Healing Perk Buffs/Changes
Inner Strength, Make it token based and hold up to 3/4/5 tokens (speed becomes 8 second heal time default), if you are near a totem while a teamate without inner strength is cleansing it, it shows them an icon of inner strength in the bottom left by their perks to let them know you have it
Second wind, always activates off hook, timer increased to 60/55/50, healing teammates reduces timer duration relative to the heal aka 1 heal = -16 seconds, when the timer ends you become healed
Self-care, heals at 50% speed, but gains a stack whenever you take a protection hit for 25% more healing speed can have 0/1/2 tokens (yes this is additive to the multiplier so its not 50 62.5 75 its 50, 75, 100
Mettle of man, after taking a protection hit you can heal yourself at normal speed until fully healed (as if you had a medkit)
Solidarity, Heaing others heals you at a 60/70/80% conversion rate while injured, increases healing speed by 15%
Do you think these changes would make these perks more viable
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