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Clockwork_Enigma

Clockwork_Enigma

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Clockwork_Enigma
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  • You've got to be joking. You somehow made the Orange Glyph worse than its nightmarish, headache-inducing original version. How that's even remotely possible at this point is beyond me, but I'm not going to play in a match where all of my necessary actions and chase are completely gutted because of a Glyph. This Glyph is just bad. It makes Killer unplayable for most, is a complete joke to some a
    3 comments 81 views last activity
  • Basekit Shadowborn, increasing their field of view by 15 degrees. This would be completely fair considering the fact that it's a benign change that wouldn't make too terrible a difference from gameplay. Unlike the other two perks I mentioned in the title, which both became basekit.
    2 comments 61 views last activity
  • Well, it is, it's just that you should have implemented these years ago. The Trapper Added a range restriction where Bear Traps can no longer be placed within 8 meters of a hooked Survivor. Added an effect where Bear Traps already placed within 8 meters of a hook will be destroyed and refunded to The Trapper if a Survivor is hooked. This effect trumps any current maximum that The Tra
    6 comments 91 views last activity
  • This will be a comprehensive list of all of The Mastermind's current issues and problems with core gameplay and bugs applying to him, and also how to actually fix them because in concept, it seems so easy to do this. The Issues Gameplay: The Mastermind will sometimes release a Survivor that was grabbed under certain circumstances, not damaging them in the process. Solution: The Mastermi
    0 comments 51 views last activity
  • Character heights (as according to their profiles): The Trapper: Tall The Artist: Average The Trickster: Average Artist is Considered Average Height as of currently: 6.2.1 Suggestion: Put Artist in the Tall Category of Killers. She does not belong in the Average category. Status of Success: None
    0 comments 21 views last activity
  • There should be no reason that the weapon cosmetics for Killers should be linked. It pains me to see the God of Desire bat, the HUNK knife or the Corrupted Great Knife are not available to be used for every cosmetic. I understand you guys need to make money, but at the same time, this should NOT be a thing--when a player purchases a Killer's cosmetic and it comes with a weapon, that weapon sh
    2 comments 31 views last activity
  • The Problem The Mastermind can still fail a grab and slam attack under certain situations. The Solution If the Mastermind drops a Survivor from his grab without initiating either a slam or a throw, the attack will immediately transition into the swipe attack normally seen when a Survivor is doing multiple interactions, ensuring that the Survivor gets hit. This may run the risk of The M
    1 comments 51 views last activity
  • It's currently impossible to get the maximum amount of Bloodpoints in the Sacrifice category under most normal circumstances. Just raise the score events by 150 points or something. It's a number in a line of code somewhere in the game, so it shouldn't take long to implement it into an upcoming patch. (Then again, knowing you guys, you probably would take two years to fix this.)
    0 comments 11 views last activity
  • The Problem The synergy with other perks, items and add-ons for Survivor that can allow you to get great skill checks and thus get tokens despite not actually hitting a Great Skill Check. The fact that Hyperfocus as it currently stands can create generator repair times that are ludicrously short, especially for solo generator standards. Stop making a generator speed increase perk that can
    13 comments 541 views last activity
  • Thanatophobia For each injured, dying or hooked Survivor, Thanatophobia causes a stack-able 3%/4%/5% penalty to action speeds in healing, sabotaging, cleansing and blessing. If all four Survivors are injured and not afflicted with the Broken status effect, Thanatophobia applies a 15% penalty to repair speeds. What this Fixes Rewards Survivors for trying to keep at least one of th
    7 comments 91 views last activity
  • I'm personally not going to buy a Legendary that: Doesn't have his own unique voice. (Which most other Legendaries do; and since it's described as being HUNK, there's no reason he should have the voice of an angsty teen.) Doesn't have an easy tell for Survivors if you're in Power or not. Has the goofiest movement animations ever. Doesn't change the Terror Radius theme at all for some reason-
    15 comments 321 views last activity
  • Before (PTB to Live) (Note: I cannot verify the accuracy of the numbers presented above or below, someone did manage to find the hitboxes and thus showcase how small they actually are.) After (Live to Better Version) (Note: Intangibility was meant to be "invulnerability"; he should be sliding off of smal
    18 comments 541 views last activity
  • And if you do not change her, she will keep a stranglehold on the balance of this game until the end of its life cycle. But what can you do? What could you possibly do to make this Killer go from the most broken and meta-defining character in the game to something everyone can finally be happy with? If you listened to this thread, maybe you'll find your answers. The Solutions to The Nur
    3 comments 101 views last activity
  • Everyone remember when Doomfist got nerfed so that his hitbox collision was so small he could go through even the tankiest of Heroes in Overwatch? You've witnessed it here folks, history has repeated itself, because that's exactly what happened to Wesker. (This isn't to bash on the developers of this game or anything, this is just a really funny coincidence.)
    21 comments 831 views last activity
  • Why does every single Resident Evil character have their own voice but for some reason, HUNK, who is a LEGENDARY CHARACTER , not have his own voice? Every other Legendary up to this point has had their own voices, so where is HUNK's? I don't want to hear some edgy teen, I want to hear a cold, calculated, tactical soldier.
    3 comments 81 views last activity
  • The Problem You will often times phase through Survivors when using the Virulent Bound attack because of the small hitbox. You are still restricted when trying to actually activate it near an object. Wesker currently has a plethora of bugs that Survivors can exploit. (But that's to be expected, kind of.) The Solutions (except for the bugs) Increase the Virulent Bound Survivor Detectio
    1 comments 61 views last activity
  • You are fooling nobody with any sort of wordplay. Just admit she's a problem.
    81 comments 1,501 views last activity
  • The Problems Survivors are having an abysmal time whenever a Killer runs the Pain Resonance and Dead Man's Switch combination. The meta for Killers has barely altered thanks to the recent buff of Pain Resonance. Pain Resonance and Merciless Storm, pre-patch, was a nasty combination. The Solutions Pain Resonance: Pain Resonance no longer causes Survivors to produce screams nor interr
    8 comments 191 views last activity
  • The Problem Better Than New doesn't give much, if any, value to the Survivor due to how limited it actually is. This Perk is going to be one of the many garbage perks people forget about. The Solution (because the community can make things better than you) After completing a healing action on a Survivor, they benefit from the following effects until they are injured again: Increases t
    1 comments 71 views last activity
  • The Problem Nurse herself. Literally everything around her. The Solutions While charging a Blink, activating a Blink or performing a post-Blink attack, The Nurse can no longer see Scratch Marks, Pools of Blood or the Auras of Survivors. After initiating a Blink, any post-Blink attack is now considered a Special Attack. Blink cooldown now starts after the post-Blink fatigue state. A
    3 comments 81 views last activity
  • If you have to nerf Perks just because of Nurse, it's not the problem of the perk, it's the problem of The Nurse.
    9 comments 171 views last activity
  • From the Developer Update: "This effect could be a little oppressive on certain Killers, especially when paired with Lethal Pursuer to extend the aura reading effect and Starstruck to make Survivors Exposed." Then why don't you nerf the Killers that would take too much advantage of this instead of nerfing the Perk itself? If this is too oppressive on certain Killers (which is probably o
    2 comments 61 views last activity
  • The Problem Thanatophobia is still a slowdown perk in a game where Generators now take 90 seconds to complete under normal circumstances. Thanatophobia was never nerfed to where the characters that make it problematic (Legion, Plague, Nurse) can't use it effectively. It feels as if you developers have not actually listened to the criticisms of the Perk and instead are trying to double down
    0 comments 11 views last activity
  • The Problem Survivors being afflicted the Broken status effect whenever Plague uses Vile Purge is an outdated concept. In combination with some add-ons and perks, this can make for an extremely uninteresting and borderline unfun experience for Survivors, as there can be no counterplay to these builds whatsoever. In addition, there are playstyles that the Survivors can do that can prevent Th
    16 comments 211 views last activity
  • So many people have been complaining about the hook spawns on Midwich and you guys have somehow not been able to fix them for so many patches. There are literally halls where hooks do not spawn. This leads to so many people pulling up Midwich just to do Boil Over, Flip Flop, No Mither and Soul Guard builds and leads to so many Killers just slugging Survivors if they can't even hook them.
    1 comments 11 views last activity
  • What is The Entity's Favour? Entity's Favour is a new mechanic that shows all players the contribution of both teammates and enemies alike, similar to the On Fire mechanic from Overwatch . Unlike the aforementioned mechanic, however, this new mechanic not only showcases the contribution or skill of the players, but grants tangible rewards to players who either manage to obtain the status,
    3 comments 61 views last activity
  • Seriously, why does it look so horribly bland currently? It looked actually good back on the PTB and didn't blind people when you played on it.
    0 comments 11 views last activity
  • This prevalent exploit has been a thorn in the side of the game and creates unhealthy situations for it. It's pretty much unfair that if there are two Survivors left, and one disconnects, the last Survivor has a chance to escape through the hatch. This is especially problematic when the Survivors bring in hatch offerings to fix the location of the hatch spawn. This creates situations where th
    5 comments 81 views last activity
  • The Garden of Joy is such a horribly designed map that it's the only map where I've decided to go AFK just to wait for the next match every time that it comes up. The main building is too safe to play around as Survivor, the loop structures are way too unconventional and still confusing sometimes, some loops are easily abusable for Survivors, and the worst part is that the map is just gigantic,
    5 comments 62 views last activity
  • Seven minutes is all I can spare before I DC against you. See you guys on the PTB tomorrow for complete global disconnection.
    3 comments 332 views last activity
  • The Problem Totems can be found and either cleansed or blessed by Survivors before the Killer can make use out of the associated Perk. Some Hex Perks are simply too weak to justify being easy to break (see: Ruin, Third Seal) or just take too much time to get any use out of them (see: Devour Hope). The Solution Dull Totems now convert into Hex Totems once the associated Hex Perk is acti
    0 comments 31 views last activity
  • The Problems Legion's chase music is too silent, leading to some events of confusion and it feeling like an underwhelming chase. It's literally just too quiet, like everyone else's themes are much louder than this. It's not hype enough. The Solution Restore Legion's chase music to its pre-patch volume. There was literally nothing wrong with it. Make Legion's chase music stay for the
    1 comments 41 views last activity
  • Because my concern is that the RPD maps are going to be way too small. Are there any images or anything you developers could be willing to share to compare the size of the RPD? Or even just comparing it with the images below? Because my biggest concern is that the maps are going to be way too small come the next
    15 comments 492 views last activity
  • The Problems Patch 6.1.0 had brought several key issues to the forefront for many players in regards to certain Perks. Patch 6.1.2 made this situation somehow even worse. Patches previously also made changes that weren't necessary. The Solutions Perks Scourge Hook: Pain Resonance no longer causes Survivors to be interrupted on Generators. Dead Man's Switch duration is increase
    1 comments 31 views last activity
  • I'd rather have old Thanatophobia than have Survivors deal with Pain Res/DMS or a non-functioning Mettle of Man.
    23 comments 491 views last activity
  • Even as a Killer main, this is probably the worst patch that could come out of this game in its current state. Think, developers: You're nerfing Thanatophobia only for the Killers that don't run it whatsoever while also not nerfing it for the Killers that take full advantage of it. You're giving Killers back the Pain Resonance and Dead Man's Switch combination that Survivors hated and you your
    8 comments 81 views last activity
  • So you reworked Thanatophobia to where it now provides an up to 2% penalty to repairing and cleansing times for Survivors, with an additional 12% penalty when all four Survivors are injured, hooked or dying. This means that Thanatophobia afflicts a total 20% penalty to Survivors that are all injured, hooked or dying. The change makes it even more useless on Killers that don't normally benefit f
    2 comments 101 views last activity
  • And it's not because the developers decided to just nerf the perk without reason. Those of you whom take just a few seconds to look up the history of the perk's changes will clearly see that Decisive Strike was buffed to 5 seconds simply due to the fact that Enduring was able to work against the Perk. Then Enduring got changed to where it cannot work with said perk anymore, and the change ultim
    32 comments 853 views last activity
  • There is a movement currently where players are deliberately either sacrificing themselves on hook, disconnecting or hacking in order to try to convince you, BHVR, into reverting the changes that were made back in 6.1.0. This is problematic for multiple reasons, including the fact that it's ruining the games of normal players and streamers. Seeing people--who are, quite frankly, unskillful if th
    29 comments 441 views last activity
  • Seen above is an image of most of the Killers in the game--this does not include The Clown, The Cenobite nor The Dredge, as Clown is disabled and I have not bought or unlocked the latter two. I will update this if screenshots are provided to help get the three fitted in. The following is a list of Killers based on the heights I could determine from th
    8 comments 10,688 views last activity
  • So there's something I'm concerned about and that I'm hoping is on the radar of the developers, but will there be any chance you guys buff the Score Events system in some capacity? It's currently rather tough for Survivors to earn 40,000 Bloodpoints on their side, and technically impossible for Killers to be able to earn 40,000 on their side due to the Sacrifice Category. To further elaborate,
    17 comments 501 views last activity
  • So, I've mentioned this earlier on a thread in discussions, but I thought I'd say it here. I think Ghost Face's chase music--every iteration of it--should tie into gameplay in some capacity. Here's what I mean. TIme Is Ticking (Survivor Unbroken) "Time is Ticking", or whenever a Survivor is considered "unbroken", is a state where the Survivor will hear only one theme from The Ghost Face as t
    1 comments 41 views last activity
  • Since I'm the one keeping track of Ghost Face's chase theme revisions (accidental or purposeful), and since I've been keeping track of peoples' opinions on the theme, there's one thing I've got to ask: When is it going to end? People seems to have mixed feelings about the Ghost Face chase theme even up until the recent release, which is just a slowed down and reverbed version of his original,
    2 comments 61 views last activity
  • Current Thanatophobia Each injured, dying, or hooked Survivor incurs a stack-able 4.5%/5%/5.5% penalty to all Survivors' Repairing, Sabotaging, and Cleansing action speeds, up to a maximum of 18%/20%/22%. The Problems Generators were already nerfed heavily in Patch 6.1.0 wherein they not only took 10 seconds longer to complete, but Killers now had the ability to apply a 2.5% automatic r
    7 comments 141 views last activity
  • So a startling discovery that I've made is that it's currently impossible to earn all 10,000 Bloodpoints in the Sacrifice Category. Here are the following methods you can try to use to achieve 10,000 in the Category: Normal Gameplay Method (No Endgame Collapse) Currently, there are four Score Events tied to the normal gameplay loop of hooking Survivors. These are: Hooked (500 BP) Caught! (
    8 comments 181 views last activity
  • "No One Escaped" Score Event Rewarded after sacrificing all four Survivors to The Entity and none have escaped the Trial. Rewards 2500 Bloodpoints to the Deviousness Category. The Change Change: The "No One Escaped" Score Event is now applied to the Sacrifice Category, making it possible to completely maximize Bloodpoint earning potential with the category under normal circumstances.
    2 comments 31 views last activity
  • New Mechanic: Dark Dash While moving in any direction, press the Shift Button to activate Dark Dash . The Killer will suddenly move at a supernatural speed, moving at 20m/s for a total of 0.25 seconds . The Killer will also leave a trail of dark ash and an afterimage where they once were. Dark Dash has a cooldown of 15 seconds when used. Additional Mechanic Notes Dark Dash's
    15 comments 121 views last activity
  • That's it. That's the thread. STBFL is in no dire need of a change. The complaints about it mostly stem from peoples' inability to actually play intelligently enough to beat it out. It's a strong perk, but it's not change-worthy.
    17 comments 131 views last activity
  • Nurse and Blight have consistently been the game's two best Killers for a while and have been seen as the meta-defining Killers of the game. Although arguable, this hasn't changed even with the latest patch, since now Blights and Nurses have an easier time in taking out Survivors due to Generators taking longer to complete altogether. But this isn't the only problem that these two Killers hav
    32 comments 671 views last activity
  • Current Furtive Chase Each time you hook your Obsession, you gain 1 Token, up to a maximum of 2/3/4 Tokens: While in a chase, your Terror Radius is reduced by 4 meters per accumulated Token. When a Survivor rescues the Obsession from a Hook, that Survivor becomes the new Obsession. The Problems This only activates if you manage to down the Obsession and hook them. This gives value
    0 comments 21 views last activity
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