Maelstrom10
Maelstrom10
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With dedicated servers coming, and the new party system updated and in game, why not add an increased xp/bp multiplier for being in a group? On the flip side, for the higher amount of teams a killer vs's, they should get the same multiplier returned on them as compensation. As a third thing, why not have a balancing bloodpoint/xp multiplier for the lesser played role at any time, incentivizing9 comments 61 views last activity
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Expecially for killer, things along the lines of unrelenting or enduring/brutal strength. They may be boring, but they can be very useful. Things like a 5% speedboost or a reverse distressing would be fun. Anything that shakes up the current meta by allowing abilites to be stronger than base kit. Same for survivor, having something that could effect any of a survivors base abilities has always6 comments 41 views last activity
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Allows for so many cool tricks, some new mindgames and some really good stealth, all due to that increased walking speed. Honestly wish the walking speed worked whilst crouched at half the strength, and whilst injured but at the same time I don't think I'm ever going to unequip this perk.13 comments 331 views last activity
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I really want the devs to consider adding addon's that change her playstyle/kit. things akin to the Mirror addons for myers, or the alternate traps for hag. I also hope they consider lowering plaid flannels rarity to brown so that people can learn the nurse easier. I also hope that if she does finally get ultra rare addons, that they are genuinely useful, yet change how she's played. Something9 comments 121 views last activity
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Her arms just so outstretched it looks really... Weird like I don't want to call it stupid, but afaik they just reused the toolbox animation. Also babysitter should let you take an extra hit for 5s or be immune to killer grabs whilst unhooking with it's aura reading being transfered to wglf imo10 comments 251 views last activity
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A lot of killers across the board are very reliant on certain addons, or at the very least are far worse without them. certain examples include Leatherface (relying on doom engravings or tuning guide to be mildly good) however as a leatherface addon and power rework is likely on the agenda i would like to propose some killers get some small buffs in line with their addons, but have their addons p1 comments 111 views last activity
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^ The title. yes it would make babysitters effect redundant if you run both as you'd have the same effect twice, but really thats the only thing this perk needs.26 comments 151 views last activity
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Attacking whilst having a survivor on your shoulder and getting a hit off should extend the struggle timer by 5% Missing an attack whilst having a survivor on your shoulder should shorten the struggle timer by 5% (mad grit should get rid of this penalty) This would encourage not missing hits blindly and to know when to go for hits. It would also discourage going for a blind body block on a surv2 comments 82 views last activity
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Randomize offering order if it's secret for a killers/survivors offering or even making it not appear would help to disguise the fact that an ultra rare offering is in play. Also bps style offerings should have an icon appear on the players hud in the lobby to promote multiple people using them at once.6 comments 61 views last activity
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I highly doubt something like this will come but as the stranger things chapter release is minimum atleast 2-3 weeks away possibly, i'd really appreciate just the bloodweb changes being added sooner rather then later (Same with the perk changes such as dark sense and dying light even)0 comments 21 views last activity
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Your keen senses have only been enhanced within the entitiys realm : Gain +2m aura reading on all applicable perks for each survivor alive in the trial.3 comments 22 views last activity
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Just out of curiosity, I mean survivors all have the same hitbox I'm not worried about that, but like what's the best analogue for their height from a killers perspective? I'm looking to do a mock up of a first person view survivor and was wondering if the hag, legion or ghostface could be good choices? I know hags kind of slouched over and I don't feel a survivors view would be quite that low, b6 comments 301 views last activity
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is this anyone else but me?5 comments 91 views last activity
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Most people who play both killer and survivor can agree to these things no matter their stance on them, iregardless of how their used or earned in a match. the different roles have their counterparts, antithesis to each other if you will, that makes both sides have varying forms of counterplay to the other side using similar tools taking different forms. this discussion is detailing some of the3 comments 61 views last activity
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Maybe im just eager but i could of sworn11 comments 201 views last activity
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Those hooks could be on anyone, but they'd delay the game long enough to get the ball rolling. And it would also feel earned somewhat. Devour hope requires 5 hooks. Make the ebony require 4 Individual hooks, with no other restrictions.33 comments 291 views last activity
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Bloodpoint bonus from these perks should be a taught and global portion of the game ie if someone unhooks someone safely they can get up to 25% extra bloodpoints, along with killers hooking people getting up to 25% extra bloodpoints for individual survivors. This would encourage globally better play, without forcing the people who run the perks into a playstyle. It should notify the player when1 comments 21 views last activity
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My most hoped for changes are to take away the bloodpoint cap, to make addon's sellable, be able to convert bloodpoints to iridecent shards at some kind of low exchange rate! Oh and for lower tier killers to be in some way buffed (which appears to be being worked on.) Also really hope for killers to eventually be able to "fake out" breaking a pallet! Some of my less wanted or applicable changes83 comments 911 views last activity
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1 - every survivor except the obsession when dead gives a 5% action speed penalty. The obsession gives a 15% penalty. This spreads the penalty over all 4 survivors rather then just requiring the obsession dead. If the obsession switches to an alive survivor, the 15% of the penalty is swapped to a 5% penalty. 2 - for every individual hook a killer does, grant a token. Tokens give 5% movement spee6 comments 51 views last activity
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Destroying a totem removes this effect. Incentive to destroy them before end game. Potential for a 5% speed boost.2 comments 31 views last activity
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I remember there being mentioned in the dev stream that it had an aspect of verticality to it, but does this mean the demogorgon can potentially "lunge" over low loops? or does it just mean it can jump to a position it can see?2 comments 141 views last activity
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Unpopular opinion. Perks like diversion, poised, stake out should have infinite tokens/extended timeI know it sounds strong in theory. but being able to stack up pebbles/theoretically infinite tokens/a lot of no scratch marks time but otherwise any extended time doing said action to activate the perk just results in a net loss. ie if 3 gens are done at once then poised only effectively gets 10s rather then 30s, if you stay in the killers terror radius longer then you would normally you'll only18 comments 1,681 views last activity
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Just a question since if my memory serves correctly they were slated to coincide with the second chapter release this year. Also this isin't a demand or anything just curious as we haven't had any knew info on it in a while considering the potential it might be closer then expected. Tldr : is archives on schedule? :)2 comments 61 views last activity
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The problem : low amount of bloodpoint events to score points in the survival category as survivor The solution : Add more events for more opportunitys to fill that category, its akin to the deviousness category as killer (though is more related to escape and their main objective as survivor) and should reflect that. i have a few ideas as i have listed below on what these events could look like/13 comments 112 views last activity
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Honestly i think this is the only real buff he could need. he doesn't really need his feral frenzy made into a "Fatal frenzy" as some people wish, but i think having a lower terror radius akin to maybe 20-16m by default would be a good solid buff. outside of his feral frenzy of course. Maybe even give him a dead rabbit series/style of addon that decreases his terror radius outside of feral, an4 comments 111 views last activity
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Whats your opinion on this? currently insidious is only really a good perk for camping a spot on the map, and while thats technically a valid strategy (though not one im partial too or think is particularly fun) it is also one of the least picked perks in the game. this appears to be because of its playstyle requirements (either having to camp an objective of yours or the survivor's.) Sure insi12 comments 1,361 views last activity
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Not that this perk really needs many adjustments but I feel like it could be both more useful and a bit more fun if you could see other peoples scratch marks as well. Perhaps in a lighter color like white or green. Allow you to follow other people around. Oh also maybe make it work with crouching as well to give it even better synergy with urban evasion for stealth builds?17 comments 411 views last activity
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Rare addon: Cracked halogen bulb - A cracked permeable bulb that has let the fog in, altering its chemistry somewhat. Doesn't seem safe to use, but its better then nothing. increases battery consumption slightly - (3%) Flashlight Brightness increased tremendously accuracy decreased tremendously. Flickers within 20m of the killer, and within 16m of the killer will flicker faster. 6m11 comments 151 views last activity
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New perk system rework, in order to give old weak perks new life, whilst retaining the overall meta.My idea for a system that uses lower level perks, and underused perks and allows them to fit into more builds by lowering their cost of applicability into a loadout. To sum it up All perks have a "pip level" up to a max of 4 at level 3, with the total pips allowed being 16 (so 4 perks at max level.) Lower level variants of some perks, and underused/un9 comments 511 views last activity
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Title ^2 comments 51 views last activity
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Solidarity should pair with second wind. Along with solidarity should reveal to the patient that the user has solidarity in order to allow it to gain greater use. Edit : also the perk should work just upon healing another survivor not requiring an unhook. your already sacrificing the ability to heal yourself, healing another survivor and your going to be broken for 20s (which is longer then the7 comments 301 views last activity
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20% extra action speed at the start of the match, losing 5% per gen popped, (so 0% at 4 gens) but when 5 gens popped, the killer gains 25% extra speed. Gives early game looping pressure, and then adds it back on late game. could also fully disappear at 3 gens done instead (so start with 15% extra, but becoming 25% at the end of the game), requiring two extra gens to be done to get the full powe2 comments 51 views last activity
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I feel the basement could be even more fun if it were a bigger, more treacherous secondary zone. Filled with more then one chest, more then four lockers but the same one exit and four hooks.. specifically more incentive to go down there, more places to hide but nowhere to loop. Could make lockers in the basement less sound proof even, to offset the higher number of lockers. Could even have multi1 comments 41 views last activity
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A "player" dlc if you will. One with a bunch of just custom faces/hairdoes, clothes etc. A way to make us in-game. Would possibly be even better to include a few extra slots then just head, shirt and pants. Would come with no perks or anything else. As an addition to this idea why not a t-shirt skin system similar to Minecraft even. Submit to the dbd website and have your shirt design appear on0 comments 11 views last activity
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Channeling items shouldn't take charges (keys/maps.) it is an unnecessary restriction that limits there potential. Daily's should be given two at a time, stay to a max of four with one overflowing. there too easy at the moment and also need to be made more difficult especially survivor ones. there not specific like killers for the most part ( gen and healing rituals.) there's also no totem ritu4 comments 31 views last activity
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Unless im miscounting, leatherface came without a surv, so did ghostface, and ash was independent as well. now we have the new dlc coming with two survivors ;) character balance has finally been restored. EDIT: nvm i forgot about bill.32 comments 1,391 views last activity
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Since we know that in the future, when a survivor dc's they'll leave behind a husk (presumably to be hooked, to insta die etc) if the killer dc's im hoping that instead of bringing the game back to the menu, the killer has its own form of husk added. A far shorter endgame should occur on the killer disconnecting, perhaps giving maybe a minute to escape the match, with both exit gates opening. en41 comments 1,751 views last activity
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Carburetor tuning guide and plaid flannel. Plaid flannel should be common, just as doctor's maple knight is. Its a "training wheels" addon and serves no other real purpose. Carburetor tuning guide should be rare. (edit very rare, the purple) I do realize the devs intend to look at a variety of different addon series in the future, from nurse to doctor, hillbilly leatherface etc. but in the cu19 comments 1,151 views last activity
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Gain the ability to see lockers across the map (200m radius?) when using the focus key (f on PC) upon releasing the ability on a locker, the killer will dissolve into a mist, and have their charecter model projected infront of the locker they have focused on. After selecting the locker they undergo a 5s channel where the player charecter vision darkens considerably, where their body slowly dissap4 comments 182 views last activity
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A good example of this is the game map. Killer sided in that it's a small Locked off map (easy to patrol, terror radius effects more of it), where there are select paths to loop until doors are opened and pallets become more easily accessible as more paths to them are opened. However I think we should have maps be more.. dynamic in their changes even if there basic. It doesn't become completely s6 comments 71 views last activity
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Trying to hit rank 1 before rank reset. One survivor escapes (hatch) and one gen done Nothing against the hatch or survivors or anything like that, just feel the game should of given me the double pip haha Got 31,000 Bloodpoints as well so almost perfect match5 comments 51 views last activity
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Wake up takes about 3s off of a door and doesn't even give map wide aura reading. please buff again.https://www.youtube.com/watch?v=7TExgc1vfuU Saw this test video today. 3s is not that much, and considering, the likelyhood of other survivors already knowing the location of the door opening (from where the last gen popped and the doors relation to it.) its Not very helpful in the slightest. Remember me adds 16s. it also requires work to be put in. wake up takes effectively winning the game29 comments 281 views last activity
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^3 comments 41 views last activity
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Its main purpose is to get through the hook stages faster, and prevent self unhooks, by making the 1st hook stage act as the second (where the entity is attacking you) you will be unable to unhook yourself in the basement which would atleast make its main utility work. keep in mind im not saying you should button mash or it should take away the 1st hook stage. im saying that it should 100% remove0 comments 41 views last activity
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Step 1 - friend whatever survivors are in your lobby. Step 2 - offer bloodpoints without a farm. As in you aim to play the game but want to let others know you have party streamers active to join in. Step 3 - gain instant good karma by wishing the survivor good luck and extra bp and sometimes get extra bloodpoints in return! Step 4 - profit and gain new friends.8 comments 131 views last activity
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I'd really like to see a perk affect killer lunge as basic as that sounds. Extend it by maybe 30% but make the recovery on lunge attacks longer. Or perhaps as another one, have a perk that increases lunge acceleration and speed, but retains the same distance (so less lunge time) and the same recovery, in order to mess with survivor timings and be able to rush those last second hits.0 comments 151 views last activity
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Playing tombstone myers for the achivement. someone jumps in a locker to deny you it. you pull them out, drop em to try and get them to run. they jump back into the locker. you pull them out and hook them to try and find the last guy they immediately off themselves on hook, purposefully denying you the achievement out of spite. other guy i let have hatch. no point after that3 comments 71 views last activity
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It would be to hard for survivors to play with one hand In other news are the devs interested in adding a 2018 style Micheal skin? We've gotten pig and ghost face skins so I'll remain hopeful haha. Even if it's out of licensing viability and unable to be done I'm curious to hear if the devs would like to actually add something like that to the game4 comments 161 views last activity
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Make there low tier add-ons base kit. The ones considered unviable for high tier play. Hell even make some high tier add-ons basekit. And in the cases where high tier add-ons are made basekit, rework the add-ons as altercations of the killers power. As an example of this let's take doctor : desperately in need of shock buffs. Give him a slightly higher range (moldy electrode) and shock speed by37 comments 701 views last activity
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2 comments 701 views last activity