Monstrous shrine should make the 1st hook state act as the 2nd preventing kobe's (also other ideas)
Its main purpose is to get through the hook stages faster, and prevent self unhooks, by making the 1st hook stage act as the second (where the entity is attacking you) you will be unable to unhook yourself in the basement which would atleast make its main utility work. keep in mind im not saying you should button mash or it should take away the 1st hook stage. im saying that it should 100% remove the ability to unhook yourself in the basement requiring someone else (Also remove the faster hook progression)
my other idea for a rework would be to a give a killer infinite and unrestricted aura reading upon standing in the basement for a few seconds, which instantly is removed upon moving again. that way if your having trouble finding survivors, you can use that in order to find anyone. the downside being, that survivors can make progress on their objectives with you no longer in the process of chasing them whilst you do so.
my third and final idea is to give the basement a permanent and second terror radius with all terror radius based effects affecting it. (ie whilst within 32m of the basement, you will have and be affected by a second terror radius. the killer does not lose their terror radius, but simply has a permanent other one in one section of the map.) im not sure if terror radius effects should double up however, when being exposed to both terror radius's
@Peanits do any of these ideas seem like viable alternatives for the currently underwhelming monstrous shrine?
(also p.s. wasn't sure if this fit into gen discussion, wishlist or fan creations as its more discussion of a potential rework then a wish, though i guess it could be put into fan creations.)
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