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Clockwork_Enigma

Clockwork_Enigma

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Clockwork_Enigma
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  • Spirit is still in desperate need of changes to put her in a much healthier state in the game. Currently, her add-ons and abilities have several exploitative design flaws that need addressing as soon as possible. These are what would be necessary for Spirit: Nerf: The directional cue of Phase Walking is now always present when The Spirit is within 24 meters of the Survivor. This is irrespect
    2 comments 211 views last activity
  • There's four things you literally just need to do to make all of this golden for everyone: You need to add an indicator of all status effects that the other Survivors are afflicted by, similar to Broken. This applies to both Survivor and Killer side to let both sides know what's going on. You need to add an indicator on repairing Generators if a Generator is currently affected by either Dead
    0 comments 31 views last activity
  • Trickster's chase theme is probably one of the worst themes in the game due to its very ear-grating and repetitive nature. I do like Trickster and think he's a really great Killer, but his chase music needs an update to be a little more fitting with the sinister K-Pop star. In this vein, all I suggest is to make his chase theme more melodic and themed around K-Pop, sort of how Legion's is themed
    0 comments 1 views last activity
  • The Knight is the fundamentally worst-designed Killer in the game because his intended design is not optimal, he can be played in ways that incentivize scummy behavior and he has a metric $*!? ton of exploits that are ruining the integrity of the game as we speak. He needs a redesign. A long-term one that should be started before or after the next Killer is released. The state of The Knight i
    5 comments 61 views last activity
  • Judith's Tombstone (Current) Grants the ability to kill Survivors in Evil Within III . Increases the amount of Evil required to reach Evil Within III by + 200% . Reduces the movement speed of The Shape while in Evil Within III by -9% . Judith's Tombstone (Changed) Grants the ability to kill Survivors in Evil Within III by either performing a basic attack behind them, or any of
    5 comments 221 views last activity
  • In what world is this not okay... I can't even aim away from the hook toward other places within this radius. But all of this crap is? Trapper can just place down his traps near a hook
    1 comments 21 views last activity
  • This is a preaching to the choir when I say that the worst parts of both sides at the moment are the Healing and Regression metas that the Survivors and Killers have been adopting far too frequently. These are extremely toxic for the game and need to be addressed soon. If not, this problem will continue to develop into something worse and worse as time goes on. There are basically several pa
    3 comments 41 views last activity
  • Developers, I'm going to be using the same logic applied from your thoughts on BBQ to Iron Maiden. With BBQ, you didn't want Killers to be forced to run a perk almost all the time just for its effect being so beneficial to them (BBQ with all Killers granted bonus BP back then). So why is it that you didn't do the same to Iron Maiden and reload speeds for Huntress and Trickster? They may be th
    5 comments 371 views last activity
  • The following perks will be talked about for this thread, and this will only go over what should be done to them: Barbecue and Chili Beast of Prey Blood Echo Claustrophobia Deathbound Dragon's Grip Eruption Fire Up Grim Embrace Hangman's Trick Iron Maiden Monitor & Abuse Predator Shadowborn Territorial Imperative Trail of Torment Barbecue and Chili After hooking a Surviv
    11 comments 91 views last activity
  • No, I'm serious; why is The Trickster not a 115% Killer when you factor in the overall nature of him and his power? He has a mediocre power that takes time and good luck to get value from it and it slows him down considerably over time. And it wouldn't even make him oppressive if he was.
    17 comments 491 views last activity
  • I'm genuinely saddened by the state of the Knight. This is such a cool concept of a character and yet he clearly released unfinished, with all the bugs that weren't changed from PTB to how pitiful and unresponsive his current ability is to even how he doesn't have the same restricted vertical look angle as other Killers. And that's not even getting into all of his problems that I could list in t
    44 comments 821 views last activity
  • Current Hubris Whenever you are stunned by a Survivor, that Survivor suffers from the Exposed status effect for 10/15/20 seconds . Hubris has a cooldown of 20 seconds . Why It's Punishing the Wrong Thing Hubris punishes what should be considered a good play for the Survivor by making it so that it's easier for Killers (especially certain oppressive ones) to be able to down a Surv
    7 comments 171 views last activity
  • Knight is currently way too buggy in his current state to remain playable on his own chapter, and has too many exploits that allow him to break the game or his power. Nemesis causes game crashes to occur mid-match. (This has personally resulted in up to 6 hour DC penalties because my own main is crashing the game randomly.) How these Killers haven't been kill switched is beyond me.
    3 comments 141 views last activity
  • So I got Knight with Iridescent Shards and after not only playing as him, but playing against him, I'm wishing I didn't. He's the most miserable Killer to play as or against. And that's saying something, considering Artist exists in this game. Wish I was just able to refund him and the uncommon I got for him just to get my Shards back. What a waste of shards.
    0 comments 51 views last activity
  • Today, the new chapter, Forged in Fog, released and with it came the new hex perk, Hex: Face the Darkness . This perk on its own is a really fun and interesting one, but unfortunately it has given rise to a new set of builds for The Cenobite that have been discovered to be completely unbearable and can potentially make the game unplayable for the Survivors. For the sake of not making this probl
    22 comments 511 views last activity
  • Black Glyphs Survivor and Killer Challenge Spawns 1 Black Glyph at the center of the map in the Trial. This glyph is visible to all players. Once both an owner of the Glyph and another player interact with the Glyph, it will disperse into multiple Black Glyphs scattered within the Trial Grounds. These Black Glyphs must be collected by both par
    0 comments 32 views last activity
  • Current Up the Ante For each Survivor still in the Trial, Up the Ante gains 1 token. Each token applies a stack-able 1%/2%/3% bonus to the Luck of all Survivors, up to a maximum of 3%/6%/9% . Let's Actually Up the Ante, Shall We? For the entire Trial, you only have two hook stages . So long as you remain alive, the following effects will apply to other Survivors: All Survivors wit
    10 comments 111 views last activity
  • The Nurse is inarguably the most powerful and arguably most hated Killer in the game, and the one most neglected by the balance team when it comes to balancing a Killer. Her Power is very oppressive and her Perk synergy is beyond nutty, and she has caused several Perks over the years to be nerfed just because of her mere existence. There isn't currently plans that I'm aware of of the develope
    6 comments 141 views last activity
  • The Twins are probably the most disappointing Killers in the game due to the Power feeling extremely clunky to this day and them just not having something generally unique or lore-accurate to them. Now, considering there's supposed to be a rework to the Twins at some point in the future, I think that to no one's surprise, they need a good rework. They don't need stat changes to their Power li
    70 comments 991 views last activity
  • Another archaic symptom of the past design choices, breakable hooks on death are just not needed in this game anymore. Especially considering the fact that we have Scourge Hook perks that rely on breakable hooks to even get their value in the first place. Like keep the ability to break them as the Survivor, that's completely fine even if it frustrates me when the occasional Sabo Squad comes out
    10 comments 111 views last activity
  • This mechanic is a symbol of the past and needs to either go or be a toggleable option at this point. Auto-Aim when near a Survivor causes so many issues that it's not even worth keeping around unless players wanted to toggle it on or off. Those issues? Auto-aim will make you hit a wall by accident because the Survivor turned sharply. Auto-hit will make you prematurely swing and miss a Surviv
    1 comments 21 views last activity
  • Iron Maiden (Current) You open lockers 30%/40%/50% faster. Whenever a Survivor exits a locker, they will scream and reveal their location to you for 4 seconds , and will be afflicted with the Exposed status effect for 30 seconds . This doesn't seem to make sense in the current context of Dead by Daylight. Killers shouldn't rely on a perk like this to modify something as trivial as a lo
    11 comments 363 views last activity
  • Trickster doesn't belong in the 110% category of character. He may be a projectile-based character, but the Power that he has doesn't justify him being a 110% character because it's too weak. Look at characters like Clown, Plague, Executioner, Twins, Nemesis, Cenobite and Artist, mid-to-long ranged Killers that have their own projectile or projectile-like ability, and they are all 115%. Look at
    26 comments 371 views last activity
  • This is a thread to showcase what Blight would need as far as an add-on pass would go. This takes into account all of his current kit and the powerful tools he has, while giving him add-ons that better suit him as a Killer. This thread should hopefully reach the developers in charge of add-on design and/or The Blight so that these can be tried out. The ones that I've designed here are concept
    2 comments 51 views last activity
  • Current Zanshin Tactics The auras of breakable walls, pallets and windows are revealed to you within 24/28/32 meters . New Zanshin Tactics The auras of breakable walls, pallets and windows are revealed to you within 24/28/32 meters . After breaking a pallet or wall, or vaulting a window, the auras of all Survivors within 24 meters of your location are revealed to you for the next
    5 comments 101 views last activity
  • So to give context, the Dies Irae motif is the four note song you typically hear from Dead by Daylight's vast menu themes, and it's a part of almost every Killer's lobby theme. However, listening to The Knight's menu music, it appears as if the motif is completely absent from the song itself. If this is the case, then this means that The Knight is the second only instance of the motif not being
    3 comments 172 views last activity
  • Endorsement System The Endorsement System is a new mechanic proposal for Dead by Daylight that would reward player positivity and stray away from the negative ire that many players would have against each other. This system comes in two parts that allow for the Killer and the Survivors to feel rewarded for being good, fair or just players. Endorsements will begin once the Trial has ended. A
    4 comments 131 views last activity
  • https://www.youtube.com/watch?v=6nLYMxtY_0w Are these intentionally disabled or are they bugged? If they are intentionally disabled, one question: WHY?
    1 comments 181 views last activity
  • There's empty spots in the Deep Rift where Bloodpoints could be put for the Free Rift. Could it be possible to just add Bloodpoints to the last sections of the Rift so it still feels even more rewarding? Maybe like, start it at 50,000 Bloodpoints and have each tier go up until it reaches 500,000 Bloodpoints?
    0 comments 91 views last activity
  • Please keep this as a feature instead of just a bug, this sounds like an awesome and fun thing for the perk! Just add a 10 second cooldown between tosses and it'll be perfect!
    3 comments 102 views last activity
  • 3 comments 161 views last activity
  • Balanced Landing is in an extremely rough spot as a Survivor Perk right now. Either you're going to get a lot of value because a map has multiple areas where you can drop off and activate it, or you're going to get no value because the map you're playing on is Shelter Woods. This Perk is in dire need of a change to account for the lack of available areas to drop on in maps. Personally, how I'd
    6 comments 101 views last activity
  • https://youtu.be/jatvjqOZBiY?t=179 I think that'd be in line with how funny the mask is.
    4 comments 231 views last activity
  • Just curious, is all. Not like I want to make something funny with this. Also a version with just Wesker alone would be optimal.
    0 comments 141 views last activity
  • Even if it takes a few months for some of these, these need to be done in order to make him so much better. Major Buff: Survivors grabbed by Virulent Bound will now be hit by the whip attack if they fall out of The Mastermind's grasp. This prevents Survivors from escaping without being damaged by the attack if the Mastermind hits a wall or incline. This wouldn't apply whenever The Mastermind
    4 comments 131 views last activity
  • What is the Killing Strike? The Killing Strike is an event that occurs whenever you put a Survivor into the Dying State with a basic attack or a special attack and cause them to die. This event transitions into an automatic Mori instead of the Survivor being left slugged to die. How do you trigger the Killing Strike? Survivor health while in the Dying State has been reworked in order to
    0 comments 41 views last activity
  • The following perks are either considered joke perks or are actually going to be joke perks upon the next major update. My changes would at least put these up to par with other Perks or give them effects that can be completely doable within the next few updates. Distressing Your Terror Radius is increased by 25% and Bloodlust is permanently deactivated for the entire Trial, but you benef
    6 comments 91 views last activity
  • This mechanic is outdated and leads only to an unfun gameplay experience for the overall playerbase if abused. This is especially so on maps that have limited hooks like Midwich, or have hook spawns that aren't favorable. And considering some hooks can be turned into Scourge Hooks, this is really not a good mechanic to keep with these perks in the game now. It's also going to be redundant in mos
    1 comments 41 views last activity
  • No one's going to be running Devour Hope anymore since its appeal was the ability to Mori Survivors and Rancor's just going to have a frankly more busted endgame build pop up. They REALLY do not need any changes.
    1 comments 31 views last activity
  • Then you'll need more than just the community's help in simply just reporting cheaters or the like. You'll need the community's help in coming up with solutions to the problems, especially those who have been the victims of the cheaters. As someone who has actually fallen victim to multiple types of cheaters myself, and have watched other players experience cheaters as well, we need our voices h
    0 comments 51 views last activity
  • I don't see a problem with the idea. Nothing at all.
    2 comments 41 views last activity
  • In a game where Survivors can be put into situations where maximum Bloodpoint gains can become improbable and where Killers can't even get maximum Bloodpoints, and in a game where Survivors and Killers will often times exceed the cap in some score events (see Objective or Deviousness), I think there needs to be one more change to the system to make it viable for everyone. This is why I'm genuine
    0 comments 21 views last activity
  • This is a thread that I've thought of making recently and this could be used to make this game a little more fun and interesting for the community--or whatever community is currently on the forums. What Are Community Challenges? Community Challenges are challenges made by the community, for the community to try out. These can be challenges for Perks, Survivors, Killers, etc. that can real
    0 comments 71 views last activity
  • This following thread is to hopefully open up the eyes of the community and the developers on the problem of regression and progression perks. The following list of Perks will list how they have been affected by the changes to Generator repair speeds and if they need to be changed. I'll be listing my own opinions on any changes that I think would be necessary for the Perks, should I state that t
    0 comments 61 views last activity
  • The Shape Movement Speed: 4.2m/s | 4.6m/s | 4.6m/s Terror Radius Distance: Undetectable | 16m | 32m The Deathslinger Movement Speed: 4.4m/s Terror Radius Distance: 32m The Mastermind Movement Speed: 4.6m/s Terror Radius Distance: 40m The Onryo Movement Speed: 4.6m/s Terror Radius Distance: 24m Anyway so that old philosophy you guys had when nerfing Pig's Terror Radius, is th
    18 comments 401 views last activity
  • At the start of the Trial, 4 random hooks are changed into Scourge Hooks: The Auras of Scourge Hooks are revealed to you in white . Each time a Survivor is hooked on a Scourge Hook, the following effects are applied: The Generator with the most progression will instantly explode, regressing it by 9%/12%/15% , unless a Survivor is on that Generator. Survivors currently repairing that Gene
    3 comments 151 views last activity
  • 1 comments 271 views last activity
  • Every time I've been on ever since incentives were re-added, it's almost always predominantly been Survivors that received the increase in Bloodpoints. As someone who wants to primarily play Killer, this is kind of frustrating since it means I'm either having to play a role that I don't typically want to play, or I'm playing a role that will practically never get the extra Bloodpoints from the i
    10 comments 181 views last activity
  • Why have you guys not touched on the issues that actually matter in this game with actual mechanics? Ever since the 6.1.0 update, I've never been more miserable playing this game than I've ever had been. I've seen it all; Killers camping me, Killers tunneling me out of the game, Killers camping my teammates, Survivors gen rushing, Survivors abusing mechanics to bully, Survivors using Sprint Burs
    3 comments 211 views last activity
  • When I first saw the anonymous mode added to the 6.2.0 PTB, my immediate thoughts were that this would be really great for cheaters to abuse since now nobody will know your account nor can they see your account anymore if you're on Steam. Fast-forward to today and I'm pretty certain that anonymous mode is a mistake. I've even seen cheaters running it and being annoying to me from personal exp
    20 comments 551 views last activity
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