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xEa

xEa

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xEa
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  • Or is it this event? First match against a Blight and he was just lightning fast? Somebody please explain whats going on.
    17 comments 341 views last activity
  • Giving my best to loose the game and play super friendly. Basically 8 hook no kill gigachad playstyle ;) Lets see about the DC myth.
    23 comments 482 views last activity
  • Recently i had a round against a good Flick Bubba who manges to kill my team besides the Michaela (very sneaky) relativly quick. At this point there were 3 genertors left. Bubba and i had some chases and eventually ended at the killer shack, where he started to swing at one side of the entrance. I knew what was going on and went back to the other door and we started to do 1v1s mid trial. It was
    8 comments 111 views last activity
  • Created a thread during PTB, and we were suggesting that it would be amazing if there would actually play a short movie once the generator inside the cinema is repaird. And they did it! Thank you, i love it! Very cool! <3 Even better then i thought!
    5 comments 131 views last activity
  • A simple and fair PR change: Increase the number of Scourge hooks to 5. Decrease the regression from 25% to 20%. Perfect. No more annoying RNG for Killer and no more missing out on PR hooks. More ballanced out regression for survivor. How about that?
    40 comments 631 views last activity
  • Hello there, In the past weeks or even months, many here claimed, that DC's are out of hand right now, even talking it is worse then it was back at the old Legion time. Usually, many complains on this forum may be at least (in my opinion ofc) in some way valid. We may or may not always agree, but often times, it is a feeling of individual persons. How every individual perceives the game is of
    17 comments 291 views last activity
  • Titel Perks like Prove Thyself (you find your teammates quickly), Background player (you know where they are for a quick safe) or Botany Knowledge (get your Aftercare working really fast) have some soft synergies, but are there any really good ones i am missing? Thanks for helming me out.
    11 comments 171 views last activity
  • Hello there, While on the first look this questions seems to be easy to answer, it is actually not - at least for me. Lets assume this scenario: DS will be buffed to 5 seconds as it used to be. Many survivors will run DS because of that, and to counter slugging, survivors will also bring Unbreakable. Even tho not every survivor is running DS, killer will most likely assume, everyone has it.
    58 comments 891 views last activity
  • 70 comments 1,511 views last activity
  • Is there any reason why MMR is working as it does? Kills = MMR gain, not killing = MMR loss. Same for survivor. Why? Scenarios: Killer spreads hook during the game, wins chases fast and gets 8 hook stages thoughout the game, but everybody escapes. Loss. Killer catches one survivor, camps them to death. Gets a second survivor with his noed at the end game. Camps to death. Draw. Survivor hi
    7 comments 251 views last activity
  • Since a recent, short discussion with @Xernoton , we both agreed that playing killer is overall a more stressful and often less rewarding experience, also compared to survivor. I thought about it and there are many things we could change to make it a little bit more pleasent and overall make it feel more rewarding - without changing the game to much. My first suggestion would be a more forgivin
    7 comments 122 views last activity
  • 1 comments 31 views last activity
  • A friendly reminder that this perk, while clearly way to powerful, has not received it's well deserved nerf. We are aware that it might take some time to fully collect data and take action from your conclusion, but it is an absolute no-brainer that this perk should not work with DMS. From there on, we have to see how strong it is, but if we let the 12 seconds per hook stage, the 40 seconds on 4t
    50 comments 1,515 views last activity
  • While i usually get the most fun out of this game by interacting a lot with survivors / the killer, i am in the mood to switch things up a little bit - at least on the survivor part. Stealth! No, not the useless "stealthys" that are trying to recreate a bush the entire game, but rather avoiding chases by stealthing and being a prductive teammate at the same time. Yes, that type of players exi
    8 comments 141 views last activity
  • Hello I keep it quick and simple, but i like the idea so i thought i will share it with the community. Here we go. It is safe to say, that the most complains and possible the biggest issues this game overall has are the two following: Gen rush Tunneling Sure, other things like Skull Merchant, bad map design, inballanced perks, annoying killer powers like Skull Merchant's and Skull Merch
    15 comments 211 views last activity
  • What do you think about Lights Out!
    4 comments 81 views last activity
  • Probably an unpopular opinion, but i dislike the idea that we will get new game modes. As i mentioned already months and even years ago, Lights out already proves to methat it might become a very problematic topic for the larger skale of the game. Here are a few reasons: Lights out, while being probably the most simple one we will ever get, is VERY unballanced. Ballancing this will take years
    5 comments 121 views last activity
  • Many here know the old Billy and what a competent killer he used to be before his over the top nerf. He was contesting Spirt, a much more powerful version of the current Spirit we have right now, for the No. 2 spot on strongest killer in the game. His only issue back at that time were two things, and two things only: The Thompson Mix Carburetto Tuning guide This was know as "Insta Saw Bi
    10 comments 292 views last activity
  • Blessing a Dull Totem activates Boon: Illusionist. If the killer is within 38 meter range of the blessed totem, the killers aura reading ability becomes twisted and shows the aura of every survivor twice. One aura is the aura of the survivor, the other one is a decoy, randomly placed around the map. I hope i explained this perk in a understandable way. What do you think?
    11 comments 231 views last activity
  • My former favourite perk. I think they gutted Spine Chill way out of proportion and the only thing it really needed was that it would not function against stealth killers / stealth perks/addons. Any objection?
    33 comments 941 views last activity
  • Hello I friend of mine has some strange lags playing DBD. It is only in this game tho. When a skillcheck appeares, he has to press like half a second before to actually hit it. Also in the lobby when he is moving his curser, he notices a delay of like half a second. He bought a new controller, checked his connection, reseted the router but this did not help Anybody else has or had this issue
    1 comments 1,474 views last activity
  • I might be a bit late for that but i just realise that the upcoming Grim Embrace change will make it close to impossible to loose as killer UNLESS i am missing something. Please correct me if you find my logic issue. Because there has to be something i am missing. Let me highlight the no brain insta win build on killer at the moment:
    57 comments 1,101 views last activity
  • I randomly stumbled across this video and i use it as a base discussion point since it is for me so far the best summerization of DBD's problems, without me having to write a big wall of text. Its only 12 minutes long, so it wont go super deep, but manages to bring the issues to the point. I will add some notes at the bottom tho. Feel free to give your 2 cents, no matter if you agree or not.
    70 comments 1,832 views last activity
  • I think it is safe to say that Boons are underwhelming at the current meta, so how about a small, sneaky buff like this for the perk Inner Strenght: You look inwards and trust your instincts when you feel lost and alone. Each time you cleanse a Totem Inner Strength activates: You are automatically healed 1 Health State while hiding inside a Locker for 10 / 9 / 8 seconds when
    22 comments 1,001 views last activity
  • This tier list is mainly about how important those licenses are for Dead by Daylight, and not how much i like those killers. Opinions? PS. i would rank Chucky at the very top or bottom of A and B New Tier List after the discussion:
    39 comments 1,313 views last activity
  • DBD is not exactly famous for great map design. In fact, maps have even been ranked in the top 10 worst maps in video game history. In this list for example, Haddonfield was ranked #5 worst map of all time. Inreview I want to make the argument, that old Haddonfield is compared to Nostromo actually pretty good. With all honesty, i can not think off a worse map in any game i have ever played.
    53 comments 2,291 views last activity
  • DBD is now out since 2016, and we still have this nonsense in the game. I dont even care asking why that is... just, fix it. If you dont know what i am talking about: When the survivor is repairing a generator and during that process leaves the generator, it blows up if a skillcheck appeares. The solutions to this are extremly easy and obvious: If you leave the generator and you would face a
    15 comments 471 views last activity
  • Recently i had an interesting conversation with a former DBD streamer (Demogorgon main, Survivor main) and we had a long talk why he left the game. It basically came down to the following statement, and i realised it is completly true: "Since Blight release in September 2020, so over 3 years ago, the killer design became worse and worse, with almost no exception." Lets take a look at the
    Mod
    67 comments 1,873 views last activity
  • Otz just released a new video on some impressive winstreaks on killer. Beside Scotts Bubba speed limiter streak and Fungoose Plague streak, they are relative recent and some still ongoing. https://www.youtube.com/watch?v=Y5PKg4HPjnE When i see that a mediocre killer like Wraith is capable of winning over 40 times in a row (1st and only try!) without loosing more then 2
    247 comments 6,818 views last activity
  • Survivor Perk Transmigration of Souls While being healthy and not exhausted, during a healing action press the active ability button for 5/4/3 seconds to transfer one hook stage on to another Survivor. This only works on someone who has been hooked at least 1 time. A survivor can not receive a second ToS (added). You suffer from the broken, exhausted and hindred status effect for the res
    7 comments 101 views last activity
  • I know that there are many Chucky players out there, so i hope we might have a civil and unbiased conversation about him. So far i was very reserved with this killer. People were not that great with him at first, and survivor had no idea what to do. So i waited for more experience to come. After countless of games against him on pub and many rounds on 1v1 i came to my conclusion: He definitly
    24 comments 682 views last activity
  • During chase, survivors have a red stain from the killers perspective. This only works on survivors who are not on deathhook. I am aware that this might be an extremly powerful chase tool, so maybe some more restrictions are needed.
    13 comments 191 views last activity
  • The survivor who uses this perk can be healed while doing: Generators Totems Chests Other survivors see a notification that the player is running this perk.
    2 comments 31 views last activity
  • The scenario: Imagine you know all killers, you played every one of them a few times and now you want to decide for one single Killer. You have 50 hours ingame time to practice and then go for a winstreak. Which one would you pick? And why?
    18 comments 281 views last activity
  • I apologise for the provocative titel, but i want to point out a simple fact that apparently nobody puts into account. Killer mains are compared to survivor mains in terms of knowdledge and skill not on the same level. They cant be. At least the majority. So what do i mean by that: Practice makes perfect! A survivor main with 5000 hours played survivor for 5000 hours. Duh! (for simplic
    23 comments 761 views last activity
  • This game used to be actually good. The Sound is amazing, the concept is creative and has potential to be great. Graphic overall is good but even at this department, the game went downhill (look at all the new maps, all terrible, dont look and dont feel like DBD at all). But the killer design has become so extremly bad the last years. I mean, just look at the killers that came out the last 2 ye
    22 comments 1,061 views last activity
  • The survivor who runs this perk can be healed while doing Gens, Totems, Chest and healing somebody else. Other survivors see the icon (like streetwise for example) if a survivor next by has that perk.
    0 comments 11 views last activity
  • Freddy can see the auras of completed generators (white) and he is able to teleport to them. The time it takes to teleport to completed genertors is cut by 50%. Strong survivors, especially SWF tend to run the killer at areas where gens are completed. This will help Freddy during chase against strong teams tremendously. Opinions?
    4 comments 101 views last activity
  • I have not caught up on that topic so i hope, someone can explain that to me. Without emotions if that is possible. The reason why i am asking is that i have serious doubts, at least from the perspective i understand it. That does not mean i am right. Like i said, convince me. 60% killrate is suposed to be 50% winrate. I heared thats the reason. Maybe i am wrong with that either. That can not
    131 comments 5,531 views last activity
  • I much prefere the older one from like 2020. Here is just a random clip. https://youtu.be/YYYGSSt-Pm4?t=250 I would be completly fine, if the animation is only visible for the players POV and if it is an option everyone could choose or not. What do you think? Kind regards
    5 comments 131 views last activity
  • https://www.youtube.com/watch?v=0YIpQ95MSTk I know, MFT gets changed, but realisticly, its not off the table. Combined with Deadhard, you still get this boost. Hope in general is a very unhealthy perk. Yes, it only trigers in the endgame, but that wont change it is a bit op that the survivor can outrun some killer because of those 2 perks. Not to mention "For the peo
    8 comments 171 views last activity
  • When standing next to another survivor, put a very strong magnet on them. Pulls the survivor automatically to the next gen and forces to repair it. Only one magnet at a time can be put on survivor. God i would love to have a perk like this.
    1 comments 11 views last activity
  • Huntress: The hitbox. Super simple. Standing still behind a wall, 30 cm covered and still getting hit. Just no. Ghostface: When i look directly at thim from a close distance, fully exposed in the open I SEE HIM! Trust me on that. Finally fix ghostface. Its so annoying.
    7 comments 161 views last activity
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  • Please read to the end before you boooh. Default gen time: 120 seconds 2nd Object: 4 more or less randomly placed control cabinets. The survivors can see the auras of those cabinets in white color. Every survivor can see the aura of other survivors who are within 5 meter radius around control cabinets. Survivors activate control cabinets by solving a mini game. Every activated cabinet
    20 comments 471 views last activity
  • 6 comments 51 views last activity
  • After 3,5 hours playing this game today, hoping for some nice rounds, i finally stoped... a little bit in disblieve. This is no news for you: DBD has one if not the most toxic and generally speaking worst community someone can think off. But what i have wittnessed today is beyond my usual, most of the time sub par experience. Today i played exclusiv survivor and i am not exaggerating when i te
    147 comments 4,102 views last activity
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