What if every perk gave extra blood points that incentives the category of its use?
Excluding wglf and bbq/chilli bonuses such as distressing's or prove thyself's deviousness always felt a little out of place to me. why does that perk and a few others get small bonuses but nothing else?
Examples being things like borrowed time giving a bonus to altruism, Dying light giving a bonus to sacrafice, Hex ruin/pgtw giving a bonus to deviousness or even brutality.
Small bonuses that bridge the gap between farming builds and normal bloodpoint gain. I'm also talking about "Expanding the actual bloodpoint cap for these category's, not increasing its generation speed, though i'd honestly be ok with either or, as both would increase bloodpoint generation and lead to more specialized builds.
It would also lead to synergistic bloodpoint builds being a thing as well - ie running, borrowed time, botany knowledge, we'll make it and wglf would all give bonuses to altruisim. (wglf obviously being the one that just gives a pure bloodpoint bonus but i digress all are centered around helping others)
or for killer having chase perks stacking for a hunter bonus, things such as brutal strength, enduring etc all giving a bonus.
And at the same time, brown bloodpoint offerings are useless granting a maximum of 4000 points in the category if you max it out (Already difficult enough to do.) which barely covers the cost of purchasing them in the first place for the difficulty to even pay back the amount used to buy them. If ones burning an offering to incentivize doing a certain category, then the payback should atleast equal if not be greater then the average amount of points granted per match for doing that category. especially considering they could end up not doing any actions within that category for the entire match.
Brown offerings give 4000 max, and currently cost 3000 - they should give a 100% bonus. - 8000 bp if max
Yellow offerings give 6000 max, and currently cost 4000 - they should give a 150% bonus - 12000 bp if max
Green offerings give 8000 max, and currently cost 5000 - they should give a 200% bonus - 16000 max in the category
Envelopes should also give a 50% bonus, same with hollow shell etc. but maybe that's to much
Keeping in mind that this is still well below the maximum of an escape cake or streamers.
TLDR: Humble request to add bp bonuses to all perks and the category they are most likely centered around, and to have offerings increased to give an actual bloodpoint bonus rather then basically refunding the cost of buying them. My numbers suggested could be subject to debate. But i think every perk should at least raise the category by 25-50%.
Also P.S. take out or increase the bloodpoint global cap of a million bloodpoints, it was only there initially to stop people insta leveling newly released killers/survivors right? well considering the massive grind to get the perks you want on them, and how you can already just grind up iridecent shards and purchase all perks in the shrine if your that truly dedicated to getting ahead, which honestly just puts a bigger divide between people who already own all the perks and those that do not... it should go.
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