GeneralSpudmuffin
GeneralSpudmuffin
About
- Username
- GeneralSpudmuffin
- Joined
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Comments
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Nice work on this, it seems like an interesting concept. Though, the survivor perk Muscle Memory still feels a bit weak. You're not gonna get very far in only three seconds, if that's not what you intended...
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Reworked his power a bit, specifically the section about breaking his knife. Also lowered the speed buff of Sadomasochism a bit for balance
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This seems like a neat idea, I'd definitely buy it. But only if they can get the rights to the sound effects, too
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Sorry, but I doubt the devs would greenlight this power. Highjacking a survivor's control of themselves sound both broken and irritating.
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Hey, anyone heard from OP?
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Bump for views
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UPDATE
-New perks for Weasel
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@TheTigerPaws said:
Thank you GeneralSpudMuffin, you are perfectly explaining exactly what I had in mind
No prob bob
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An amazing concept, I love it! The only change I feel would be nessicary would be some kind of cooldown on Elusive. Maybe 10 seconds or so after you're no longer being spotted?
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@emptyCups said:
https://forum.deadbydaylight.com/en/discussion/comment/1076516#Comment_1076516
The two bodys cant be presented at all times. Would it walk behind or next to you
How you go though doors or weave though trees like that ?
You'd have to make them Siamese twins in some way or have one in a shadow realm or have them possess each other like enchantress does
The way I see it, it would be kinda like the Enchantress. Their fingers would intertwine, and they would spin in a tight spiral. It would look like they're dancing pressed back to back, and at the end, the other Lover is the one standing there.
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This is exactly the effect I see for these two. Though, doing it with two whole bodies would be a bit difficult, especially if it's meant to be seen from almost any angle...
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Interesting concept, though I'm not sure how well it would work in practice, though...
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A decent idea, I like it. I'm not really seeing anything wrong with it, but I'm fairly new to the game and not too familiar with it yet.
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@Karaage said:
I like the False Discovery perk, but it's far too weak for a one use perk. It has same effect as Iron Maiden, but IM at least can be used unlimited amount of times (shame on survivors if they get caught by it after the first time though). Maybe have the survivor affected suffer from Broken/Exposed for the rest of the Trial? And Chest resets after being used, so someone else can trigger it too.
If Exposed, it should only last until hit. Just to keep things fair.
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The hiding idea was also used by someone here for a Chucky concept as well. Either way, it would be cool to see a killer with that kind of power, no matter who gets it.
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This is absolutely amazing. This needs to be seen by everyone at BHVR
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If you could tag palates, that could have some interesting effects, I bet
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Honestly, SWF will always be a problem no matter what killer it is. A better idea would be to remove the voice chat feature and maybe add add a text based chat setting, with preset responses. The responses would be pretty vague, but still helpful enough to help coordinate the group
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Interesting... I like both ideas, though the second would definitely be the easier of the two... The OP would be a blast to try out though, if this ever came to fruition.
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@Jivetalkin13 said:
Maybe make it so instead of seeing dropped items auras, you can see held items aura at 5 meters.
The point of the perk is to damage items that were dropped. So, why would you see ones that aren't dropped yet?
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Anyone have any ideas on how to make this better? It is a bit of a gimmicky perk, but it would still be fun to play around with.
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Update:
-shortened the duration Bloodlust lingers
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@Mang_Anwar said:
https://forum.deadbydaylight.com/en/discussion/comment/985759#Comment_985759
I just checked your post, and it does sounds similar. IMHO, Bloodthirsty is a powerful perk for sure, but it would be too much map pressure with the Bloodlust lingers for 15 seconds after leaving a chase. Like legion for example, they would be too strong with the Bloodlust lingers for 15 seconds and the cooldown after hit is only 10 seconds.
Alright, ill look into it. What if it were only 10 seconds?
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UPDATE:
-increased duration and cleansing time of Lockdown, as well as placing a limit on how many can be active at a time
-removed scratch marks while crouched from Hex: Searchlight's effect, lowered primary effect radius
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This is actually a pretty good concept. You're like the only person who's thought of making the survivors carry Chucky for the carry animation, at least that I've seen. Though, with his power, would this essentially let you slide under a palate like a Legion vault? Or is there a lag before you're able to leave the hiding spot?
Your perks are interesting, though Unseen Movement could use a better name. Just a personal opinion, of course. It does feel a bit plain, but there's nothing really wrong with that.
No Batteries should have shorter durations. Maybe 30/60/90 seconds would be better.
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No Time sounds similar to my Bloodthirsty, but with clearer numbers. I'm surprised I haven't seen more bloodlust perks, honestly.
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@MegaWaffle said:
https://forum.deadbydaylight.com/en/discussion/comment/930291#Comment_930291
Would be funny to see a survivor running past a spot where a pallet can spawn only to suddenly get trapped inside one as it does.
Killer too for that matter.
It would spawn upright so how would they get stuck?
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@Rex_Huin said:
Sounds too much. Maybe if once you unhook yourself you are in the dying state. But then no-one would run it...
Such is the fine line between OP and trash...
Unhook with deep wounds sounds fine. Maybe with a 10 second window to mend.
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As cool as that would be, I doubt they will.
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Fair enough... Mind if I adopt it, then? In case I ever put this perk to use on a killer concept...
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Reduce the effect to maybe 25% and it would be more balanced. Maybe add it so it effects gen/totem speeds as well.
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This deserves more publicity. Back to the top of the list with thee!
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@Waffleyumboy said:
I like it, it encourages survivors to heal and killers to clean up pallets/discourage "eating pallets". Once per trial activation seems good enough to make a high B tier perk.
Meh, only one use seems a bit bland. Maybe give it a few tokens for use, with a 40 or so seconds cooldown between them.
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Update:
-cooldown shortened. That's pretty much it.
If you have any ideas on how to improve it more, I'd be glad to hear them!
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Oooh, I like this.
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I had an idea similar to this, but never posted it. I called mine Martyrdom, and planned on making a "self sacrifice" style survivor who was a preist.
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Agreed, needs a stronger effect than just aura reading. The crow itself is supposed to be a detection tool.
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Deactivating perks seems a little unfair, but the rest is neat! I really like that it only takes effect after it's been broken, making it more like Haunted but even more interesting.
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You mentioned "friends" but none of your perks mention an effect like that
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Not bad, I like the changes... Though if he's supposed to be the aspect of fear, his TR should probably grow bigger instead of shrink. That way, his dark presence can be felt even more(as well as an TR perks you bring along)
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Body builder is far too long and complicated. Try condensing it down and clearing it up a bit.
Power up is interesting, and I like the item recharge idea, too.
Take Off feels a bit odd, maybe remove the second bit.
Heavy lifting is sweet, no problems there.
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Interesting character, though feels a little too close to Nurse with even bigger drawbacks. Try reworking the power a little more, give it something a bit more interesting. Something revolving around fear.
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My god, this is one of the most complete ideas I've seen on here. I love it! You even have an amazing bit of art to go with it!
The power is unique, and all his perks are well thought out. The add ons all feel very simple and clean, and the flavor text on them is lovely, too.
All in all, I love this killer, down to base concept of a survivor gone feral. It feels like something that could very well happen! I hope the devs get a good look at this, because it would be amazing to see in game!
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I feel there should be at least a few possible negatives you could get. Like, Snake Eyes should basically make it a dud perk, maybe even keeping their other perks disabled! Of course, you'd have to be extremely unlucky to get that effect, but still, it would make it far more interesting~
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Or you can double tap crouch when running towards the palate. That could work too
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Interesting concept, very well detailed and thought out.
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Interesting concept, if not a bit rough to read. Should definitely be a an exhaustion perk.
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Reworked Searchlight, as well as adding one of my other perks to him. With new flavor text and everything!
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Update: altered flavor text to fit my killer concept, the Warden
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Update: increased the effect on hook timer. Couldn't think of anything else to tweak