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xRem

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  • @Fraz0r said:

    well problem is this guys does it all the time when iri huntress appear from rank 2-20 it doenst matter they give up once they get 1 shoot hit but when hillbilly chainsaw u or bubba ur down insta already so its not fun having a potato team mates.

    Huntress with iri head is still loopable same with Billy and leather face, people dc because they fail at looping or rushing gens, that's not the killer fault that's the survivors.

  • @Fraz0r said:

    i see medkit has been nerfed

    like Instant heal has changed

    Hope u guys nerf Huntress ability to use Irishard i seen many survivor keep rage quit all the time when a huntress use Irishard axe just an idea its hard to play survivor this days when ur team mate rage quit when a iri huntress appears. even clowns ability make them rage quit just an idea if u devs can look into this maybe make a nice change to make sure survivors dont rage quit all the time and ruin the game for others.

    Or punish the people that quit and ruin it

  • @TruffleTurtle said:

    I've been trying to not use ruin as often because some games it is unreliable and annoying. But out of my mains (plague,spirit,hag,pig) I could only achieve that on plague and spirit. Spirit cuz, she's just spirit but with plague I use than and dying along with monitor and infectious fright and that adds a lot of lethality. I wanna try with hag next but I'd rather not due to her being a 110% movement killer and pig will prob never try.

    Also do you play xbox? Your name looks familiar.

  • @OmegaXII said:

    I don't use ruin on any of my killers, simply because i don't own hag, and i don't plan to get her anytime soon.

    No one likes ruin, so don't use it if possible

    I like its effects, I hate it when its immediately cleansed. As survivor it just makes gens take mabye 10-15 seconds longer.

  • I use the range addon and setting time addons with it, you injure as much as you can and use stbfl to hit and teleport fast, nurses and sloppy with a 16 meter terror radius is insanely fun as your basically a survivor at that point 😂

  • @TruffleTurtle said:

    I've been trying to not use ruin as often because some games it is unreliable and annoying. But out of my mains (plague,spirit,hag,pig) I could only achieve that on plague and spirit. Spirit cuz, she's just spirit but with plague I use than and dying along with monitor and infectious fright and that adds a lot of lethality. I wanna try with hag next but I'd rather not due to her being a 110% movement killer and pig will prob never try.

    For hag, shes one of my favorites atm so I use monitor, sloppy, nurses and stbfl. Hag can have alot fo pressure on gens if you trap right, you just have to have a build that can pressure everyone if you dont use ruin.

  • @harry14141414 said:

    https://forum.deadbydaylight.com/en/discussion/comment/808901#Comment_808901

    you find keys as OP as eboni moris ?

    also you knw when someone is bringing a key dont you?

    either dodge lobby or franklin or whatever

    totally irrelevant

    How do you counter spirit? Just use iron will 4head or dc ex. Perks or just leaving arent a counter, if it were then spirit has alot of counter play that doesn't involve making her think your somewhere your not.

  • @hiC said:

    https://forum.deadbydaylight.com/en/discussion/comment/803759#Comment_803759

    Part of my point is that if Spirit plays well she doesn’t need to imagine where you are; she KNOWS.

    Pallets and loops do have counter play from the Killer side. Moon walking, other red stain manipulation, bloodlusting an unsafe pallet, several killer powers. I don’t think you’re making a fair comparison.

    She actually doesnt, she cant be sure which side of a window/pallet your on if and I mean if you make yourself hard to predict, and the counters you listed will not work 100% just like the spirit counters I can list, faking vaulting a pallet, reverse dropping a pallet on the side the spirit saw you on, fast vaulting into a backtrack also vault, running away then vaulting the window again or the counter to every killer in the game, rush the insane gen speed and keep yourselves split up.

  • @hiC said:

    I’m going to try to present what I think is a legitimate case as to why Spirit is so frustrating to play against as survivor. I’ve made this comment in a couple threads already, so apologies ahead of time if it seems like I’m repeating myself.

    Survivors don’t dislike Spirit because she’s the only Killer that consistently dominates. There are lots of killers that are downright oppressive in the right hands, especially in at rank 1. The reason she is disliked is because THERE IS NO LEGITIMATE COUNTERPLAY TO HER POWER.

    A lot of people will discuss the ‘mind game’ when playing with or against Spirit. I don’t actually think there is a mind game. Mind gaming implies that one player is giving out information that forces the other player to make a bad play. While she’s phasing, survivors aren’t getting any information from Spirit. They’re forced to make a guess. That’s not playing a mind game; it’s flipping a coin to see whether or not you take a hit. Oh, and the person flipping the coin can force it to land on heads if they make the right play.

    Spirit has an insurmountable advantage while phasing. Audio and collision allow her to collect enough for a hit while rapidly closing distance. Survivors don’t get enough information during her phasing to make an intelligent play against her.

    Does she need a nerf? I’m still not really sure. There are a couple loadouts that do counter her. Spine Chill plus Fixated is a new perk combo I’m having success with against her. The more classic counter build that absolutely works is Lithe, Q&Q, DWM, IW. You can compete with her, but it’s going to cost at at least two perk slots. With the current state of the game, can survivors afford to blindly run off-meta perks in order to have a chance against Spirit?

    Kind if a long post. I hope this at least respectfully outlines some clear frustrations survivor have with Spirit; regardless of whether or not they’re justified.

    Edit: Grammar

    She doesn't have built in counters your very right, she cant be countered by one thing, juke or mindgame. You have to play each spirit like their a completely different killer to the last, you cant have a one and done counter to every single one, you as survivor need to imagine your the spirit or bait her into imagining where you are.

    That comment is correct but I can say the same thing about killers that arent spirit ot nurse, pallets and loops have no legitimate "counter play" you cannot use the same technique on every survivor, you have to invent your own or adapt for the survivor your facing and bait them into a mistake. Survivors skill for the most part decides chases versus these killers, they need the survivor to make a mistake, which makes them the power role by definition. But when this is reversed on the survivors and they have to make the killer make a mistake suddenly this system is wrong and there needs to be a change.

  • @JumpscareMyers said:

    I just wanted to have fun during the Halloween event, so i was doing the Scratched Mirror Michael build as many of you know what that is. And Michael Myers got a supposed Buff that makes it so that he has no terror radius in Tier 1 even when in a chase and also making him immune to all but 2 detection perks.

    *Spine Chill & Premonition*

    Don't get me wrong, not everyone runs these perks but iv'e seen an INCREASING AMOUNT OF PEOPLE RUNNING THEM.

    I can't even catch survivors off guard anymore, And i can't even get my delicious gen grabs i deserve for survivors not paying attention. I can't wait around corners anymore since survivors change their pathing, survivors will run away as soon as i look at them so i can't intercept. I LITERALLY CAN'T DO ANYTHING WITH THIS ######### NERF. WHAT ABOUT MY FUN? THE MOST FUN BUILD TO PLAY IN THE GAME AND I CAN'T EVEN ######### PLAY IT ANYMORE??? ALL BECAUSE A SURVIVOR CAN COUNTER ME NOW BY RUNNING AWAY FROM THE SLOWEST KILLER (With Add-ons) JUST BECAUSE I LOOKED AT THEM?

    Nice job BHVR, you single handedly broke a killer that didn't need any changes but *Muh streamlined stealth killers*.

    Also thanks for Implementing Dedicated servers which has completely ######### Michaels Power.


  • @justarandy said:

    Survivors complain about nurse with omegablink or 3+ blinks are overpowered. Nurse mains agree. BHVR nerfed the addons AND her basekit.

    People give feedback about the basekit changes being overkill in the PTB etc. What does BHVR? Nerfed her basekit even more (takes longer to get your blinks back) and the 2 addons which made nurse nearly basekit got nerfed aswell.

    Killers complained about insta heals being overpowered, especially in swf with multiple insta heals. A lot of survivors agreed. What does BHVR? A change that satisfied every killer (literally noone saw them as op anymore) but Survivors said it's not worth the rarity anymore. What's the next logical step of BHVR??? Riiiiight, nerf it even more even tho killer mains were fine with that just to piss of survivors.

    Like, what is this disconnection to the community? This is so disrespectful. We gave you soooo much feedback and you guys were like "meh, even tho you made hundreds of posts about that, we don't care. You guys have no clue what you want and what is good for you."

    PTB is just a joke at this point. Are we a joke to you, BHVR?

    Its nerf or nothing

  • @Mochan said:

    https://forum.deadbydaylight.com/en/discussion/comment/798731#Comment_798731

    Look. You can call me entitled all you want.

    When I bought this game I wanted to play Survivor and sneak around.

    Nurse non-looping is a counter to one killer. That killer is not played in 90% of the games. There is something wrong with the game when 90% of it is playing one way and the other way has been nerfed into oblivion.

    When something becomes so meta, they need to take a look at it and fix the problem, so that the game doesn't suffer as a result. See, this is the problem with the game: it is moving towards looping playstyles far too much and is disregarding stealth styles.

    A lot of survivor-side things were nerfed for the betterment of the game. And this is good. Sabo was broken and stupid, so it was nerfed. That's good. Vaulting was too broken and prevalent, so it was nerfed. That's good. Now while BBQ isn't quite broken, it is prevalent, so something needs to be done so that it doesn't completely neuter an entire playstyle.

    I get that you can stealth around it. But it's just one symptom of a bigger problem this game is trending towards.

    Anyway, I don't expect anyone to understand. You can call me entitled all you want.

    Now, back to the original point you brought up as segueway to all this:

    KEYS ARE NOT BROKEN.

    Keys you see are pretty well-balanced by the fact that a specific number of gens are required to use them. Do they need nerfing? Not really. But I wouldn't mind some of the changes proposed like allowing only one survivor to use a key, etc.

    You using one comment on Keys that I made, then seguewaying it into an off topic issue on a view I have on another thing that you found disagreeable is to be honest poor form. If you have an issue with my views on BBQ talk about them int he BBQ topics.

    A mori requires a hook :D

  • @Raven014 said:

    https://forum.deadbydaylight.com/en/discussion/comment/798545#Comment_798545

    That is strictly not true. Survivors can literally dictate how long the game lasts. Survivors dictate the chases for the most part, since most killers (except Nurse and spirit to a degree) must take advantage of survivor mistakes.

    Survivors should have to play differently based on the killer. Because not every killer is the same. The nurse teleports and can make loops very unsafe. But survivors don't adapt like they should, which is a real shame.

    I cite Devour Hope as the main counter-argument. Survivors dictate whether the game is harder for them or not. Same with Ruin. Killers are dictated by survivors.

    On a separate note:

    https://forum.deadbydaylight.com/en/discussion/comment/798544#Comment_798544

    Dead Hard has a counter. It's called baiting it out. They will be forced to use it and you can punish them after.

    Not when their in the open, when they dead hard to a pallet or window, it's a down that is completely taken from me, if I swing early they dh and make it if I don't they dh and make it.

  • Alot of things are a guess, will billy break the pallet or fake it?, will huntress raise a hatchet, does hag/trapper have a trap placed at this pallet or window? Will the survivor vault or fake? It's a guess, spirit just makes the guess harder to read, you yourself cant be obvious or try to get her attention.

  • @arslaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/798588#Comment_798588

    61% kill ratio to be exact but I don't think it was red ranks. We don't have the kill ratio of spirit on red ranks, could be a lot higher than that.

    Any dcs in the match could also break the results to look better, or people that just give up and sucide on first hook, like most do.

  • @arslaN said:

    Devs basically said that her kill ratio was too high and you guys are still crying lmao. Keep denying it all you want but she does need changing.

    Red rank trappers have an insane kill rate on pc I believe, I think he needs a nerf

  • @ScottJund said:

    Imagine being in this thread and complaining a killer with no non-perk related counters is getting nerfed.

    If she had no counter play at all without perks, why do chases without iron will last different amounts of time?

  • @Mochan said:

    https://forum.deadbydaylight.com/en/discussion/99898/i-know-it-s-all-been-said

    Just play survivor if it bothers you so much, and see how easy it is to beat Spirit.

    Play killer against decent loopers in a swf as not spirit or nurse and tell me how much fun You have.

    Edit:scratch nurse now

  • @Mochan said:

    Killers do have their own way. What way exactly are you saying I am against?

    And to be honest, killers get to dictate the game more than survivors do. Survivors generally have to react to what the killer does.

    Even "weak" killers like Plague get to do this. Killer decides to go Plague? All of a sudden Survivors have to play a different way, because her power denies a certain branch of game mechanics altogether.

    Killer selection alone forces survivors to play in different ways. And speaking of selection, the pre-game lobby gives killers the opportunity to plan and prep ahead of time. Much of what the killer does in the lobby will dictate how the game will play out.

    So it's not a case of "only for me not for you." Killers already have a lot to say and control in how the game gets to play.

    What?

    Every killer in the game has one counter built in, rushing the insane gen speed. Then 2 of them have a counter to the other main counter to most killers, looping and we all know the 2, unless the survivors are bad and make alot of mistakes 9/10 the survivors dictate when the killers get a down by making a mistake.

  • @Mochan said:

    https://forum.deadbydaylight.com/en/discussion/comment/798392#Comment_798392

    Absolutely. You see, the problem with BBQ isn't that it doesn't have counters. It's that it's ubiquity utterly kills the stealth paradigm.

    When something becomes meta, that's a sign that it needs a change. Even though BBQ is meta not because of its Aura Reading but because of its BP Gains, the fact is 90% of killers run it (I made that stat up but I don't think it's too far off the mark), so that means that 90% of killers everywhere have the ability to see where you are whenever they hook someone.

    That is just bad for the game, because it utterly destroys stealth play.

    It is the ubiquity and prevalance of BBQ that is the problem.

    Keys aren't a problem in this way because they aren't everywhere. People who run around using plunderers like me are extremely rare. In fact I'd bet a lot of killers would be happy to see more survivors running Plunderers instead of DS, BT, Adrenaline and Dead Hard. They are also rare in the bloodweb so you aren't going to go into every match expecting a key.

    Whereas right now you go into every match expecting the killer to pack BBQ.

    "When something becomes meta it needs a change"

    Dead Hard for distance has zero counter play, wheres the nerf, it's a common strategy with a very common perk, But bbq which has built in counters needs nerfing? Keys allow you to end the game early just for equipping and item at the start game screen (sounds like another item I hear needs nerfing alot).

  • @megaweenieman said:

    But once spirit gets nerfed I’m gonna lose all hope. I really hate the way that if a killer isn’t trash enough they need to be “looked at for overperforming”. I was holding my breath on the nurse changes and surprise, just another kick in the nads to give survivors more time to plan their tea bag exit strategy when the gates are already open😔

    "ItS nOT a NeRf it's a SLiGht cHAnge"

    Yeah like with nurse, slight change was adding a feature that limited her power ridiculously. Seriously guys why? Nurse had her own tier and now that shes on an even level with spirit you suddenly have an issue with the character she was brought down to? Does everything killers have need to be removed? It's not even comparable to the dark times either, sure survivors can't literally be invincible even if their trash like then. But the good survivors make you feel powerless as anyone but spirit or nurse because you just get looped, and if you try to mindgame they make you guess whether they just run or try to loop it or fake vault/bait, A GUESS OR GAMBLE? NERF IT NOW- survivors.

  • @Raven014 said:

    Survivors complain about nurse's omegablink, they nerf her basekit.

    Survivors complain about spirit's beads, they'll probably nerf her basekit as well...

    Deja Vu anyone?

    The only reason people complain about Nurse and Spirit is because they aren't countered by loops. They don't realize it's only dragging their skill down the toilet when they do this.

    You dont have to improve if every killer is countered by pallets, god why should I have to try to be smart? It's not like theres 4v1 or anything I should just be able to look at a killer and then theres no mindgame right? Or spirit is a coin flip? I could say the same about survivors and fake vaults/baits, it's a guess so what they do so it needs to be nerfed right guys?

  • @premiumRICE said:

    https://us.v-cdn.net/6030815/uploads/487/0KE50E1VB96I.png

    Aye fam, I think I get what you are saying

    You dared to play the game toxic survivor "git gud"

  • @PigMainClaudette said:

    I agree with this. I'd rather take the death and at least get the blood points for the match, and possibly safety.

    I've had games as killer where I even help out the remaining because there were 2 DC's in the first minute. Even in death, you are useful to a team. You are at least a distraction for a couple of seconds.

    That being said, killers aren't immune to this. Dirty tactics and a "Git gud" when getting called out on it is not ok.

    Dcing has literally no counter play for anyone, it should be changed or shouldn't be an option at any point in the game.

  • @1saltypug said:

    I came back after taking a 2 week break and was really suprised every single game I was in with a friend the first person who got downed would insta disconnect. Was pretty suprising and ruined the game pretty much from that point on

    I had somone dc on me as killer with 2 gens left and gave me the game, I have no idea why but it literally gave me the game.

  • @humanbeing1704 said:

    inb4 crying posts saying this game is dead because the last good killer is Nerfed

    Not the last good,plenty of killers are good, but not on the level of a swf with the meta build, it doesn't matter how good the killer is if the survivors have alot of time and are good loopers with perks that amplify it to an insane level. And the just git gud or mindgame them argument is invalid, watch any tournament of the game and watch the survivors play against spirit and rush gens insanely fast against good killers, even spirits that get 30 second chases lose.

  • @T2K said:

    Finally we get the mid chapter tomorrow. I'm very happy and grateful for the hard work and overtime on weekend the devs put into.

    So i wanted to say: Thank you guys!

    all are welcomed to join in.

    Reading the post now😅😅

  • I played against her awhile ago and only escaped because hatch, I dont remember exactly their gt but I have an idea. And idk about groot knowing her

  • @coppersly said:

    https://forum.deadbydaylight.com/en/discussion/comment/796548#Comment_796548

    TBH I've forgotten what she was like on PTB, I don't really play her. She doesn't suit the style I like to play (teleporting, hence Hag and Nurse)

    Is there really anything wrong with the killers actually being strong and not so weak 3 gens are done by the time their first chase is over?

    Could always hear her phasing and it was directional

  • @Elegant said:

    https://forum.deadbydaylight.com/en/discussion/comment/796514#Comment_796514

    I don't care if she's fun or not. I care if she's balanced or not. She was insanely overpowered before. Any nerfs to her would have been justified. Power wise she's fine after the nurse. Fun is subjective and I guarantee some people will still enjoy her. Other people won't. If they can't nerf her like they did and have her still be fun, then they need to rework her. They could remove her from the game entirely and I would be just as happy. I genuinely don't care about the nurse or people who play her. But, if you truly want the nurse to be fun push for a rework, not a revert. They aren't going to revert her changes nor should they. This has been years coming for the killer and it's long overdue.

    "I dont care about nurse or anyone who plays her"

    Let me take away pallets, windows and every exhaustion perk and say "idc it was op" or "just call for a rework".

    You do care clearly given you commented on a post about it.

  • @Carlosylu said:

    XBOX, red ranks

    The red dress nurse, The P3 Freddy and the Drowned Spirit with glowing head are the God tier players on XBOX, I know their actual gamertags but I can't place them here cause of the rules.

    Those are killers easy to spot at red ranks that you know are gonna give you an AMAZING match, but it's 99% gonna be a 4k... No tunneling, No camping, No moris, just experience and ability...

    I know the 3 you speak of fellow xbox player, I personally play spirit with the white face and red streak makeup with the red bloodline dress and sword and I'm hated by alot of people for dominating their swf.

  • @coppersly said:

    https://forum.deadbydaylight.com/en/discussion/comment/796516#Comment_796516

    I love how he keeps comparing the old "dark times" of survivors like it was ok that could literally force a killer to abandon them because they could never be caught.

    A lot of survivor changes make the game actually balanced. Most of the time killers have to be buffed because they aren't the power role. God forbid the one killer that actually was makes you scared and have to actually try.

    2 killers, and I'd bet my soul he wants spirit back to her original ptb level because "balence".

  • @Elegant said:

    https://forum.deadbydaylight.com/en/discussion/comment/796470#Comment_796470

    I don't wonder why Nurse is unbeatable. I know if it's a good nurse she's unbeatable and no matter what I'm not going to have fun playing against them. Her core design is a design that ignore every gameplay mechanic that survivors have while in chase. There isn't another character in any other multiplayer game that does that. The survivor equivalent of old nurse would be the old infinites and no entity blocker. Current survivor is what they did to nurse. She's still fine as a killer. People are just unhappy because they don't feel stupid op anymore. They actually have to micromanage and be somewhat skilled at the killer to do well. They can't just no brain nurse and kill stuff

    Right, because when survivors got their much needed nerf it was because they didnt feel op anymore? Not because they had every advantage, you think nurse breaks mechanics? Fine, she doesn't play looped till daylight so its op, you cant loop a nurse or bully a good one, you stay hidden and make her guess, you cant run a good one for 5 gens, if you make a chase last more than a minute then your team should be rushing the insane gen speed, if it's a good nurse against a good team she'll get 2 downs and lose 2 gens for it, if you split up and go on separate gens, like that you have 2/5 of the objective done while the killer has 2/12 done.

  • @Elegant said:

    https://forum.deadbydaylight.com/en/discussion/comment/796399#Comment_796399

    Her core character is so innately overpowered that she's incredibly hard to actually balance. They can't have her not be overpowered without making her feel way less "fun" than she was before. They should have reworked her a long long time ago. But sadly they haven't. So until then, you are left with current nurse. If they ever reverted the changes it would be one of the worse decisions they ever made, I would have to go back to insta DCing any time I heard her screech.

    Right, because giving up immediately and not even seeing if it's a good nurse or try to learn, you just dc and wonder why nurse feels unbeatable, she was so strong she needed balance, not a complete rework that brings her skyrocketing down. Imagine on survivors side they say were fixing infinites and then make the entity blocker 1, That's what happened to nurse.


    People like you are an even bigger issue than anything in this game In my opinion, you hear something you dont like so immediately give the win to the killer, you dont even consider trying or consider that your team might all be amazing and get people out. No, you dc and ensure the killer wins and then blame the killer? Your the reason your team lost, not because nurse is op, but because you couldn't even try for your team you just quit because you didnt like it, like a child.

  • @PolarBear said:

    https://forum.deadbydaylight.com/en/discussion/comment/793525#Comment_793525

    How so? The survivor still doesn't know where you're phasing, just that you're phasing. The only thing that will no longer work is standing still (which tbh, was never a great tactic).

    I don't think this is enough for her to become "balanced". Survivors need to know more or she needs to have more drawbacks.

    Why? You get a notification and feed back she is not where, if you had it spelled out to you it would kill her, this gives you some feedback without ruining her. And if she phases and makes one mistake in the 5 seconds she has your a 110 killer for 20 seconds

  • @FriendlyGuy said:

    That's a part of her mindgame potential. So you want a nerf straightout right?

    It's a change, it would still leave mindgame

  • @dfrenchiee said:

    My biggest problem with spirit is that she is an extremely strong killer that doesn't take very much practice to actually learn (whereas billy, nurse, huntress, etc... do)

    That being said, I don't want her to just become some easily loopable killer. I think she'd be a lot more fair to play against if we could hear her footsteps while she was phasing or something like that so we would at least have time to react properly.

    If she starts phasing not starts charging it, if she goes into it her hair on any skin would flicker alot more violently than normal, this would give a reasonable indicator shes phasing while it's not screamed at the survivor.

  • @arslaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/792330#Comment_792330

    So your enjoyment is more important than survivors enjoyment right? Are you the only one allowed to have fun in this game?

    Basing the game around “fun” could be detrimental to one side or the other. People always have a different opinion about what's fun to go against and what's not, look at freddy and ghostface as examples. But fun is subjective from person to person, some think spirits perfectly balanced, some think she needs to be back to how she was on the PTB for their definition of “Fun”, the majority of people agree only prayer beads and some of her very rare addons need changing. But balancing for fun has a lot of issues, especially because more people play survivor than killer so if its majority survivors would win, some people say Dead Hard, Decisive strike, Adrenaline and Borrowed Time isn't fun to play against when all good survivors that can loop amazingly run them to enhance their already high skill level to even more and some say legion is still broken, while that isn't the majority is still a demographic of people calling for balance in one way or another because of their personal definition of “fun”. Which is why balancing for it is inefficient and will lead to further issues.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/791254#Comment_791254

    I don't think you actually read the thread, it's not about her being powerful, it's about the fun aspect. People are saying that they don't find the guessing part fun. The examples you listed all have counterplay; you see them do something, you react, your reaction is what determines if you get hit or not. The Spirit doesn't have that, you guess and hope she misses.

    To give the examples you gave really just shows that you haven't read the thread.

    While I respect your opinion and right to have one, basing the game around “fun” could be detrimental to one side or the other. People always have a different opinion about what's fun to go against and what's not, look at freddy and ghostface as examples. But fun is subjective from person to person, some think spirits perfectly balanced, some think she needs to be back to how she was on the PTB for their definition of “Fun”, the majority of people agree only prayer beads and some of her very rare addons need changing. But balancing for fun has a lot of issues, especially because more people play survivor than killer so if its majority survivors would win, some people say Dead Hard, Decisive strike, Adrenaline and Borrowed Time isn't fun to play against when all good survivors that can loop amazingly run them to enhance their already high skill level to even more and some say legion is still broken, while that isn't the majority is still a demographic of people calling for balance in one way or another because of their personal definition of “fun”. Which is why balancing for it is inefficient and will lead to further issues.


    As for spirit herself i feel like all cosmetics should haver her hair kind of flick or waver when she starts charging her phase, along with addon changes. This would give feedback to survivors while also allowing spirit to still manipulate it in her favor if she belives the survivor is using this to predict her. 

  • @Raptorrotas said:

    @knell

    Oh i loved one of such in a custom map in warcraft 3. Another similarity between those guesswork games and DBD would be the ability to break the game balance by teaming up or external voicechat 😂

    @knell

    ----

    @Peanits

    With all due respect, but adding "fun" into the argumentation makes it worse. I'll spare you the hillariously modified list, but

    • [Insert Killer] is "unfun" because he didn't miss his [Insert Ability]

    Exactly, ghostface and freddy got the same treatment when they came out. Ghostface op plz nerf and freddy is too op plz nerf. But once survivors learned how to go against them only after the nerf they realized how stupid it was and that neither needed it and it took years for freddy to be fixed

  • @arslaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/791732#Comment_791732

    The hair thing is super hard to notice on some cosmetics, like the school uniform one. This is probably not even an intentional counterplay.

    As a spirit main I think all cosmetics should have a hair animation, the survivors have to be aware and it isnt yelled at them, if they see it it still provides a spirit a chance for a fake while still giving feedback to the survivors.

  • @Peasant said:

    https://forum.deadbydaylight.com/en/discussion/comment/791170#Comment_791170

    I respectfully disagree with your statement. I'd argue that base Spirit is not fine with two words "Phase Collision". With all other factors: 110% movement speed, power with a cool down period, a unique mechanic that usually rewards skill, I'd argue that she is close to being balanced. However, it is all too easy for a Spirit to just spot a survivor and begin phasing and running all over the place until she blindly stumbles into the survivor and then attack. Even most of her add-ons I feel are fine, just simply make Prayer Beads an Ultra Rare and in response make the Mother Daughter Ring a Very Rare.

    In terms of handling SWF the answer is obvious, buff killers. However, we cannot buff killers without first polishing the survivor experience otherwise BHVR risks driving away most of their survivor player base. So BHVR just needs to made a few new HUD effects and improve how survivors communicate in the trial. I have some ideas that I'd love to share with BHVR, however this thread is not the place to discuss them.

    That's the thing, collision with phasing can be used against her, if you wait at a pallet and run back and forth until you feel it you can abuse it, or body block a tight doorway for your team, if its removed theres a whole list of issues with it that it could cause, I like it as survivor because it gives me information of where she is, and if as survivor you know shes phasing dont hug walls or corners try to be out in the middle or somewhere she wont logically go.

  • @alienschmalien said:

    Play her? I just won't give you a chase. I'm going to stand there and let you down me. No running. No walking away. No trying. It's rather pointless anyways and it's unfun for me.

    Sooooo.....I'm gonna make it unfun for Spirits. Sorry not sorry.

    Frankly you guys don't want a chase anyways. So you want an easy win. So who knows maybe you're just getting what you want, without any of the unfun ######### for me.

    That's how you learn to counter something you just quit, that's like a killer seeing dead hard or adrenaline or any other meta perk and just giving up because they say it has no counter. Instead of throwing a tantrum like a child actually learn. When she starts phasing her hair actually resets in animation and she glows. If you break los from her husk you can bait her to phase then double back. But for the love of god if you call her op and camp pallets or have a staring contest at a pallet or fall for me standing still after I used my ability 10 secs ago then dc you need to learn not quit because you feel entitled to not have to to against something and screw over your team because you feel like you get to decide what the killer plays.

  • @Mochan said:

    https://forum.deadbydaylight.com/en/discussion/comment/781515#Comment_781515

    Survivors have been asking for spirit nerfs for a long time. It didn't happen just because Nurse got nerfed. Survivors were also asking for nerfs for Nurse for a long time. Longer actually.

    Since Nurse finally gets nerfed that's a sign of hope that Spirit might also get nerfed. Nurse always felt like some kind of sacrosanct institution that the devs would never touch, which was a little wild. Now that she's getting nerfed, it opens the possiblity that spirit may also get nerfed later on.

    People have given reasons for nerfing Spirit for a long time. Yes there are counter arguments, you gave them, but like I said. You are now even giving specific things you don't want nerfed, like body blocking.

    You are expressing your opinion. And that's fine. We are all entitled to what we want to say and see in the game.

    That includes survivors. They are also entitled to call for whatever nerfs they feel is justified. You don't get to censor them. That's what I'm saying.

    Thet can have opinions and express them idrc, but people also can tell them to stfu for the same reason they have them.

  • @Mochan said:

    https://forum.deadbydaylight.com/en/discussion/comment/781515#Comment_781515

    Survivors have been asking for spirit nerfs for a long time. It didn't happen just because Nurse got nerfed. Survivors were also asking for nerfs for Nurse for a long time. Longer actually.

    Since Nurse finally gets nerfed that's a sign of hope that Spirit might also get nerfed. Nurse always felt like some kind of sacrosanct institution that the devs would never touch, which was a little wild. Now that she's getting nerfed, it opens the possiblity that spirit may also get nerfed later on.

    People have given reasons for nerfing Spirit for a long time. Yes there are counter arguments, you gave them, but like I said. You are now even giving specific things you don't want nerfed, like body blocking.

    You are expressing your opinion. And that's fine. We are all entitled to what we want to say and see in the game.

    That includes survivors. They are also entitled to call for whatever nerfs they feel is justified. You don't get to censor them. That's what I'm saying.

    I gave an example, people can have those opinions I agree but after nurses complete power rework that was originally just addons I'd hate to see it happen to spirit, because then what? It'll be a spiral of nerf nerf.

  • @indieeden7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/781530#Comment_781530

    The devs did not once state that it was "just an add-on change" they made it clear from the get go that they were also going to slightly tweak her base kit.

    And a slight change to her base, slight implying that mabye or would be a visual change or a slight range or cooldown change.

  • @arslaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/781279#Comment_781279

    What you are saying is true but survivors don't have any other reliable game mechanic other than looping. Stealth is dead with the amount of aura revealing perks and the maps are way too bright unless you play blendette

    I'm perfectly fine going against base nurse and she isnt loopable but going against her is fun. She is one of my favourite killers to go against. Spirit on the other hand is just coin toss chases and they aren't enjoyable. Just play some spirit against solos, every chase lasts 20 seconds if they dont have iron will ( which is also useless if you have stridor).

    Old legion ignored everything survivors had and required no skill from both sides even without exploits. It wasn't about them being non loopable

    Coin flip? Theres multiple tell tales shes phasing, but they arent shouted at you, her hair stands up and she glitters for 1 and 2 she also goes to a certain point in her animation when shes phasing, the devs gave you tell tales they just aren't shouted at you. Also never try to make her break a pallet, slam her with it (for the love of god dont camp it) and run like hell looping wont counter her but you have to run or make her use her power slam her and run if you can make her question where you are then think where would I be if I were her? If you break los from the husk it's not a 50/50 its how far is the next pallet to make more distance. Sure shes gonna down you eventually but if all chases took a minute or more if your team if efficient on gens you can escape. (Side note: NEVER and I mean NEVER slow vault into her unless your 100% sure shes phasing as in you hear it and run back to the pallet.

  • If someone escapes without all gens being done the killer should pip guaranteed, killers do that because one escape could cost them a pip.

  • @jeyers said:

    https://forum.deadbydaylight.com/en/discussion/comment/558304#Comment_558304

    Then why do killers still have NOED ? hmmmm ;)

    Devs can destroy MoM so survivor cant have "easy" escape.

    But not NOED so killers can keep easy down. Well that is just one of many reasons for devs to favor one side more.

    The longer queue times i think is because ppl dont wana play surv anymore. why is that?

    Noed is countered by cleansing totems, mom was countered by not hitting them, ds dont hook or pick them up. You see the difference and that's 2 perks unrelenting, stbfl, brutal and noed all actually were nerfed.

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