Clockwork_Enigma
Clockwork_Enigma
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- Clockwork_Enigma
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So on the AMA, you guys mentioned that you were thinking of ways to both remember honor Puppers in some capacity. I think the best way to do it is by making "A Light in the Fog" a yearly in-game event that has a mission: to help donate to a reputable organization to combat ALS and develop a cure or treatment so that no other person has to suffer the same fate as Puppers in the future. The event0 comments 31 views last activity
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Because to me, having a game with both a DC penalty and the added function of bots in the match seems like it would be kind of silly at that point, right? Surely this is something that's being looked at or considered at the moment, right?24 comments 1,151 views last activity
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This is a very minor annoyance, but whenever I see Killer information and their height, it baffles me how some Killers are considered "Average" and not "Tall" or "Tall" and not "Average", and how "Average" height Killers can include Freddy or Artist. The whole height system needs a rework and here's my solution: There are now four categories of height for Killers: Short, Average, Tall and Gian0 comments 82 views last activity
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After seeing the new perk from the PTB, this has gotten me to think about Scratched Mirror and the state it's currently in. It needs a buff due to the fact in the current state of the game, it has gone from being a fun little meme add-on to just unusable in its entirety. The only change that this add-on needs is simple: While running Scratched Mirror, your movement speed is increased by 10%2 comments 41 views last activity
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This just came off the heels of a match where I had two players deciding that they would rather ruin the game over having to play it. Put up a Badham offering, put the basement in Killer shack and exploited the hell out of the boiler area in the preschool. This may be a small and not-so-common case, but this highlights a noteworthy issue of "please put hooks where they need to be so we don't get7 comments 91 views last activity
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In the current state of Dead by Daylight, perks and add-ons that currently cause regression can stack. This is an unhealthy part of the game that can lead to games lasting far longer than they need to be and limits Perk variety and potential. For those that need examples, regression stacking is either of the following: Call of Brine and Overcharge can combine to go up to 155% gradual regressi16 comments 942 views last activity
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The infamous Incapacitated status effect, something that everyone is probably well aware of because of the previous version of Eruption. And now there's almost nothing that even uses the damn status effect aside from an add-on and a Power ability. And in one of those situations, the add-on's effect is completely useless. So the entire effect needs a rework to not only be more usable, but health9 comments 131 views last activity
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I'm certain you guys are hearing the outpour of requests for this quality of life feature for years, and now that you have quite literally given Survivor players the Visual Terror Radius (which in turn replaces Spine Chill entirely and gives an advantage to Survivors who use it), I think it's time that you do the same for Killers and give them the Field of View Slider . Please, it is a funct4 comments 81 views last activity
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The anti-camping solution seems like a step in the right direction, but it doesn't even remotely affect the Killer that dominates the camping meta in the first place: Cannibal. Why? Because The Cannibal has a little ability to simply continue swinging his chainsaw after hitting the Survivor off of the hook. So he'll still be camping, just with an extra step. But what can be done to fix this? We6 comments 111 views last activity
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Current Iridescent Umbrella Badge After a Survivor vaccinates, they are Exposed for 60 seconds . This sounds incredibly lame and dependent on the Survivors. But let's fix this. How it can be Useful For each Survivor that is contaminated: The cooldown of Tentacle Strike is reduced by -0.3 seconds . The range of Tentacle Strike is increased by 0.5 meters . Once all Vaccines in0 comments 21 views last activity
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You trap a Survivor in a Bear Trap as The Trapper. You use Vile Purge as The Plague. I mean, if we're going to have Knight's guards lose tokens and Trickster loses tokens when he throws just a single blade , we might as well make it consistent.8 comments 172 views last activity
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This is an inarguable truth. He is the worst offender when it comes to making games miserable for just about any player. God forbid you want to play the damn match when he comes into the game with Iron Grasp, Agitation and Insidious, because you're not going to have a good time. And even if you want to play Leatherface like a human being with an actual modicum of decency, you'll still get Surviv16 comments 371 views last activity
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Imagine wanting to earn a cute charm to put on your Killer's hook: Only to find out that the game said: Why is this still a thing, BHVR? Charms should not be exclusive to one side or another. They should be universal.2 comments 51 views last activity
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I think anyone can agree that this add-on is currently pointless and useless (especially if compared to Deathslinger's other add-ons). If I could just suggest a change: Reduces the deactivation time of The Redeemer after aiming down sights by -0.2 seconds . This would basically make the ADS activation time and deactivation time the same at 0.4 seco1 comments 11 views last activity
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Platform: All Description: Two bugs featuring Play With Your Food. When using a transformation that cuts off chase prematurely (such as Wraith's cloaking), Play With Your Food will go on cooldown even if you aren't currently in chase. When normally using Play With Your Food, the cooldown will not be displayed properly. Steps to Reproduce: See above, only happens to Killers who can cut off c1 comments 171 views last activity
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The map rotation that was introduced very recently is a really good change. Like, a really great change that makes the game feel more dynamic. But I think for the sanity of just about every Survivor player out there, there should be an option for them to select that makes it so that they cannot get the same Killer over and over again, for up to three matches at minimum . This would certainly ca0 comments 41 views last activity
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Iron Maiden is among the worst designed Perks in the game despite being one of the worst Perks in the game, period. Look at what it does and hear this out: There should be no reason a Survivor should be Exposed when doing a simple action that doesn't have any input from the Killer. There should be no reason that it should affect Killer locker opening speeds, especially for Killers that need to16 comments 481 views last activity
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Platform: All Description: Allow yourself to have one more free Thrill of the Hunt token with these easy steps! Steps: Get a 4-Hex Perk loadout. Have a Survivor cleanse a Dull Totem. Have a Survivor then cleanse a Hex Totem that procs Undying. ??? Profit. Frequency: Should be all the time.0 comments 21 views last activity
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But the Community isn't Ready For... Survivor Perks Sprint Burst Nerf: Reduced the movement speed bonus from 50% to 35% . Lithe Rework: Overhauled Lithe to be a more chase-oriented Perk. Buff: Added a new effect of increasing vaulting speed by 15% . Buff: Added a new effect of making any Rushed Vault turn into a Fast Vault, with a cooldown of 50/40/30 seconds . Bu14 comments 263 views last activity
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Change The maximum amount of Bloodpoints are no longer capped. Start going wild. With how many changes there have been to the Bloodweb, we're starting to lose BP very often again, and with the changes to how much BP we earn, we also hit the cap very often. We need uncapped Bloodpoints at this point. Let us just go on frenzies.0 comments 11 views last activity
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Hitting a Survivor with The Knight’s Guardia Compania now correctly resets Play with Your Food tokens. Horrible, horrible change. This just makes Knight have LESS potential for FUN builds and incentivizes his more boring builds.3 comments 51 views last activity
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For those unaware, Spirit has a new animation whenever she stops Phase Walking. If this was intentional, I personally like it, it suits the character. If it's a bug, however... Please keep it. It's cool.4 comments 181 views last activity
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I'm sure that games would feel significantly less toxic if the Survivors and the Killer could chat with each other through the chat-based system that no one otherwise uses. Why? Why not let Killers chat with the Survivors? Why not give everyone time to speak and understand each other? This is just bad design and promotes toxicity among players. In a theoretical scenario, if I had the ability to9 comments 231 views last activity
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Killers Killers that have powers that require activation time or channeling can no longer block Survivors into objects. This includes, but is not limited to the following: The Trapper Removed the ability to block Survivors while setting Bear Traps. The Shape Added a timer to the intangibility effect. The Shape can now stalk Survivors for up to 1.5 seconds before becoming intangibl5 comments 51 views last activity
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Skull Merchant - Power When a Survivor has a Claw Trap upon their arm, that trap can now be detonated in order to injure or that Survivor into the Dying State , so long as that Survivor is within an active drone's range.0 comments 21 views last activity
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Broken animations Invisible drones when casting Horrible chase music with a broken loop and makes it impossible to hear some Survivors Power is abysmal in both design and usefulness, doesn't even work properly half the time Character design looks even worse than the power Somehow moves at 110% when using the radar (which is useless) while Clown moves at 115% with bottle in hand MORE ANTI-L0 comments 41 views last activity
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https://www.youtube.com/watch?v=Pn2YAXLkWTE Seriously, just put stairs or something leading up to the rock so everyone can get on top of it without it being bugged for the 80th time. We'll just keep getting on the rock, so why not make it a feature?0 comments 11 views last activity
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I don't know if there's any official name for the chase themes, but I thought I'd share the names I had in my head when I sat back and listened to all of the chase themes that weren't already named and were tied to other killers. This was what I had in mind: The Hillbilly - Coldwind Slaughter The Nurse - The Wail of Crotus Prenn The Hag - Contaminated Grounds The Doctor - Shock Treatment T1 comments 81 views last activity
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The new version of Eruption would absolutely ruin the usability of the perk to an unacceptable degree that it's not even funny. While I agree that its incapacitation effect was horrible and could have been removed, its 10% regression on total generator progress was not that bad at all and had a hefty requirement of setting it up behind it. This change is not it, though, and it feels like a kneej1 comments 31 views last activity
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The Rift, as much as it's pretty solid right now, should actually include character unlocks for the characters tied to the Rift itself. This is because not everyone will be able to have the Killers or Survivors available to do the challenges, so giving them the option to purchase and earn them on the Rift would give them incentive to get the characters in a way that benefits everyone. Since ther3 comments 211 views last activity
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Current Incapacitation Prevents Survivors from performing actions in repairing, interacting with other survivors, sabotaging, using items and cleansing totems. Incapacitation after 15 minutes in the Oven Reduces the speed at which Survivors repair Generators, sabotage Hooks and Cleanse or Bless totems by 25% . While repairing Generators or healing other Survivors, skill checks are 208 comments 101 views last activity
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I don't think Blight's chase theme fits the overall feeling of being chased by someone like William Birkin. His theme should honestly be changed to be original (and thus worth more paying for the skin) or to Nemesis' chase music (since then it'd feel like something). I think a remix of the Malformation of G would be perfect for him instead of listening to horns on a constant.0 comments 11 views last activity
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Knight still is the worst Killer to experience in both the Survivor and the Killer role and it's for good reason. No offense to the balance or design teams of The Knight, but no amount of changes you make to him in his current state will keep him from being played in the scummiest way, because that way is the most viable way to use him. What is worse is that you made the scummiest way to play hi6 comments 161 views last activity
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It's not a fun Perk to go against and really just needs to get its values nerfed before it becomes a problem again. What needs to be done is just this: Nerf: The wiggle intensity increase is reduced from 60%/70%/80% to 40%/50%/60%. This just puts it back in line with its 5.7.0 version that everyone still despises, but not as much as its current 6.5.0 version. We need this change before it b16 comments 631 views last activity
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Carburetor Tuning Guide was bugged for the longest time to have an extremely slow acceleration that couldn't catch up with Survivors. Now it feels like it accelerates like normal chainsaw speed. Has it been fixed?0 comments 1 views last activity
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I'll be honest, it's a shame that these Legendary characters don't have their own chase themes. Even if it's a remix of Malformation of G and Looming Dread, it'd be REALLY nice to have chase themes for them.0 comments 1 views last activity
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Never-Sleep Pills Current Effects Feral Frenzy moving speed is reduced to your base movement speed of 4.6m/s . Feral Frenzy duration is increased by +10 seconds . Grants an additional, stackable amount of Bloodpoints for each successful Feral Slash, starting from +100 Bloodpoints at one to +500 Bloodpoints at five. Why it's Poorly Design7 comments 91 views last activity
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Image related to the question: In my personal opinion, it would be a nice change to make Deathbound a usable perk.7 comments 101 views last activity
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You know how Survivors have that little buffer window where they can get a Flashlight save with only a slight margin for error? This is the same logic that I'm applying here, but for grabs as the Killer. Because logically speaking, Killers having the ability to grab Survivors with just the littlest bit of error would lessen the gap between newer and more skilled players, especially since Flashli10 comments 182 views last activity
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Incapacitation is a very rare status effect, and probably the most controversial one due to the perk known as Eruption. This Perk removes the ability to perform the following actions as Survivor: Repairing Generators Healing other Survivors Sabotaging Hooks Using Items Cleansing Totems This is an extremely powerful status effect that has seen prominent usage thanks to the aforementioned p13 comments 181 views last activity
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The third tier of Evil Within, The Shape's Power, is an ability that puts Survivors into the Exposed status effect for a period of time determinant on base kit or your add-ons, typically between 60 to 90 seconds in most cases. However, with the introduction of many Exposure perks, especially with The Knight's new perk, Hubris, it has to make you wonder something, is Tier 3 becoming irrelevant?4 comments 62 views last activity
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https://www.youtube.com/watch?v=llenqeCrqdg (TL;DW) Context: There is a bug that allows Charlotte to regain control instantly after switching from Victor. This allows her to move at full speed and act as soon as possible. The developers have confirmed this is a bug, but should they instead make this a feature to make her more appealing to players, and maybe change some t2 comments 51 views last activity
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Why Iron Maiden is Pointless Ever since patch 6.4.0, with the introduction of the ability for Killers to grab Survivors out of lockers without penalty, one of the two primary functions of Iron Maiden has become obsolete. This makes the Perk only ever usable for two Killers due to its other primary function: the reload speed. The notification and Exposed status effects are practically moot sin13 comments 211 views last activity
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Eruption, an extremely controversial perk in the current day of Dead by Daylight. The current effects of Eruption are as follows: After damaging a Generator, the next time you down a Survivor, the following effects are applied: All affected Generators with Eruption applied regress by 10%. All Survivors repairing affected Generators will scream and become Incapacitated for 25 seconds. Erupt4 comments 91 views last activity
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Can Awakened Awareness be buffed back to what it once was now?0 comments 21 views last activity
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Platform: All Description: Carburetor Tuning Guide makes you both accelerate and move at a significantly slower speed than the add-on intends. It's supposed to only slow you down by 2% , but it slows down the starting speed by around 30% , and it stays that way until you are halfway done with the sweep, where you're still slower than 2% reduced speed. Steps to Reproduce: Use the add-0 comments 51 views last activity
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If you're going to nerf The Knight's ability to camp Survivors with his guards by holding the orbs near hooked Survivors, then I think it's time you finally nerfed Cannibal's ability to just completely remove the ability for anyone to save their teammate from the hook. I would love it if, in 6.5.1 or 6.6.0, if The Cannibal were to have the following changes: Nerf: The Cannibal can no longer28 comments 531 views last activity
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The add-on for The Spirit, Dried Cherry Blossom, does not play the Killer Instinct effect, as of patch 6.4.3 They were both right there when it activated. Yoichi was in the same spot here, and KI only activated once I was out of Phase Walking itself.0 comments 22 views last activity
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The current system isn't working. The system isn't stopping a Killer from tunneling out someone with great efficacy if they wanted to. Nothing is stopping me, as Killer, from tunneling someone out of the game, and nothing is stopping another player, as Killer, from tunneling me out of the game. This needs to change. It needs to be more punishing to Killers that attempt to tunnel while rewa18 comments 212 views last activity
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Developers, please understand the lack of logic here. Survivor Adept Escape the Trial with all three of the Survivor's personal perks. Escaping the Trial includes one of the following three available methods: Escape through the Exit Gate. Escape through the Hatch. Escape via Killer disconnection. Escaping does not include performing any action that progresses the game. This is trivi24 comments 2,242 views last activity