Flickering anti stealth killer flashlight.
Rare addon: Cracked halogen bulb - A cracked permeable bulb that has let the fog in, altering its chemistry somewhat. Doesn't seem safe to use, but its better then nothing.
increases battery consumption slightly - (3%)
Flashlight Brightness increased tremendously
accuracy decreased tremendously.
Flickers within 20m of the killer, and within 16m of the killer will flicker faster. 6m the flashlight will stay on. This drains charges on the battery, but alerts you to the killer and the killer to you. hopping in the locker or doing an action will not stop the flickering. will flicker even without being aimed. Turning it on will stop the flickering but use the flashlight normally.
Acts as essentially a faulty flashlight tipping you off to when the killers coming near. won't be useful against a majority and will only really give away your location unless you stay far enough away, however against stealth killers it would be somewhat of a godsend.
Comments
This sounds pretty neat, actually. Especially if it functions separately from the terror radius like I assume you meant it to.
Yeah it would be separate from terror radius. Also gives sort of that horror vibe like something's coming near hahA
I like the idea in general, but I have one concern. If the flicker uses battery, then one actual use of the flashlight with its extreme battery consumption will render the flicker effect useless after just a few minutes of gameplay. The flashlight will be dead and destroyed after all.
I think it would be fair to NOT make the flicker use up any battery because the sound and visual aspect of the flicker already comes with heightened risk of detection by the killer. That alone balances this out I believe.
No, I feel there still need to be a bit of drain there. Maybe each individual flicker pattern could equal something. Like, each time the flicker activates(which would flash anywhere from three to seven times for reference), it would drain a third of a second from the usage time.
Sound fair?
Could just use up the add-on when the flashlight is near dead
Or, when the flashlight is at 5% left, the flicker makes bulb explode, injuring them and giving them Hemorage. It can't down them, though, that'd be too strong...
That would make the addon weak, risky horribly ineffective....
Okay, maybe no injure. Maybe just a loud noise notification and leaves them Deafened for a nice duration?
Why would that be necessary when the clicking of the flashlight will already reveal the survivor to the killer? They will likely lose the item in the process unless they can get away in time.
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Awww thank you!