Every single mechanic that makes trickster unfun

Laceration meter of all survivors being lowered whenever you m1 any survivor, Survivor A can have a full laceration meter but god forbid you m1 survivor B, Goodbye laceration meter

Laceration meter of all survivors is lowered whenever you hook a survivor, Survivor A has a laceration meter near full and you dropped chase for 6 seconds to hook another survivior, you weren't planning on keeping that laceration meter were you

110% movement speed, just gotta get into LOS hopefully theres no abundance of maps that both have endless amounts of LOS blockers and loops that a 110% killer can't chase, theres only Lerys, Hawkins, The game, Haddonfield house of pain, Springwood, the rest of the maps in the game, but hey midwich isn't bad, unless they have object

Managing 5 seperate things for a mediocre pay off

Manage your own movement, Manage survivor movement, Manage aim, Manage for recoil, and Manage for knives coming out both sides of the screen. So you can land 8 of them for a single health state if they don't recover after 15 seconds get to a good spot with los blockers, another survivor gets hit, another survivor gets hooked, or run out of knives, what a deal

Overall the trickster in its current state is just bad, its not fun to play, and it asks too much while giving too little

Things that should be changed, Remove laceration meter reducers except for m1 on a survivor with a laceration meter and only decrease THEIR meter not EVERYONES, Remove recoil, its a trained performer doing what they have done since they were a kid but as soon as they enter the fog they developed arthritis and can't throw straight after 2 knife throws killers already have enough to manage without having to suddenly deal with their screen recoiling like they shot a hand cannon from throwing a tiny blade

and if you are gonna keep the recoil like it was a hand cannon make the blades actually deadly so they have a payoff instead of you threw an accurate blade all the way across a map but didn't have X iridescent addon so you only get 1/8 of a temporary injure state, make the knives do more damage at a range to reward skill based play as basekit

Their power is way to niche in being actually usable with all the los blockers in the game so they should at least have either faster movement speed, or faster movement speed while they throw knives basekit especially for most indoor maps like lerys and Hawkins

if this stays in its current state I couldn't see it lasting more than a week or two I can see people giving up on the killer in its entirety which for 2 in a row is a very bad idea to let stay in its current state

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