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Clockwork_Enigma

Clockwork_Enigma

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Clockwork_Enigma
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  • Disclaimer: None of this will regard any potential bug or issue the game currently has. Just balance changes or nice quality of life additions that may be necessary considering the current state of the game. This is the time to not only change the Perks that were worked on previously, but actually also alter some Perks where it would be very nice to have these changes. The following is a list
    0 comments 21 views last activity
  • The Problems It is currently too slow to gain the maximum amount of Bloodpoints necessary per match for all categories due to the fact score events were not changed. It is currently impossible for Killers to get the maximum amount of Bloodpoints when playing normally. This is because the Brutality and Sacrifice Score Events require more points than is currently possible under normal gamep
    8 comments 111 views last activity
  • The Reasoning Due to the confirmation that there will be a new mechanic for players that are hard of hearing in lieu of Spine Chill's current changes, this means that there is a precedent set for making the game more accessible to players with other conditions over time. In this vein, if there are going to be more accessibility options over time, then it is time to give better accessibility
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  • Current Grim Embrace Each time a Survivor has been hooked for the first time, Grim Embrace gains a token. Upon reaching 4 Tokens, Grim Embrace activates: The Entity blocks all Generators for 30/35/40 seconds . The Aura of the Obsession is revealed to you for 5 seconds . The Problems Grim Embrace does not account for whenever a Survivor disconnects from the match, rendering the pe
    2 comments 51 views last activity
  • Current Blood Warden As soon as one Exit Gate is opened, Blood Warden activates: The auras of all Survivors within the Exit Gate area are revealed to you. Once per Trial, hooking a Survivor will prompt The Entity to block the exits for Survivors for the next 30/40/60 seconds . The Problems This perk's activation does not account for Caging, Killing or Disconnecting. Disconnecting
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  • This bug occurs on all platforms, since this is related to the Perk itself. Bug: Quick and Quiet will activate once it is off cooldown and you have currently done an action that produces a loud noise. The action will still produce the loud noise, but it will put the perk on cooldown. This can occur any time you manage to time a vault or locker hop just before it ends. Solution: Remove th
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  • The Current Problem Going through the entire Bloodweb is a complete hassle for players. Each player has to click on an individual node of a Bloodweb in order to collect that item, causing players to go through a tedious amount of work just in order to get the items which they desire. The Solution: Chain Purchasing Chain Purchasing is a two-in-one mechanic to make it easier for players t
    2 comments 51 views last activity
  • Encroaching Darkness You've adapted to your prey's tactics and have developed ways to use it against them. When the Trial begins, Encroaching Darkness activates for the next 50/55/60 seconds and the following effects are applied: You are granted the Undetectable status effect. Your movement speed is increased by 25% . This effect does not apply to Powers that affect movement spe
    3 comments 41 views last activity
  • The following are what I want to suggest as Prestige Rewards for players who dedicate a lot of time and effort into actually getting into higher levels of Prestige. These would be so great to have in the future and would make getting into the Higher Prestige levels so much more tolerable. These are in order of importance (from most to least) on how I feel they should be implemented, with the
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  • This is an important question to know, because I think that it would be a nice little thing to have since P1'ing will automatically put you to P3 in the update. It'd make grinding for legacy prestige just that less frustrating for players who want it.
    2 comments 121 views last activity
  • With the upcoming change to Inner Focus, that means you managed to just edge out 40 Perk Changes for the mid-chapter, just like you guys implied from the Anniversary livestream. Color me surprised. You somehow managed to do it.
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  • This is an important question I need to ask since it's something that should be addressed if it hasn't. Will Score Events be adjusted in order to ensure that maximizing Bloodpoint earnings is possible? Because as it stands currently, if you are increasing the cap by 2000 per category, then both the Objective and Sacrifice categories will especially need adjustments. The latter especially sin
    2 comments 41 views last activity
  • Adrenaline Once the Exit Gates are powered, instantly heal one health state and sprint at 150% of your normal running movement speed for 5 seconds. Adrenaline is on hold if you are disabled at the moment it triggers and will instead activate upon being freed. If playing against The Nightmare, Adrenaline will wake you up from the Dream World upon activating. Adrenaline causes the Exhaustio
    10 comments 181 views last activity
  • This is going to be a very simple poll. Instead of creating a million problems that didn't need fixing , should BHVR Interactive have removed Perk Tiers from Dead by Daylight, just to reduce the grind?
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  • Victim's Daily Routine (Current) When a Survivor is Marked, they are affected by the Exhaustion status effect for 5 seconds. Victim's Daily Routine (Changed) When a Survivor is Marked, they are affected by the Exhaustion status effect for 5 seconds. Marking a Survivor reveals their aura to you for 10 seconds. Reason for the Change The add-on's description reads: "A ripped page ou
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  • The Problems The Cannibal currently has the ability to camp a Survivor to death during a match due to his ability to instantly put any Survivor attempting to rescue into the Dying State. This rewards the player using The Cannibal by doing as little as possible and punishes players trying to play the game properly. This does not feel good for any Survivor, especially the one that was targete
    1 comments 31 views last activity
  • Licker Tongue Increases the duration of the Hindered status effect when contaminating a Survivor by +0.2 seconds. The Problem The add-on has a limited amount of uses when going for it (8 normally, 7 with Broken Recovery Coin), making it a very niche add-on already. The duration of the Hindered status effect is also very negligible due to the long cooldown of Nemesis' Tentacle Strike, a
    2 comments 61 views last activity
  • Current Count: 8 When They Happened: 5.7.0 PTB - Ghost Face's new chase music was added 5.7.0 Live - Ghost Face's chase music was altered so it didn't have as much percussion 5.7.1 Live - Ghost Face's chase music volume was lowered 5.7.2 Live - Ghost Face's close by and chase music were changed 6.0.0 - Ghost Face's chase music was accidentally altered to the old version 6.0.1 - Ghost
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  • The Problem Garden of Misery has too many safe pallets and loops, alongside an infinite that can be exploited if used correctly. Garden of Bad Design also happens to have a low hook density, with there being a possibility of no hooks within a good 40 to 50 meters of one. Garden of Glaucoma is hard to see in at the best of times, especially in the main building. The Solution Board up o
    0 comments 61 views last activity
  • Dead Hard Animation (as of Mid-Chapter 6.1.0) It's the same as the old animation. The Problem It looks ridiculous. The Solution The animation for Dead Hard is now changed to a Survivor hunching their back over and putting their arms in front of themselves while running, in a similar animation to the Head On perk, just with the normal Survivor running animation on top of it. Ple
    4 comments 81 views last activity
  • Imagine the average Dead by Daylight player. In fact--imagine ALL Dead by Daylight players sorting through their perks time and time again, having to go through multiple different pages to find their personal perk, but no more! Presenting Perk Categories, something this game desperately needs for better quality of life. As you can see from this won
    5 comments 141 views last activity
  • The new change to BBQ basically just makes it an aura reading perk that lasts for up to 4 seconds. This doesn't really make Barbecue & Chili feel like Barbecue & Chili anymore; it just makes it into Barbecue without the Chili. So, let's cook up something better with Barbecue & Chili to make it a worthy successor to what we have. Current Barbecue & Chili (as of the upcoming Mid-
    5 comments 71 views last activity
  • There's a problem with the Dredge currently and it's that many of its add-ons are typically either too situational or too terrible to use. While the title itself is clickbait, the thread here is meant to showcase the problems with quite a number of its add-ons and how they could be fixed. Let's start. Fallen Shingle Current: Increases the Nightfall meter charge rate while using Reign of
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  • Map Offerings Map Offerings that affect which realm you go to have been removed from both the Survivor and Killer inventories. All Survivors and Killers will be compensated with 100,000 Bloodpoints per offering they have in their inventories. New Mechanic: Map Selection Map Selection is a new menu function that grants Survivors and Killers the ability to select their preferred map.
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  • New Off the Record Upon being unhooked, you are granted the Endurance status effect for 60/70/80 seconds, though Conspicuous Actions will deactivate it. (Note: I don't know if the new Off the Record has the current effects, but that will not matter.) The Problems Up to 80 seconds of the Endurance status effect if the Survivor doesn't perform an action that progresses the game by an
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  • So I've seen the new changes coming to the game soon, and while I'm very much so surprised and happy about the changes so far, there's something I felt was missing and I'm going to ask this question straight up: Are you going to address the fact that Survivors will try to force Killer into tunneling them through body blocks while in the Endurance status effect? Because with the new baseline
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  • How about you nerf Omega Blink Nurse? I'm sure that if it's so intentional, surely the Killer who is considered the most viable against Survivors doesn't even need such a powerful thing.
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  • [Insert Universal Perk Name] Increases the speed at which you pick up downed Survivors or grab vaulting Survivors by 20%/25%/30% . I know it would be kind of garbage, but how do we not have a perk like this in the game that ISN'T the second worst Killer Perk in the game?
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  • It makes legitimately no sense. Overzealous is a perk that just released and hasn't even done enough numbers to justify a change, yet you're also not changing Prove Thyself in any capacity despite it clearly showing it's a problem for the game. Why? Why would you do this?
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  • In light of recent bugs and fixes that caused the reversion of Ghost Face's music back and forth between his old and new chase music, I'd like to present to you something that I think both crowds will like. Let Ghost Face have both of his close by and chase themes in the game, but make them change depending on your status as a Survivor. Here's what I mean: https://youtu.be/jatvj
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  • There is legitimately no conceivable way that the entire Dead by Daylight community is going to achieve any of the community goals with the caps currently active. Even IF the community was around 200,000 to 400,000 concurrent players across all platforms (rough estimate), there would not be enough players to even be able to reach the amount of points necessary for the community challenges. You
    1 comments 81 views last activity
  • Current Hex: Ruin All Generators automatically regress at 100%/150%/200% of the normal Regression speed whenever they are not being repaired. The Problems It is a non-committal Generator regression perk that can apply faster regression to all affected Generators, up to a maximum of 7 total generators regressing. It can cause the game to slow down to an unwinnable state for most Survivo
    19 comments 181 views last activity
  • Current Iridescent Umbrella Badge After vaccinating, the Survivor that vaccinates is Exposed for 60 seconds. The Problems The add-on is too reliant on Survivors in multiple ways for it to actually work: The Survivor first has to be healthy and contaminated. The Survivor has to then vaccinate, which can be done whenever. The Survivor has to be relatively close enough for you to get to
    2 comments 21 views last activity
  • With all of the Perk changes coming to the game within the future, there's almost really no knowledge as to what these changes will be. Which is why I'm here to ask a developer, or anyone working with the team: Can you at least share what you're considering changing for two of the many perks in the game? One for Survivor, and one for Killer? Sure, this is an extreme reach to ask for, but I thin
    7 comments 141 views last activity
  • The Dredge's cosmetics alter their M1 attack animations completely. The default cosmetic causes Dredge to swing its appendage downward, and when it hits, it sways its appendage left and right while recovering. The doll cosmetic causes Dredge to swing its arm diagonally downward, and when it hits, it clutches its hand momentarily. This is an interesting detail that I hope continues to happen
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  • For an aura reading perk that has a short duration and goes on cooldown, the range is laughably weak at only being 8 meters. The only instance this perk will be useful is on indoor maps. Current Darkness Revealed (as of 6.0.0) When you search a locker, the auras of all Survivors within 8 meters of a locker are revealed to you for 3/4/5 seconds. Darkness Revealed has a cooldown of 30 seconds
    4 comments 151 views last activity
  • The Evil Incarnate challenge is among the hardest achievements to get in Dead by Daylight, requiring you get four kills with the Judith's Tombstone add-on, on all four Survivors, using the Kill command. But nowadays, going for it isn't simple anymore because Survivors will almost always just jump into a locker and thus prevent you from getting the achievement you want to earn. More insultingly,
    3 comments 62 views last activity
  • Frank's Mixtape (Current) Increases the action speed of damaging Generators by +20%, and Breakable Walls by +30%, while in Feral Frenzy. When performing these actions, the Power Gauge is paused. The Problems There is little to no inherent value to these effects aside from an increase in action speeds. This add-on cannot be used with Fuming Mixtape due to the fact this add-on can dam
    10 comments 71 views last activity
  • So there's an idea that someone else had, probably even multiple people at this point, but why not add a range restriction to Bubba's Chainsaw when he's near a hooked Survivor? Someone suggested around 12 meters or so just to prevent him from camping, so why hasn't there been a change like that since his original launch?
    20 comments 201 views last activity
  • Current Scourge Hooks When the Trial begins, 4 random hooks are converted into Scourge Hooks, which apply the effects of the appropriate perks. The Problem The random spawning of Scourge Hooks are far too random, and can sometimes cause them to spawn on a single side of a map if you are extremely unlucky. Some can even be too far away from you being able to use them. The Solution
    8 comments 81 views last activity
  • Current Legion The current Legion is mostly optimal in terms of their gameplay and there's almost nothing about them that necessarily needs a change, aside from quality of life touches and updates. The Problems The problems only really stem with one balance issue and several issues regarding their characters. The balance issue is that they can consume their charges while picking Survivo
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  • Previous Hook Spawning Two hooks could possibly spawn on the top floor of the RPD Library, which led to Killers being able to sit on the stairs to prevent Survivors from rescuing their teammates. This was removed sometime later. One hook could also possibly spawn on the floor below. Current Hook Spawning One hook still possibly spawns on the second floor area of the RPD Library, but it
    0 comments 41 views last activity
  • Current Anti-Hemp Syringe Press the Secondary Action button while healing with the Med-Kit to use the Anti-Homer Syringe: Over the next 16 seconds, the affected Survivor will passively gain 1 Health State. This time is affected by healing speed modifiers. The effect is cancelled if the affected Survivor loses one health state or gets grabbed by the Killer. Consumes the Med-Kit upon use.
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  • Current Tombstone Piece Grants the ability to kill a Survivor while in Evil Within III. Killing a Survivor drains the power of Evil Within III, resetting it back to Evil Within II. Increases the amount of Evil required to reach Evil Within III by +150%. The Problems(?) Basically, the primary problem with this add-on is that whenever it is used, the Shape player in question will almost
    3 comments 51 views last activity
  • When we got the new Forsaken Boneyard realm, I've always had this thought come to mind about a particular map that feels like it doesn't belong in the realm it does, and that's the Temple of Purgation in the Red Forest. See, the Red Forest is a realm that seems to be situated particularly in Russia, but it also has the Temple of Purgation as part of the realm. This is both thematically and locat
    14 comments 141 views last activity
  • Current Coup de Grace Each time a Generator is completed, Coup de Grace grows in power and gains 1 token. Consume 1 token to increase the distance of your next lunge attack by 70%/75%/80%. The Problems Coup de Grace only activates once a Generator is completed, and due to this limitation, Coup de Grace can only gain 5 tokens in total throughout the entirety of the Trial. Coup de Gra
    7 comments 71 views last activity
  • The massive Perk overhaul that's slated to happen later this year is something that I'm sure all of us are excited for. After all, 40ish Perks are getting a whole heaping of a rework to make them balanced out with the rest. But, this is where I want to stop you all and say this important message. This Perk overhaul will not work without the community's input. BHVR, it is imperative that you le
    17 comments 451 views last activity
  • Imagine you have a really good game going as the Killer. You've managed to get one or more Survivors on the hook, or you have one particular Survivor hooked during endgame and are about to secure a 3K. But then... The 4% happens. The good plays that you made as the Killer were ultimately stripped away by a simple, luck-based mechanic that you have zero preparation for. When it happens, you'll
    30 comments 411 views last activity
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