Badham's Main Building needs Hooks
This just came off the heels of a match where I had two players deciding that they would rather ruin the game over having to play it. Put up a Badham offering, put the basement in Killer shack and exploited the hell out of the boiler area in the preschool.
This may be a small and not-so-common case, but this highlights a noteworthy issue of "please put hooks where they need to be so we don't get players exploiting a huge deadzone".
And I don't care about the size, just make the bottom of the preschool taller, if you need to.
Comments
YES. it does.
This has been a problem for a long time. When basement isn't there, there needs to be a hook.
I think they should move the main building basement to outside (like how for Dead Dawg it's behind the Saloon) and then have a hook always spawn in the school basement.
This also applies to Mount Ormond Resort. If they have Boil Over, run upstairs into one of the back corner rooms, you're not hooking without dropping, which means Boil Over kicks in.
OR
Make Boil Over an exhaustion perk and wiggling free causes exhaustion (only if you have Boil Over equipped, not basekit), so that it can't deny a hook back-to-back-to-back...
Ormond has counters (e.g let them wiggle into drop making them stagger into insta-hit, or drop before wiggle progress because there are breakable walls).
Badham is much worse in this - even if u eventually can hook people abusing main, it takes a lot of time while not occupying all the survivors - which is a problem.
The hook spawns are terrible on some maps.
Was only a few months ago midwhich if you went into certain room or corridors no way was killer getting you to a hook even with agitation
I don't even care if they take the lazy route and spawn a hook on top of the basement stairs when they're not there, just let there be something.