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xRem

xRem

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  • @survivormain1105 said:

    https://forum.deadbydaylight.com/en/discussion/comment/818603#Comment_818603

    Def not accurate I also play xbox and play killer and very few games have I played against a game where the survivors bully.not saying they don't exist but doesnt mean the game should work around the choosen few. Instead of what's the normal for every game

    That is 60%of my games, the rest are solid survivors that make me play looped by daylight,but the game last longer than 30 seconds.

  • @survivormain1105 said:

    https://forum.deadbydaylight.com/en/discussion/comment/818552#Comment_818552

    Def not accurate ranks for survivors literal mean nothing. Just play the save everyone game and you will rank up every game. Now ranks for killers are sorta harder. But with enough practice and time into it they become God tier with any killer. I have seen every type of killer at rank one and get the 4k. Now that being said. I'm not the best player I am a stealth player. I will juke if possible on the quiet side. Due to lack of long looping skills. But that's the way I enjoy playing any always have. (Btw I'm not a blendette I'm a meg).

    I would love to just relax and play without having to really really sweat to just not die in the first 3 mins of the game due to killers being God tier with perks and addons.

    But I digress.

    I play xbox, all the survivors are swfs and their "fun" is bullying a killer because they thinks its fun.

  • @thrawn3054 said:

    https://forum.deadbydaylight.com/en/discussion/comment/818538#Comment_818538

    I didn't say anything about bad Spirits. But let me rephrase. A good killer is less likely to fall for a trick then a bad one. Falling for a mind game doesn't make you a bad player on either side. But a good player is less likely to fall for it.

    One? You say that like theres a limited amount of counters, spirit number wise without a player can be countered by literally anything you can think, slow vaults from fast vaulting, pallet reverse etc etc, there is no set counter or set way to win.

    You have to make it up as you go, it's not a guess a more reasonable comparison would be poker, you can play it safe and mabye escape by going for low risk plays that might let you escape but are still pretty safe. Or you can go all in, you vault or run into her because you dont think shes bluffing, this can win or lose games. You can claim she has the advantage and she does, if your injured hence why you have to go as long as possible not being injured, or have Iron will if you want not counter her but to help you in countering her.

  • @xEa said:

    https://forum.deadbydaylight.com/en/discussion/comment/818519#Comment_818519

    It will be hard, i give you that, but nevertheless they have to try. Who decides what is ballanced and what not? Statistics, as usual.

    While it is certainly fun since every game is different, what has that to do with ballance? You actually get the most diversity, if every killer is kinda on the same level, and so are items/perks etc.

    What about killers that are played more?

    Spirit obviously has a higher kill rate than most because shes good and people want something good after nurses "slight change"

    If trapper was played alot I'd bet he have a high kill rate as well, do we balance off that?

  • @survivormain1105 said:

    This game is def balanced on both sides ish. I play both. But started with survivor.

    But what I mean is that this game is killer power role. Like its suppose to. But with the small percentage of hardcore only playing his game survivors. Aka(God tier)

    So the idea that this game is balanced around the small percentage of players instead of the causal parts. Aka most of everybody else. Its horrible every killer is viable in the game regardless of ranks based on all the perks and addons they have. And then they control the game fully they decide what happens. Everyone just stop complaining about the killers are so underpowered they are perfectly fine. You just suck and need to practice instead of begging for buffs and survivor nerfs. Just buffing killers and nerfing survivors based on the small percentage of the player base.

    I have played today against 4 "low tier" killers where they got the 4k. Trapper,wraith, clown and camping leaving chases Billy. They all got 4ks at the end.

    The average survivor doesnt play like the ones you see on streams or videos. They play at the end of a work day or just to relax to play a game to unwind. Not the toxic teabagging looping forever just to BM the killers.

    Ok go ahead community and input your opinion.

    If your in purple and above everything you said is correct, red ranks however are different, sure you'll see the casuals and the decent people, but I'd say 60% are solid survivors that if your not nurse or spirit are probably not going to do well against no matter which other killer you are.

  • @thrawn3054 said:

    https://forum.deadbydaylight.com/en/discussion/comment/818180#Comment_818180

    Well I hardly wield the influence to effect changes.

    https://forum.deadbydaylight.com/en/discussion/comment/818226#Comment_818226

    I got your point. And yes, fun by itself can't be the sole reason. But that's not the root of the issue with Spirit. The root is counter play is very limited. There's a handful of tricks you can try. And most good Spirit players won't fall for them. I don't think most survivors mind dying. They mind feeling like there's nothing they can do. While that's not exactly true with Spirit. It's not that far off either.

    Please stop with the "Bad spirits" argument, its the same as me saying "noob3 got mindgamed? BAD SURVIVOR" the person in question isnt important, the point is the killer in that case or survivor vs the spirit made a good play and mindgamed the other to survive.

  • @xEa said:

    https://forum.deadbydaylight.com/en/discussion/comment/818340#Comment_818340

    Killer nerfs are always a good thing, if it is neccessary. So are Surivvor Nerfs.

    Stop the philosphy "we need this broken stuff to beat the other broken stuff"... just balance the game!

    That's the issue, you cant.

    Something will always be better or worse if said things are different, no matter what. It also is dependent on the person or persons opinion. Who decides what's balenced and what's not? Who decides the change for balance?

    The game Is fun because its different, each match is different in one way or another, if we had true "balance" nothing would be different and nothing would be fun. But dont worry its balanced.

  • @MonsterInMyMind said:

    https://forum.deadbydaylight.com/en/discussion/comment/818326#Comment_818326

    Skill is not guessing that would be a coin flip situation skill is outplaying the other guessing is not skill.

    Insta heals actually did have a counter franklins you cant insta without the med kit :)

    Honestly i feel you missed my point though you said you cant nerf based off fun and the devs did indeed take vac pallets away because killers felt they were unfun they did the same to insta heals because killer said they were not fun.

    Point being when you say you cant nerf based on fun then that means killers cant complain about Haddionfield Insta heals Vac Pallets old Selfcare Old BT Old DS basically i took what you said flipped it and applied it to all the things killers asked for changes based on their fun.

    That argument isn't even comparable, vacuums would activate no matter what, I'd did not matter who or what it would work and would save you. If spirits the same thing then anyone playing her would see you and your dead. See the flaw in that? People escape spirit, but no one could stop a vacuum, also "bring Franklins" is the same as "bring iron will".

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/818226#Comment_818226

    Coincidentally, she also happens to average three kills per game if not higher (with the target being two kills two escape). Fun is definitely a factor, but not the only thing that's considered. A game is meant to be fun though, advocating for not making the game fun is a hard sell.

    For? I can guarantee that swfs in red ranks have games less than 5 minutes, fun right?

    And as I've asked, do dcs count in those numbers? If its 3 a game does that include someone dcing and her getting 3?

  • @Johnny_XMan said:

    By now a great portion of the playerbase has been subject to horrifying insulting language, and while there is a reporting system in place I keep wondering... why not also block certain words from being used?

    I know this won't entirely stop the behavior or people from trying to use them, but I just feel like not blocking certain words by default is almost like enabling people to use them.

    Just my opinion after playing older games where this is a feature, and honestly just made it a little bit less of a toxic community.

    You can click a button and not read it

  • You said both sides? Nurse got slammed, all her addons changed, along with her base kit nerfed, she was made considerably harder and her addons made mostly useless with only a few good ones (same as before) her base kit is just weaker.

    Stealth killers are immune to a few people that a few people used ooo and alert

    Red instas dont work as well as before

    Please explain how a basic qol chage and an addon change are on the level of a whole character.

  • @HamdaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/818012#Comment_818012

    nah we cant wait for spirit to be nerfed, just for you :)

    They said its not a nerf, but its going to be and we know it. But saying it should be nerfed because someone made a point about all killers vs 1 shows you dont want balence just an easy escape.

  • @HamdaN said:

    the moment u said pig and freddy this whole post lost its validity. freddy is now A tier and pig is completely fine... her helmet during egc would be beyond busted. you sound beyond entitled

    The moment you say a killer who has nothing in a chase beyond a first hit is fine shows you dont care about both sides, her dash is easily avoidable by leaving once she starts at 90% of loops, her traps have a chance to be next to useless. But something that could be pretty good for her is completely busted? Yeah ok, I'm sure you play killer alot.

    in Deleted Comment by xRem
  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/817979#Comment_817979

    What you've just done is not explain why The Spirit shouldn't be changed, but rather list what else you'd like to see changed. I agree with what you've said, but not changing one thing because some other thing exists is how nothing gets done. These things take time, and like the recent instaheal changes, we'd like to revisit a lot of these things as soon as we've gotten the chance.

    I play against what he described daily, sometimes all day, it's not fun because the game is mabye 5 minutes if your lucky, or if you bring ruin but they either work through it or spawn on it.

    It's not fun for other reasons besides the time the game lasts,

    1.they usually bring items, toolboxes and keys, which make the game even shorter.

    2. They all have second chance perks so if they mess up they have 4 chances while you as killer if you play perfectly still lose.

    3. They think killers that can deal with that are overpowered, after having a 4 minute game the killer gets fed up with trying to use something fun or different. So they play spirit and still lose gens but have a chance to win through everything they had in their favor.

  • @VincentRedfield said:

    Hey killer mains

    Hate dealing with adrenaline, dead hard, survivors running the same perks over and over? Instead of asking for perk nerfs, ask for other perks to be buffed so they are viable and survivors have more than just a few viable perks to choose from.

    Hey survivor mains,

    Hate spirit, freddy and billy?

    Ask for low tier killers to be buffed so you'd see more than those killers.


    Hey survivor mains hate bbq, ruin,pop and sloppy?

    Ask for the low tier perks to be buffed so you'd see more than those perks

  • @Mister_Holdout said:

    https://forum.deadbydaylight.com/en/discussion/comment/817903#Comment_817903

    Okay, if the devs care about feedback from the community, then why did the nerf to Nurse's base kit power go through? Many of us who play her regularly expressed deep concerns about those changes on the forums. And yet the changes still went live. You guys provided us no data that indicated base kit Nurse was a problem, so many of us were left greatly disappointed by the change.

    Now let me rephrase my point in another way. Why are the devs receptive to the people who want Spirit changes, but are not receptive to the people who want Nurse's base kit change reverted?

    SHut Up kILlAr MaNe

    U jst wnt ez 4k nurs and spirt are unbeatable bb killar git gud.

  • @VincentRedfield said:

    Killer mains already dug their own grave. "Nerf pallets, windows, medkits, toolkits, exhaustion... Wait why are there not enough survivor players?"

    Numbers please? 4 survivors 1 killer in each game alot more people play survivor.

    And stbfl, iron grasp, unrelenting, noed, nurse, legion. All things that were nerfed.

  • @arslaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/817913#Comment_817913

    Devs don't really favor survivors. That's the point.

    Not anymore I dont think the devs do as much as the core game does, I mean just in math survivors have the advantage.

    12-10 hooks at about a minute a piece as opposed to 5 gens taking 80 seconds, that's approximately 400 seconds with no outside factors, 8 hooks, 2 hooks on each survivor takes 440 seconds. This is exact numbers not taking into account anything else for either side.

    The numbers alone show survivors will be done before a killer is even 2/3 done.

  • @Peanits said:

    To say that nobody asked for changes is objectively untrue. It doesn't take much searching to find a whole trove of videos, threads, and comments about The Spirit. I think you're missing the point of the argument, it's very rarely about how powerful she is, it's about not being fun to play against. You cannot tell someone that they're having fun when they're not, that's not up to you to decide.

    If you want to argue that a video game shouldn't be fun to play, I'm not sure what to say at that point.

    What about post after post, comment after comment and video after video all saying shes fine? Or just nerf prayerbeads?

    It's true you cant tell someone their having fun or their not, but who do you listen to? It's not killer or survivor its spirit.

    Also regarding the overpreforming statement, were dcs taken into account? Or players giving up on hook? Or even better instead of rank, time played? Matches with spirit? And what standard is she being compared to? Is there a number saying if a killer is getting this amount of kills something is wrong?

  • @Blending said:

    Instaheals gone, instablinds gone, pallet vacuum removed, exhaustion nerfed, perks reworked, clothes brightened, pallet count decreased, infinite blockers, hook spawns adjusted for Killers, map reworks, unsafe loops added.

    Is it not enough? How many buffs did Survivors get? Almost none. There's this huge chain of nerfs for Survivors. Some of them are definitely well-deserved, I agree with that.

    Spirit is not fun and has no real counters to her. It has been proven many times that Spine Chil / Iron Will or looking at her hair is not a reliable counter.

    Insta-hatchets are still here. Insta-saw is still here. Prayer Beads are still here. Moris are still here.

    How many good ultra rares do Survivors have? All of them got butchered.

    "DeVs FaVoR sUrViVoRs!!!11!!"

    You even admitted survivors needed the nerfs in your post, so how are those points arguable? Survivors almost always got a 4 man escape and there were no killers playing because it was guaranteed they would lose unless it was 4 rank 20s. People escape spirits all the time, the spirit herself doesn't have counters, it's like nurse, the survivor has to bait her into a mistake but if spirit plays it correctly she'll get a down. If your not nurse or spirit you have to bait a survivor into a mistake to get a down, how can spirit be unfair if she has a similar situation as survivors vs other killers? You as survivor have to bait spirit into a mistake, the same thing will not work 100% of the time, you have to play every spirit as if it's a different killer. as for the coninflip argument, a guess implies you have no idea what she could do, you know everywhere she could come from based on where you are or where she last saw you, dont do something random as a guess, make a prediction based off game sense. Iron will and spine chill arent counters themselves, you cant have one or the other and just instantly escape spirit, they will help you escape alot, but they are tools if you can bait the spirit into a mistake shes a 110% killer and you can make distance, after all that if its been 80 seconds or more 3 gens should be done. If chases last even just 30 seconds if your team is rushing gens and plays even somewhat smart you can get 2-4 out pretty consistently.

  • @Andreyu44 said:

    -_-

    Yay to Stereotypes.

    I mean is he wrong? It's not a stereotype as much as the majority or survivors.

  • Insta heals literally took a chase from any killer in the game, that's not fun or balanced, nurse was not charged for "fun" she can still instantly down people, she just cant get around as fast, if they were fixing for "fun" why wasnt spirit changed then? People complained more about her even before the rework.

  • @hiC said:

    https://forum.deadbydaylight.com/en/discussion/comment/817518#Comment_817518

    Why do people keep saying this? It feels like a weird attempt at reverse Psychology.

    Collision is TERRIBLE for survivors. It’s a direct counter to Iron Will, walking, faking or re-vaulting a window, and juking with your scratch marks. Which are, by the way, the “counters” that come out of every killer’s mouth when these threads come up.

    Collision isn't good for survivors, they phrasing i used was not what i meant, i meant that it isn't as bad as its described as if your not hugging walls it wont usually effect you. if spirit doesn't have collision with survivors and this isn't a nerf but a "Quality of life change to be more fun for both" there would need to be something in exchange for this. which would you rather, a spirit getting a few hits because she bumped into you because you hugged a wall or spirit being faster or having a longer phase so that she had more map pressure. maybe something else what do you think?

    in Deleted Comment by xRem
  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/817518#Comment_817518

    That scenario isn't livable even with collision. They haven't reached the pallet by the time you would collide with them if you are able to reach the pallet first without it. So you can hit them before they can throw the pallet with Collision.

    Body blocking is the only possible obstacle that collision prevents you from dealing with.

    If you didnt collide with them, you wouldnt be able to appear and swing before they reach the pallet, if you did you get slammed as I've had happen alot, without collision you would be able to run through them and reappear just before the pallet. I would love this,not because it's betterfor survivors though.

    in Deleted Comment by xRem
  • @Carlosylu said:

    Freddy, red ranks, Xbox, Ormond

    Yesterday I had to do the mission to sacrifice 5 survivors, I get a 4k as legion and then proceed to start a match as Freddy...

    THEY DIDN'T EVEN DO A GEN (Full red ranks SWF)! I get them all to last hook, 2 guys DC (which doesn't count as a sacrifice for the challenge...) and then I go and message the last 2 guys "care to farm? I need 1 sacrificed survivor for a challenge, so, 1 of you has to die and the other can escape, you guys pick who", they answer back "sure, full red ranks and couldn't even do a gen, you're a really good killer, thanks"

    I farm with them, and as soon as the last gen pops I let one destroy my NOED and then I proceeded to down him, he messages me "not me", I let him wiggle off, and as he runs away I notice what's happening... the other guy was at the hatch with a key... They both got a hatch escape...

    REALLY?! You get to play against a non tunneler, non camper killer who owns your team and lets you farm by politely asking for ONE KILL, ONE! And you play me like this...?

    I sent a message to both... "That was really low... I guess that's what I get for being nice"

    Survivor 1: "Yep, that's what you get, deal with it"

    Survivor 2 "I see an oportunity, I take it"

    DON'T YOU DARE COMPLAIN ABOUT TOXICITY IN THIS GAME WHEN YOU ARE THE KIND OF PEOPLE WHO PROMOTE IT!

    Sorry if I bored you, just felt like sharing...

    I'm not gonna stop doing this kind of nice things every now and then, but I surely got really mad...

    I had somone who is usually in a swf and brings haddonfield offerings alone, had my mori and spammed him with it for 5 seconds until he dcd. I farmed with the rest and after they stunned me alot I left and messaged them to escape, 2 of them message me saying I'm awful and gave no skill.

  • @Rex_Huin said:

    I think how you do this sets the tone for the entire match.

     You basically have these options:

    You ready up before any survivors enter the lobby. This sends the message: I don’t care if you are all P3 Claudette's with toolboxes or torches. I dont adjust my loadout for yours. I will take on all comers. You are a brave and fearless killer.

    You don’t hit ready at all just wait for the timer to run out. Make them wait. Yes sir…you are the boss. Or is there even a killer there at all?

    Next my favorite. After the 4th survivor readies up you pounce like an evil puma and ready up yourself within milliseconds. You are awake, alert and ready to hook them all.

    Next the impatient killer. You click ready on and off to make them hurry up. Your time is valuable. You can get a lobby in seconds whereas they will have to wait another 10 minutes. So get a move on. I am doing you a favour by even playing you and my time is precious (PS4).

    Finally the coward. You wait for them all to ready in fear that the harmless looking Feng Min will transform into a P3 David with torch at the last moment. Only when you are sure there are no nasty surprises do you hit ready. If the survivors don’t ready up you quit the lobby.

    Which one are you?

    Usually on my phone readied up, if the survivors are toxic I'll be a sweat, slug endlessly and nod.

  • @Carlosylu said:

    Freddy, red ranks, Xbox, Ormond

    Yesterday I had to do the mission to sacrifice 5 survivors, I get a 4k as legion and then proceed to start a match as Freddy...

    THEY DIDN'T EVEN DO A GEN (Full red ranks SWF)! I get them all to last hook, 2 guys DC (which doesn't count as a sacrifice for the challenge...) and then I go and message the last 2 guys "care to farm? I need 1 sacrificed survivor for a challenge, so, 1 of you has to die and the other can escape, you guys pick who", they answer back "sure, full red ranks and couldn't even do a gen, you're a really good killer, thanks"

    I farm with them, and as soon as the last gen pops I let one destroy my NOED and then I proceeded to down him, he messages me "not me", I let him wiggle off, and as he runs away I notice what's happening... the other guy was at the hatch with a key... They both got a hatch escape...

    REALLY?! You get to play against a non tunneler, non camper killer who owns your team and lets you farm by politely asking for ONE KILL, ONE! And you play me like this...?

    I sent a message to both... "That was really low... I guess that's what I get for being nice"

    Survivor 1: "Yep, that's what you get, deal with it"

    Survivor 2 "I see an oportunity, I take it"

    DON'T YOU DARE COMPLAIN ABOUT TOXICITY IN THIS GAME WHEN YOU ARE THE KIND OF PEOPLE WHO PROMOTE IT!

    Sorry if I bored you, just felt like sharing...

    I'm not gonna stop doing this kind of nice things every now and then, but I surely got really mad...

    I had somone who is usually in a swf and brings haddonfield offerings alone, had my mori and spammed him with it for 5 seconds until he dcd. I farmed with the rest and after they stunned me alot I left and messaged them to escape, 2 of them message me saying I'm awful and gave no skill.

  • @Rex_Huin said:

    I think how you do this sets the tone for the entire match.

     You basically have these options:

    You ready up before any survivors enter the lobby. This sends the message: I don’t care if you are all P3 Claudette's with toolboxes or torches. I dont adjust my loadout for yours. I will take on all comers. You are a brave and fearless killer.

    You don’t hit ready at all just wait for the timer to run out. Make them wait. Yes sir…you are the boss. Or is there even a killer there at all?

    Next my favorite. After the 4th survivor readies up you pounce like an evil puma and ready up yourself within milliseconds. You are awake, alert and ready to hook them all.

    Next the impatient killer. You click ready on and off to make them hurry up. Your time is valuable. You can get a lobby in seconds whereas they will have to wait another 10 minutes. So get a move on. I am doing you a favour by even playing you and my time is precious (PS4).

    Finally the coward. You wait for them all to ready in fear that the harmless looking Feng Min will transform into a P3 David with torch at the last moment. Only when you are sure there are no nasty surprises do you hit ready. If the survivors don’t ready up you quit the lobby.

    Which one are you?

    Usually on my phone readied up, if the survivors are toxic I'll be a sweat, slug endlessly and nod.

  • @arslaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/817518#Comment_817518

    I'd swap those numbers tbh. Collision kills me more than it saves me

    Depends, how do you use it? Also it would lead to a bunch of issues such as, what if she appears in survivors? Are they trapped? A killer without collision with survivors is going to be super buggy. Also

    @TheKingOfAll said:

    https://forum.deadbydaylight.com/en/discussion/comment/817507#Comment_817507

    I never actually thought about the different animation when starting to phase, because you could just phase and stay on the same side as a mind game, but I think prayer beads could add collision again, but her base kit needs to have collision removed

    I had the idea of her hair doing a flick for a second when she starts phasing, this would require survivors to be close but not make it map wide or yelled at survivors. But its feedback that could be used against both sides. But this is a nerf so if they want both sides to be more "fun" I think she should have a longer phase base If this was in effect. 

    in Deleted Comment by xRem
  • @TheKingOfAll said:

    https://forum.deadbydaylight.com/en/discussion/comment/817507#Comment_817507

    I never actually thought about the different animation when starting to phase, because you could just phase and stay on the same side as a mind game, but I think prayer beads could add collision again, but her base kit needs to have collision removed

    Collision is actually good for survivors, imagine your about to make a pallet but she goes through you and appears, you die when before you could have thrown it and it removes body blocking for team mates. I've had so many survivors use it to find me at pallets and slam them. For 1 bs hit collision gives survivors theres 3 survivors that live because of it.

    in Deleted Comment by xRem
  • @TheKingOfAll said:

    There was literally no way to fix old Freddy’s power, it needed a complete overhaul.

    They did go a bit overboard with nurse, but it’s not that bad.

    Old legion was absolutely awful to play against with no counterplay.

    The problem with pig’s endgame collapse was if there was a minute on the collapse timer, and you got a hat on you, you were guaranteed dead. I think they could have done something better, and I dislike it, but it would have been broken.

    In my opinion, I think spirit needs to be changed slightly, but not destroyed. Just remove collision, maybe add a vaulting animation, and remove prayer beads, and she’s fine.

    Doctor really isn’t that bad if you know how to play him right. It’s difficult, but you can still win. I do think they need to buff him slightly, maybe make the yellow range addon base kit. But he’s not that bad.

    I understand your anger, but try to think about everything from both perspectives.

    Just make prayer beads remove collision and she had a decently noticeable animation when she starts phasing

    in Deleted Comment by xRem
  • Bring back old base nurse, remove extra blinks and omega for new addons, that dont make her an m1 115 killer. Then fix spirit and swfs.

  • @sekkima said:

    https://forum.deadbydaylight.com/en/discussion/comment/815843#Comment_815843

    "i think shes fine"... Are you main spirit and you like to get 4k in all your games?

    Edit: Sorry for the emote

    Think about what your asking, does the killer want to kill all 4 people.

  • @arslaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/815702#Comment_815702

    How about we fix swf instead of making killers balanced for just them? It's just more bandaid fixes for problems.

    Which has been here longer? The majority usually wins as well, and survivors are more played. As they always say "how can you nerf me playing with my friends". And its not even fully about swfs, optimal survivors in general are untouchable unless they mess up massively against an m1 killer.

  • @SpaceCoconut said:

    I have a few questions about this statement, hopefully we'd get some word so we can also provide insight into the problem and offer up additional feedback to help with the changes the devs might be considering.

    Before considering any changes, are the devs looking into WHY she's overperforming?

    Is it possible to ignore kill ratios based on rank and instead look at average playtime of players and find the kill ratios based on various time ranges? I personally feel like rank isn't a good measure of player skill and can lead to skewed kill ratios or at the very least flawed data. Playtime isn't a good measure of skill either, but it might be slightly more accurate than basing them solely off rank.

    I look forward to a new ranking system that can measure the skill of a player.

    The fun of Spirit comes from the trope she's based on. A spooky spirit that is in one position one moment and then right in front of you within an instant. It leads to some very fun moments where you know you made the survivor poop their pants a little bit. Will this aspect be able to remain while considering possible changes to her in the future?

    Compared to the other killers by how much is Spirit overperforming and how is that number calculated?

    I'm trying to understand how things are looked at by the devs in order to better construct feedback videos in the future.

    We as players often feel like we're not being listened to, but maybe we can create and organize our thoughts in a way that might actually be acknowledged in the future.

    You mean to tell me a killer is killing survivors at a good rate?

    GET THE NERF HAMMER OUT

    like seriously nurse got nerfed not into oblivion but alot harder than she deserved due to her skill cap, and now survivors want the only other killer capable of consistently dealing with an optimal swf nerfed? Seriously?

  • @HamdaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/815492#Comment_815492

    dude all she needs is sound, how does slow vaulting correlate to sound when she can still hear u making the chase for spirit braindead simple.

    She cant hear it unless she baits you to do it,play a game of spirit with just headvones no computer or tv.

  • @HamdaN said:

    a ton of spirits use stridor, iron will means nothing

    Read what I said above

  • @Jaguar3500 said:

    https://forum.deadbydaylight.com/en/discussion/comment/815371#Comment_815371

    Yep, play more killer but have a swf group i play with sometimes :)

    I'm a killer sided player with 2000 hours,I play every killer(besides huntress because controller) at rank 1 as I have for awhile now. I'm on Xb1 as well, spirit needs an addon rework, nothing less and nothing more.

  • @AsePlayer said:

    No.

    Doesn't make argument for anything against it, just heard buffing killer and immediately says no.

  • @AsePlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/815327#Comment_815327

    Did you just have an aneurysm or something?

    Stridor counters Iron Will, now what?

    I never said iron will was a counter I said it will help if your mindgame against her is enough, stridor is a perk and perks can not counter things because that's invalid.

    Idk i always hear that iron will isnt a counter so it cant be mentioned, my point is that a perk will help you avoid going down and another perk is a counter, so unless iron will is a complete counter to spirit, stridor is not a complete counter to iron will, you can still fast vault and slow vault back and you can still reverse pallets. Stridor will help spirit counter your perk and mindgame but, it will not guarantee it if you can make distance and a decent mindgame to make her make a mistake.

    Spirit reverses the way the game is to survivors, normally the killer has to bait a survivor into a mistake to get a hit/down. But as spirit the survivors have to bait spirit into a mistake to avoid going down, if that system isnt fair then the other 14 killers that have to follow it would love to be viable.

    Viable means that even against the best survivors your have a chance, look at the top survivors and then look at the best Billy in the world, it's not even a killer vs survivor game then, its looped by daylight because the survivors are skilled, sure the hillbilly can catch them into a dead zone but in the end the survivor has to make a mistake in order for hillbilly to get a down.

  • "PeRKs arENt A cOUNtEr sPiRi.... SuRvIvOR mAIn"

  • @Jaguar3500 said:

    https://forum.deadbydaylight.com/en/discussion/comment/815256#Comment_815256

    Guessing is not counterplay. Its guessing. Thats why some chases are longer, because a survivor guessed correctly.

    Guessing isnt a counter completely but baiting is,let's say you run to a window and fast vault, then immediately fast vault back in then run or slow vault back out, in that situation you forced spirit to guess and therefore had the opportunity to escape if you did either or.

  • @AsePlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/815231#Comment_815231

    My point is pretty much Peanit's point. I also don't need to have a point to point out that you're talking nonsense, anyone can see that.

    In which regard? My point that if a killer wont leave a hook you should punish him for that? Or if he wont chase anyone but one person rush gens?

    Saying spirits counters arent looping and are not iron will? If a survivor has iron will and keeps running their going down, but what if a survivor runs to a pallet and then throws it the side they came from? The spirit will think they threw it on the side they ran and then attempt to punish that, or the spirit reads this and baits it. Theres multiple scenarios for this I could mention.

    Or that perks are often given to killers for fixes? But survivors having a perk that's not a counter to spirit but can help alot against her and most killers isn't that bad?


    Which point didnt make sense? I'd love to have it explained.

  • @Jaguar3500 said:

    https://forum.deadbydaylight.com/en/discussion/comment/815224#Comment_815224

    That’s great, glad you have fun against her :) as long as you understand that most survivor mains do not like going against her because of lack of counterplay.

    Fun is subjective and you shouldn't base an argument about it, if you think spirit has no counter play then why do chases last different times? If there truly was nothing survivors could do to delay her ever how are there different amounts of times she chases people?

    And the whole "sHEs JuSt BAd" argument is the same as saying a survivor makes one mistake and gets hit therefore the survivor is awful, dont question if the killer did something to mindgame the survivor it's just the survivor is bad.

  • @SeducedByDaemonette said:

    Translation from biased to english :

    "I can't 4k every single game anymore cause I need to adapt , but I won't"

    Entitlement translator:

    Killer want strong killer but was willing for balance in what was broken.

    However until every killer is bubba tier its. Broken.

  • @twistedmonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/815168#Comment_815168

    Thats not the point I was making and a completely different scenario, I was responding to the "just do gens" remark which still doesnt help you personally.

    While its the best strat against camping it in no way counters anyone hooked dying.

    https://forum.deadbydaylight.com/en/discussion/comment/815169#Comment_815169

    You could have any random people not just friends who actively want to protect you, I am sure if Peanits could get on xbox it could be set up.

    And if he wanted to I would be up for it, gt and times all I need.

  • @AsePlayer said:

    @xRem Sounds like you're just dodging @Peanits 's point, perhaps because you know there isn't an answer to it. It's ok to be wrong.

    And 3 you can talk when you make your own point bud.

  • @AsePlayer said:

    @xRem Sounds like you're just dodging @Peanits 's point, perhaps because you know there isn't an answer to it. It's ok to be wrong.

    For 1 was was working for 2, his point was how do you counter it and I gave counters, those counters have variables yes but their pretty consistent.

  • @twistedmonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/815159#Comment_815159

    That isnt a counter to help you personally.

    It all relies on the others in the game and if the killer is camping it doesnt help yu it helps the others, also taking a hit may work in an SWF but what about solo players? could you do it without your friends?

    I could do it without my friends but getting in a kyf without people you know is a bit hard.

  • @twistedmonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/815159#Comment_815159

    That isnt a counter to help you personally.

    It all relies on the others in the game and if the killer is camping it doesnt help yu it helps the others, also taking a hit may work in an SWF but what about solo players? could you do it without your friends?

    If someone Saves and leaves you to go down again thats a misplay on the survivors part, and let's say you have bt or ds, whoever unhooked doesn't. The cycle would repeat until the killer gets a 4man handed to him or he messes up somehow.

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