Themed chapter perk ideas, From the depths

Killer Perks

Hex: Down with the ship, When the exit gates are opened any dull totems remaining become hex totems and hex down with the ship activates, the exit gates are blocked until all instances of this hex are cleansed, the end game collapse timer can decrease a maximum of 70/60/50% duration before pausing

Davy Jones Locker, Twice per game you can interact with a downed survivor to send them to the locker in basement they are trapped in this locker for 24/27/30 seconds and exit healthy or until the killer searches the locker which picks them up, this does not count as a hook stage (animation would just be hatch close animation followed by pyramid heads blood sinking animation but its replaced with water / bubbles instead)

Cursed treasure, Whenever a survivor opens a chest in the trial reveal the auras of all survivor for 6/7/8 seconds and give the survivor that opened the chest the exposed effect for 45 seconds, The Trial begins with up to 2 additional Chests in the environment

Survivor perks

Captains orders, Whenever you cleanse a totem or complete a gen captains orders activates, if you completed a gen show the aura of the nearest totem (permanent until replaced) you cleanse it 5/10/15% faster, if you cleansed a totem show the aura of a gen (permanent until replaced) you repair that gen 5% faster captains orders can only reveal up to 2 auras at a time and the last revealed aura is replaced with the new one.

Transcontinental Trade, 1/2/3 times per trial you may place an item back into a chest and send it and its addons back to the campfire. -"there's only one business in the international waters that gets you this rich"

Under the captions nose, Whenever you unhook or heal a survivor delay the killers notification and their UI updating to reflect the change for 8/9/10 seconds on heal and 10 seconds on unhook


What do you think about these perks if they were to be added to dbd

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