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@BDS22 said:
https://forum.deadbydaylight.com/en/discussion/comment/886845#Comment_886845
So if people had to work to get these items you're saying you would have no problem with them releasing them again in a future event. Correct?
If the originals were given something for getting it then or it was different hence the word "EXCLUSIVE".
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@DeathReaper said:
I don't agree with the people that say that they only deserve to have their event cosmetics that they earned and others hadn't been playing Dead By Daylight yet I feel that those people sound entitled and that is completely wrong because it sounds like they just want to keep their event cosmetics to themselves I got the Kate Denson Barbeque shirt and the Hillbilly Propane Hammer and I am not entitled nor do I care if people get the event cosmetics that I got so people that are saying "people don't deserve my Donkey Jacket or other event cosmetics" are being entitled and they think that they can get everything they want while others can just not get them and that is entirely immature I feel that the dev's should look at how many people got the event cosmetics and how many didn't and look out for those that didn't not just look out for those who did get the event cosmetics that are being entitled trying to keep something to themselves because they either can't accept other people getting something they got or see something as a memento to them and only want those cosmetics for themselves everyone deserves to have an opinion and everyone does and will have an opinion but everything should be equally available to everyone and not just the entitled people that feel that they earned them
No
You do not get to simply get what others have worked for, to call people entitled to expecting an event cosmetic that was said to be EXCLUSIVE and that they had the game and grinded for the cosmetics at the time.
Whether or not its work isn't the question, the met the requirements/did something extra that you did not, you are not "entitled" for thinking that something you worked/grinded for and was said to be EXCLUSIVE is just that exclusive.
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@DepressedClownMain said:
https://forum.deadbydaylight.com/en/discussion/comment/883335#Comment_883335
I said what the devs need to do, not asked how long you played
You'd think making a game would educated on it...
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@humanbeing1704 said:
Well for one stop the nerf this wahhhhhh attitude for both sides
The game itself is insanely survivor sided at its core, I simply wanted to know how to fix it.
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@DepressedClownMain said:
https://forum.deadbydaylight.com/en/discussion/108768/how-do-we-balance-the-game
You need to listen to people with hours on this game. 500 at least, and the person must have reached at least purple ranks on both
2000 hours and I'm rank one for both
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@KrazyKat1011123 said:
Why haven't I seen a post about the spirit nerfs. Is it not that bad or.....
I dont like spirit as much as I used to and dont play when much, but I'm using all my prayer beads for payback when the insta nerf was announced.
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@Mr_K said:
I find it interesting that a Spirit player, whose character they love doesn't get the Legion treatment, complains why they didn't get the Legion treatment.
🤔
Not what I meant, I want her to stay just as strong.
But I was asking why the devs didnt fix anything that was huge, sure shes harder but shes still the same basically.
I want her to be more fun for both sides in this rework, if it isn't changed enough now she more than likely will get legioned.
My post didnt ask for nerfs or say I'm upset shes till Amazing, I asked why didn't they change what most who wanted change asked for? I wouldn't mind a MINOR, MINOR,MINOR(just for the devs,we all know what slight means) visual que and in exchange shes faster ot has a longer duration etc etc.
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@XombieRocker said:
In summary: Spirit's power wasn't nerfed to the point of uselessness, so nothing has been improved... Ok.
That's not what I meant, I love spirit as is and enjoy playing her but this nerf didnt fix anything people were complaining about. Sure collision was annoying but not the main issue.
@DontNerf said:
https://forum.deadbydaylight.com/en/discussion/104581/to-the-devs
You people cant give it a break can you? My lord
Sorry on the dbd fourms I talk about dbd.
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@Nick said:
Nurse already nerfed and Spirit nerf coming soon.
Do you guys think SWF is getting nerfed or Billy?
In conclusion, how does 110% movement speed sound with a recharge timer on the chainsaw?
Billy is balanced, as agreed upon by 90% of the community.
Swfs need to be next
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@LetsPlayTogether said:
People also DC against lowrank Trapper or anything else. Thats not a certain killer issue. Thus I highly hope that Billy will get his downside nerf to his chainsaw run (like longer run = longer charge time).
He already has a cooldown and can be looped, what do you want? Him to have 20 seconds where hes an m1 killer? When his power isn't completely anti loop?
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@arslaN said:
I'm really enjoying all the crying
I thought spirit was getting legioned, I dont mind these changes tbh. Other than the amulet, why not just use the talisman and dirty ubaki? Your faster with slightly less time and it's a green.
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@NurseMainBTW said:
https://forum.deadbydaylight.com/en/discussion/comment/836673#Comment_836673
I'm sorry but that's the perfect example of a mentality that needs to stop.
You wouldn't have your pretty little killer to play as if it weren't for survivor players. If I were to be a developer and read what you just wrote I'd be extremely offended and disappointed.
Stop trying to act like you're the only part of the game that matter, that's so rude.
Never once in this games life has there been shortage on survivors, they are the majority of the player base and have been for awhile.
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@Kamikaze_Rose said:
https://forum.deadbydaylight.com/en/discussion/comment/835131#Comment_835131
I've literally never heard anyone say any of those things about Freddy OR Billy, because they DO have counterplay and ARE fun (subjective) to play against, but go off. ?
I mean, if you type billy op in Google you'll see multiple post of when he first came out and years after saying hes broken, people actually learned though and found the counter instead of him getting nerfed And alot of people hate freddy on the fourms.
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@Kamikaze_Rose said:
https://forum.deadbydaylight.com/en/discussion/comment/835025#Comment_835025
All we did was complain that she was unfun to play against, something that will cause fewer players to play the game. I have no problem with Nurse, Billy, or any other powerful killer, because they're fun to play against, even when you're getting wrecked. Spirit is plain unfun.
In your opinion, alot of people thought she was fine and fun to play against. But because a few streamers and YouTubers called her unfun after legion, it's the same thing over and over. Next its gonna be freddy or billy "no counter play" "unfun". It's a cycle that will repeat until the end of time.
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@arslaN said:
Wow, I actually regret not using a single instaheal before the nerf lmao
Instas dont change a whole game, it's a one time use, not a complete change to an addon. And I saw at least 50 insta heals, I feel no remorse.
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I mean, survivors got a whole character nerfed because they didnt like going against it.
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@CakeDuty said:
https://forum.deadbydaylight.com/en/discussion/comment/834904#Comment_834904
So with that logic you should also unlock legacy? They got to have it 3 years before other players? It's really unfair to just give event cosmetics to everyone since they cant be unlocked through code. We had to go through long queue times, lots of grinding, survivors sabotaging event hooks etc to get these cosmetics, but now Little Timmy who plays the game for the first time gets it as well?
I know the grind for prestiging back then was rough and people with Legacy deserve to have them. But so do us that were there and took the time to do the events.
As much as I want them (I'm a consle player) I feel like it's a bit unfair that we're just being handed them, I think if the people who had them before should get a special version that is noticeably different.
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@beatddb said:
Thank god they didnt gave her nurse treatment, as a spirit player these changes seem good for both killer and survivors
Good for killers how?
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/833435#Comment_833435
Sorry, did I forget to add the mocking Spongebob picture in that post?
I was just trying to mock all of the whiners that have popped out of the woodwork lately, so about 75% of people on the forums.
Nah dude, killers are op your just bad lul. I dcd and its ur fault kid git gid.
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@immortalls96 said:
Hh..that's the real mystery of it all
Up next
"Make Billy 110, his saw puts you in deep wounds" and behavior decides to slap a cooldown on it for balance.
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@ColonGlock said:
Has anyone else experienced this while playing killer?
I played multiple maps with multiple killers and the gen sounds kept fading in and out, and I had a real hard time figuring out which direction the gen sounds were coming from.
Sounds in general have been weird for me, i hear things that sound close but are far and vise versa, I thought it was just me.
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@PigMainClaudette said:
Well, who are you playing? If it's Hillbilly, Nurse or Spirit then there's your problem.
That or they're trying to get to the lowest rank possible.
Playing a decent or viable killer?
If I see a top tier perk can I dc?
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@LetsPlayTogether said:
How would you feel if your own chase mechanics arent reliable? Thats why. It shouldnt be the case, that killers can overdo survivor mechanics into a free/ez win.
What reliable chase mechanics do killers besides nurse or spirit have? I mean if your not those 2 you require a survivors mistake, but there is no "reliable counterplay" there isnt anything that will work 100% or the time for these other killers. But this fact is ignored, because its goes against the population narrative of spirit has no counter play, both have to be countered differently every match and theres not one that will always work. But because it's on the survivors side it needs a change.
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@HamdaN said:
https://forum.deadbydaylight.com/en/discussion/comment/831943#Comment_831943
my god dude do you also try to get pro athletes “toned down” because they have access to the comms of the staff during games? its like asking for their tounges to be cut out before the game. its a horrible excuse. just get better
Dont even understand that analogy for 1,
It's a game not a sport and it's a game where perks that are equipped and could be replaced with perks that could win games.
And if you see spirit Just get better lul, see how that works? I mean if you see prayer beads spirit just player better right?
I didn't ask for their tounges to be cut off, I asked for them to be balanced, they have multiple perks built in just because. Imagine if killers had perks built in, pop, ruin, bbq or any other top tier perk just built in because of how they qued.
Play better lol
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@HamdaN said:
restrict people from playing with their friends and this game dies. ur idea is cool but its unrealistic for a video game thats marginally competitive. look at leauge for example, ranks are split between duo/full squad because its competitive. as of right now dbd is not so it just cant happen
Then limit them, this idea that having perks built in is balanced is ridiculous. In a swf you have every survivor information perk built in, and this means you have 4 second chance perks or game clutch perks. Imagine if killers had built in bbq, whispers, discordance or nurses just because of how they qued up.
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@[Deleted User] said:
Stop asking for the risk to be mitigated for some of the most powerful killer perks in the game.
If killers go into a match without a Plan B in case a hex is cleansed within 30 seconds, that’s on them. Too bad.
Hold on, killers having to gamble or take a risk? One that could cost them the game?
Its almost like something else in the game is a "gamble" that could be high risk or big reward that constantly is being asked to get a nerf.
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But knowing the devs we probably wont
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/828213#Comment_828213
Which is still 1k per game over the desired kill rate. Hence the coming changes.
If survivors were escaping on average 3 escapes per game against the Spirit wouldnt you think she'd need a buff to bring her to the 2 escape/2kill ratio?
That's the thing, a killer is "overpreforimg" but we havent been told factors as to why. She hasnt had an above average kill rate until recently, I would assume given how its just now being addressed.
Obliviously her kill rate is rising, shes a strong killer and after nurses nerf that made her extremely tedious to play people saw another viable killer to play.
Look at instas and keys, after instas were nerfed were seeing keys alot more. Why? Because it's the next best item, whether or not its balanced or not you see the trend.
There are factors about her killer rate, we haven't gotten all the details yet either. And shouldn't make assumptions based on it until we can filter these anomalies.
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/828082#Comment_828082
Viable killers? Yes. Every killer getting a 4k every match? No. Nobody would play survivor if they can never have a chance at escaping. The desired balance has always been 2k and 2 escape.
Shes not 4king though, shea getting 3ks on average.
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@humanbeing1704 said:
whats bad about video games appealing to casuals
I mean, if the game is for "casuals" why wouldnt spirit be perfect? I mean apparently she super easy, and with the gen times being balanced for "casuals" its pretty fair to have a strong "easy" killer.
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@underlord99 said:
https://forum.deadbydaylight.com/en/discussion/comment/827002#Comment_827002
I agree with allowing killers the ability to choose whether they go againsts a SWF or not. maybe make two matchmaking options for killers;
- SWF ; you would get more xp and more BP for going against them
- solos; you would get the normal amount of xp and BP.
Agreed
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@underlord99 said:
https://forum.deadbydaylight.com/en/discussion/comment/826967#Comment_826967
Thats SWF dont like them having the ability to communicate? lobby dodge. There is nothing the devs can do to change that.
The devs cant do anything? Welp guess you should just dodge killers if you think their spirit because what can the devs do?
They could apply a debuff for playing a swf, or give killers an option not to get matched with them.
Nope nothing the devs could do.
@underlord99 said:
https://forum.deadbydaylight.com/en/discussion/comment/826978#Comment_826978
Okay but literally everybody says to be unpredictable (including Tru3) which means not only do survivors know this but so do the spirit Mains!!
Man everyone says spirit has no counter just like Scottjund, doesn't make sense. And if your playing unpredictable how would a player predict it? Like if you ran into shack then slow vaulted out then fast vaulted back in? Or vise versa, you can do many things to make a spirit think your somewhere else. But you refuse to try to find a counter to her, because you cant loop her, the counter to 90% of the cast, shes overpowered? Do you not see the trend? It's not killers being broken or unbeatable, its the fact that they dont have the same counters as the rest.
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@underlord99 said:
https://forum.deadbydaylight.com/en/discussion/comment/826954#Comment_826954
Have you actually played a game as a survivor against a spirit?
There is only two ways to actually counter her:
- run iron will, however this doesnt always work seeing how a lot of spirits like to run strider
- be "unpredictable", really? so running around like a chicken with its head cut off is what i have to do to counter a killer that i cant see nor hear phasing while im in her terror radius.
Idk how many people dont understand this, iron will is not a ######### counter, it will help you conter her. If you try to loop her or run into an open field with it you will go down, you have to make the spirit think your somewhere your not. And yeah play unpredictable, do things you would never expect people to do as killer.
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@underlord99 said:
https://forum.deadbydaylight.com/en/discussion/comment/826954#Comment_826954
Im actually a rank 4 killer freddy main but okay.
I said "doesn't seem" because from what I read you seem to favor survivor sided changes. And great job addressing any point I made in my argument, totally didn't just say something about the one observation i made.
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The spirit part I heavily disagree with, with nurses change to her base kit survivors can run in a straight line and be faster than her, the nurse is heavily punished for mistakes while survivors are not nearly as punished.
Nurse was heavily nerfed, needed or not. Killers are worried because nurses was "slight changes", spirit is said to be made "more fun for both sides" so after nurse shes going to be dead more than likely.
From how you talk and stated this it seems like you dont play killer much, swfs are highly unfair to the killer. With them making information perks null as they can just tell eachother along with being coordinated and ending games in 4-6 minutes. Despite killers "pressuring" them as survivors often say as if its that simple or easy.
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Ahh I see, more fun for both sides. Just make her completely impossible to use, why give survivors all a built in top tier perk?
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@jeyers said:
https://forum.deadbydaylight.com/en/discussion/102838/how-to-adapt-against-the-rise-of-keys
Now that every other survivor item has been nerfed to basicly uselessness you are suprised surv are running the !only! viable item thats left for them ?
Supriced Pikachu face.jpeg
Now every viable killer has been nerfed? And basically the same or more tedious to use? And your suprised it's the only killer that's used?
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@MouseBoii said:
https://forum.deadbydaylight.com/en/discussion/comment/818885#Comment_818885
The dev's decide what is balanced and unbalanced via statistics.
If the spirit averages 3.5 kills per game, it's time to balance this statistic out.
So every game should have 2 escapes and kills?
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@AshleyWB said:
https://forum.deadbydaylight.com/en/discussion/comment/820458#Comment_820458
There's a line between insulting someone and trash talking
You really suck as trapper no wonder no-one fell for your traps - trash talk ok
I will [insert threat here] you [bad word] piece of [bad word] - should be censored and flagged for potential further action.
That's my issue with that, who decides what's what? Some think the second is just regular talk, some think the first is a death threat that is extremely serious. Who decides that line? I dont think we should let anyone, for a few people being rude everyone gets to talk freely.
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@AshleyWB said:
Being offended by insults is not being a 'snowflake' it's just that people think they have a right to stomp all over someone for the sake of being a piece of poop.
Trash talking is different, if you say something mean then you should face the consequences. Not the person you're attacking and if you think "oh my behaviour is ok because this guy is a snowflake" then why bother saying anything at all because it's only your actions which lead to the 'snowflake' being affected.
Someone being insulted? Or what you made it sound like they abused the person in question, sure people are rude but limiting speech for everyone wont solve anything. If anything came from it it would be worse as more and more restrictions came in because people didnt get insulted and didnt grow a thicker skin.
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@hiC said:
https://forum.deadbydaylight.com/en/discussion/comment/820397#Comment_820397
Check the forum rules if you’re not sure what baiting is.
The rules just say baits, doesnt define it.
Edit: Urban dictionary:A post on a forum or image board used to deliberately provoke conflict among other posters.
By your logic youf baiting with your post, he wants a discussion from your post. You made a post knowing it could upset people and would lead to criticism, how is he in the wrong for making a point against you?
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@hiC said:
https://forum.deadbydaylight.com/en/discussion/comment/820349#Comment_820349
@Peanits, can we get something done about this guy baiting in every thread on the front page, please?
How is he baiting? He has an opinion and shares it when he sees fit,hes not hurting anyone or really bating anyone.
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@Fifi said:
I hope spirit gets nerfed since at a low rank I always get spirits and I’m tired of it, I hope she gets nerfed
I always see adrenaline, dead hard, borrowed and decisive strike
No reasoning or facts I want it nerfed, also I always see pallets and windows at low ranks I want those nerfed to.
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@hiC said:
https://forum.deadbydaylight.com/en/discussion/comment/819514#Comment_819514
DBD wasn’t unbalanced in 2016; it was less balanced. My premise isn’t that you cannot have fun with a less balanced game. It’s that the the more balanced it is, the more fun it will be for more people.
Your example about nurse might ring true for a lot of people, but it only shows the killer perspective. You touch on that in the last paragraph. The same thing happened with survivors and flashlights. They were the strongest item in the game. They needed to be balanced. It may have been less fun for survivors when they were nerfed, but overall the game was moved into a better place.
YES, WE ALL KNOW AND AGREE THAT FUN IS SUBJECTIVE. The point I’m trying to make is that when someone lays out a thoughtful idea as to why something might need to be tuned for balance, the inevitable “well, fun is subjective” reply is unnecessary and not constructive.
"DBD wasnt unbalanced in 2016"
Unbalance descibes one side weighing more then the other, in this case survivors heavily outweighed the killer in strengths and advantages, to say it was less balanced is correct but so is it was unbalanced as it still is just not as much as then.
@Usui said:
https://forum.deadbydaylight.com/en/discussion/comment/819535#Comment_819535
I promise I have more time then you in this game, you're very wrong.
Your time in the game is irrelevant, escapes or sacrifices are something but your time?
Argue from a point of facts not from a point of power, dont attempt to out status someone to further your narrative, just because you have more time doesnt mean your better. I guarantee you've lost to people with half your time and dominated people with double your time.
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@Auron471 said:
People are always complain about getting 5 spirits in a row or something in red ranks... but...
Ive seen like 2 or 3 spirits so far in red ranks. Surprisingly ive seen a decent variety of killers in red ranks. Pig, wraith, bubba, plag, no billies for some reason, and freddy.
And most of the spirits i face in rad ranks are actually really boosted, and I would get bully them. Then die because i would be the last person left alive since people cant vs spirit lol.
Spirit is an easy 4k rn, not because of the killer butthee suvivors rn, if you have a dc or a sucide or just them playing badly almost every game. When survivors actually try or attempt to play against her its surprising that they get gens done and pip,sure they might not all escape or might all die, but people are just now starting to learn how to beat her.
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@grtf47 said:
https://forum.deadbydaylight.com/en/discussion/102371/ok
What do you define “do well” as? Getting a 4K? That shouldnt be fun to do. I can get 2 kills on any killer and “do well” even without perks. Also depends on what rank you’re in and how good you are but like I said, doing well means average 2k
"Getting a 4k? That's shouldnt be fun"
Escaping shouldn't be fun, winning is fun and as killer you job is to kill the survivors. Your not their friends and their fun is not my concern, I expect survivors to play the same way. Were on opposite sides and we both want to compete our objective.
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@hiC said:
https://forum.deadbydaylight.com/en/discussion/comment/818915#Comment_818915
I don’t disagree that weaker killers should get buffed. I’m glad the Fredster is solid now. Bubba and Wraith should get some love if they’re underperforming! I agree with you!
Why would you be surprised if survivors were speaking out if they’re CONSISTENTLY losing to someone? Aren’t they supposed to be winning around half their games?
That's the issue, survivors in numbers along have the advantage (do the math of hooks vs gens) but as spirit or nurse you have an advantage
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@hiC said:
https://forum.deadbydaylight.com/en/discussion/comment/818885#Comment_818885
The devs decide what’s balanced. They have the objective data available to inform that decision.
There are tons of factors to consider, as you’re rightly pointing out. That’s why aggregates and averages are what you’d use to inform your decisions; not anomalies and outliers.
The majority said base nurse was balanced, even being in a tier of her own.
But killer in their own tier should be fixed? Bubba, wraith and doctor have some words for you oh wait, it isnt balance for both sides being balanced for, sure we have a doctor "rework" and freddy but there are still so many low tiers no one looks at.
Oh wait I forgot, survivors aren't consistently losing to them, so they aren't being cried about daily. Notice the irony? It's unfair to one side but since its killer there aren't thousands of post dedicated to any one of them, isn't it the same concept? But not in killers favor, hence why it's not getting as much attention.
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@hiC said:
https://forum.deadbydaylight.com/en/discussion/comment/818868#Comment_818868
...by making them more balanced. Fun is a result of creating balanced gameplay.
Pre-change nurse was UNANIMOUSLY considered the to be a killer in her own tier. She was not the baseline for balanced gameplay; she was far and away an exception in the killer pool.
Even so, she was the second hardest and and everyone agreed an addon nerf was all she needed so that she would be harder, but the devs decided against the majority of the community she was unbalanced.
Imagine when vacuum pallets were nerfed, the devs say well make them more fair and fun for both, then instead of making them fair for both they make it so theres 75% less pallets. Sure their still good and still useful, but nothing that bothered most people was gone and this was clearly in favor of one side.
That's exactly what happend to nurse, the casual players for her now find her tedious and annoying, while the amazing nurse are still basically unaffected by the change.
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@hiC said:
This comment is in every single thread right now. We all know that fun is subjective. Nobody is suggesting to balance the game around fun. It’s a useless comment that needs to go away.
If the game is balanced, it will be fun. If the game can be more balanced, it will be more fun for more people. Fun is a result of balancing the game, not a metric to balance around.
Who decides balance? Who decides what is unbalanced? You cant,if 2 things are different one will be better.
You cant balance for fun because everyone has a different definition as you said. But it's the same thing was "balance" or "fairness" who decides what is and isn't? If its numbers, do they take into account skill? Time played? Dcs? Sucides? Swfs?
You cant make anything balanced completely for the same reason you cant balance for fun.