New survival bloodpoint events:
Myers : whenever myers tiers down, and the survivor is not in the dying or hooked states, the survivor is awarded with 500bps in a survived evil event. if longer duration addons are used, the bp's given are increased but not the emblem score. Bloodpoints will count for survival category, but the evader category of emblems. 20 points for evading the killer for a tier up.
The pig/wraith : when a wraith or a pig attempts a Sneak attack or Ambush and misses, or is forseen by the player and avoided, grant 300 Bp in survival category, with a new Telegraphed bloodpoint event. no emblem points are given for this event. 20 points in evader category for evading an ambush
Hag : two new survival bloodpoint events. Trap trigger granting 100 bps if the hag doesn't teleport to an active trap, and 150 bps if she does and misses. does not grant points towards emblems.
Huntress, Nurse, Billy, and leatherface new bloodpoint event: Narrow miss or Avoided! grants 100bp if a hatchet impacts within 5m of a player, the nurse blinks and attacks but misses within 3m, the spirit doesn't land a Grudge hit event while the player is within the spirits terror radius or if a chainsaw impacts/finishes revving within 5m of a player. is not granted if hit with the killers power. does not grant points towards emblems.
Clown: New bp event only, after a player has passed into gas, and left it for 5s without being hit the player will be granted 100bp with the Gassed! bloodpoint event. Does not grant points towards emblems.
Legion: New bp event upon a missed frenzy attack, grants the survivor 200bps if the killer misses a frenzy within 3m of them with the event Near miss
New ambient bloodpoint events:
= A "first to leave" bonus event of 200bps, if the player is the first to leave the match either through the hatch or exit gates. Turns into the "selfish" event if a player is in the dying state or on the hook. promotes leaving for an extra 200 bps, at the expense of possibly being called selfish. this isin't too beneficial as if possible to get a save, you can get 2000 bloodpoints instead of 200.
= A possible 50bp event upon a near miss with a killers lunge attack, if it doesn't land within 3m. essentially a small reward for avoiding an attack. could also grant emblem points in the survival category.
= a possible bloodpoint event upon the killer checking a locker within 20-10m of the player, and it not being theirs, granting bloodpoints for "Evading the killer" (don't know what to call this bloodpoint event, but locker dwights and janes would be happy.) i say 100-200 bloodpoints sounds fair, with double during a chase?
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The purpose of these bloodpoint event ideas is not to make survivors easier to rank up (as only a few grant emblem points where it feels respectable and fair) but to make maxing out the survival category of bloodpoints easier. this is because the only killers you can actually get survival bloodpoints off of at the moment, are doctor, trapper, plague and freddy. and every killer from wiggling of their shoulder (Which is rare.) Survival bloodpoints i feel, should be granted for successfully surviving and avoiding attacks and traps, with the events possibly having slight ties to the evader category of emblems (Where applicable) and to the survival emblem (Where applicable.) this doesen't mean a survivor should just be able to farm points off the killer for an age, and get gold or iridecent survival despite dying however, if a killer tunnels a player down, during a match, and the survivor has managed to survive a fair bit during a chase it should be reflected in their xp gain at the very least.
Comments
Ok. Pretty good. Another way to bring Survivor bp earnings up to par with Killers.
Thanks :)
Even though survive points are now high with EGC, this is good, awards jukers:D My goodness, Autocorrect!!!
thank you :D