Survival bloodpoints for being healed by another player.

Survival bloodpoints should be gained for being healed by another player, with a bonus for the time spent injured outside of a chase = 1s - 10bp. This encourages people to heal, fills the survival category in a logical way, and also stops people from just self caring alone in order to max survival points. 400bp should be granted upon being healed in the survival category, and an increase should happen during endgame.

Empathy should also boost altruism point gain by 100% encouraging you to go out of your way to heal people, and no mither/minute of man, should increase survival point gain by 100%.

Comments

  • I know that a solo survivor gets less bp than a killer, but I don't really like how the "just give me points for no reason" is good for the game. One very strange way to gain points was the changes for the obsession giving points for dying, how a new player should react when they see "You did good because you died" ?

  • @Joao_Bandicoot said:

    I know that a solo survivor gets less bp than a killer, but I don't really like how the "just give me points for no reason" is good for the game. One very strange way to gain points was the changes for the obsession giving points for dying, how a new player should react when they see "You did good because you died" ?

    I agree that no one should get bloodpoint for doing nothing, but we should get bloodpoint for "participating" .


    For example, You're working on a gen/ in the middle of a chase and some performs a reqcue? you should receive half of the blood boint for doing "your part"

    Survivor can't be everywhere and so it is much harder for them to get full blood point in all categories. This is why survivors should get "teamplay" BPs as long as they are participating.


    Oh! Also survivors don't receive Bloodpoint for nearly every actions like killers do. They instead get them through completing certains objective which makes it harder to gain bloodpoint in general.

  • I'm a little skeptical about your rescue suggestion because could encourage people not wanting to rescue anymore cause they don't need to be the one who rescued to gain points.

    Although I think the BP gap could be lessened the ways to get BP should always be doing actions towards the objective.

    Killers get BP for doing anything because the 4 categories cover anything a killer should do (hunt people, injury them, hook them and using his/her power) so I guess a tweak on the Blood Points Categories for Survivors would benefit this.

  • I feel like they should increase the BP cap for survivors a little and then buff the bp gains from certain actions (like repairing gens alone)

  • Well how about adding 25% boost across the board to EVERYONE'S points if a player disconnects in the survivor team? If two disconnect it rises to 50% which is then capped.

  • @Joao_Bandicoot said:

    I'm a little skeptical about your rescue suggestion because could encourage people not wanting to rescue anymore cause they don't need to be the one who rescued to gain points.

    Although I think the BP gap could be lessened the ways to get BP should always be doing actions towards the objective.

    Killers get BP for doing anything because the 4 categories cover anything a killer should do (hunt people, injury them, hook them and using his/her power) so I guess a tweak on the Blood Points Categories for Survivors would benefit this.

    This isin't about rescues, its encouraging people to go get healed by others (which benefits the other member of your team, by keeping the team healthy and not dead which means they can loop the killer more effectively/be safer on gens whilst also keeping you safer) which at the moment rewards you nothing except a health state. self caring is actually more benefical point wise which makes no sense. this way you'd be encouraged to be healed.

    The injured part also encourages staying outside of a chase for longer in order to be rewarded for surviving in a potentially dangerous situation. if you are downed those points are lost and they are only awarded for leaving whilst injured or upon being healed. all of these things culminate to get us away from the anti heal meta, by at some point requiring/encouraging us to be healed by friends

    @Revansith said:

    Well how about adding 25% boost across the board to EVERYONE'S points if a player disconnects in the survivor team? If two disconnect it rises to 50% which is then capped.

    That will just encourage people to make others dc, ie higher rates of sandbagging and being revealed by another player to the killer because "oh i get more points" for doing so. it will only encourage toxicity.

  • @Maelstrom10 said:

    https://forum.deadbydaylight.com/en/discussion/comment/815504#Comment_815504

    This isin't about rescues, its encouraging people to go get healed by others (which benefits the other member of your team, by keeping the team healthy and not dead which means they can loop the killer more effectively/be safer on gens whilst also keeping you safer) which at the moment rewards you nothing except a health state. self caring is actually more benefical point wise which makes no sense. this way you'd be encouraged to be healed.

    The injured part also encourages staying outside of a chase for longer in order to be rewarded for surviving in a potentially dangerous situation. if you are downed those points are lost and they are only awarded for leaving whilst injured or upon being healed. all of these things culminate to get us away from the anti heal meta, by at some point requiring/encouraging us to be healed by friends

    https://forum.deadbydaylight.com/en/discussion/comment/815777#Comment_815777

    That will just encourage people to make others dc, ie higher rates of sandbagging and being revealed by another player to the killer because "oh i get more points" for doing so. it will only encourage toxicity.

    My bad, I didn't quote the reply I was mentioning on that, it's another suggestion in which you would gain half points for rescue if you was on chase/gen when the rescue is done.

  • Fair point I will give you that.