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Inokara

Inokara

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Inokara
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  • @FleshTorpedo said:

    if they ban the dc'ers, they wont have anyone left to play their game.

    That's an oof but its true

  • @VaJaybles said:

    https://forum.deadbydaylight.com/en/discussion/comment/1026630#Comment_1026630

    Now I do have to say if it's game after game of tunnel and camp then I'm going full sweat and 0 f***ks BUT I also realize that some killers have also reached that point from previous games and I was the luck pick. However if that's your playstyle 24/7 I suggest switching it up killer/survivor it's nice to TRY and have fun. Plus sweat equals showers which mean time away from DBD so chill lol

    *Not directed at you, just to clarify lol just mean in general

    Understood Haha. I just hope the community can get better

  • @VaJaybles said:

    https://forum.deadbydaylight.com/en/discussion/122963/before-you-rage

    As a fellow Nea main I too have spun the killer to death and looped until daylight. I am not a killer main in anyway, but I hate tunneling. You will not see me butt dance or flashlight spam... But if you tunnel and I make it out, don't look at the exit gate cuz I will butt dance until the very last second or you down me. If I do die to the tunnel though, I'm not gonna say anything, imma move on. Same with being camped. I'm gonna laugh and move on

    Perfect mantality to have. I'm not a fan of tunneling but I am fully aware that for some it is necessary

  • *insert Tom Hardys "That's bait" meme*

  • Apperntly they said in their stream today that within the next few weeks a solution to match making will be live. It better be >_>

  • I think Gen times need a small increase

    The games needs a secondary Survivor objective so that survivors arnt just sitting in 5 diffrent spots holding one button

    The door needs a double panel opening machanice, there can still be two doors but have to panels on each side and have two survivors open the doors.

    Maps need a serious rework. In a more condensed area, the game will have much more pressure on both sides.


    Maybe out of the current game they could add a new game mode that requires a black ops zombie Easter egg level story. If you dont know what that is essentially there in black ops zombies they have an Easter egg that is a series of really complex and often times difficult puzzles that take very long to complete with this we could do the same here. All well the killer is chasing us. Each survivor would have 3 lives and each time they die they would respawning locked inside of a locker only able to get out if a survivor lets them out. The game mode however would be quite long so inventive to play would be about 3 times the usual blood points as well as playing this game mode could give you ONE extremely rare and even pricey cosmetic but it has like a mobile game system where you can only play the game mode once a day. This would also cause the devs and designers to start pushing out more and very high quality skins to try and get players to continue playing.


    I know it probably sounds lame but it's just something I thought of

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1026154#Comment_1026154

    Yes that perk should've been buffed. How about you suggest a buff for it instead of simply complaining.

    Complaining about others "Complaining" is just a pointless thing to do. If people want to complain they are gonna complain. Instead of being rude and telling people they are crying and complaining why dont you have a reasonable discussion about why you think the perks the one guy listed dont need bluffs and are fine the way they are


    Making an actual point > passive agreement toxicity

  • @XxkuroxshiroxX said:

    https://forum.deadbydaylight.com/en/discussion/comment/1022153#Comment_1022153

    No it's not😂❤ I've never thought about that theory before so I was SHOOK xD

    I just was looking at posts of people asking for new killers and survivors well watching lore on the entity and gears in my head started turning

  • @Unicorn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1023204#Comment_1023204

    That locker idea sounds fun. But I agree, maybe adding little mini game modes that don’t always depend on Surviving/Getting a 4K.

    It just needs a rotation. I dont want this many posts in the forums talking about "I'm leaving game isnt fun anymore" that stuff breaks my heart

  • Give the survivors more objectives to complete throughout a trial. For almost 4 years it has been fix 5 gens win the game. Trials are getting to be 5 minutes of holding one button like you said and then another couple seconds to open a door. If they want a more intrested fanbase then they need to update the game In a major way. Maybe a new game mode? I have honestly been fond of an idea i saw that plays out like a Black ops zombie Easter egg with random puzzles to escape. It has last year elements where if you die you can be found alive in a locker that is locked from the outside (max of 3 restrictions per trial) it would just be fun

  • MM still creeps me out and I'll freak out when I'm looking around and I see his face at random

  • @Elegant said:

    https://forum.deadbydaylight.com/en/discussion/comment/1022698#Comment_1022698

    i wasn't trying to sound harsh. The suggestions you listed are basically the exact same as what corrupt intervention does except corrupt blocks the gens for a guaranteed amount of time and isn't a hex perk. It's a better early game perk than a ruin change would be

    Oh no I wasnt seeing your message as harsh. i was jus apologizing cause I was ignorant to the situation and tried talking on it haha. I'm always glad to be corrected or informed. But I agree now that I look at both perks it would be pretty unhelpful

  • @Elegant said:

    That would be completely pointless and worse than the current ruin. Just use corrupt intervention at that point.

    Alright. Its not that big of a deal. Didnt really know how ethire of those work cause I dont really use em. Just giving an idea. Sorry. Hope you have a nice night :)

  • @ClickyClicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1022636#Comment_1022636

    It used to affect 2/3/4 survivors at each tier as your post suggests but some time in 2019 it was changed to affect all survivors and just regress 3/4/5%.

    Looking at the wiki it was the 2.6.0 patch so that’s the Plague dlc.

    But my idea wasnt to effect survivors but individuals randomized gens

  • @ClickyClicky said:

    Thats how it used to be, but at tier 3 which most people have its still old Ruin which they don’t want.

    I never used Ruin but I always thought it affected all gens on the map

  • @kurgan8282 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1022506#Comment_1022506

    as long as I try to avoid tunneling if it doesn't become necessary, you really have the right attitude towards the game! i have been tunneled as a surv as well and after few secknds of rage I moved on :) we all should be more relaxed!:)

    At the end of the day. The way a person plays might not be fun for everyone. That's just the way it is. It's not fun for a killer to be blinded for the entire game. Just like it's not fun to be tunnled. We all have our playstyles and we should all just come together and make this game community a better place. I dont want this game to keep sinking lower. I've already see close to 30+ posts talking about how the game has lost its spark for them. I dont wanna see more people leave

  • @Mikeasaurus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1022565#Comment_1022565

    I agree. It's a sad time when people instantly resort to petty insults for simply losing in a game designed to be fun. I think people just take it way too seriously nowadays. Me personally, I play for fun. If I win, I win. If I lose, I got points, I had a laugh, we all win overall. I always get the usual insults after a match when a survivor DC's or doesn't like the fact that they went down easily, but as you say, you move on. It's just a shame more people didn't share this view point. The community would be a better place for it!

    Here is the thing. People play this game for its competitive spirit. This game is very much a serious play style. But I 100% disagree with the statement that a serious game cant be played for fun. Heck I play FT13 seriously and I still have fun cause that's fun for me. I'm competitive I hate losing but I accept loss. I agree the community would be a much better place if every one could simply accept a loss.

  • @Lucama said:

    https://forum.deadbydaylight.com/en/discussion/comment/1022467#Comment_1022467

    Complaining about game balance =/= complaining about someone playing a certain way. I don't complain if people flash/pallet save, don't complain about using DS, don't complain about someone doing gens. I will complain on the forums where devs can see that their game is badly balanced/designed.

    It's understandable to issue complaints or constructive criticism to the developers because it is their job to make the game as fair and balanced as possible. However that's not the topic, the topic was attacking players for nessacary playstyles. But I do see your point and agree with your opinion

  • @Mikeasaurus said:

    It's nice to see a post like this amongst the usual posts about how the world ended when Ruin got 'Nerfed'. Honestly, I wouldn't feel the need to use tunneling if I didn't constantly have teams of survivors rushing in a squad for a unhook and pretty much instaheal session together. Not to mention their 3 flashlight combo to save their friends, along with BT and DS. If they're willing to use those sort of tactics against us, why can we not just lower their numbers by taking them down quickly? Of course, most survivors will class this as extremely toxic behaviour, but what can you do?

    I think the best thing people can do is just keep smiling. I know that's difficult even I find it hard and yes I've lost my head before. But I know how hard it can be to keep your head up after being called a tunneling cu*t for the 12th time in an hour. But I just tell them GG and I delete any other message they send cause I dont have time to continue giving into their toxicity. Same as killer I've been called a T-bagging fa**ot so many times. I just gotta remember not to sink low. I try my best and if others did too (not to say they dont) I think the community could lighten up a little

  • @Grandkurama said:

    https://forum.deadbydaylight.com/en/discussion/122963/before-you-rage

    We need more people like you in this community. You explained your point well

    Thank you haha. I'm just trying to bring some positive vibes. I'm getting really tired of the toxicity and hate. Like I'm not expecting world peace, after all it's an online game. But I would at least like to try my best not to contribute to the bad. I want people to leave a game with me going wow that was a good round of DBD I dont want them leaving thinking "Man screw that guy, reported, stupid survivor main"

  • @bilaueta said:

    I agree with everything you said except for infinite looping, not looping for a long time. Im not acusing players for being toxic by using those, after all you ise what you have and it is the best way to survive

    I just think that infinite looping should not be in the game. Its obiously less of a thing now that many patches ago, but there are still very annoying buildings that should be removed or patched.

    IMO having a game in crotus prenn where every single survivor runs to the main building and avoids any other tile is just as annoying as a match where a killer only slugs and never hooks a single survivor

    I see your point but when it comes to tunneling i see people suggesting permanent bans for the actions. It's just getting out of hand

  • @Waffleyumboy said:

    I think people are allowed to complain about tunneling. Killers complain about gens and hatch frequently.

    I understand but that's just my point. They are literally yelling at someone...for playing the game the way its supposed to be played. What is the point at complaing about Gens and Hatch. Gens are literally required and hatch is so that one survivor that's left still has a chance if his whole team is dead. There is no need for this much complaining in the community over things that are sometimes or all times very nessacary

  • @toxic_clown said:

    ive thought this for a long time

    Yea I posted this and then went through and saw 1 or 2 posts about the same topic just with diffrent points and i felt kinda cheap but i still hope my point makes sense

  • @XxkuroxshiroxX said:

    MIND-BLOWN DUDE

    I hope that's not sarcasam haha. I was actually kinda proud

  • Just was scrolling through the lore section and saw a similar theory. So I'm a moron lol

  • Crap. I just posted a theory going off the same premise with diffrent points....now I just feel like a jackass

  • Last time we heared from Baker in the most recent entry of his we saw. He was in a very hopeless state of mind. I think he finally lost the game and was ethire given to the void or has become a killer we dont know of

  • I know this thread has aged but I'm gonna put my two cents in.


    I saw something in this thread that....just isnt true. "Pennywise is stronger then The Entity"

    Yes Pennywise is an Interdimensional Alien that feeds off of fear and transforms into the worst things imaginable. But here is the thing The Entity is also a Interdimensional Creature, but this one can displace powerful creatures from all time frames throughout the universe. From the dream realm to the upside down. Not only that but it has created it's own Dark universe using memories from broken minds to make torture maps for a endless sick game of cat and mouse where it feeds off of the hopeless nest and pain of the victims of each "trial" unlike pennywise who has a feeding cycle with a measurable gap inbetween each cycle. Time obviously works diffrent in the Realm of the entity so let's say Pennywise does get dragged in. I would say one of three things happen.

    1. We know the entity can be Displeased, Please, and even Inpatient. However these are things that can be felt by any creature even ones with no emotion as these things arnt feelings but mindset. We have no clue if the entity can be afraid or not. If it cant be afraid then pennywise has no power AT ALL to go at it, and would easily surrender to the entity opting to live. Just like when the loser club was winning and he made the deal saying "ILL KILL ALL OF YOU...OR...I TAKE JUST ONE, THE REST OF YOU WILL GROW OLD AND LEAD HAAAAPY LIVES" he is absolutely willing to submit to specific terms to continue living. In the end pennywise is a coward in his own right valuing his own existence rather then ever completing a mission. So he would submit to the will of the entity, unhappy he would he doing so but submits nonetheless.


    2. He would automatically accept the entity's grasp seeing just how much fear exists In this new place for him to feed on, and with such a F'ed sense of time he could feed endlessly but still not as much as the entity. The entity remains more powerful as the more afraid they are for pennywise to feed off the even more hopeless they are for the entity to feed from. Leaving the Entity always just out of the pennywise power ranges.


    3. This last one is a little more Complicated. We know Pennywise is an Interdimensional alien, however we have no Book, Film, Lore, or Author information about him being able to travel ON HIS OWN outside of the dimension. He just stays in the one dimension with the title Interdimensional because he HAS been in another one of steven kings shared multiverse for a short time. So the entity could see how pennywise works from his realm and easily decide to put pennywise in a pocket dimension kinda like he seemingly has to the Man in the library of the Archives. Kept in this seprate dimension where the time works the same as the rest of the realm the seconds are like years and the seconds add up. Eventually with some minor difficulties. The entity would break pennywise with the threat of Starvation. Keeping pennywise weak. When the entity broke him pennywise would agree and do a few trials to feed and gain strength where the entity would throw him into that pocket dimension again to make sure pennywise starved longer always feeding him enough to keep him alive but never letting him get strong enough to pose even the slightest bit of a threat.


    The entity is Obviously Omnipresent throughout the Multiverse as he drags the Horrors of all universes and the strong willed survivors from all universes after watching each universe as well as his own realm and other realms from the upside down to the dream realm to the spirit realm to the material plane etc. He is all knowing and seemingly all powerful.


    Pennywise is nothing compared to this Monster, this Puppetaster...

    This entity

  • Where...the [BAD WORD] Is Benedict

  • This is actually really really good

  • Upset. I would be upset. I've poured money into this game and I am so invested in the lore it hurts. Gameplay idc. But story....that's where its at

  • @Deadeye said:

    If it is just about to win, it is fine. If it is to just trigger the opposing force, it is bad. And that sadly just gets clarification in endgame chat, and there it is too late to adjust your gameplay, mostly ending in hate speech

    Console is a mess. The player base is just so damn toxic. You could see someone unlocking and rush in to stop them from unlocking (Like a killer should) and you will 75% of the time get a message calling you a camping F**got. It's the same when your Survivor you'll save a freind from the hook by blinding the killer and next thing you know at end game someone is getting a 2 paragraph message about why they should end their own life. Like jesus crimeny

  • It's about 3 years after the game came out and I get that feeling when on a new map facing a new killer. But after a while it goes away but then another new killer comes out and it's back. I love it

  • @Aura_babyy said:

    I just find it funny and laugh everytime even if the other person might not find it funny

    That's....understandable. I just dont wanna see people complain when stuff like that happens to them. If someone can dish it they should be able to take it

  • @BenZ0 said:

    pallet and window looping is toxic? What are suvivors supposed to do else? Stand still and let them kill them??

    I shouldnt have put that. I understand its nessacary it just came to mind cause I cant really think of many toxic things survivors do. But then again I am a survivor main so :/

  • @FireHazard said:

    https://forum.deadbydaylight.com/en/discussion/comment/1018743#Comment_1018743

    I'm sure it'll be a fun experience, good luck in-game, version 3.5.0 just dropped today so that's also some big news, The Doctor got his rework in this version and Ruin was reworked as well.

    If you're interest in that, than i'll leave a link below to the patch notes information!

    Here's the 3.5.0 patch notes:

    https://forum.deadbydaylight.com/en/discussion/121902/release-information-3-5-0#latest

    Thank you. I'll check it out

  • I will! I'm about to get the Oni, Ghostface, amd Demogorgan packs. Getting hyped

  • @FireHazard said:

    @Inokara

    a summary of what you missed

    It's not really anything that's big in terms of lore, all you've missed at the moment is the backstories for Claudette and The Trapper with some added lore bits about some confusing details on what The Entity is and other such things like who the person we saw in the Hallowed Blight cut-scenes were back in Halloween of 2018.

    Here's the thing though, there is too much lore for me to go over here in one comment, as such, i'd like to direct your attention to a few links that'll bring you to every Archive page piece of Tome l, just so you can get up to speed.

    This is a lot easier for the both of us and a lot easier for anyone who wants to write up everything for you in a comment.

    Warning before proceeding

    Please note that you can go back in-game to complete Tome l for yourself and unlock each log, i'd advice doing so as it'll let you understand each bit of lore as it was intentionally presented to us, and it'll let you complete Tome l to unlock the rewards as it was also intended!

    With all that being said though, proceed with caution below.

    every log from tome 1 (spoilers below)

    Each link below will bring you to a video that has each audio log play in-order. Again, if you don't want any lore spoiled and instead want to go in-game to complete the tome yourself (which you still can and always will be able to) than i'd advice doing so.

    If you still want to hear everything right now, than proceed with caution.

    The entity

    https://www.youtube.com/watch?v=vBkkmBOIs9A&t=71s

    Claudette's 8th birthday

    https://www.youtube.com/watch?v=tFu3eL7iXlk

    Blood, Brass and grit

    https://www.youtube.com/watch?v=mNf-9Bq8emw

    revalations

    https://www.youtube.com/watch?v=q1OrGMzB1QE

    the hunger

    https://www.youtube.com/watch?v=TW77OgqVw5I

    Thank you so much I'll check it all out. I'm very grateful:)

  • @PapiQuentin_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/1018606#Comment_1018606

    The Man probably isn't either Vigo or Benedict.

    Still though, even if it is Vigo, he'd probably want to look over his notes to make sure he hadn't missed anything and to find out what to do with the serum when he finds it.

    A lot of stuff points the Hooded Man towards being Vigo

    Idk. I just got back and I've been gone since the Plauge. I'm a little lost in terms of lore

  • I love the game. It's got such a rich lore and it's really fun. However the player base can be very Toxic/entitled. A vast majority of people on the forums are really nice and very kind and helpful. But in the game there is a ton of Entitled killers that dont understand survivors are trying to survive and they will do anything to win. But there are also entitled survivors that try telling killers how they have to play even though the killer should also be able to do whatever it takes to get the kill.

    Killer camping sucks but I understand it

    Killer tunneling sucks but its realistic


    Pallet and window looping is a pain but I understand it and its almost non existent nowadays (as far as I've seen)

    Flashlight spamming is annoying but again its nessacary for survival



    Killers should do what it takes to kill. That is there goal. There mission. Whatever it takes


    Survivors should also do whatever it takes to survive. That is there goal. There necessity. Whatever it takes

  • @PapiQuentin_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/1011539#Comment_1011539

    No he isn't. That's never been stated anywhere, there's more of a chance that that's Vigo.

    You know. Cause of the Survivor Hallowed Blight outfits being Vigo's apprentice (Dwight), Vigo's Maurauder (Jake) and Vigo's pupil (Claudette)

    But the man who we see injecting killers and inject himself found Vigos notes and Follows vigos notes. Why would he need to not only find but follow vigos notes if he was vigo