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Elegant

Elegant

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  • @xllxENIGMAxllx said:

    https://forum.deadbydaylight.com/en/discussion/comment/1022917#Comment_1022917

    Numbers mean nothing he just mean that most players is playing her badly and get less than two kills. As strong nurse main don't play her anymore the stats stay low.

    More or less yea. There were never a lot of Nurse "mains." before. People just played her because she was overpowered and relatively easy to do well with. You could put less sub 100 hours into her and do really well on her. Now you actually have to spend time to do that and a lot of the people who played her a decent amount stopped because they never really enjoyed her. They just enjoyed wining easily. She can still do just as well and as consistently if people actually put in the time to do that. Not a lot of people put that time in tho, so her numbers are always going to be low. It's the same reason that harder to play characters in games like LoL have low win rates even if the character is really strong. Ryze for example was highly contested for a long time in pro games and consistently performed well in those games. In solo queue however, he had like a 44% win rate when they aim for around a 50% win rate. Ryze was really hard to play well and needed a competent team to play around. Nurse has similar issues. Insane in the right hands and pretty bad in the wrong ones.

  • The did advertising on twitch and stuff like that by sponsoring people to play it. I was right though. The game was effectively dead within 6 months and had virtually no playerbase. The 30 day average is 41.2 players online at any given time.

  • @Warcrafter4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1022669#Comment_1022669

    I love how you still say these even though red rank statistics prove otherwise as we can assume any killer who can stay in red ranks to be the best of the best from what information we can have.

    So according to the red rank info(the current Gold standard) from the best nurse killers she is still bottom 3.

    Either the statistics are wrong or you are.

    Getting to red ranks is time based and not skill based. It's incredibly easy to get to red ranks if you play the game enough. Also, read my post talking about the statistics that I already talked about. It's super simple and I shouldn't have to explain it, but I did anyway since people are somehow confused. The stats for kills that the devs released don't take skill into account. For a hard to play killer that people don't invest time into, their average kills are going to be lower and bring the overall average down

  • @xllxENIGMAxllx said:

    https://forum.deadbydaylight.com/en/discussion/comment/1022687#Comment_1022687

    Of course he doesn't because survivors would be in danger. Survivors are allowed to tbag killers and loop them. Once a killer can stop loops and go though walls. Survivors want a nerf because they can't have their boring gameplay they got since three years and can't juke instead of looping.

    I guess survivors deserve their queues time increase. Yet survivors get nerfed a lot and are still the strongest side of the game and always will be. Nurse was always fun before but right now not fun.

    yea this comment isn't even worth touching LMAO

  • @Inokara said:

    https://forum.deadbydaylight.com/en/discussion/comment/1022693#Comment_1022693

    Alright. Its not that big of a deal. Didnt really know how ethire of those work cause I dont really use em. Just giving an idea. Sorry. Hope you have a nice night :)

    i wasn't trying to sound harsh. The suggestions you listed are basically the exact same as what corrupt intervention does except corrupt blocks the gens for a guaranteed amount of time and isn't a hex perk. It's a better early game perk than a ruin change would be

  • That would be completely pointless and worse than the current ruin. Just use corrupt intervention at that point.

  • @xllxENIGMAxllx said:

    https://forum.deadbydaylight.com/en/discussion/comment/1022669#Comment_1022669

    You neither you didn't read. I said the cooldown from base kit should be reverted.

    That's exactly what I said. The base blink from her base kit absolutely does not need to be reverted and you are delusional for thinking so and not worth having a discussion with.

  • @xllxENIGMAxllx said:

    https://forum.deadbydaylight.com/en/discussion/comment/1022481#Comment_1022481

    Man no wonder devs nerf everything that's not necessary with guys like you. Nurse was and still is one of the best killer. She's doesn't need rework changes i'm good with that.

    Rework means rework the whole power concept plus add-ons. Freddy is a rework as the power is totally new but freddy was bad he needed it. Nurse don't as she was the best killer in the game. The concept she have is unique and have a unique gameplay. reworking his concept will make nurse a loopable killer and another boring killer that get looped on haddonfield/coldwind farm/crotus prenn. Such fun to play like that right.

    Nurse need a base kit revert and cooldown add-ons changed into something else. As omega blinks now have a charge time nerf as he should have been and 4/5 blinks is no more. Even three blinks can't go though walls if you got a LoS blocked. She's balanced people don't want to admit it because she can't be bullied and being looped.

    Survivors want to make no efforts to win, the proof is simple. Ruin was nerfed great skill check was too hard and annoying, nurse is not different she can't be looped and so annoying boom nerf hammer.

    You didn't read a single thing I posted or you didn't comprehend it. Idk which. I already said nurse is still the best killer in the game. But her design is horrible and needs to be changed. She's boring to vs and boring to play as. Also, if you think the base blink change needs to be reverted you are delusional and not worth having further discussion with.

  • @Warcrafter4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1022329#Comment_1022329

    Dude even by the dev's own low balled standards she is under performing having about a 47.5-48% average KR meaning even with the devs VERY low standards for KR she needs a buff.

    https://us.v-cdn.net/6030815/uploads/230/KSPIKOCTC8RD.png

    Also I know these statistics are dated but they are also the most recent ones.

    These statistics are irrelevant to how strong she is lmao. Go learn how to read statistics and data. These numbers do not factor in skill ceiling at all. For this to be even close to relevant it would have to show average number of hours played by each player per killer, average kill rate of a player with over 500 hours on each individual killer, etc. Your comment didn't prove anything at all about what I said. I said nurse has a high skill ceiling and people aren't taking the time to learn her because they think she's weak. You literally just proved my point with your comment.

  • @rephaim said:

    https://forum.deadbydaylight.com/en/discussion/comment/1022322#Comment_1022322

    I stopped because the fatigue visuals gave me migraines along with how constant it is

    That's a fair reason. The nurse is just a terribly designed killer in almost every aspect. She just needs to be reworked.

  • Oh i completely understand that console is terribly optimized. Companies like behavior put the game on consoles because it will greatly increase the money they make. Then, they just ignore the consoles because they aren't interested in putting in the time or effort to do anything about it. All of my other points still stand. The game is balanced around mouse and keyboard and the original post i responded to is irrelevant to me because they are talking about balance on console. Optimization was never brought up by anyone and wasn't relevant to his point nor mine.

  • @Tro said:

    https://forum.deadbydaylight.com/en/discussion/comment/1022322#Comment_1022322

    She is not overpowered right now what are you talking about? Like everybody else has already said here, she definitely needed a Nerf yes, but she was nursed so hard that she is now not even average. Maybe on pc, I don’t know there, but on console, she is at the bottom of the pile against any survivor who can play good.

    The only thing relevant to me is pc. Idc about console. The game is designed and balanced around mouse and keyboard. Nothing else should really be considered with regards to balancing. Console either needs it's own, separate balancing/patches or it needs to get the same changes as pc.

  • Depends on what's happening. If someone outmind games me then I absolutely say something like "damn nice swing." Or, something like "Oh ######### what a god." But, a lot of aspects of DBD aren't skill based or they require low skill. Stuff like playing safe pallet loops isn't impressive nor is getting a hit or down at an unsafe pallet. I'll give respect where it's earned.

  • @Callmehandsome said:

    Nurse is simply too much effort for little reward. You will learn spirit faster with similar or even better results. They certainly overnerfed her, since i have seen 4 nurses since the nerf. 3 of them got 0k as well

    She's still stronger than spirit and in no way was it an over nerf. Of course spirit is significantly easier and the average player will perform better on spirit. But, nurse is still a stronger killer with higher potential for great nurse players.

  • People got mad they raised her skill ceiling and bought into the "nurse is awful now" bs that people kept spewing. However, she has never been a popular killer in terms of people's favorite killer to play. There was a poll not too long ago about who everyone's favorite killer was and she had the least number of votes for both favorite to play as and favorite to play vs. The reason her playrate likely went down is because of the perception that she's no longer absurdly overpowered like she was before. She's definitely still overpowered and should get reworked at some point, but she's more tolerable to play vs now. Her design isn't fun to play but people would play her because she was overpowered and her skill ceiling was really low. People had fun with easier wins, not the actual killer herself. Now that the ceiling has been raised, that aspect is gone.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/1020734#Comment_1020734

    If you are at liberty to say, do you have any idea if the overall movement actually has changed in some regard (intentionally or otherwise) or if it's just a perception thing?

    She would have no idea. She doesn't work on that kind of thing and they likely haven't told her the exact details of the movement changes because she has no need to know the specifics. At best she would just be able to ask the devs working on it if they could post an update about it.

  • I mean how long has it been since you have played? If you have played recently then there isn't really anything you need to know other than the ruin change and doc change. With ruin change you don't get free early game pressure. You have to be proactive around the map. Don't chase survivors for a long time and let gens go for free. Don't chase survivors through really strong loops or through chains of really good tile sets. Play and learn when to break chase and put pressure on other people. Played a lot of games today where I've had 3 or 4 strong tile sets directly next to each other and the killer kept chasing me through all of them. They would lose a minimum of two gens each time before getting me, if they did get me. As a survivor just keep playing like you would have before. Not much as changed.

  • Nurse>Freddy>Spirit>Billy

  • @Mat_Sella said:

    as a man that plays mostly survivor, when i play killer and see OoO, I want to cry. I already know its because they're in a group, and that group wants to make my experience as annoying as possible.

    I generally just leave the game if i see one as killer. It's not going to be a fun game and idc about the lost points/rank. The people who run it just try and be as annoying as possible and i have no interest in being in a game with them.

  • I really want the devs to take a chapter off and focus on maps. Reworking maps and balancing maps should be their #1 priority right now. Their maps are absolute lifeless garbage. There is not a single map that i'm hyped to play on. Every map is just generic feeling (the handful of ones that aren't super generic like Hawkins or the Game are horrifically balanced) and has glaring map design issues. Map design and balance is the biggest issue DBD has and improving it would make the game so much better. On top of this I want every new map to actually feel unique and interesting. I don't want another map that just feels like a copy paste of other maps with a random building thrown in the middle to make it seem more interesting.

  • @Rythm_Cymphan said:

    Personally, I want to see a competition for a Chapter, where a poll decides the Killer and Survivor from Fan created characters, even if theres only gonna be one. I have a great idea for a Killer, but I don't feel like the Devs listen to us...

    If you have ever seen how fan polls in LoL go for skins, the community always ends up picking the literal worst option every time. I would rather not let the community decide on stuff and just let the devs make whatever characters they think are best

  • @SpideyDude3 said:

    I would really like a 2 Killers vs 8 survivors mode, and an offline mode with ai survivors

    The AI thing will never happen and the 2v8 mode would just be incredibly dumb and impossible to balance. Idk why it's such a popular idea. It would end up being awful.

  • When i first started playing the game it was a few weeks after launch when the game was really really terrible. Bloodlust didn't exist and windows didn't close after 3 vaults. So window loops were literal infinites. I didn't really do anything dumb when i first started because I immediately quit when the devs didn't say anything about fixing the windows infinites at the time. Came back shortly after pig launch and had already watched streams and stuff so i knew the basics. My only mistakes then was just being bad and not understanding how to loop well or how to play chases as killer

  • The current system for characters is fine and shouldn't be changed. Without them being DLC characters the options would be to only have licensed characters or for them to just not make characters at all. They have to put money into making the characters and maps. Tech required to make characters can be really expensive. Not to mention the cost of paying the people who have to work on designing the content. None of the DLC are very expensive. It's like 10$ every 3ish months. If you play the game enough, that's not a steep price. You also don't have to own every character and can still unlock them with shards from playing. Sure, as a new player it can be daunting to look at the growing list of characters and feel unhappy about not getting every character. The Devs need to make money to keep the game going and they aren't AAA studio size so they don't make enough money off cosmetics to fully fund making free chapters and everything else they do.

  • @Omans said:

    https://forum.deadbydaylight.com/en/discussion/comment/1005238#Comment_1005238

    As far as I've read from all the dev posts they are either unaware or just don’t care about how bad so many of the maps are.

    I think they are aware at the state of the maps. But, it takes a lot of time and effort to fix them and they won't make any money off of fixing it. In their roadmap they promised that they would rework a map every so often as part of the year roadmap. But, even though they really need to just take a chapter off and focus on the maps, they very likely won't because of the drop in revenue it would cause. Personally I would be ok with buying a map update DLC that everyone needed in order to play the game if that would get them to focus on map changes. The maps are the only thing holding this game back. This is the only multiplayer game where i don't have a favorite map and don't really love any of the maps. I'm just indifferent to all of them.

  • It's a really great idea and is definitely a good change for ruin. The only issue is the map balance and how pathetically awful the maps are and how little they have done about it. They need to take a chapter off and dedicate it to reworking maps

  • There's nothing that can be done aside from better tutorials. Your games aren't going to get better once you reach lower than rank 15. I'll play with people who are purple ranks and the games are still like that. People who play this game are just generally really bad. The ranking system doesn't require anyone to actually be good at the game to rank up. So players can have terrible habits/gameplay/etc and still pip in most of their games because of how much of a joke it is. I still see purple/red rank survivors taking self care even though it makes them useless for most of the game. I still see red/purple rank survivors instantly throwing down pallets/camping pallets instead of taking advantages of good loops and wasting more times from the killer. These aren't just some survivors or something i occasionally encounter in games. It's virtually every game you see stuff like that. It doesn't matter the rank. Dead by Daylight needs a massive overhaul to the ranking system. New players are going to obviously struggle to understand the game when they just start. One of the issues you probably run into is getting paired with killers who aren't new to the game. When i take a month or so off from the game and come back, I would usually be around rank 12-16 and would get matched with at least one rank 17-20 every game until I got to rank 9 or 10. So I would end up playing a decent number of games vs new players which wasn't fair at all and I always felt really bad. Matchmaking and ranking just really really needs to be reworked immediately

  • Clown is super weak. If you play him vs good survivors you will struggle every time. His power is only useful in long chases without corners/angles. When looping survivors just need to throw pallets down early and force him to break the pallet. Breaking the pallet resets the chase and lets the survivor find another loop. His power can definitely help end chases earlier in a lot of different cases, but not enough to matter in a lot of games. Most of the games i do well on clown, i would have done well on any other M1 killer. Like other people mentioned, the clown has no way to apply map pressure and has no way to snowball if he downs someone. He's just an M1 killer that has the potential to sometimes end chases earlier because of his power (map dependent).

  • Absolutely. The only thing red rank killers get for being rank 1 is harder lobbies and survivors only get harder killers. Nothing else. There is no incentive to reach rank red for either side.It's why deranking has always been such an issue. There is no reason to stay at red ranks where the games are generally harder. So, people deranked for easier games. Having said this, they drastically need to change up how ranks are earned before implementing ranked rewards. Currently getting to red ranks isn't an accomplishment because it's just a time grind. They actually need to make it hard to get red ranks so that only people who are good at the game actually get it. Not just people who play the game a lot.

  • The community of this game is extremely toxic. You are better off just never reading post game chat.

  • @JHondo said:

    https://forum.deadbydaylight.com/en/discussion/comment/996681#Comment_996681

    I think a full reset to 20 would be against what they're trying to do with some of the reworks in keeping new players engaged. If they reset it to 15 or something like that then the brand new players wouldn't be completely steamrolled by all the red and purple ranks clawing back to the top.

    It doesn't matter because they are already getting paired with people who aren't new. I'll be at rank 10 and go be an entire lobby of ranks 17-19. The reset to 20 would only be relevant for a week or so and would then even out for the rest of the 3 months. Since ranking would be harder, more people would be stuck in the 15-20 range so it would be easier for them to find games in their rank after a week or two from reset.

  • @MrMisanthropy66 said:

    https://forum.deadbydaylight.com/en/discussion/comment/997895#Comment_997895

    Says people that quit because of changes are stupid. Then says at end of they revert the change he/she will quit. LMFAO

    I'm saying that I would quit the game because devs who aren't willing to implement changes they feel are necessary because of a whining community is not a game that's going to thrive. I want no part in that. If you were good enough at reading comprehension you would notice that the my claim isn't the same as what I'm calling people out for. I called out stupid people for quitting over changes and a game they have no understanding of. That's in no way the same as someone quitting because the devs showed they don't have a backbone and aren't willing to do what they think is best for a game

  • No. She would be like 4thish if played really well. A one trick nurse main will still be stronger than any other killer and it isn't very close

  • @Sylorknag said:

    https://forum.deadbydaylight.com/en/discussion/comment/998420#Comment_998420

    I believe he's talking from previous experience.

    Legion, MoM, Nurse base kit, Oni flick.

    If I'm not mistaken, people told them there's something wrong with these things during the PTB and they ignored it.

    People are generally really dumb in this game. They can't just trust players like other games do. Dbd has no indication as to whether or not a player is actually knowledgeable and really good or not. Rank one means nothing and is just a time grind. Games like LoL/Dota/csgo can look at the highest rank players and pros to get ideas because those players have proven themselves. Not many people in dbd can prove that they are worth listening to in that capacity. The devs have to take everything with a grain of salt

  • People who quit the game are incredibly stupid and should never be taken seriously. If the devs listened to the half of what the community said the would be horrible and unplayable. I don't think I've ever seen a dumber community than the dbd one and that's coming from someone with thousands of hours in LoL. The devs have to do what they think is best for their game balance wise. If that loses some players then ok. If they revert the ruin changes because of the whining I won't touch the game again because they are finally starting to make good balance decisions. All we need now is for maps to get updated/reworked and the game will be in a great place.

  • Situational

    Most of the time I would say no unless you are still being chased and the timer is about to run out

  • They aren't dodging it. They gave already made a statement on it a long time ago. People just keep bringing it up. They don't want to just increase gen times. That's their stance. My stance is that it's just a bandaid fix to increase the gens times. The only thing that needs to be done is map changes. The reason the devs ignore most of what people say is how incredibly stupid most of the ######### you guys are saying is.

  • They need to do a full reset and have everyone start at rank 20. They also need to make it significantly harder to get red rank. To a point where it's actually skill based and not time based. Every 3 or so months they should have another full reset. Give rewards to people who get high enough rank

  • Only killer I get really annoyed playing vs is Freddy because of how horribly designed he is. Incredibly unfun to play vs every time. I just die first hook every time

  • If you let a killer 3 gen that's ok you or your teammates for being stupid enough to allow it. Sure, some maps are poorly designed and easier to 3 gen on but just start on that side of the map as a team. Work together to get one of those gens done and keep leading the killer away. Don't let them get a hook near the gen. They either have to leave the 3 gen or they won't get enough points late game to pip. If teams aren't smart enough to do that then it's not a problem with killers or their perks, it's a problem with survivors being bad. Ruin won't let them 3 gen because you can just go destroy the got while they camp the gens?? Like idk what makes you think it's going to impact it that much. If 3 genning was that strong, then the killers who do it the best would be top tier (like trapper or doc). Neither of them are top tier

  • It's way more than some. People are just generally bad at the game. Camping pallets, instantly throwing them instead of just going for a loop, going for saves when the killer is camping, taking self care, and several other things. Survivor games are basically 2v3 or 1v4 because teammates hurt more than help.

  • @johnmwarner said:

    https://forum.deadbydaylight.com/en/discussion/comment/988500#Comment_988500

    This! Games are so uneven, like you said all red rank survivors against a 15 killer...

    Or playing a killer and I end up as an 8/7 against 20 20 1 and 2 and no they aren’t SWF or a lot of people are lying to me

    Pretty much yea. I'll be at like rank 11 and will have 3 people ranks 17-19 on my team vs a rank 16 killer. It's so annoying to play because my teammates have no idea what they are doing and I just have to hope for hatch most matches

  • The matchmaking is so terrible. I physically can't play survivor because i either get new players on my team or the killer is new. It's so boring and painful to play. It needs to be their #1 priority

  • @RaSavage42 said:

    @Elegant I agree with you... and do want to say that we as a community should wait for the opportunity to play the new patch before making out minds up on "if x change is good or bad"

    I do want to see maps get looked at more throughly in the future

    Even when the patch comes out people will still complain. People who play this game are pretty awful at it tbh. They will not alter how they play at all and then say "not having ruin broke the game. Killer is unplayable!" This is all because they were already bad at the game and used ruin as a crutch. Will have to see how actual good killer mains do with it to see if it is better or worse

  • No. It's super easy to know when killers are nearby and start moving before they can do anything. It's an unnecessary perk. It's only helpful vs Ghost Face and silent bell wraith. Neither of those are common enough for me to have a mediocre perk instead of something more useful in the rest of my games.

  • The changes are fine. The only thing that needs to be done along with it in the near future is map reworks. That's the only glaring issue the game has. Sure, other perks should get looked at and nerfed, but it's nothing too insane. People are just exploding about the ruin changes because they don't understand logic.

  • Survivor: Losing rank for wanting to punish teammates for being awful. If i see teammates doing really dumb stuff I will just die first hook so they have a better chance at getting lower points. I hate the current ranking system and how it doesn't matter if you are terrible at the game or not. Red rank is free and easy to get if you just play the game enough.

    Killer: committing to mind games too much instead of just getting the pallet down and ending chase.

  • @csandman1977 said:

    https://forum.deadbydaylight.com/en/discussion/comment/981481#Comment_981481

    And yet people take most of the posts on here serious.

    You don't have to agree with tru3, but you can't deny he is good at the game. He explains how he likes to play and expresses his opinions. Whether you agree with him or not, he has a style of play that often works for him. You may not like his attitude, or wardrobe or whatever, but he IS successful at the game the way he is trying to play.

    And yes i do agree with some of what he says. I also disagree. I don't think hes very entertaining but he is knowledgeable.

    So flame me for being a tru3 apologist or whatever. I just don't understand the absolute hate that he is targeted with.

    He gets hate because he says really outlandish things and can't defend them. He's horrendous at backing up his claims. He rarely gives good evidence, when he uses stats, he doesn't actually understand how to read and interpret what stats mean. If he were to take a philosophy class he would fail because he doesn't comprehend the basics of defending arguments and fallacies. He's a major reason as to why the playerbase is so naive to a lot of gameplay elements. I don't hate the guy himself, I hate that people see him as a really logical, brilliant guy when he isn't. If people just watched him because he was good at killer and entertaining, that wouldn't be problematic at all.

  • @csandman1977 said:

    https://forum.deadbydaylight.com/en/discussion/comment/981481#Comment_981481

    And yet people take most of the posts on here serious.

    You don't have to agree with tru3, but you can't deny he is good at the game. He explains how he likes to play and expresses his opinions. Whether you agree with him or not, he has a style of play that often works for him. You may not like his attitude, or wardrobe or whatever, but he IS successful at the game the way he is trying to play.

    And yes i do agree with some of what he says. I also disagree. I don't think hes very entertaining but he is knowledgeable.

    So flame me for being a tru3 apologist or whatever. I just don't understand the absolute hate that he is targeted with.

    Tru3 is a great example of how this game doesn't require any complex understanding of the game to actually do well. Tru3 is a good killer. He's a completely trash logician and should never be taken seriously as one. I used to like his streams until I realized how ridiculous his opinions are on a lot of things and that he can't defend those opinions at all. Anyone actually knowledgeable about the game and decent at arguing could tear him apart

  • @w_sohl said:

    Just watching killers play the PTB.  I don't understand how anyone on the killer side can complain about it.  If you are running Surveillance you'll know where Survivors are at all times. It's like Kindred, but on till totem is cleansed.  The moment they hop off the gen you get the regression indicator, the moment they hop on you get the indicator that the gen has stopped regressing.  Just watching Tru and some others play killer on the PTB, this is not a nerf to Ruin, it's a buff.

    The one thing you need to understand is that dbd has arguably the dumbest community in any video game. Once you understand that you will understand how people can constantly say some of the dumbest ######### you have ever read. There's no point in trying to explain or rationalize stuff in a logical manner. It won't work. Just have to ignore them and play the game

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