Maelstrom10
Maelstrom10
About
- Username
- Maelstrom10
- Joined
- Visits
- 2,920
- Last Active
Discussions
-
Granting others survival points for being healed will do the following = make it easier to delay gens and promote a healthier playstyle as people want survival points fill up a hard to fill category points wise. make it preferential to find another player to heal you rather then selfcaring in the corner of the map just to get a few survival points/whilst wasting the teams time. (basically en13 comments 72 views last activity
-
15% faster vault at the expense of canceling the lunge and commiting to a direction? ie pig, demo, legion, possibly myers with his ultra lunge, and billy/bubba with their chainsaws. would allow some cool new movement tech. Also i know this is more a suggestion then anything but i wanna know how this would be broken? expecially on someone such as pig/legion or demo.0 comments 22 views last activity
-
Would allow us to express fear (at a good play) / distract the killer by revealing our location if in terror radius and could be tied into perks even (if you scream you get X effect etc). Had the idea today after a hillbilly snuck up on me with tinkerer (i've been to rank 1 and am currently rank 8 so this doesn't happen often I'd like to think). Had no real way to express to the guy until after25 comments 1,562 views last activity
-
ie encourages becoming awake otherwise you will be slowed down eventually.2 comments 22 views last activity
-
Something i've seen forever in the dbd community since i was brought into it is the constant crying of people to use perks that slowdown the game. Ruin, corrupt intervention, pop goes the weasel are all toted as some of the most viable perks (although for good reason) however what you don't see truly enough of is the fact that these are all technically crutch perks (though not in the same way tha4 comments 102 views last activity
-
https://i.imgur.com/g5HSj8w.jpg DID WE GET THE DOCTOR REWORK AND IM JUST STUPID?34 comments 1,982 views last activity
-
them being right under his arm is a little sad. Two on one side of his lapel and one on the other would be far more fitting thank you for coming to my ted talk12 comments 92 views last activity
-
how does nemesis and dark devotion stack? if i for example were to use spirit fury/enduring to easily get a hit through a pallet stun, i'd lose my terror radius temporarily for all survivors correct? sure its technically using two perks (4 if you want garunteed easy hits to get nemesis to proc) but it would make you essentially a slugging master, able to lose your terror radius at will. paired7 comments 992 views last activity
-
Ie perks such as quick and quiet/dance with me should recover faster, whilst perks such as diversion and stake out should generate faster. Thoughts?0 comments 12 views last activity
-
Let me just say this. the oni is probably my favourite original killer of the cast now, and feels incredibly fun to play. his ability is the equivalent of a tier 3 myers that instead gains billys mobility along with an insta down. And whilst i don't think his ability should be nerfed he is a strong killer, one able to compete for an a tier spot which is fine in and of its own right :) i don't bel21 comments 652 views last activity
-
Just want to commend the devs for some amazing killers and perks added to both side of the cast this year. I love the Oni, his design is amazing and how he plays is like a non stealth tracking version of Myers imo. Ghostface was great, plague and demo were amazing and honestly I'm just super happy with the chapters released this year. Hell if you count the nurse/Freddy reworks as borderline new k5 comments 202 views last activity
-
Currently killers all have to purchase their addon's in order to play at their optimal level. survivors can find items in chests in order to buff themselves during the match whilst also holding onto items they gain if they survive, or use an offering. this creates a problem i'd like to discuss, where survivors are rewarded for bringing their best items whilst killers are punished (this isn't me25 comments 512 views last activity
-
Why not have the old exclusive cosmetics purchasable in the store for I.S.? and my 2 cents on spiritI mean it would make them still able to be earned, everyone whose already earned them keeps them, and the people who haven't earned them still have an opportunity to get them. atm it just feels like a free cosmetic dump (which hey im not against having a bunch of free cosmetics!) Just wondering why the decision was made to not have them buyable for only ingame currency (ie not Auric cells, so th0 comments 12 views last activity
-
Make it generate in a 32m radius around the killer iregardless of chase status. Make the icon not update until entering into a chase with the killer (therefore not giving away the killers location if there a stealth killer) Allow for more then one Pebble to be stacked (ie having up to 3 be able to be generated.) If the pebble lands within the radius of an interactable, let's say a 4m radius (r4 comments 202 views last activity
-
Bit confused haha3 comments 102 views last activity
-
Ie things such as "this killer always has the undetectable status effect" or "everyone is exposed at all times" or for survivor things such as "this player can get up an infinite amount of times/has double gen speed when working alone" Things with massive tradeoffs, that give the player power/a seperate way to play. Not neccissarily as i have described but you get the gist.8 comments 82 views last activity
-
Just don't believe i ever found out the wait period between archives?3 comments 62 views last activity
-
Survival bloodpoints should be gained for being healed by another player, with a bonus for the time spent injured outside of a chase = 1s - 10bp. This encourages people to heal, fills the survival category in a logical way, and also stops people from just self caring alone in order to max survival points. 400bp should be granted upon being healed in the survival category, and an increase should h8 comments 52 views last activity
-
6-9% Extra action speed when outside of a 16m radius of other survivors, this effect does not effect generators (And if it did, it would not pair with anything else that does, ie if using a toolbox away from other survivors the faster speed is used, but it wouldn't stack to make gens faster) this would be ontop of the aura reading block.0 comments 11 views last activity
-
Title ^ basically wanting to know peoples opinion on sabotaging and changing it more from a planned risk reward system to an impact play system. Currently the main drawbacks to sabo is that it takes a long time and doesn't always pay off, So making it faster (for dedicated sabotuer builds) seems like the best way to buff it. sure the perk is useful for taking out hooks for longer, but unless you15 comments 161 views last activity
-
What I mean by this is the skillcheck add-ons, and the clean rag/swivel sockets. Specifically the ones that make skillchecks easier, and the ones that speed up gen progress. The skillcheck add-on series should be reworked, to instead make skillchecks more difficult but more rewarding, removing great skill check's and making good skill checks grant slight generator progress, and possibly give the1 comments 81 views last activity
-
Resilience = 20% increase to self care speed bonus (Seperate from 9% injured bonus, but 9% no longer effects self care) this buff will give counterplay to the anti heal meta, whilst also buffing it, allowing one to choose whether or not they should stay injured and get risk/reward, or heal faster in order to play safe (20% counters sloppy butcher.) Huntress buff = every hatchet she is not carry3 comments 41 views last activity
-
- makes auras persist when going out of their range or conditions to see them are no longer met for 1/2/3/4 seconds extra depending on how many people are running the perk. This would allow perks such as bond to last over effectively a slightly longer distance/time, along with allowing perks such as alert to be even more useful. Deja Vu, detectives hunch etc as well. Also wouldn't mind a kille4 comments 42 views last activity
-
What if we had a bonus in game that applied post match and lasted for a day : one that granted more xp/bp but only applied if you won a certain amount of matches in a row for survivors this would apply to escapes. escaping a certain amount of matches in a row would temporarily increase postgame bloodpoint/xp generation. dying or dcing would rid you of said bonus. going above and beyond and survi2 comments 11 views last activity
-
Randomly showing things iconic to other killers whilst playing one. Let's say your playing Amanda, and having random ghost closed bear traps (so no advantage) on the ground appear for survivors. Randomly having teammates have the ghostface exposed ring (with no exposed effect and the team mate themselves not knowing at all) hearing the huntresses lullaby instead of a normal terror radius. Having6 comments 151 views last activity
-
Step one - remove his shimmer whilst cloaked outside of a 16m radius. This will allow him to sneak up on people undetected. Smart survivors will still be able to see grass moving. Step two - make his speed decrease and increase whilst uncloaking and sneak attacking even out at base kit - what this means is make the 3s to decloak and the decreased speed and distance even with the amount of distan5 comments 51 views last activity
-
I do understand the sidegrade and making him more in line with other stealth killers and i completely agree and accept the undetectable status effect being made basekit, hell it actually makes mirror myers better as your not so much forced to run monitor and abuse on him for zero terror radius. But this also is a nerf to mirror myers, As no matter what he could sneak up on you. now spine chill a13 comments 251 views last activity
-
And got shoeless Myers... ( ͡° ͜ʖ ͡°) People are going to have a field day with that... Scares me a lil tbh.38 comments 1,441 views last activity
-
As in if i don't complete the tome within 70 days(?) i'll still be able to complete it and unlock all the lore for dbd, but if i don't complete the rift in 70 days i'll lose access to potential unlockables?2 comments 171 views last activity
-
0 comments 71 views last activity
-
Like nerf the syringe, im fine without having an instant two health states, but i just wish they were still applied instantly to downed players, so that i can do those run by saves. instead of a styptic healing up to a health state it could give the player deep wounds upon being brought up to injured.10 comments 151 views last activity
-
Like it's just not ultra rare tier anymore. A purple toolbox with speed add-ons is gonna be faster and cheaper (and farmable via chests!)5 comments 61 views last activity
-
Now I'm not saying that there shouldn't be unique uh "strengths and weaknesses" to playing a survivor. But it's very clear that some survivors (ace/Kate -jane/Jeff) have abnormally high/low injured audio sounds. Some charecters have dark "blendy" outfits (particularly Adam and Claudette) and as effort was made to normalize some of the darker outfits recently to make them stand out a bit more, wou0 comments 101 views last activity
-
Something like a 10% bonus for every party member. Should also be given as a hidden post game bonus for killer. Also new players should have a "Starters bonus" expecially when experiencing experienced players, as not neccissarily compensation, but a nice boost to get them up to a competitive level of play quicker.7 comments 121 views last activity
-
Similar to the ticket system in dbd mobile even? Unlock a killer or survivor temporarily to work on. this way everybody has access to every perk in the game and can effectively "Rent" things to play if they either don't have the immediate funds or don't intend on purchasing a specific charecter. this would also mean also effectively removing them as clutter from bloodwebs and inventorys.4 comments 41 views last activity
-
Looking to finally invest in spirit after I get demos teachables, whilst also leveling nurse in preparation to test the rework. Wanna run something along the lines of surge-surviellence, infectious fright and monitor/bbq (with prayerbeads on spirit on occasion)2 comments 151 views last activity
-
Legitamately want to see huntresses and demogorgon's in suit and tie running after survivors in dresses and bow ties. Hell most of them could just be recolors of each other and I'd still be happy0 comments 21 views last activity
-
Does anyone else feel that his other addon series besides the travel speed addons are well very underpowered or is it just me? the only other powerful addon he has is the red moss and mews guts addons. or stacked power recovery/shred recovery... like.. 1s and 0.5s for the cap addons seems incredibly short expecially when in comparison or pairing with his ultra rare. 3s, and 1.5s seems more fair12 comments 81 views last activity
-
Should players have access to an extra perk slot? Iregardless of how it is earned, how it is used or enabled there are currently 71 survivor perks, and 63 killer perks. 4 slots to me feels more like a limiting factor then a way to allow for dedicated builds at this point in time. this could be restricted by something like an ultra rare offering could be added that allows for one extra perk selec8 comments 132 views last activity
-
Hitting someone whose been stalked, converts the stalk into the broken status effect for the duration based on the amount stalked. This way someone can't run up to you to prevent you stalking, you hit them and then instahealing. Will generally make instant heals useless against ghostface so long as he can stalk even the slightest amount. Recovery add-ons decreased in strength but base power reco0 comments 21 views last activity
-
Ie making the 75% reduction from falls on balanced landing basekit, and reworked all maps with this in mind to make it fair on every map. I know it would be almost impossible nowdays but even still. Also wouldn't mind a killer style balanced landing that takes effect after jumping off something.7 comments 121 views last activity
-
changes it so that placing traps is silent, mixed with darkened traps or (even better the ability to put them down quicker) You could mindgme a loop and place them around a corner without being detected or known.5 comments 51 views last activity
-
*3 comments 151 views last activity
-
Honestly just want to know people's simple and concise changes that they'd want made to their favourite killers/survivor (in the case of perks that is) in order to buff them? Preferably simple number buffs or anything that can easily be added for ease of addition into the game by the devs. Not really wanting nerfs of any kind, just things that would make the game more playable on both sides. He4 comments 41 views last activity
-
Now I know there are no plans to add cross platform support or cross account play but... For players who've dedicated a considerable amount of play time to the game, having a small email service set up, that would take someone's steam id or playstation network/Xbox live account id, and take what adept achievements one has, along with any porpotional mounts of achievement and would provide a one1 comments 221 views last activity
-
This means for killers such as ghostface, pig, wraith, tier 1 myers with monitor, they all become immune to anti-stealth abilites (like how myers is at tier 1 by default) It also would allow other killers to lose their redstain upon using perks such as tinkerer and dark devotion. when their terror radius is lost they would become a stealth killer. It would also open the way for a form of consis9 comments 141 views last activity
-
If anything its a perk aimed purely at beginners, and is (in my own opinion) a complete crutch. Begginer aimed perks should be accessible by default for beginners atleast until they get adjusted to the game. Same thing with things such as windows of opportunity, deja vu, this is not happening, fixated spine chill (despite all of these perks being quite powerful or useful in their own right.) C6 comments 111 views last activity
-
Similar to games like Splatoon I believe which have a set amount of things to say tied to the d-pad, dead by daylight could do something similar with some hotkey'd responses that would show if someone enjoyed or didn't enjoy a game to the other side at the end without forcing a console player to type with a controller. Things to say could change upon a win or lose, but be for the most part respec7 comments 61 views last activity
-
^5 comments 71 views last activity
-
Insta heals, and mori's Potential rework ideas and discussion of game health and why these should beInstant heals negate a lot of the killers progress within a chase and whilst a killer has instant downs most killers either have to be precise, have counters or have to earn them. Instant heals are single use, and can be brought into a trial or potentially found thus i find the best solution to rework them as an addon, is to make them heal over time similar to second wind Styptic agent : Restor1 comments 41 views last activity