Addons and quality of life changes. list what you would like below?

Doesn't exactly have to be 100% balanced, but as close to perfect as you can think of for whatever character your focusing on :)

As an example of things i'd like

Trapper : Starts off with two traps basekit, and can pick up up to 3 (this is to allow him to potentially move around traps if spawned in poor places, whilst easing the early game a little bit by allowing him to place down one more trap before having to seek them out.) the second trap is taken from his "pool of traps that would spawn in the map" so he doesn't have one additional trap, but access to that trap earlier. would make the bag addons less required for ease of use. Traps could also be slightly larger in order to not be bi-passed in certain loops. the lesser color addon could also be basekit? but that might be too powerful a change.

Myers : I'd like to see the jewelry addons be far more effective. ie his movement while stalking becomes unpredictable with jewelry box and the jewelry (two best addons in that series) making movement whilst stalking 100%. give a good alternative and use for those addons. at base kit, he should also be able to stalk multiple people for increased speed (by perhaps 10-25%?) and upon a survivor dying, have more stalk added to the pools of other survivors (up to a maximum of 15% extra stalk perhaps.)

Doctor : like to see him be able to shock slightly faster at base, with the scrapped tape instead of being a ring, increasing charge speed dramatically. shock addons whilst increasing range instead of increasing charge time, actually increase it while decreasing the effectiveness of the shock slightly. This would make tiering people up to tier 3 a bit more of a chore, but instead allow him to deny pallets/vaults and possibly hook saves easier giving him more pressure in the chase. using the discipline addons and the shock addons together should be a good combo therefore giving more variety in builds. Iridecent king should be changed to grant debuffs the longer they stay in tier 3 madness rather then on recurrant shocks, therefore requiring the doctor to not have to constantly shock you rather then downing you for the most benefit. Obedience addon should tremendously increase skillcheck difficulty the longer your in tier 3 madness and take slightly longer (3s).

Ghostface : all in all i think he's actually pretty well balanced despite what people think about him, however i do think the more people he has marked at once, the more bonuses he has, encouraging a playstyle of targeting multiple people rather then funneling down on one. Something like a 5% vault speed/action speed bonus up to 20% the more people he has marked would be nice. This would also in tandem make the time stayed marked addons more useful.

Plague : Need some incentive to cleanse. perhaps even a third sickness state that takes longer to reach (for lack of a better word we'll call the "Decay'd" state.) in this decay'd state which takes longer to reach (perhaps the same amount of time it takes to normally get sick, but on top of that. where they will - profusely bleed with the hemorage effect creating a trail, have a 9% action speed penalty, and the survivors coughing becomes louder. This is purely to encourage cleansing late into the sickness. the survivor would not gain sickness while on the hook beyond the state of "sick/diseased" which is the initial state of broken, but will stay in their state of decay if hooked in it. if they cleanse from decay'd state, it takes longer for the killer to be notified, but they are not healed back to full. there should also be an addon to pass on the highest state of sickness to another survivor upon two interacting together (ie unhooking/healing)

Huntress : actually i want a nerf to one of her addons along with a few buffs. the exhaustion addons should go down whilst running. i feel that both on survivor and killer side thats unfair with the new system, to with a common addon completely deny a survivor of all but sprintburst. in turn, i feel their should be addons to adjust her lullaby and terror radius distance (With a bloodpoint bonus) along with faster recovery on basekit. Could perhaps make iridecent head nerfed to some degree and instead of offering insta downs, allow it to pass through the common wall like nurse. though if im being honest i don't feel iridecent head actually needs any changes, i feel that could make for a pretty fun addon.

Legion : i feel like button addons should apply on first strike in feral frenzy. shouldn't have to hit someone twice and let them run away with a sprint burst whilst you take a stun just to get the use out of an addon that could potentially run its timer before it sees use.

Nurse : pretty much a whole bucket of worms i don't want to touch as many will have differing opinions, but i will say i feel her range addons should be decreased, she should have some form of quieter blinking addon (Similar to quiet chainsaw billy) and she could perhaps have a larger and easier to blind hitbox for her lightburn effect in order to stun her out of blinks. on the buffing side make the plaid flannel a common addon to use for training people how to use nurse, and perhaps buff charge speed/actual speed at the expense of reduced range and blinks. Basekit nurse is balanced don't @ me haha.

Amanda/the piggy : Seen some pretty good addon reworks on the forums here but honestly i just want rule set number 2 to be basekit, and for the addon to have its effect replaced with the ability to open up the exit gates whenever amanda feels like to enter EGC. Also having some more better stealth/lunge would be great. and for her addons like face mask etc (the ones that add debuffs) to persist after the reverse bear trap is removed up until the survivor is healed, or 30s after removal. Also an action speed addon would be nice. potentially even a faster vault while in stealth (i mean she can't attack like wraith so i mean i feel its fair)

Leatherface and freddy i won't talk about because in the first case he's likely getting changd after freddy and theres likely more qualified people to talk about him, and freddy himself is getting a literal ground up rework so yeah :) any opinions on my ideas are very welcome, along with any of your own ideas. i do feel a few killers deffinately need some ultra rare addons, and some just need base kit buffs and nerfs. this was mostly just a post to put some thoughts out there to be judged.

Comments

  • Only for killers?

    Because for survivor perks...

    Id really like to have 4 tokens with Distortion instead of 3.

    And WoW should also reveal the auras of lockers.

  • I want an add-on revision for Amanda, as well as either RSN2 being base kit or the first Jigsaw Box being auto-fail. Also, revert the EGC nerf for Amanda and make it instead so the EGC timer pauses while someone is wearing a Reverse Bear Trap.

  • Doctor:

    • Increase his base shock range (aka Moldy Electrode as base). His base range is #########.
    • Remove increased charge time penalty from electrode add-ons. I honestly see no reason for this.
    • Modify his shock range the following way. Either make it so that the area of effect also reaches Doc's hitbox or make a very small ring around him along with the cone (like a built-in Scrapped Tape with reduced range but no "inner radius"). Just because I feel its ridiculous how you can completely dodge a shock by just running up to the killer.
    • Either make the shock apply the effect instantly (no delay) or allow shocked areas to remain in the shocked spot for a couple of seconds (and shocking the Survivor if they walk on it).


  • Wraith immune to Aura Perks while cloaked.

  • Hag traps can't be triggered through walls

  • @PigNRun said:

    Doctor:

    • Increase his base shock range (aka Moldy Electrode as base). His base range is #########.
    • Remove increased charge time penalty from electrode add-ons. I honestly see no reason for this.
    • Modify his shock range the following way. Either make it so that the area of effect also reaches Doc's hitbox or make a very small ring around him along with the cone (like a built-in Scrapped Tape with reduced range but no "inner radius"). Just because I feel its ridiculous how you can completely dodge a shock by just running up to the killer.
    • Either make the shock apply the effect instantly (no delay) or allow shocked areas to remain in the shocked spot for a couple of seconds (and shocking the Survivor if they walk on it).

    All of this yes, but persistent shock should be an add-on.

    @Boss said:

    Wraith immune to Aura Perks while cloaked.

    I'd be completely ok with this, Amanda too while crouched.

    @ClogWench said:

    Hag traps can't be triggered through walls

    Yes please!!