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@CLAUDETTEINABUSH said:
I legit forgot one of my favorite perks. Whoops! I may start posting on certain hours, we'll see.
Enduring,for me it's a must for certain M1 killers like trapper,wraith,pig and maybe doctor. I love this perk so much. I think they should buff it tho to counter all stuns but it may be op against head on and ds.
Do you use it? Let me know down below.
I like it, but Enduring alone is not worth the slot, but combined with Spirit Fury, it is great.
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@Respectfulnancymain said:
It litrally counters all hex perks and noed. So why isnt it meta?
For some good reasons:
First of all, it only shows you the spawns and it does not give you anything on top of that. Most people know the totem spawns anyway.
Second, there is no hex that is currently really strong. Ruin used to be, but after the nerf, i dont think it is really important to get this totem out of the game super quick.
And noed... seriously, who cares about that perk in 2020? If he has it, well... it might give him an extra kill / hook at best. I dont bother doing dulls, just because there is a 20% chance he might have it. Just not worth the time.
I like Detctives Hunch, it is a cool perk for some reason, but it is not that great unfortunatly.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1065588#Comment_1065588
God windows, corn, size
I really like corn maps (also McMillan and Autohaven) on Survivor and Killer but some people seem to have a problem with those, thats why i ask.
I heard that corn is aweful on consol, but because i am playing it on pc, i can not judge. Since the corn nerf it is no big deal for me anymore. I can see through it and i dont loose people in the cornfield very often.
The size? The only big one is rotten fields, on average Corn is about 10.500 m², which is average and just slitly above the size of Suffocation pit / Ironworks.
About Godwindows. Thompson and Rotten dont have any godwindows, Cowshed is in the corner of the map, so you can avoid it in most cases, Rancid Abbatoir there not really a god window imho, Torment has a 50% chance or so that it is. In most games i just ovoid it.
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@humanbeing1704 said:
Seriously these maps are the damn worst and there is not any fun feeling when I get these maps especially when I play as myers
What problem(s) do you have with farm maps?
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I used to run it when i was totally new at the game.
It is a subpar perk, only useful in niche situations.
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@Umbrae_pk said:
Killers were so distraught when ruin got nerfed and act like gens get completely done 100% of the time they get into the match without old ruin. Survivors usually don't escape, let's face it. We always die. So why do you killers act like we always get gens done, open exists, escape, bm, and such?
Its about expectation. Most killer mains have like 3 amazing games in a row.. all 3-4Ks, and then they get stomped one time and then they are upset.
Look at this Hexy guy for example. Complaining nonstop about evil genrushing survivors when he gets 4K after 4K after 4K. Same with True Talent. Most of his games he is starting with "aaaaww aweful ruin spawn" "gonna be a very hard game" "swf very hard to beat" "how is this fair" etc... and in the end, he wins more often then not.
Maybe godcomplex, idk.
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I have been playing DBD for about three weeks now and I gotta get some things out there.
Welcome to DBD, i hope you enjoyed it so far and you will go on playing it.
Survivors, does everyone think the point of the game is for the killers to let all of the survivors.... survive ?
Absolutly not. The most boring thing in this game is farming (but it can be nice for new players, that get rect very hard). I encourage every killer to give his best to get a 4K. I try my best aswell.
First of all, how is a 4V1 set up fair ?
Just because its 4v1 that does not mean anything. Numbers are irrelevant here.
You have a list of killers who are slow,clumsy and that are susceptible to a slew of moronic slow down stalls. When the killer actually gets a hit, they are rendered into seizure mode for a few seconds and the survivors bolt away with bursts of speed.
Those so called slow and clumsy killers with all their downside have a 60-70% killrate among all ranks. On red rank it is even worse. I dont want to say that killer is op or anything, but they are definitly not weak or have any disadvantage.
Survivors have tool boxes, power pick ups and of course, teammates sho can free them from hooks and heal them at what seems to be light speed. Killers have tunnel vision, easy to lose survivors in the chase.
Yes and the killer has nothing going for him? I dont even start with that, the list would be long. Just because the killer has 1st person, it does not mean anything aswell. Simple said, if you loose a survivor in chase, you are not good enough yet. And if you get outplayed, the Survivor might have been the better player in that situation.
I have never once messaged any survivors during or after the game to make any negative comments. I usually give everyone a thumbs up on the results board screen and add some friends.
Thats very nice and you should not change that attitude.
However nice I might try to be, if I play 4 games and get 8 kills out of 16 possible, I will get 12 messages from toxic players.
Really? I dont. I have not received a single negative comment on my steam wall so far (everyone can text their). Almost 2000 hours btw (1000 hours Killer).
Facecamper, tunneler, Gen patrol and the list goes on.
That might be the reason i dont get these messages. I never facecamp and i dont tunnel. I feel like a bad player if i would. But thats up to you i guess. "Gen patrol" is totally absurd. Anyway.. you can ignore these msgs, however you played, they are buthurt in the first place....
PALLETJOCKEYS, VAULTHUGGERS, CRACKERJACKERS
???
So if you face me, I'll surely hook you and babysit that hook to get the rest of your team, try not to take it personally.
Nobody does, but dont be suprised when they are not happy about that. It is annoying when the killer can not play normally (same with survivors of course... nothing more annoying then someone who is farming the survivor in front of the killer for example..), its a bad experience, a waste of time and totally unnecessary.
It's just a game.
True. Try to get the most fun out of it as possible. If you have fun camping a survivor, so be it, but expect other players to shame you. I would not do it, but i can understand why many are not super happy about that.
As a player you have some responsibilty, no matter on which side you are. Be respectful, and you will be treated with respect normally. And if the other side is disrespectful, be the bigger man and stay over it.
Kind regards
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I agree. I dont mind a "true cornfield" map but that one is a bit boring. They chould have at least added some scarecrows or anything like that. Also some structures would be appreciated.
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@deollie said:
https://forum.deadbydaylight.com/en/discussion/comment/1058583#Comment_1058583
That's the point I'm trying to make. You keep your prestige, but you can go above your prestige and earn a new skin for your character that makes it special. I just feel like a lot of players already have prestige and there needs to be something new and unique that they can get for their characters that is not paid for.
Okay, sounds good for me at least, but again - not the original legacy skin.. something else :)
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@ProfessorDunwich said:
Best set-up for the Clown occurs at the killer select screen. After clicking on the Clown's image, hit Alt+F4, then play Civilization.
He is really not the best of the bunch and usually not auto 4K like some other killers, but i think he can be fun. No suggestion really?
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Quote Wiki: Iridescent Shards are earned by gaining Experience Points and increasing one's Player Account Level.
Link Shards:
https://deadbydaylight.gamepedia.com/Iridescent_ShardsHere is a link for you about the player level:
https://deadbydaylight.gamepedia.com/Player_LevelKind regards
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@deollie said:
Legacy was given to players who had a fully prestiged character "ages" ago. I understand legacy is now a very rare and special skin, but I feel like it would be really cool if the developers allowed players to go above prestige, and progress to a legacy skin. So, it would be the three levels of prestige like normal, but then you can keep going three more stages for prestige. Just a thought!
If you want the original legacy skin, then i say no. This was only for people who earned it in the early days. I am not one of those, just saying.
If there should be some sort of new special skin after prestige, then i am okay with it. But i see one problem, that might make people upset. Many have their characters maxed out, and they would not be fine by starting at Zero. If you can level on top of your progess, this might be a good solution.
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It is a cool idea, i have to give you that, but i see one problem: It encourage tunneling. (which is a bad thing)
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Not a main, straight 50/50.
I dont think the game is in a bad state, actually it was never more ballanced as it is now, and i have faith, the devs will improve it even further. Still, there are a few things that i would change.
Killer nerf: Red mori. Most overpowered thing in DbD. How is instaheal gone and this nonsense is still in the game?
Survivor nerf: If anything, then it should be the key.
Killer buff: remove some godwindows (Ironwork, Haddonfield for example)
Survivor buff: Help solo players with a mini kindred (see auras for 5 seconds or so)
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1058350#Comment_1058350
Can't do Switch version because they lack Freddy and I think Leatherface. Also, console versions as a whole are not on the same level as PC version performance-wise.
I know and thats a problem, but it would be the only solution at least i can see. Or they somehow get millions of dollars for a massiv publicity campaign so this game blows up tremendously.
The core problem of matchmaking and queue time relation is mainly the pool of players.
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So, i think the problem is this, maybe i am wrong, please correct me then.
- The community is complaining about long queue times.
- The comminity is complaining about unfair matchmaking.
So Devs apparently find it the best to use the middle way. Mediocre queue times and mediocre matchmaking.
If we get amazing matchmaking, we have very long waiting time.
If we get super short waiting time, we get aweful matchmaking.
Any solution to this problem? We need more players. A good start would be crossplay (PS, Xbox, PC, Switch... all in one pool)
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@kazzymoyashi said:
https://forum.deadbydaylight.com/en/discussion/comment/1058275#Comment_1058275
Nope. I ran into a nurse at least once a day - whether they were babies or gods. I've come across 2 in the entirety since the changes to her.
I am not an xbox player, but i do know some and when we talked about common and uncommon killers, The Nurse was always mentioned as one of the rarest killers. On Pc, yes you faced the nurse very often but apparently you were lucky facing her on xbox frequently (lucky in the sense of variety and that xbox nurses are not that good apparently - lowerst killrate)
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@kazzymoyashi said:
Hello devs,
I'm a rank 7 survivor on xbox one and my friend is rank 4. All we have faced are: Billy, Doctor, and Ghostface. I would honestly love for you to change the nurse back for her power. We miss facing nurses - both extremely skilled and baby. Your game is getting stale and boring at these ranks, especially now with the doctor changes - we see him more than any other killer (the challenges don't help his frequency, I know).
I just miss the variety of killers I used to face. I never see a huntress, hag, pig, or nurse. Rarely see a bubba, trapper, or an oni. There is the occasional Legion...but also no wraith. It's just crappy facing the exact same three killers over and over.
Can you at least get rid of the nurse power bar and revert her back to how she was before?
What has her power to do with how much she is played on console? She used to be rare on Xbox anyway. Wouldn't it make morse sense to give some of the weaker killers a slight buff? Leatherface, Legion or Clown for example?
I also want to mention: The nurse is still a goddess. Bringing back the old nurse would be not very pleasing at all, especially not for pc players. I know that many dont want to hear this but she is still the strongest, and in the past she used to be very overpowered (in fact, you did not stand a chance against a good nurse at all, she was an auto 4K)
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@camman0000 said:
Nobody else can see them till after the game, you never get killers or survivors your ranks anyways, and this game is apparently just supposed to be casual and not competitive with no incentive to be a higher rank. I seriously don't understand it, who cares about rank and emblems? The only time peoples ranks seem to be right is with new players, so it just doesnt work.
Instead of removing ranks, (which would totally destroy the game btw), fix them.
If the devs want to stay with the emblem system, make it harder for Survivor to rank up.
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@brokedownpalace said:
Because people don't want to take the time to learn her.
Thats right.
@Eye66 said:
Because she was nerfed so severely she's unplayable now?
Thats wrong. Actually very wrong.
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@Go_Go_Roboto said:
How else will noob survivors learn their lesson?
I gotta wait more than a few minutes to get in a game? Not my fault so I'm gonna have fun however I want. Toxic people get what they deserve. It's my right to play as I want. I paid for this game, too. SWFs are toxic. I just want to play the game and they are tryharding bringing toolboxes and perks that speed up the game. Why even q if your gonna end the game immediately?
At least if I facecamp I get content outside of the round. I'll get profile comments and post game messages. It's just a LOL. Why do people care so much about a game? Losers if you ask me. You can't play toxic and genrush then me mad about me doing something not even as bad.
Sounds like you need a break.
By the way, facecamping is nothing else then a trophy for the survivor. If i get facecamped(usually after a long chase), its the best feeling i get in this game. You are just cutting yourself, not the survivor.
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@DBD78 said:
Always played "fair" but today I facecamped for the first time ever, and then I did it again and again and again. A few supported me, most were angry, called my stuff and a few threatened me, told me to commit suicide etc. Survivors being survivors I guess.
The game is just not that fun anymore so might as well do something to protest right? It's so boring to facecamp, but devs don't care about killers, survivors are clicking and tbagging me all the time and gens pop like crazy..so I think I will continue with this for a while yet. It feels pretty good to get some sort of revenge also.
Survivors try to be rude? Show those kids who the boss is! If you are not able for some reason, then step up your game and THEN show them! How you accomplish this you might ask? Not by facecamping.
(You are not really bored by the game, you are a bit salty that ruin is gone, and thats okay. But you dont need ruin, there are other great perks to use. Pop is way better then ruin ever was, try that one. Or corrupt intervention. The combo of those 2 really helps a lot)
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@GhostofYharnam said:
https://forum.deadbydaylight.com/en/discussion/comment/1056866#Comment_1056866
I forgot about those last 2 truthfully. I rarely ever get those maps. Whichever corn map is nothing but corn is the one i think needs rework or just gone. Ironworks i think the building loop needs fixed or something. Haddonfield i think just needs a full rework. Theyre better at making maps now then they were then. Make it look spookier.
mhm thats the one i mentioned (rotten field). I find this map just boring, as you say, nothing but corn.
Ironwork: Yes thats what i ment with godwindow.
About Haddonfield: I agree, could be a bit more spooky tho. The original Halloween movie would be a good template for that.
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@katoptris said:
https://forum.deadbydaylight.com/en/discussion/comment/1056876#Comment_1056876
When he cloak just keep the light on him. He will uncloaked and stunned as well.
normally he would be uncloaked, but right now, it is bugged.
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Survivors are clearly op.
Fun fact: He is not even a super strong billy.
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I might be extremly boring with cosmetics, but i somehow like prestige 3 Trapper. Always makes me laugh when this gigantic blood bag is stomping into my direction.
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Better watch Umbra, Zubat, FunGoose. What was his record? 170+ 4Ks in a row? With Plague?
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It is a difficult topic.
From statistics alone, its not even close. The Killer has the upper hand by a long shot.
This could be because the ranking system is bad overall, there are way to many potato survs in red ranks. It can also be because many killer bring red moris, which is totally overpowered. Yes, way more op then any key can ever be. It is also true that kill =/= times hooked. But in the end it does not matter.. the survivor is dead.
It is also map dependent. Some maps are better for survivor, some are better for killer.
The next important part of this is solo vs group. A group can dominate a killer, but a killer normally dominates 4 randoms.
There are some killers that are (still) overpowered (Nurse, Spirit ... please mr killermain, dont deny that... ty) and there are some killers, that might be a little bit to weak for facing a strong group (Hello Clown, Legion, Bubba).
Thats it. And this is mainly 90% of the discussion on this forum.
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@Zamblot said:
I'm at rank 1, pretty aggressive (if thats the right word) survivor who's has the game for like 9 months (350 hours?) or so and I chase alot and love flashlights (so satisfying getting saves) but I've never actually flashlight burnt a wraith. How does it work, do you need to blame them or is it just flashlighting their body? Is there any techniques to it?
When the Wraith is cloaked, just use your flashlight on him (anywhere on his body i think). It takes 3-4 seconds and he gets stunned.
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@GhostofYharnam said:
https://forum.deadbydaylight.com/en/discussion/comment/1056837#Comment_1056837
Temple of Purgation, ironworks of misery, corn maps in general, Haddonfield. Mainly the big ones where the killer has zero chance to apply any pressure.
Yep, i 100% agree with you on Red Forest (both, not only Temple). Ironworks is in my opinion fine, just nerf the godwindow a little bit and thats it. I think corn maps are fine, i dont have any problem as a survivor or as a killer to be successful. Maybe Thompson House is a bit to Survivor Sided and Rotten Field is just a very boring map, but other then that.. corn is okay.
Haddonfield... yea they should nerf Myers House, remove the god window and change the balcony. The rest of the map is more or less fine.
You dont mention Game and Lab, both maps with extremly high Killrate (above 70% if i am correct). Those should be the first maps that have to be changed asap in my opinion. Totally painful to play as a Survivor (the ammount of totally unsafe pallets is absurd). And extremly boring as a Killer, mainly because i dont like hide and seek.
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@TragicSolitude said:
"Gen rushing" is usually used to mean one of two things.
One, it refers to gens being too fast in general. It's a complaint about the game mechanics, not the players.
Two, it can be used to mean a group of survivors who don't heal, leave teammates on the hook, and only do gens.
Tell this those killers that shout in caps "######### genrushing survivors". Happens every now and then, apparently more often then you would expect. So yes, this term is definitly a thing, and it is not mainly there to blame the game.
And #2 is just the optimal way to play. Usually done vs a Killer that is proxycamping the whole time.
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@GhostofYharnam said:
None. Maps need fixed before anymore nerfs on both sides.
Which maps should get fixed?
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@MegMain98 said:
https://forum.deadbydaylight.com/en/discussion/comment/1056332#Comment_1056332
Pretty solid list. Just don’t agree with Hag being lower than Freddy and Huntress and Plague being C tier.
But hey...we all have different opinions 🤷🏼♂️
Well, i played against some god huntress players recently that make even zubat look like an absolut beginner.. so i might be biased.. but the only reason i dont see huntress even higher on that list is that she is on some maps really not that great.
Hag is definitly a strong killer, with the right addons extremly powerful, but she is also not that great if she is up against a coordinated team (in relation to other Killers)
Hm, some say, Freddy is even top 3. While i dont agree, i understand their point.
Plague is a one-trick pony. Cleanse and you probably loose, dont cleanse and you probably win. Its always the same...
Yep, opinons my friend :)
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@ppo8820 said:
Let’s say on ranks 15-20, 10-15, and 10-1. What killer is easiest to wipe the board with?
We imagine the Killer is an absolut expert? And we imagine Rank = Skilllevel? Then it is...
Rank 1-10 the Nurse.
Rank 11-20 Hillbilly. He can down them faster then the Nurse with his chainsaw, and those people dont know how to loop.
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@Toastyy said:
In terms of map pressure, their ability, snowball potential etc whatever you think is the best killer in the game right now.
Also it’s worth mentioning what platform the killer is best on.
Does not matter which plattform tbh.
Here is my current Tier list
S is best
D is worst
It goes from left to right (left the best)
Kind regards
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How about every survivor starts with a Shotgun +8 shots available. Hitting the Killer stuns him for 20 seconds. After 3 hits, the Entity is summond and the Killer can be put on a hook where he has a 4% change to kobi.
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Trapper, close followed by
The Trapper
I hate the Trapper.
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@SurvJoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1053225#Comment_1053225
agree with insidious is cancer , self care is good mate using it on red rank saving time instead of searching for teammates or totem around for inner strengh
Selfcare is not exactly a good perk but since there are tons of discussions out there, i dont go into detail again. All i say is you dont safe any time at all, you just waste it with that perk and the moments when SC might become useful is super rare.
And just because you might get away with SC at red rank does not mean anything. Most of red ranks are not that great at the game, look at me, i was rank 1 since about day 15 or so after i installed the game. Rank means not that much in DbD.
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Selfcare on Survivor (please be productive!)
Insidious on Killer (please be not a boring camping killer)
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Survivor BM: Tbaging, flashlight clicky, massaging someone who is hooked
Killer BM: head shaking, let survivor bleed out
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@anonymous31337 said:
https://forum.deadbydaylight.com/en/discussion/comment/1051587#Comment_1051587
Well, actually I play 65% survivor, 35% killer, so I am not sure if I am killer main...
I was joking, but usually those two maps are prefered by the killer and hated by survivors.
I hate them on both sides tho, it can be fun when playing as a killer but usually i am not a big of hide and seek, which is unfortunatly what those maps are (more often then not) all about.
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@Cabbage said:
Best for survivor: Autohaven Wreckers Maps & Farm Maps
Best for killer: Lery's & Hawkins
Worst are the opposites.
Not about how good the map is for each side, but how much you enjoy those maps.
@anonymous31337 said:
Great: The Game, The Underground Complex, all 5 Badham Preschool maps
Good: Treatment Theatre, Father Campbell's Chapel, Shelter Woods
Somewhat ok: Family Residence, Sanctum of Wrath, Azarov's Resting Place, Gas Heaven, Rancid Abattoir, The Temple of Purgation, Coal Tower, Wreckers' Yard
Bad: Torment Creek, Ironworks of Misery, Suffocation Pit, Groaning Storehouse, Blood Lodge, Fractured Cowshed, Wretched Shop, Mother's Dwelling, Rotten Fields, Mount Ormond Resort
Please rework: Lampkin Lane, Disturbed Ward, The Thompson House
######### Swamp: Grim Pantry, The Pale Rose
Silence, killer main! How dare you like The game and Lab!? :P
I dont know why so many people dislike the swamp. Its not my favourite by any means, but how could this map be as aweful as Indoor maps or red forest? Taste i guess
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@Papi_Sans1 said:
I've had DBD since August 2016, but never really played much up until recently due to being turned off by the games terrible balance issues (though I did still watch streams and lurk around wikis and forums). Now I've shot myself up to about 200 hours in the last three months and would like to think I'm a halfway competent player, but the number of times I've been referred to as a baby in PGC due to my hours says otherwise. So, my question is: Where does the community feel like a good place to draw the line between tiers of players is, specifically in terms of hours played (I recognize that this is not a good metric, but, hey, this is just for fun)?
If you simply refuse to answer that question: What rank do you feel qualifies a "good player" (another terrible metic)?
Playtime does not matter to much unfortunatly. I see people with 2K hours that play worse then some with 200 hours. But if i have to pick a number, i would say after 2000+ hours you should be an expert of this game. Should.
Also the rank is not really any indicaton for beeing good at the game. Let me put it in this way: At red ranks, you might find people that are good at the game from time to time, but most of them are not. Everything below red is usually really bad (no offense).
The skillgap in this game is unfortunatly very low. A good example is True talent. A middle strong player, that would not even be in the higher ranks at any other game that is requires skill. But in Dead by daylight he is considered to be a very good killer :o
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When i start the game and it is either Lab, Game or Lerys.
Or when i see a Trap on the ground...
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Playing the Clown without perks and addons on rank 1.
(I got a kill tho, the guy must have been semi afk or something)
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Lets wait until sound is fixed. I think she is still very strong tho, especially powerful with stridor.
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@MegaWaffle said:
"People need to stop saying X because my experience proves Y"
Regardless of the experience YOU have it is not indicative of the picture at large.
The picture at large are stats from the devs, and they show that there is no single killer that has below 50% killrate.
He is right in my opinion, more often then not, killers get 2+ kills, also in my games.
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By the way. The avarage score is 6.0 right now. Considering that this is a forum and therefore attractive for people who want to just come in to complain about something, this is actually a very solid rating.
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I absolutly disagree. As a survivor, ruin is meaningless to me. In early it is totally useless, and in endgame, when it could be good, it is cleansed. It will become niche if anything.
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@Feyd said:
Stop using toolboxes. Go break totems. Don't bring an item at all and go loot chests. Go be altruistic. Watching a gen regress and freeze for a few seconds because someone missed a skill check was annoying.
Or go play killer. You'll have a ton to do if you're so bored.
The real solution is to fix ranking and matchmaking so red ranks stop getting paired with green ranked killers.
Good killers already didn't run ruin as it was unreliable.
I dont use toolboxes. I dont break totems because.. how is that more fun? I loot chests. I be alturstic when i have to be.
And i will play killer.
That is another problem, a big one tho.
