Maelstrom10
Maelstrom10
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^37 comments 1,283 views last activity
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Just anything to spice up the matches between friends, like luck tweaking, custom insta down settings, basic killer/survivor number settings, letting us set speeds, action speeds etc. Just anything to be added like at all?0 comments 12 views last activity
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Gain up to 40 "tokens" each token worth 0.5% speed buff Gain 2 tokens (1% speed increase) upon losing a chase. Gain 1 token upon ending a chase (downing a survivor grants (0.5%) Killing the obsession stops one from gaining tokens. Obsession counts for double however every hit they take, takes away a two tokens.0 comments 12 views last activity
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Ivory mori - one survivor automatically becomes the obsession. The obsession can now be mori'ed after first hook, or possibly during endgame Ebony mori - one survivor automatically becomes the obsession. The obsession can now be mori'ed after first hook. Upon the obsession being MORI'ED, another survivor is randomly selected to be the obsession, whom can now be mori'ed. The killer can freely mo8 comments 102 views last activity
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Head on : timer changed to 1.5s - allow for much more agressive use of the perk while retaining it's main functions Were gonna live forever : maximum bonus bloodpoints changed to 200% - either through extra token gain or buffing what the tokens give, allow for survivors to earn bloodpoints easier while still requireing safe saves. Vigil : take away the distance requirement for a shared buff.0 comments 23 views last activity
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Ie for example prior Freddy vs future Freddy. And other reworks in the future. Just have the old editions kept in kyf for comparisons and for just messing around with. Not exactly a much needed feature but would be a welcome one so that people can still mess around with old content.7 comments 192 views last activity
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Like boxer Dwight/david with night caps, maybe a nightgown for Claudette and Meg etc maybe a Japanese gown with fluffy slippers for Adam and a bunny onesie with the hood down for Feng. Maybe even lingerie for Kate (non revealing) or maybe just horse covered PJ's Plus David's could pair with his shirtless skin for boxers only david Lots of opportunities for a nightwear collection EDIT: Would m26 comments 562 views last activity
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Yes i know the camera conditions for survivors are bugged currently. But i want to see them shrunken as well. unless someone puts their "cursor" essentially over ghost face he shouldn't be knocked out of his power by simply looking in his direction. If survivors are alert, and focused, they should notice ghost face coming and physically look at him. Furtive chase should pair with M&A especia4 comments 132 views last activity
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Being able to turn down music in favour of game volume will "fix" some of the issue with killers being unable to hear survivors through occlusion by allowing us to turn it up and focus on it easier, whilst not getting our ears blown off by music. it will also allow people like me to still be able to hunt and survive, whilst listening to my own music as well, i've heard the ingame music for hundr1 comments 12 views last activity
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5 comments 62 views last activity
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Like i know there going to be subpar to the pc edition and i know mobile controls without a controller are going to be weird if not really bad BUT OH GOD I CANNOT WAIT FOR THE SALT IN PUBLIC. Plus the ability to play comfortably in bed has me super hyped. (Also super hopeful for cross play/at least cross compatibility so i can wreck as nurse on a mobile phone vs pc people. I'm a huge fan of m6 comments 62 views last activity
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If you survive the match, or sacrifice all survivors (mori's included) you should receive all pointsThe game should reward you accordingly for achieving your main goal for each role. You should also automatically black pip if you survive or kill everyone. Change my mind. Ninja edit: you should automatically atleast* black pip if you wouldn't of regardless10 comments 122 views last activity
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Having ones terror radius lowered outside of a chase rather then in a chase would be far more useful. Idec if you nerf the amount you can decrease it by, I just want it outside of the chase so I can pair it properly with monitor and abuse :'(5 comments 182 views last activity
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Luck of the draw being a perk that would pick any out of the existing perk pool (even perks you don't own) while also potentially picking "nerf perks" that you can't get through normal gameplay ( ie it could give you a free botany knowledge/bbq n chilli , or it could give you a no mither with no benefits/No aura reading for a round etc) though maybe adding in "bonus" nerfing perks would be a bit2 comments 72 views last activity
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is their a definitive best map for getting traps to pop? kind of curious to see the statistics behind this. like are any of the larger maps better due to more spread out boxes, or would lerys be good due to the many walls been playing pig for a while and i want to get head pops without tunneling. so far it seems huntress lullaby, along with tampered timer and the extra jigsaw box addon have be2 comments 332 views last activity
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Kind of curious to see the absolute fastest heal possible using medkits, perks etc using 3 survivors even if it wouldn't technically be feasible in a normal match6 comments 82 views last activity
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Take away all of boil overs current effects and Keep in mind, it having the same physical "push" (ie struggling sway is increased by 75% or whatever) but instead of it being a random direction by pressing a direction on your keyboard/analog stick you will attempt to sway in the other direction, as the struggle bar is auto struggling at the same speed (Or to keep in line with the normal struggle0 comments 22 views last activity
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Gained this idea from another thread (about ft13th and Chad's) and wanted to discuss how a perk like this could work possibly since I feel it would be interesting to say the least - upon being within the killers terror radius for 25's outside of a chase, gain a new ability "sell out". Upon the use of sellout, the survivor who is furthest from the killer/player has their Aura revealed for 3s and2 comments 92 views last activity
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I see constant callouts these days for the "rebalancing" of swf squads, however all I ask is that the devs keep in mind the regular swf's, the normal people who just want to play their favourite game with their buddies. I understand that in some ways a coordinated team of 4 vs 1 can be incredibly hard if not impossible to verse. But also understand that playing alone becomes the exact opposite so13 comments 152 views last activity
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Myers - (rare or common) Cursed bead - A jeweled bead once belonging to a late Judith myer's. Upon downing a survivor, for 3/4/5 seconds (Depending on what turns out to be balanced) do not deplete stalk off of survivors and gain evil within 3 instantly upon stalking a survivor.(terror radius increases during this phase by 15%) (lasts for 15 seconds if gained this way. ) This additional "power" c3 comments 52 views last activity
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In overwatch as part of the emblems update (where you could upvote a player for a tiny bit of xp) you could also block a player (I think the counts up to 3 now?) For a week from being able to lobby with you if you feel they are too incredibly "toxic". Whether they are teammate or rival we've all met that one player that has it out for us, and being able to block at least a singular player from jo5 comments 102 views last activity
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(Either is an ultra rare or can only be found in chests.) As baseline the running shoes would increase the survivors run speed by 3% for 60s, Depleting one charge per second upon use (through sprinting) and they would regain charges while not in use with half a charge per second being regained. If the shoes are fully depleted in a chase they will convert to a useless item called the "burned out14 comments 282 views last activity
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Please devs consider the following possible dark devotion buffs to make it a perk more applicable to builds and charecters 1 ) make it so dark devotion affects survivors other then the obsession for either a shorter time period, or on a longer cooldown. OR make it effect everyone the same but only on the initial attack and then on every second attack onwards and for a shorter time/with a longer0 comments 52 views last activity
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Its actually incredibly interesting and i love how you guys have fun at work :)5 comments 92 views last activity
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I like the rng of the doors being closer or possibly further away depending on the maps, but i agree that sometimes as a survivor it can feel impossible to do a door when there uber close together (on maps such as haddonfield etc, where they can spawn within about 32-64 metres of each other on the rare occasion So i'd like to implement a possibly more fair change then the "doors should only spaw3 comments 52 views last activity
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Ever played Pacman, and noticed how you can go through one side of the screen and appear at the other? Now think of having a small gate like that on larger maps, that allows limited transport from one side to another. The killer would be able to travel through it freely, while survivors would create a noise notification if running, and a survivor would be blocked from traveling back through it fo24 comments 322 views last activity
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Imagine being able to walk to an exit gate, activate it like when 5 gens are done and end game collapse starts. (ie the killer no longer has restrictions on when they can activate egc) obviously noed could become quite strong with this, but im thinking more for the purposes of rather then dcing to quit the game, having it be the killer concedes victory (And thus their rank pip) in a less toxic f10 comments 92 views last activity
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Like with the gen breaking animation, give it a cancelable progress bar so we can exit mid animation This would be a huge buff to the mind games that killers can preform, and while not useful in many situations, could become beneficial in others. Would add more diversity to the actions killers can preform @Peanits Thoughts?45 comments 732 views last activity
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As the perk only works Inside of a chase (atleast that's what the perk description says) wouldn't it make more sense to keep the tokens upon the death of the obsession? Along with the fact that isin't a smaller terror radius within a chase far less useful then one outside of a chase? I don't know maybe I'm misunderstanding or misreading and while I don't expect a response from the devs/mods ( @Pe6 comments 132 views last activity
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4 comments 172 views last activity
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What if we turn the cannibal into essentially a ping pong ball. have him bounce off walls gaining speed and momentum instead of halting in his tracks (so long as you don't crash head first into a wall.) He's a low tier killer at the moment, but to bring him up to mid/high tier to function better along side other killers we need to make either his ability8 comments 242 views last activity
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One that perhaps cuts survivor audio (not notification or gen audio) completely, along with maybe shortening / altering the time scratch marks stay for? And as a benefit you have absolutely no terror radius, and killer tools/weapons are 50% quieter? except for while in a chase (and then only for the person your in a chase with?) I want a difficulty perk for killer that intentionally makes the g18 comments 372 views last activity
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Would prevent status effects dependant on the charm add-ons worn. Including but not limited to, exhaustion from a killers add-on (think clown or huntress) but not from perks. Mangled, and other healing effects, helps recovery from blindness and other status effects faster. The item itself would have no effect akin to a dull key, it's add-ons however would be what give it power Exhaustion add on7 comments 62 views last activity
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Make the alert happen at either 5%, 25% or 50% done so people can't spam the notifcation noise (i don't want the notification to have a cooldown, because that takes away map awareness on multiple different totems. (i think 5% sounds fair but i also wanted to propose a buff, so a slight debuff alongside it to me sounds fair. make the totem slowness penalty apply independantly of thrill of the hu0 comments 22 views last activity
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seen a few posts dedicated to having more perk slots or dedicated perk slots for survivors with aura reading or killers with their hexes but why not just add a dedicated spot for adept perks? Or as my alternate suggestion, give a single perk slot dedicated to a characters adept perks either upon prestiging/reaching level 50 or through getting the killers adept (ie getting 3 total for prestiging3 comments 62 views last activity
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Could make luck effect chests - in that with increased luck increased chest chances and chances for maybe an extra chest or two outside of offerings. Make there be items in chests that survivors can't get elsewhere Ie as a somewhat broken example - running shoes, have a limited amount of use that regenerates when not running, however when running increases run speed slightly (5%?) So items that4 comments 72 views last activity
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I would like to see the pig be able to activate the endgame and have her traps activate, with altered conditions Traps in EGC have no timer and simply restrict the survivors from exiting through the gates. they have a timer after the last gen pops but not after the exit gate is opened by survivor or killer. when amanda also closes the hatch it will not activate the trap despite activating end ga4 comments 52 views last activity
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Don't get me wrong, i think the end game collapse is balanced at the moment, just curious on peoples thoughts on for example, getting a successful save, and how that should impact the timer if at all ie should a survivor be rewarded for attempting to save their allies?2 comments 22 views last activity
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8 comments 132 views last activity
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EGC - if the killer activates the ECG, Activates traps with no timer, stopping survivors from exiting through the gates but has no timer "the end game collapse being their new timer"1 comments 62 views last activity
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Is there any potential that the switch port for dbd might support local kill your friends/survive with friends? survive with friends would be more plausible as your technically just using the same internet connection to connect to a game, but by kill your friends i mean connecting off the switch's own wireless connection? i do realize dedicated servers are coming out, but the potential to play db0 comments 32 views last activity
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If I managed to put a bear trap (or multiple bear traps) on people's heads, then activate the collapse I should be able to, making bear traps stay inactive if I activate the collapse means there is no point to doing so as pig, as survivors will just be able to heal and run out the exit gate. If I chased and downed four people, trapped their heads and there just running around like headless chicke0 comments 52 views last activity
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Is it next week or this week cause I heard it was supposed to be Monday right? And it's already Tuesday for me so I'm a bit confused, (is it in the next 24 hrs or in a week?)24 comments 862 views last activity
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Will it grant bloodpoints/points towards emblems? If we wished to make a sacrifice play activating it early in order to flush out stealthy survivors, (or just to do a really fast game) and still manage to get all survivors will we get the gen protector emblem points? Because the way I see it one could "cuckold" their own emblem at the start of the game by activating the gate and therefore possibl0 comments 12 views last activity
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What if giving the last survivor the hatch gave the killer the same amount of blood points as a killhere me out. i don't want to reward killers for not getting the 4k, as they "should" have to kill all 4 survivors to please the entity (and thusly pip up in rank as a better and more efficient killer) but in regards to game health and people who don't care so much about rank, i believe awarding the same amount of bloodpoints under an action called "Mercy?" for dropping a survivor on a hatch for w7 comments 432 views last activity
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I'm not asking how to preform them just how people have experienced them and what there like in game as personally I haven't seen them. I've always been curious about a two killer mode and a extremely long mend time seems quite nasty haha. Is the two killer bug like the one that's preformed in custom games? Also for the people who have accidentally done these exploits are they going to get b0 comments 22 views last activity
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I suppose a friend leader would? and im guessing resilience doesn't as it specifies injured state and not dying (which is technically a lower health state so i mean you'd think?) Spine chill would i suppose but the increase would be negligible trying to make a build for the fastest time to get up off the floor (Solo, ie without another survivor touching me) to go alongside flip flop but i can2 comments 6,182 views last activity
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I urge people to try out the wombo combo.. soon as you get to those two hooks it becomes nutty, your completely invisible (terror radius wise) have essentially wallhacks, can do actual chases due to the speed boost, (gain potential insta downs even) on a map like lerys or the game it becomes incredibly broken so long as they don't touch the totem. And if your worried about them breaking it? Thril3 comments 112 views last activity
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i know its going kind of against the theme of the game dev's, but friend gets really sick when she sees the plague approach she gets "sympathy vomiting syndrome" in which she feels terribly sick versing the plague as when she/a survivor pukes it makes her feel like puking, to the point where its an almost instant dc for her out of disgust and horror. i've heard a few other people complain about s0 comments 32 views last activity
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Two hatches will spawn. both open. if one is closed the other will be revealed to the killer for a split second. if the second one is closed the one that was closed initially will open. when the killer finds the hatch and has closed one of them. they see the aura of the survivor as if bbq and chili had activated (ie beyond a certain distance, but if the survivor is in a locker or close by, they a0 comments 12 views last activity