Rule set number 2 buff.
Remove effect and make basekit.
Allows Amanda to see and open the exit gates at will at any time.
Might be a bit overpowered but well it is an ultra rare after all. It requires gens to be done to activate the traps, to which Amanda can then choose to end the game early, potentially rigging it for a few people in the match.
Comments
Add-ons must involve the Killer's power in some way.
Could also just use the Ultra rare to allow RBTS to work during end game but it stops the timer until the RBT is off
I will be very upset if that ends up being an add-on, let alone an Ultra Rare.
That's fair.
well its not necessarily like this doesn't involve or affect it. and its not like addons can't give killers ability's they normally wouldn't have (like myer's tombstones/mirror's or black incense giving the ability to have gens give corrupt purge, bone clapper taking away the no terror radius, prayer beads bracelet taking away the wooshing and the most damning one of all the hound addon for wraith entirely not affecting his power and simply making blood marks more visible)
So now that we've confirmed that addon's don't necessarily have to tie into the killers power directly, there shouldn't be a problem with it correct?
Besides its fitting that amanda's pink addon should allow her to "break the rules of the game"
Lemme specify: Except in the case of Hillbilly and Leatherface add-ons for a specific Killer shouldn't be functional on any other Killer.
But this wouldn't be functional on any other killer... what would the point be to opening the exit gates at 4 gens as a nurse? to let people escape? to bomb rush with noed i guess?
Double post because editing seems to be broke again on mobile:
Tombstone enables Myer to mori at Level 3 Evil Within, Mirrors allow Myers to see auras when stalking at certain Evil Within Levels, Black Incense reveals auras of Survivors affected by Plague's Vile Purge, Bone Clapper screws with the sound of the Wraith's bell, Prayer Beads removes the woosh of the Spirit's Phasing ability. The Hound is the one rule breaker and should actually be changed because of that. An outlier should not be the reason that the floodgates for add-ons that don't care about a Killer's power be opened.
And i suppose thats a matter of opinion, but i still feel since this directly would affect her ability to manipulate the endgame that it fits as an addition to her power despite not directly affecting it. Myers tombstone Gives him power not accessible to other killers though in that he can m1 to mori rather then requiring them to be downed, ie its something thats not within his power that is added to his kit. Yes it is tied to his tier 3, but it is a unique ability that manipulates the game/
Also dw about the double post man it doesn't seem to have made two of them (unless you deleted one)
The thing with my proposed rework of rule set number 2 is that it would affect her power indirectly, by giving her control over trapping people in the endgame. currently the only way to do so is to place a trap over someones head before the final gen pops. this simply allows her the ability to choose when the endgame occurs, rather then relying on the abilities of the survivors to possibly lean in her favor or to circumvent her. the mere fact that she could with this proposed rework, keep players in the game through her traps if she plays right means that it would affect her power, whilst also bringing back the endgame strength some of us wish for.
I know all this is a matter of opinion and is objectively subjective, these are just my arguments that im putting out there. i do however agree for the most part that addon's should be tied to power, however i also believe that in doing so were being restrictive in essence, over the ability to change and alter how the game is played. some of my favourite addons completely change killer powers, ie freddy pallets, myers mirrors/tombstones, and i see this as just a form of extended version of that. :)
The tombstones give Myers an ability that "directly" ties into his power (you have to use his power to gain access to the add-ons' powers). The add-on you describe does not use her power in any way. It synergizes with her power, but that is like saying that a Pig add-on that says "Survivors who are grabbed off a gen lose 50% effectiveness in wriggling" is a good add-on for Pig. Abilities that exist for all Killers exist already; they are called "perks" and "offerings."
And by double post, I mean that I had to make a second post in a row because I am unable to edit the first post to add in what I wrote because of
It either directly affects her power or it doesn't. If your add-on works as an offering for all Killers, then it doesn't. I don't like the idea personally for other reasons, but there is no reason your idea shouldn't be an offering instead of an add-on for one Killer.
I mean i suppose it would also fit as an ultra rare offering. but at the same time it creates problem's when used with other killers (Which i suppose would be relevant to the pig too, however she would also be handicapped to one effective addon space, lowering her abilities and mostly restricting them to perks and perhaps a mori)
The reason i didn't suggest it as an offering is because then you could have for lack of a better word, a "ballsy" nurse, activate noed rancor, bloodwarden and bitter murmur to finish off the game. thats not to say it would be entirely a bad thing, or even a problem for an ultra rare, i just think theres more things to think about when discussing that ability's viability on other killers. Its viability on pig to me would feel i guess more justified and balanced? earned per say, as you would have to put effort into it. But a hill billy or spirit can take an even greater advantage especially when tied to perks and addon's they already have. It would be an incredibly fun offering however, and even thinking about the risk reward it poses excites me.
Ignoring everything I said before regarding "add-on vs. offering", this idea has one huge problem for me: What stops the Killer from effectively just forcing a de-pip on everyone by insta-opening the gates so that no one can do gens, no one can heal, no one can do nothing except escape?
It sort of goes against the prospect of prolonging a match with another objective as that gives her even more time.
You also have to think about SWF as they would be that much stronger in that scenario. They can afterall wait to pop any gens until any trap is removed and just 99% them communicating how many boxes they have searched and since she has a finite number it's sort of a bit pointless.
The other thing is EGC was never desinged to kill and why the nerf to traps was done. It's just a way to end the game quicker.
I still think they need to buff her stealth, crouch and ambush more than traps and just sort traps so they help to slow the game down without having to rely on RNG.
I think the EGC does what its designed too well enough and an addon such as this would make killing or dying feel kinda cheap tbh.
You could technically say that about other pink add-ons though you are completely right in saying so about this idea. And if Im being honest? I don't have a solution for that.
Yes but 99'ing a gen stops them from escaping and gives her more delay potential which is why rule set n2 should be basekit. Yes swf can in a way "cheese" the locations but that doesn't neccesarily take away from her strengths, if anything that's a problem with swf and they can already do so against rule set n2 which is yet another reason it should be basekit.
To your other argument yes egc does exactly what it's designed to do. The whole idea of the add-on however is that it perverts the egc into something the pig has control over. I'd argue that if you've put traps on survivors heads, hooked them then activate egc that it's a fair victory for the pig, ie she has to down someone, hopefully multiple to get the most use out of it, hook them and then leave to go to an exit gate. but maybe that's my own crooked perspective. They deffinately need to do more work on the pig and my singular add-on change wasn't meant to be a solve all, it was just a buff to an add-on that I and a lot of others feel should be basekit.
No other add-on can force a de-pip on every Survivor the way your idea can. People talk about stuff having no counterplay? There is literally zero anything any Survivor can do to stop a Pig who decides to open the gate the moment the trial begins. There is no game at that point. Everyone pretty much just de-ranks, no questions asked. That does not make for a good idea.