Maelstrom10
Maelstrom10
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- Maelstrom10
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Discussions
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I want to know the percentages to see if there worth running also do pallet addons stack? can i have 20 dream pallets?10 comments 1,131 views last activity
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Like a personal percentage for self judging. I want to know which killer I'm the worst at versing/have the most deaths to. It's be a nice form of added feedback.10 comments 161 views last activity
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On the official nintendo page https://www.nintendo.com/games/detail/dead-by-daylight-switch/ it states that the edition comes with nine killers. does that mean nine killers default without having to purchase? or will the rest be dlc/iridecent shards because i thought it was releasing as the full edition EDIT: to clarify I'm asking if the switch edition will have all charecters, not what we18 comments 2,433 views last activity
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Please? :) 26% decrease in terror radius with a 100% increase to deviousness. I know it's not the most creative tweak, but I feel that it would make for incredibly fun builds and take away from the strategy of camping which isn't exactly the most fun on either side. Maybe test on the ptb atleast?0 comments 31 views last activity
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If you go afk in a match your xp gain is voided - if you gain crows as survivor, or stand still for 30s as killer doing absolutely nothing sort of thing. Iridecent quality emblem = 50 points. Gold emblem = 25 points Silver = 15 points Bronze = 5 points No emblem = -5 to match score xp If the player gets for example their minimum emblem quality as silver, they get a 1.2 point multiplier to6 comments 81 views last activity
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^ wanna know which map is the best to sabo on5 comments 941 views last activity
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If you are the last survivor remaining in the trial you automatically become Exposed once the hatch opens. if the hatch closes, then the effect is lost. The hatches aura is revealed to you, However it will attempt to find the furthest spot from you to spawn (or rather due to the current spawn mechanics of the hatch, re roll its spawn and attempt to spawn as far away as possible when the perk act0 comments 21 views last activity
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Ie things like how much swing chains actually effects him by? or the Nancy artpieces?0 comments 11 views last activity
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and possibly a kick me sign taped to dwights back i wanna be able to wear goofy ######### like that0 comments 21 views last activity
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Make Skillchecks more frequent when its both active and destroyed? how does this sound1 comments 41 views last activity
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Ie lets say i see an ultra rare item 3 things away on my bloodweb. i should be able to buy it instantly with the bloodweb buying everything in the shortest path to it. would make leveling less of an actual chore, expecially for those of us who've unlocked all perks/have bp saved up. Also take away the 1mil bp cap pls thank you :)5 comments 91 views last activity
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Now in my honest opinion, freddy is in an amazing spot right now. the devs did a really REALLY good job on him. however i have seen many complaints about the z block addons and what they do to freddys power... Having hemorrhage/blindness as the main effect of this addon series is quite weird... so here's an idea that could make them better, and for Z block to become a rather decent rare addon, al11 comments 531 views last activity
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Excluding wglf and bbq/chilli bonuses such as distressing's or prove thyself's deviousness always felt a little out of place to me. why does that perk and a few others get small bonuses but nothing else? Examples being things like borrowed time giving a bonus to altruism, Dying light giving a bonus to sacrafice, Hex ruin/pgtw giving a bonus to deviousness or even brutality. Small bonuses that0 comments 31 views last activity
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Don't normally make rage posts from playing either side of the game, and for the record i've reached max rank survivor and rank 2 killer. This also isin't to bring hate towards survivors, killers or any form of person. And for the first time i went against a 3 man swf team of people using it, one without it. How has this not been hotfixed. i thought the forums were literally raving about someth33 comments 1,481 views last activity
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Should block the hatch in the edge cases a teammate jumps through it whilst survivors are alive, and bloodwarden is active. Obviously should't block it in the case its opened after bloodwarden is activated, but survivors should have all exits opened blocked no?4 comments 101 views last activity
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This would allow new players the opportunity to get aquatinted with killer powers and abilities through play, whilst also giving them the ability to trial and see if they like a killer before purchase. Obviously it wouldn't be a true reflection of the killer, as no add-ons and perks would result in them being a little less then powerful, but I feel it could be a nice touch and way to introduce pl8 comments 841 views last activity
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truly just curious0 comments 51 views last activity
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Remove effect and make basekit. Allows Amanda to see and open the exit gates at will at any time. Might be a bit overpowered but well it is an ultra rare after all. It requires gens to be done to activate the traps, to which Amanda can then choose to end the game early, potentially rigging it for a few people in the match.15 comments 191 views last activity
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Personally the time to stun is fine. I'm just prefacing that so people understand what I mean when I say this. Why are the flashlight blind points only given upon when a stun would be activated? Ie the 1.8 or so seconds required to get a flashlight stun. Using halogens and the odd bulb decrease the time to actually blind the killer (not stun) and I feel it would give better feedback to actually2 comments 281 views last activity
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Just got my first teachable on Dwight at lvl 20 rather then 30. Is this intended and are we going to have teachable levels lowered in the future? :)0 comments 161 views last activity
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Ie if EGC occurs at 5 gens, then you are just granted a 15% bonus upon closing the hatch. if its activated via exit gates opening, then you would have a 35% bonus?0 comments 31 views last activity
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Ie buffing his base kit and decreasing add-on reliance whilst making him more accepting to new players and powerful within red ranks? At the very least please buff his shock speed/range and transition speed. It would do wonders to make him competitively viable.29 comments 661 views last activity
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i really wanna see how his skillchecks look2 comments 161 views last activity
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Killer Ultra rare secret - entity's shroud : have your red light and terror radius completely concealed until you enter your first chase. (Possible additional effect : effect reactivates upon hooking and exiting a chase for 30s) Bone offerings Rare secret - child's pinky bone - shrinks terror radius by 25% (50%?) Outside of a chase Rare secret - aged femur - increases terror radius by 25% (51 comments 31 views last activity
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ie it would be a quality of life change, he can still place them in a chase, and they still have time to arm, just they are placed instantly allowing you to place and forget. Also he should have an ultra rare, that increases the time to fall asleep but gives aura reading of those outside of his lullaby distance2 comments 71 views last activity
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What if distressing made the so it doesn't increase/decrease in intensity as you get closer to the killer ? i mean it might be too much of a buff on its own, but i would like to see a perk that did this and i think distressing would be the most fitting. Edit: corrected my post to mean what i meant8 comments 171 views last activity
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Do you think a good buff to huntress would be to make the hatchets object collision separate and smaller then her player collision? Maybe about 5-10% smaller, I just feel her hatchets always just Nick the tip of an object expecially on some of the newer maps. And do you also think lower Jeff's sound by default a bit would be fair? I mean he is a big boisterous Jesus man, but he is loud as all he4 comments 141 views last activity
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Been playing the beta for the last 3 or so hrs. Have actually been loving it! And I suggest others actually make an attempt to get it. that being said I have a few questions Due to it being a beta, why not have all killers/survivors be free for the period of the beta? That way you'd get a wealth of data on all ranges of things rather then just trapper/hillbilly/Claudette/Meg/Dwight and be able t2 comments 1,541 views last activity
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It looks really really cool. Also having a visual indicator like the mobile edition could be good for disabled people who can't hear. (Side comment the end game collapse bar should be made smaller and maybe put under the status indicators or next to them)3 comments 341 views last activity
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There is strength in numbers and awareness, the people you've met along the way have taught you that. Whenever you are downed reveal the killers Aura to other players for 10s (could be less based on balance) Grants every player except yourself in the trial a 50% bloodpoint bonus (stackable) Could potentially have another or different effect. Mostly used just to be a farming perk for teams, or d4 comments 91 views last activity
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Doesn't exactly have to be 100% balanced, but as close to perfect as you can think of for whatever character your focusing on :) As an example of things i'd like Trapper : Starts off with two traps basekit, and can pick up up to 3 (this is to allow him to potentially move around traps if spawned in poor places, whilst easing the early game a little bit by allowing him to place down one more t6 comments 61 views last activity
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Upon dcing for a certain amount of games Give them a white paper hat with the letters "DC" on it that the player can't see but everone else can. It would be the default head of whatever charecter their playing and would go away after about 10 games of not dcing. This would be similar to gtas system actually where they give bad players a dunce cap. Only difference is GTA splits there player base10 comments 271 views last activity
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Upon holding shift whilst doing an action that has skillchecks* Skillchecks appear 100% More frequently and if you don't get a skillcheck for 4s one will appear, Upon hitting a great skillcheck, makes the timer longer by 0.5 of a second up to 3s until the player is hooked again at which point the counter resets. Makes skillchecks between 20% faster, and decreases fov (focus lines on the side of9 comments 91 views last activity
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We've seen this problem time and time again. too many killers or survivors playing one role either during an event or other, and theres no players to vs due to an influx in a role/extremely long lobby times right?! my solution? code in an area based bonus for region, where if theres an influx in one side you get more xp/bloodpoints for playing the other. Ie everyone starts with a passive 25% i5 comments 71 views last activity
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My idea? If you heal before your downed for the second time you become immune to the mori until hooked again. Being hooked makes you "vunerable to non perk related mori's" but healing yourself will counter that vunerability until your hooked again. Borrowed time, mending, plague vomit instant heal, and insta heals shouldn't countdown towards "healing a full state". Ie only healing a full state sh42 comments 941 views last activity
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Bloodpoint offerings also shouldn't effect it. Bloodpoint perks maybe should or shouldn't Just getting something for playing a kyf match would be nicer then getting nothing at all. Also we should be able to invite randoms to a kyf7 comments 91 views last activity
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Not so much for action speeds on gens, hell they can take that part out even. But I really like the vault speed from wakeup, as I've tested it a few times paired with spine chill and resilience. I wouldn't mind resilience being reworked to be a vaulting/external action speed increaser, ie healing others, etc. Gen speeds can stay at a 9% or even be removed I just want to vault faster and I feel13 comments 201 views last activity
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In the settings menu, I'd like to have the option to be matched with anyone below my rank. For faster matches. I essentially want the ability to be able to choose harder matches, if I'm a higher rank due to rank reset and not playing EDIT: for clarification i mean allowing rank 15s for example to play with rank 1's if they both have the option turned on, and rank 15 killers etc to vs rank 1 surv5 comments 42 views last activity
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Idek mind if its a "one time, limited time only carry over" and not not connected progression, I just don't want to start the whole grind again haha0 comments 32 views last activity
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Only reason I saw was due to stumbling onto the home page and attempting to find general discussion and stumbling upon the dbd mobile news option You guys should promote it at the top I can't wait to get it!4 comments 132 views last activity
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Maybe there should be a restriction like one gen has to be done, but i feel like this would be something that would both thematically fit her, and give her extreme control over a game. plus it would open up a lot of builds like Noed, bitter murmur, bloodwarden etc but also possibly open up an incredibly easy escape by having any non headsetted survivors just run through the other exit gate and le2 comments 82 views last activity
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0 comments 22 views last activity
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^^0 comments 22 views last activity
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What if the faster a gen was being worked on/repaired, the more skillchecks appear/faster they appear? what if, if a gen is going fast enough You could no longer get great skill checks. it would make it so if a gen has multiple people on it using purple toolboxes that they can no longer possibly get great skillchecks, while increasing the difficulty of the gen and also thusly requiring more atten13 comments 152 views last activity
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Myers : whenever myers tiers down, and the survivor is not in the dying or hooked states, the survivor is awarded with 500bps in a survived evil event. if longer duration addons are used, the bp's given are increased but not the emblem score. Bloodpoints will count for survival category, but the evader category of emblems. 20 points for evading the killer for a tier up. The pig/wraith : w4 comments 42 views last activity
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Ie the animations that show he's in a chase. There really well done actually where he seems more relaxed out of a chase and in a chase he's more "aggressive" Really hope at some point other killers can have the same kind of 'tell' because besides being in the rare indication, useful to the survivor it just genuinely looks really really cool to me idrk why2 comments 62 views last activity
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I really think they should honestly. optimally you'll likely only get to keep two tokens (a significant increase nonetheless) upon the obsessions death, unless they jump in a locker or vault close enough to be pulled off. but keep in mind you still have to lose chase with them atleast twice. Sure its a 10% (usually max) speed increase, maybe 5% if the obsession heals before their final hook. b5 comments 92 views last activity
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And no I'm not talking about the time to blind being adjusted back to before, where the time to stun the killer was super fast. Instead I'm talking altering the actual blindness effects and duration etc. The reason I propose this change as personally I find a medkit or toolbox far more useful then a flashlight these days. Hell even medkits are more useful in a chase with speed add-ons being able9 comments 692 views last activity
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Gotta say. so far im loving the ghost face changes, he feels like someone who can actually compete with my boy myers a bit now and im incredibly grateful for the communication the devs have had with the community on how ghostface was before, and for listening to us on all of our views on ghostface. Right now you've improved him to the point i'd be happy to play him in the live game :) But i fee11 comments 312 views last activity