New item idea - warding charm.
Would prevent status effects dependant on the charm add-ons worn. Including but not limited to, exhaustion from a killers add-on (think clown or huntress) but not from perks. Mangled, and other healing effects, helps recovery from blindness and other status effects faster. The item itself would have no effect akin to a dull key, it's add-ons however would be what give it power
Exhaustion add on 1 - recover from exhaustion 20% while taking charges from the item. Would be ultra rare. (Might be too op)
Exhaustion add on 2 - prevents gaining exhaustion affliction from killer add-ons such as huntress or clown. Destroys add-on upon gaining the affliction and prevents it.
Charge add-on - gives more charges or increases charge efficiency to give more use to the item
Weaved ring - prevents loss of the charm upon death.
Mori add on- prevents mori but destroys item even if you survive, by the end of the match. (Might be to op)
Healing add-on - passively decreases mangled and hemmorage 30% faster upon use taking up charges from the item.
Hindered add-on - prevents hindered status effect and destroys add on on use.
Aura reading add on - acts as the distortion perk, instead taking charges from the item (1/3 Everytime your auras shown.) Could have a range restriction.
Hex charm add on - would emit a very light hum when within 32 metres of a hex, would take up no charges when out of range of a hex, and would get stronger the closer you are. Add-on would destroy itself upon being within 5 metres of a hex totem.
Kind of just spitballing ideas here but I really want to see more status effect related builds and to see vigil become more meta. Being able to recover from status effects (perhaps the exhaustion one would be too powerful but it does prevent the use of an item keep in mind) up to 40% faster, would be very cool I think.
Comments
I actually quite like this idea, it would be nice to have some new items. Some of them are obviously a bit unbalanced, but the main concepts are great.
EDIT: I would suggest that rather than addons being destroyed on use, you instead have the 'use' button to control the the usage of the amulet, so you actually have a chance of escaping with it. For example, the ultra rare exhaustion addon could allow you to click the 'use' button, and take a given number of seconds of the exhaustion timer, at a cost of charges. Similarly, you could click the use button to remove any status affect similarly. There could even be an animation to do it, in order to prevent people using it quickly mid chase to remove exhaustion
By the way @Maelstrom10 i just edited my original reply with some other suggestions, dunno what you think
True true! I was thinking the only ones that auto work are the low tier ones, being sort of a "passive set" but being able to control the higher tier ones and having an activation time would make them more balanced :)
The problem with passive ones, is the most common cause of the status affect mangled is sloppy butcher, which doesn't go away over time, it only goes when your healed
So in that case it wouldn't apply ๐ similarly to how hemmorage is also applied by the same perk until healed. It wouldn't counter sloppy but it would counter other things
But then wouldn't that mean it only counters certain killers, as it wouldn't affect nurse or billy (no one runs the mangled billy addon), and whoever else
Hmm true. Though it could be made to instead negate the effect of healing through mangled? That way it effects all mangled related status effects while also making it so you don't have to wait for it to wear off.