Any terror radius equal to Zero/below zero, should give the killer the undetectable effect

This means for killers such as ghostface, pig, wraith, tier 1 myers with monitor, they all become immune to anti-stealth abilites (like how myers is at tier 1 by default)

It also would allow other killers to lose their redstain upon using perks such as tinkerer and dark devotion. when their terror radius is lost they would become a stealth killer.

It would also open the way for a form of consistency - any terror radius below or at zero makes the killer undetectable, which would open the way for more ways to potentially reach that cap.

Edit: also someone who is undetectable shouldn't set of crows.

Comments

  • How can someone have a terror radius below 0 ???

  • I'm all for consistency but I am also consistently bugged by how killers are getting better at stealthing than survivors in this game.

  • @Marcus said:

    How can someone have a terror radius below 0 ???

    Michael at Tier 1 with Monitor and Abuse, Ghostface in Stalk, Pig in Hambush, Wraith in Cloak, any Killer with Tinkerer and Insidious equipped.

  • @Chaotic_Riddle said:

    https://forum.deadbydaylight.com/en/discussion/comment/705412#Comment_705412

    Michael at Tier 1 with Monitor and Abuse, Ghostface in Stalk, Pig in Hambush, Wraith in Cloak, any Killer with Tinkerer and Insidious equipped.

    That's a terror radius OF zero. A killer cannot have a terror radius below zero.

  • @indieeden7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/705444#Comment_705444

    That's a terror radius OF zero. A killer cannot have a terror radius below zero.

    I think Monitor and Abuse actually negates Michael’s terror radius, but don’t quote me on that.

  • @indieeden7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/705444#Comment_705444

    That's a terror radius OF zero. A killer cannot have a terror radius below zero.

    I mean technically based on numbers if a perk was brought out that lowered terror radius by 8 meteres at all times, mikey tier 1 would have a terror radius below zero.

    Technically this can likely already be done in game, with tinkerer and dark devotion, as monitor and abuse applies atleast after tinkerer? or atleast its visual effect does. not that it has any gameplay effect its just a stipulation.

  • They've already said they were doing this, multiple times, in the very post that they announced Undetectable.

    " When the new chapter releases, players will have an opportunity to experience this status effect for the first time with the new Killer. We intend to roll out this status effect to other existing powers, perks and add-ons, where relevant, in upcoming chapter / mid-chapter releases. "


    @Mochan said:

    I'm all for consistency but I am also consistently bugged by how killers are getting better at stealthing than survivors in this game.

    And yet stealth killers are consistently bad at red ranks because wasting your time (and killer choice) stealthing around banking on a potential free first-hit that may or may not happen against a group of players that are paying attention to their surrounding is not the most time efficient strategy most of the time.

    And it's not like Survivor's stealth hasn't been buffed. Lockers hiding auras was a huge change that people seemingly don't take advantage of for fear of looking like a noob jumping in a locker for the 4 seconds of BBQ and Chili. Quick and Quite is meta right now, but there are plenty of other decent stealth perks that are neglected by players for the potential of having like 5 bonus health states with Adren/BT/DS/etc.

  • @HP150 said:

    They've already said they were doing this, multiple times, in the very post that they announced Undetectable.

    " When the new chapter releases, players will have an opportunity to experience this status effect for the first time with the new Killer. We intend to roll out this status effect to other existing powers, perks and add-ons, where relevant, in upcoming chapter / mid-chapter releases. "

    https://forum.deadbydaylight.com/en/discussion/comment/705429#Comment_705429

    And yet stealth killers are consistently bad at red ranks because wasting your time (and killer choice) stealthing around banking on a potential free first-hit that may or may not happen against a group of players that are paying attention to their surrounding is not the most time efficient strategy most of the time.

    And it's not like Survivor's stealth hasn't been buffed. Lockers hiding auras was a huge change that people seemingly don't take advantage of for fear of looking like a noob jumping in a locker for the 4 seconds of BBQ and Chili. Quick and Quite is meta right now, but there are plenty of other decent stealth perks that are neglected by players for the potential of having like 5 bonus health states with Adren/BT/DS/etc.

    They didn't say this specifically. i was just suggesting it as a route of action for what they intended

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/705429#Comment_705429

    Survivors don’t emit a terror radius or red stain.

    Fair is fair.

    Hehe, just a joke.

    BUT HURR DURR WHISPERS IS A PErK