy writing down suggestions, but i'm just saying that bhvr couldn't give 2 shits. let me further back up this fact: it took them a year to add 2 QUALITY OF LIFE changes for trapper: resetting traps and an RNG change.

    I can see you are going around busting chops today, i'm fine though I enjoy writing down my suggestions because it helps me practice to come up with better ones and increases my problem solving skills.

  • I think the trap carrying capacity buff is definitely needed, the amount of backtracking you need to make without any of his bag add ons is a joke, especially when you take into account just how precious a Killer's time is against an efficient team.

  • @JPA said:

    I think the trap carrying capacity buff is definitely needed, the amount of backtracking you need to make without any of his bag add ons is a joke, especially when you take into account just how precious a Killer's time is against an efficient team.

    + standardized amounts of traps on a map probably also helps, sometimes you only have 5 traps on a map including the ones you start with which can be a big drawback