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Elegant

Elegant

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  • @epyon said:

    0/10 overused and too obvious rank 20 bait, tru3 said ruin is trash.

    The fact that people actually listen to Tru3 and don't see how incredibly stupid he is, is hilarious to me. The man days the dumbest ######### I've ever heard and never has any good reasons for why he believes stuff. The man should never be taken seriously

  • No. If you watch people who are actually really good at the game play killer they get 3 or 4k games consistently. It's rare for a killer of that skill to get less than two kills unless they misplay/are going against really great survivors which doesn't happen too often. Sure, some killers are better than others. But you can do well with just about any killer at any rank if you learn the game enough

  • @konchok said:

    https://forum.deadbydaylight.com/en/discussion/comment/967728#Comment_967728

    I think Nurse needs a proper rework. She's limited to what she is because of how good she is on PC. However, on console she's absolute crap.

    I would say increase her movement speed to 110 percent, give her just 1 blink and remove her fatigue after the blink.

    This would make her much easier to play on console while keeping her power from becoming too powerful. Basically increase her skill floor while reducing the skill ceiling. Her overall power remains roughly where it is now.

    They just needs to have her do something other than blink through things honestly. It's going to be impossible to balance because it ignores virtually every balance mechanic put into the game. They won't be able to make her feel good to play and not be overpowered with a blink. Going to always be trash or god tier. It's never fun to get screwed for playing on console but that's the price that console players have to pay when playing a pc ported game. They would have to either create an entirely separate patch for consoles or just do their best to ease the suffering. It's unfortunate

  • It's not necessarily a nerf. There are tons of games where ruin just gets destroyed instantly and has virtually no effect. There are tons of people (like me) who can normally just work through ruin and hit great skill checks without having to worry about it too much. So, ruin doesn't have much use vs players who are good at skill checks. It's mostly a perk that's really strong for bad players and mid tier players because they don't know how to do skill checks. There are plenty of other slow down perks that are consistently better than ruin is. The new ruin will likely last longer because people won't feel like they have to go and search for it immediately when the game starts. It rewards the killer for playing well and forcing survivors off gens. It's worse for them if they tunnel survivors for too long and don't end chases when they need to. We will have to see how well it performs when the changes come out and see actual date on it before we can just call it a nerf. People on the forums have zero understanding of balance.

  • I just want maps that aren't completely awful aesthetically. Almost every single map is boring af and incredibly lazy. Clown comes out, perfect opportunity to add something really cool like a carnival/etc. What do we get instead, Crotus Pen but with some random carnival ######### thrown in a corner and the middle building changed. How exciting. Same thing with Oni. They took one of the most boring maps and just shrunk it down and added a simplistic building and some statues. They have so many cool possibilities for maps and they keep giving us uninspiring, generic garbage. That's not even mentioning how awful the maps are designed from a gameplay perspective

  • Game is far from dead and is growing. The only thing that needs to be changed asap is the horrendous map design. Once they learn how to design maps and fix the current ones, the game will be fine.

  • I would legitimately quit the game if they gave nurse her base kit back. She either needs to stay as is or be reworked

  • It's pretty useless and is leftover from a nerf a long time ago. It needs to be deleted or reworked at this point

  • I use them to have fun or do different random builds. None of the recent teachables are meta or anything like that. But, they don't need to be. The devs shouldn't design killers or teachables to become meta on purpose

  • I don't think hatch should spawn until at least two gens are finished like it used to be. People shouldn't get rewarded for playing terribly

  • @kcwolf1975 said:

    https://forum.deadbydaylight.com/en/discussion/comment/956821#Comment_956821

    I think the cosmetics are pretty meh too, but I guess see some value if I am getting 1000 auric cells right back.

    Hoping the next rift won't be so much of a grind though.

    Yea with how much of a grind it is and the cosmetics not being exclusive I won't be buying it again. Especially with how boring and irrelevant the charms are

  • The fact that most of the cosmetics will get added to the store is going to make me not buy the next one. The cosmetics from this rift aren't that great and I won't use almost any of them over existing cosmetics. The only thing that would make them cool is the exclusiveness. Without that they are just mediocre cosmetics that I won't use much. The value isn't there for me.

  • Most companies have devs who aren't very good at their game. They generally hire knowledgeable staff for purely balance purposes and often discuss changes with the top players in the game. This game has issue doing that because it's hard to know who good and bad players are because of how irrelevant getting to rank one is

  • @Exerlin said:

    I double vault killer shack window into the killer's face, I hesitate at loops with blocked line of sight and get lucky if I can make it back to the pallet, and I can't seem to fast vault properly. I am terrible in chases against a competent killer 50% of the time.

    How the hell am I at rank 4 then? It's embarrassing when I get caught so easily and die first, and find out that I'm the only player in red ranks that game. The pipping system really needs to be looked at.

    The ranks aren't skill based they are time based. As long as you play decent in game and play enough games, you will hit red ranks

  • @Stitch7833 said:

    please dont add it back, do you know how many sweat lobby dodge if everyone isnt red ranks, i didnt wait ages to get into a lobby for people to all quit out because there are people lower than their ranks. no matter how bad your team is as long as they dont quit or kill themself on first hook you can pip. but honestly the DC and the people who kill themself on hook is what ruins this game, such a common thing in red ranks because people cant stand to see they got hooked first or got out played

    and I don't care if I pip if I don't enjoy the game. If the game is miserable and boring to play I'm not going to keep doing it. I can pip in almost every game but it will still take a bunch of games to get low enough rank to matter. Even then, red rank players are still getting paired with ranks 12+. The matchmaking is bad and needs to be fixed

  • @Stitch7833 said:

    please dont add it back, do you know how many sweat lobby dodge if everyone isnt red ranks, i didnt wait ages to get into a lobby for people to all quit out because there are people lower than their ranks. no matter how bad your team is as long as they dont quit or kill themself on first hook you can pip. but honestly the DC and the people who kill themself on hook is what ruins this game, such a common thing in red ranks because people cant stand to see they got hooked first or got out played

    People like me are just going to stop playing the game regardless. If those players get into lobbies and all their teammates are bad in their eyes and they can't do anything to avoid them, they will just quit the game. That's what I'm doing until they do something about matchmaking. I physically can't enjoy the game atm. It's constantly a 1v4 or 2v3 game for me. It's a really stupid system. They just need to add crossplay and add something like a range of players that you don't want to play with. For example, red ranks could choose to only play with purple and red ranks as an option in the settings. You won't know what rank those players are, but you at least know you are getting decently good players. Ranks 16-20 should be exclusively for new players and it should be impossible for anyone to ever drop down that low after reaching rank 15 (including rank reset and DC's/etc). No other successful multiplayer game forces people with hundreds or thousands of hours to play with new players.

  • No it isn't. That was her problem before. She was too strong and didn't require very much skill to be decent at her. You could put less than 100 hours into her and still have great games consistently. They just need to rework her or leave her as is

  • Why would they turn off a perk because players are bad? People can't get better if they don't face things like ruin

  • Bad players always adapt to metas like a year + after they change. Getting to red ranks doesn't require a player to actually be really good or knowledgeable about the game

  • You can't do that. It's a terrible idea in any multiplayer game. Characters should always be balanced around their potential strengths and weaknesses, not how awful or dumb people play. Also, rank in this game is basically a time test and not a pure skill test. If you are half decent at the game a play enough, you can hit red ranks. There are plenty of people who hit red ranks that aren't that amazing at the game. The problems they are having with balance right now are either a flaw with character design or from dumb players who complain about things they don't understand. Imagine if Overwatch or LoL balanced the game around gold players. It would be awful. The game could only be enjoyable if you were bad at it or new.

  • Mostly because it just makes the game boring. There's nothing wrong with it, it's just uninteresting and can drag the game on for a longer

  • I don't think he's overpowered as much as he is annoying to play against.

  • The devs like to put in bandaid fixes and don't fix the core issues

  • It definitely is. I've encountered some of the dumbest and most idiotic opinions that I've ever heard from any game on the forums. This isn't coming from a minority of the people either. It's a massive majority of the people commenting on the forums. They have outlandishly stupid opinions like the they shouldn't have nerfed Freddy or base nurse was fine or spirit didn't need nerfs. I would absolutely be fine with toxicity and the other similar things if the opinions and ideas that were being presented with them were credible or defensible in any way. Instead, we have a collective of the dumbest gaming opinions I've ever heard coupled with the toxicity and negativity. They would honestly just be better off never reading a single comment from here and just relying on the fog whisperers for feedback on the game.

  • @Alice_pbg said:

    You go to the hook, notice the killer is camping, go back to a gen.

    You have enough time to pop 1.5 gens by yourself, 3 gens popping would be better, but even getting 1 pop will help. It puts pressure on the killer to leave, if he doesn't, rince and repeat.

    If you play solo a bunch, try equiping kindred. It will help a lot.

    This doesn't help new players, which is what the post is about. New survivors won't understand this. Even if they do, that one person who gets hard camped isn't going to enjoy the game even if their team gets 3 gens done for their death. The killer isn't going to be smart enough or experienced enough to stop camping because gens are popping. They are just going to camp for the kill and then go looking for another person to camp after the person dies. Sure, you can find ways to punish the killer by doing gens/etc. But, that doesn't change the experience for the one person who gets camped. Every game that player has about a 50% chance of getting hard camped and accomplishing almost nothing. (assuming the killer hard camps and gets the kill then finds another new player afterwards) If it feels like every other game they don't get to play, they will quickly get frustrated/bored and stop playing. It's happened to almost every friend I've introduced to the game or played with. Doesn't matter if the rest of us win, they don't have fun being camped. It's an issue for new players and it needs to be addressed or they will have turnover

  • Spirit is definitely the strongest. She's the least fun to play against, and I don't love playing either of them. Haven't played oni yet so I can't say whether or not I enjoy him


    If you perfectly optimize your play I would put nurse as the top. But, her skill ceiling is a lot higher now than it used to be and it takes more skill to do well with her now than it did before. (which isn't really saying a lot) Spirit is much easier to do consistently well with and takes a lot less work on the player's part. So she will consistently perform better

  • It's something the devs really need to address but they likely never will. I've played with so many friends who were new to the game that quit and never came back because of how hard they get camped. It's not even just a handful of games. It would be every game or every other game that the killer would proxy camp or hard camp and tunnel one of my friends until they got downed again. They wouldn't even get to play the game because they would get hard tunneled/camped the moment they were spotted by the killer. As a new player they don't have great concepts of looping or mindgames so they don't last very long in a chase. So if they get spotted early, they are basically dead within a few minutes. Newer killers don't care or understand the concept of emblems or that they lose points for camping. They just want to kill someone and don't really care how they do it. They need to figure out a way to get rid of this in high rank games or they will have a high turnover of casual players

  • The pallet hits aren't as awful for me but the window hits are ######### insanely bad right now. I've been hit like 5 steps away from a window. It's ridiculous to a point where window vaults are useless in some games

  • He just needs a more interesting and useful power. He's too easy to play around

  • She absolutely deserved every nerf she got. But, they should have just reworked her instead. I can see why people don't want to play her. But, the old nurse was inexcusably overpowered and should never be allowed to go anywhere near her old self

  • @Yamaoka said:

    I've just played a couple games and everytime I slug for the 4k (which I've started doing today as I'm sick of people acting like crazy apes if they manage to escape via the hatch or gate even though they only repaired 1 gen or even no gen at all) the 3rd survivor "disconnects without the sound notification" to give the 4th survivor a chance to get the hatch/gate.

    Does that mean they're literally pulling the cord so they can DC without getting temp-banned?

    It happened multiple matches in a row so I doubt they always got "force dc'd". Also that doesn't really happen a lot on console since we (luckily) don't have to deal with dedicated servers.

    This is exactly what's going to happen. They will either just kill their internet if that doesn't issue a penalty or they will wait until the timer for DCing passes and they can leave. That, or they will just suicide. If people want to get out of a game they will find a way out or they will just afk until they die.

  • That's the issue with killer's like spirit. In her current form she's never going to be fun to play against. It was like old nurse or current Doctor. The problem isn't with their addons but their base kit and how they work. They need to do reworks for unfun characters but that takes a lot of time and it's not something they can consistently do with all the other stuff they have to do for the game. Until that happens we just have to be happy with whatever nerfs/balance changes they add

  • @Auron471 said:

    https://forum.deadbydaylight.com/en/discussion/comment/884038#Comment_884038

    They did nerf it. Its called dedicated servers lol.

    I had mentioned that in a previous comment of mine when talking about balanced landing. Other person decided to either ignore that or make their attack against me anyway. All good tho lmao

  • @Usui said:

    https://forum.deadbydaylight.com/en/discussion/comment/883993#Comment_883993

    You're pretty delusional. Not only is dead hard used more then balanced landing, it's also way more powerful and has a use in EVERY single map. Balanced landing is situational, and only god tier on haddonfield (maybe labratory if you get a good center setup)

    I never once said Dead hard wasn't overpowered. It's overpowered too. Balanced landing was also overpowered. They decided to nerf balanced landing because it was an easy nerf. Dead Hard nerf will not be easy to do. Sure balanced had some bad maps, but it was overpowered on it's good maps. They nerfed the overpowered aspect of it and it retains it's same functionality on the maps where it wasn't that great.

  • @Unicorn said:

    https://forum.deadbydaylight.com/en/discussion/comment/883912#Comment_883912

    Most of the pros I watch were suprised by the balance landing rework. Most people didn't understand how that was nerfed before way more other overpowered perks but eh, I'm just a Unicorn what do I know?

    Overpowered just implies that it's above the standard for balance. Balanced landing and Dead Hard were far superior exhaustion perks than the remaining ones. With dedicated servers Dead Hard is super sketch a lot of the time so you can't just use it to dodge hits reliably like you used to. It's for distance now. It's still great, but balanced was typically better if you wanted to try hard. If the perk were balanced, you would see more people running sprint burst or lithe or head in the try hard meta. You either have to make the argument that every one of those perks is underbalanced or you have to admit that balanced landing was overpowered. I definitely agree that other things could have been made a priority over balanced landing, but having more overpowered/problematic things doesn't make it not overpowered. The perk was clearly overpowered.

  • @SleepyWillo said:

    https://forum.deadbydaylight.com/en/discussion/comment/883943#Comment_883943

    I mean you basically said anyone that doesnt agree with you is bad at the game. Thats is both insulting and uninformative. If you have a point to make by all means make it - dont insult everyone that disagrees with you because you cant articulate what youre trying to say

    I'm saying that anyone who is good at the game understands that Balanced landing was overpowered and needed a nerf. It's barely an opinion at this point. There are strong objective facts to argue that it was an overpowered perk. It's like the people who say that nurse wasn't overpowered or spirit wasn't overpowered. If they think that, are they really the kind of people you think are good at the game and have an understanding of the game? I definitely know that they are not. I'm not insulting anyone. I'm just pointing out that all the best players agree that it was overpowered and in need of a nerf. If you are in disagreement with the best players in the game, what would that make you? Good at the game? Obviously not

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/883963#Comment_883963

    The pass is still very much worth it, financially. The cosmetics in the store will probably be at the normal prices for their rarity - so "very rare" outfits from the Rift will be 1080 cells in the Store, for example. By completing the Rift, we're still getting hundreds of dollars worth (in terms of Store prices) of cosmetics for $10. It's objectively a great bargain from a monetary perspective.

    I believe the idea behind putting them in the Store is part of their movement away from exclusive cosmetics in general - they don't want new players who join in the future to feel like they missed out, so the devs want to give those players an option to still obtain the same cosmetics if they wish, but those who complete the Rift now still get the best end of the deal by far.

    https://forum.deadbydaylight.com/en/discussion/comment/883964#Comment_883964

    Ah, good to know 😋

    That's if you buy every single item and use every single item. There are plenty of people like me that don't like the cosmetics very much and won't use them if they aren't exclusive. So the value isn't there if you don't use them. I can buy all the cosmetics in the store that I actually like and will actively use for around the same price as a rift pass. There's also a very strong case against them to get sued if they make the cosmetics non-exclusive. They have always advertised the rift as "time-exclusive rewards" and it was heavily implied early on that it would apply to all cosmetics. I had never heard about them adding the cosmetics to the store and that wasn't listed on the pass or news/anything else that I could see. (By that I mean on anything in game that would let people know that only the charms are exclusive and not the stuff people actually care about.) It wouldn't be a 100% win suit like the Overwatch one in the beginning, but people could make a strong case against them if they wanted to sue over it.

  • and I was agreeing with you.

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/883948#Comment_883948

    Personally, I totally agree with you about exclusives, but they did say from the start that that was what's going to happen with the Rift. All the cosmetics, with the exception of the charms, will appear in the Store eventually, but it won't be for at least six months after the Rift ends.

    That's really dumb and will hurt the sales a lot. Unless the prices of the cosmetics are super inflated in the store, it won't be worth getting a battle pass. For example, i'm at rank 39 on my pass atm. There are 11 cosmetics (not including charms) left for me to get. I would estimate the cost of all those items to be about $29. It would cost me slightly more than that to just buy out the rest of the pass for $31. Of those cosmetics I would only buy 1-3 of them, which is about the same price as the pass, if not cheaper. No one is going to care enough about having to get a cosmetic RIGHT NOW, especially since none of the cosmetics are exceptional. They would have to heavily improve the charms for a pass to be worth it.

  • @Stains said:

    https://forum.deadbydaylight.com/en/discussion/comment/883934#Comment_883934

    I would be much happier and less frustrated if they just scraped the rift and put everything in the store.

    As it stands right not it's just a trap for the casual and late to the pass people who think they can finish the pass but inevitably don't only to realize that it's made this way for them to buy the tier if they want to complete it

    It's not a "trap" for casual players. It's pretty obvious and simple for most people that if they don't play the game very much they won't earn the rewards from a battle pass. They aren't tricking anyone.

  • @Stains said:

    https://forum.deadbydaylight.com/en/discussion/comment/883934#Comment_883934

    I would be much happier and less frustrated if they just scraped the rift and put everything in the store.

    As it stands right not it's just a trap for the casual and late to the pass people who think they can finish the pass but inevitably don't only to realize that it's made this way for them to buy the tier if they want to complete it

    I wouldn't. I'm only playing the game again because of the rift. I stopped playing because the game had zero progression system (no i'm not counting bloodpoints and perks as progression). I took a break a week or two after the anniversary stream when it was announced and didn't play again until the rift launched. I would very likely not touch the game again if they took it out and didn't replace it with a similar progression system.

  • @brokedownpalace said:

    https://forum.deadbydaylight.com/en/discussion/comment/883912#Comment_883912

    If you have an opinion then own it. Don't act like you speak for everyone.

    My statement was the way for me to say what I wanted to without insulting people and getting a ban. I fully stand by my previous statement

  • @DelsKibara said:

    https://forum.deadbydaylight.com/en/discussion/comment/883914#Comment_883914

    They did mention they might add the items in the Rift into the Store at some point, the only thing you will be missing out are Charms. They are Rift Exclusive.

    The whole point of the pass for me is grinding for exclusive items. Most of the cosmetics items aren't that amazing. The value in them is never being able to get them again. If they take away that aspect they might as well get rid of the pass because people won't buy it. Especially if the only exclusive is the charms, which so far are extremely underwhelming and pretty irrelevant cosmetics.

  • @DelsKibara said:

    https://forum.deadbydaylight.com/en/discussion/comment/883914#Comment_883914

    They did mention they might add the items in the Rift into the Store at some point, the only thing you will be missing out are Charms. They are Rift Exclusive.

    If they ever do that I definitely won't buy a pass again. That defeats the point for me

  • @Usui said:

    https://forum.deadbydaylight.com/en/discussion/comment/883870#Comment_883870

    Balance landing isn't overpowered, if you think that you must strictly play haddonfield or something.

    I'm not even going to argue with you lmao. It's overpowered and everyone who's good at the game agreed that it was. That's why it's getting nerfed

  • @PhantomMask20763 said:

    I think he plays on switch, Wraith is hard to see there, but it's still not a good reason to nerf a killer like Wraith

    I forgot the switch version even exists. If that's the case, they will never do balance changes based on consoles alone. (unless they do a console specific change which isn't likely)

  • @Stains said:

    https://forum.deadbydaylight.com/en/discussion/comment/883855#Comment_883855

    It's not that I don't want to play 7 games a day, the problem is that sometimes I don't have time to be playing a game for that long

    And that's fine if you don't have enough time to play. But, it 's crazy to think that you deserve to be able to complete the rift when you don't have a lot of time to play the game. The entire point of battle passes, like previously mentioned, is to give people more reason to play the game on a regular/consistent basis. That's what the entire model is. You aren't playing the game consistently, so therefor you likely won't complete the rift. That's how it works in this game and every other game. That's not going to change.

  • @Stains said:

    https://forum.deadbydaylight.com/en/discussion/comment/883852#Comment_883852

    The point of battlepasses be a side reward for playing every day, it's supposed to be something more for your average playtime and not having to play and grind like a mindless robot for 4 hours every day just to reach the end.

    There is no satisfaction in grinding the tiers it's either commit and grind every day or don't buy it.

    You don't have to grind every day. There are plenty of days I haven't played or have played little and i'm still around rank 40 on the rift pass. If you don't feel satisfaction from buying the rift pass because you don't play enough, then don't buy it. It's not that grindy and it can be pretty easily accomplished within the time frame. Other games have way grindier battle passes like LoL's. You also said that you didn't play for a month. That's your fault. You chose to take the break and not play the game for 30 days. That's 30 days worth of time you could have spent trying to complete some of the challenges or leveling up the pass. If people can just take month long breaks in the middle of a pass and still finish it, it would be incredibly boring like LoL's pass is. d

  • No. It's a multiplayer game. There will be and should always be updates to character balance. This includes going through and nerfing overpowered killers like Freddy and the spirit nerfs going live soon. They should also go through and nerf overpowered survivor perks like they did with balanced landing. They should also go through and rework most of the maps over time to make them feel more unique and fun to play on. The game will always go through changes or it will die.

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