What if fire up was reverse progression... But gained full power at the end of the match?

20% extra action speed at the start of the match, losing 5% per gen popped, (so 0% at 4 gens) but when 5 gens popped, the killer gains 25% extra speed.

Gives early game looping pressure, and then adds it back on late game. could also fully disappear at 3 gens done instead (so start with 15% extra, but becoming 25% at the end of the game), requiring two extra gens to be done to get the full power boost. Would also pair well with the new freddy rework.

Comments

  • @[Deleted User] said:

    Two gens tend to pop within the first minute or so. Delayed by maybe 10~30 seconds if Ruin is up. Feels like it'd make it worse, to be honest.

    What I do wish is that it started off with 1 token though, instead of only gaining maximum power when the game is basically over.

    That could also work to be honest. Just seems like it gains power to slowly for it to be useful, like by the end of the match most pallets will be gone, you are less likely to vault and more likely to chase to an exit gate etc.

    @[Deleted User] said:

    I think Fire Up is perfectly fine.

    I wouldn’t say no to a 5% boost per token though.

    I wouldn't say it's perfectly fine, it's useable but at the same time it lacks potential. It gains power to slowly to feel useful to me like, by the end of the match most pallets are gone etc etc

  • Buff it to 5% and maybe even add more interactions that will be effected and this Perk will be good and more played.