Flashlight blinds and the points granted for them.
Personally the time to stun is fine. I'm just prefacing that so people understand what I mean when I say this.
Why are the flashlight blind points only given upon when a stun would be activated? Ie the 1.8 or so seconds required to get a flashlight stun. Using halogens and the odd bulb decrease the time to actually blind the killer (not stun) and I feel it would give better feedback to actually get the points tied to blind time again.
Also tbh would like to see a odd bulb buff of some kind, it just doesn't feel like an ultra rare anymore. Of course I don't want instablinds back that was just horrible, but seeing as it's an ultra rare I'd like to see some kind of small buff.
Also would like to see the accuracy/grip add-ons reworked, perhaps to allow for better ranged accuracy allowing longer flashlight "shots/blinds" or allowing us to bring the flashlight up faster/activate it fully faster? Idk just spitballing ideas at this point
Comments
Pls no. Flashlights may be the one thing in the game that needs absolutely no more changes up or down. Any time a flashlight change happens it turns into months of players trying to kill your eyesight.
The only definitive thing I asked for though is for better flashlight feedback.. ie getting the points when the blind occurs so the player knows the killer is blinded with bulb add-ons as they decrease the time to blind the killer?
Sure I want extra flashlight adjustments on top of that, but it's mostly to make add-ons that feel useless feel useful. People only use batteries on flashlights now. I want to be able to use other add-ons.
Also flashlights really aren't in any form op, and any buff to them will take away from people wanting to use toolboxes or medkits which I see as a win win. Even less gen rushing and healing. Plus as a killer I have so many counters avalible, ie franklins demise, turning around, facing a wall, baiting the flashlight save, downing the other survivor first. If I get caught out of position and blinded then I feel if anything it's my fault rather then feeling like the other player has any giant advantage over me