ryseterion
ryseterion
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Comments
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2722839#Comment_2722839
DH was the best perk in game and that got fixed there's no reason for them not to fix nurses bug just because she's strong.
*Was* it still is. Sure its annoying but making nurse more powerful shouldnt be on the top of the list for changes
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@dallasmedicbag said:
https://forum.deadbydaylight.com/en/discussion/comment/2720506#Comment_2720506
what are you on about? I'm talking about Franklin's messing up the survivors' economy.
BHVR for some stupid reason made it so survivors' addons are lost at the end of the trial even when they survive.
This makes it tedious for people who mainly play survivor to use the item+addons they want to bring because of the ######### amount of bp survivors get. With Franklin's countering WW, it really just rubs the salt in their wounds.
Because addons are just addons, they aren't as important. Franklins is completely fair lol
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The looking up in fatigue has been in the game for years. Nurse is just so complicated that its almost impossible to fix her without completely remaking her. And you say it like she isnt the best character.
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Red forest is just too big lol
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@TheDarkTyrant said:
RPD is fine. Rework Haddonfield to make it more accurate with actual couches and stuff. Rework Badham so it's not the most gross feeling map to play.
Rpd has infinites, a free wiggle spot, and is far to big for this game to handle. Its not fine
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@Junylar said:
- Doctor - annoying shock + wallhack
- Legion - annoying wallhack + ignoring of pallets and windows
- Trickster - annoying knives you can't do anything against
- Clown - annoying bottles you can't do anything against
- Trapper - annoying traps that leave solo survivors no chance
- Hag - same as above
- Ghostface - his power is bugged, he somehow makes you exposed in a second and is not getting snapped out even if you were clearly looking at him the whole time
- Huntress - somehow she ALWAYS goes towards you within the first second of trial, + she has broken hatchet hitboxes that haven't been fixed for 5 years already, makes you want to DC after every bs hit
- Twins - annoying victor who has no terror, broken spinechill detection and also broken hitboxes, also they only ever slug and camp
- Nemesis - annoying zombies, broken whip hitbox, and for some reason people who play them only tunnel
- Demogorgon - broken leap hitbox, and also people who play him only tunnel, the reason for this behavior is beyond me
- Pinhead - annoying chains
- Freddy - broken melee hitbox that they still can't fix + annoying teleporting power that brings them a lot of ez wins out of thebox
Just by skimming through this revolting comment i can tell you dont actually know alot about most of the killers lmao. Just to name a few, demo's shred is completely fine. And freddy has the exact same lunge as everyone else its just an ongoing joke abt his melee. All of the trap killers have counters. You can avoid clowns bottles. Victor isnt supposed to have a tr, he is the power not the killer. Doctor is an easy counter and his "wall hack" isnt actually that helpful. Trickster is also very easily countered simply by not running into the open or in straight lines. And legion's "wallhack" only happens when he cant actually down you. And when you complain about how the person plays the killer rather than how the killer actually is, all of your arguments are completely invalid. If you need to actually learn how to play survivor i play the game live.
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@adam1233467 said:
https://forum.deadbydaylight.com/en/discussion/comment/2718299#Comment_2718299
Lerys is literally tha same and nobody complains hard to find totems, some god pallets that the killers needs to break and it's big
Lerys isnt op for survivors though. Finding totems isnt actually that difficult and there are only 2 god pallets. The rest are decent but usually mindgameable and easy to go through. Plus the map isnt even that big, its not small by any means but its not massive
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@Kira15233 said:
https://forum.deadbydaylight.com/en/discussion/comment/2683703#Comment_2683703
As much as I wanna agree, I can't... I've had a game where 3 survs were using boons, 2 on gens, one placing boons and I was chasing one, it's pointless to chase boons if 2 are on gens
Its situational, and when survivors use them even if they get off gens to replace it there will always be someone else doing a gen. Boons just make it easier to recover from their blunders
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@Kira4Evr said:
I was today years old when I found out that Bitter Murmur's icon is not someone holding its own bicep, it's in fact someone touching someone's shoulder. I think, I don't know anymore xd
https://us.v-cdn.net/6030815/uploads/YAJ0PB8XMK7R/screenshot-31.png
NO ######### WAY
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@espooked said:
use a keyboard and mouse adapter if you are moving solely just to play with that. other than that, you're out of luck
Console doesnt have keyboard and mouse support for dbd
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Its op, and theres no denying it.
Dead hard is literally a third health state, and it is going to be that way every single time because being exhausted on the floor is basically impossible anymore. It will, unless used absolutely terribly (which is really hard to screw up) force the killer to do something that extends chase for way too much time. Dead hard has never been balanced, for either side and at this point it would be easier to just rework it into something else instead of Changing it and making even more annoying.
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@dspaceman20 said:
I'm curious about this as it seems pointless now. With so many things that deactivates it it seems like the timer is not needed. Would it really be overpowered if the timer was removed?
What are your thoughts? ( ps I'm just making a discussion not suggesting a change)
It would be right back where it was before the cooldown was even added. Ds doesnt need any more changes
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@legacycolt said:
It got this one recently and I’m on PS4. My strategy was to hit the survivors with the huntresses weapon so they gain distance and then hit them with a hatchet. Took some time but wasn’t too bad and at the end I was happy I got it the normal way.
Yea but i wish there was a counter on psn for how many of something left you have to do.
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@MrCalac123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2703231#Comment_2703231
Every Killer SHOULD be A tier. There should be 0 bad Killers, that is simply poor design.
not every killer needs to be that good though. A tier is alot of easy to play, strong characters like wraith and spirit. i think every killer should be what we consider to be B tier at worst, not A tier.
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@TheSubstitute said:
Any of the roster that falls below S tier and A tier.
Not every character needs to be a tier
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Yea midwich will never be touched, ever. And its a fine map, the doors aren't really that bad.
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@glitchboi said:
I mean, we have Look-See shocking people with electricity when he never had that type of power in the series, I don't see why Mr. X can't have a tentacle to hit people with.
Because the crypt tv skins are nothing in comparison to resident ######### evil.
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@Fantasy said:
They said that it still made fairer matches than the old system.
It doesnt, at all. The devs need to play their own game lmao
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@Impartiality said:
Every map is survivor sided when the killer isn’t very good
"You ######### killed her dude!"
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@NAERUUU said:
https://forum.deadbydaylight.com/en/discussion/comment/2685018#Comment_2685018
GhostFace good ? I don’t think so ,,,
I mean … ghostface.
spine chill is a meta perk and totally counter him.
Not to mention he is boring as #########
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I tried to but this nemesis punched me as i was standing still near the gate, prob out of anger he lost so badly lmao
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@Tr1nity said:
Of all characters, who do you think has the best lore?
Oni billy and plague
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@jinx3d said:
https://forum.deadbydaylight.com/en/discussion/comment/2683703#Comment_2683703
the "do bones" arguement started about NOED. Do the bones, no noed. Its a counter that never has changed with the perk. But with boons, you literally can never eliminate the perk no matter what happens, even by "doing bones". Its not a counter, its just a temporary setback for the boon user
Which still works, not well but its something
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@WarzMyth said:
nemesis is op, very amazing killer, from one of the best games. why is he so unpopular.
He isnt op, or fun, and resident evil fell off a long time ago. Silent hill is better and pyramid head is a better killer
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@jinx3d said:
https://forum.deadbydaylight.com/en/discussion/comment/2683045#Comment_2683045
im sorry but that arguement doesnt work against Boons.
It really does though, though boons are still way op and are easily replaceable, removing one will get people off gens to reset it and you know where they are.
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@OneT said:
Yesterday Otzdarva made a stream when he tried to prove this point.
So he took every killer, he used really good perks and god tier addons and played.
He obliterated every lobby (most of the time, it was with 4 gens left). Of course sometimes survivors were'nt that strong, but still they at least played DS/DH.
As a killer main (95%/5% killer/survivor). I do not know what to think about ? Am I delusional to think that survivors have advantages over the killer ? But my POV is biaised by the fact I only played killer since I started plyaing (around 200h)
I would like to know what do you think about this ? Does it prove that the game is not survivor sided ? What is your POV on that ? Please also let know other people which role you main !
Otz isnt your average player, though im sure he means well using data from a hardcore player isnt going to go ve you good results
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@graveyard_7777 said:
I can't tell you how many times I've been jump scared by a Myers and it totally turns into a snowball effect once he's tier 3. Makes me more cautious when playing survivor.
Im just gonna say billy is ######### terrifying though
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@SilentShepherd said:
First off, I bought DBD and have only played Michael Myers exclusively, so I don't have perks from other killers. I use No One Escapes Death. But after games, survivors always say "noed myers" or something like that. I don't get it, is Noed bad or good? I suspect they are saying I had a good perk on. Honestly, I don't feel like it's that good. I consistently feel underpowered throughout the match. Especially when I see killers like The Doctor....
Next, I think Michael Myers sucks. And this is sad for me, because Michael Myers is the ONLY reason I bought DBD and his Halloween DLC. My only hope is that Jason Vorhees comes to DBD, so I can switch to Jason main. I understand "The Evil Within" perk wants to re-create the spooky jump scares when Michael is staring at someone.. and I'd say that's cool. But I am completely reliant on EW.... to be honest... because the rest of his perk kit sucks, and he has no abilities.
For example, this "Obsession" perk stuff is bad. One of Myers' unique perks, is you get 1 coin for chasing and letting your obsession get away, but then immediately lose the coin if you swing a basic attack?!? Like what. None of the obsession perks are worth using in my opinion. What a trash perk system for Myers. I understand they are trying to fit the Halloween Lore into his kit, but his kit suffers due to it. The Evil Within is good though. Rank 1 EW makes me so stealthy, I can literally walk up to a survivor doing a generator and grab them. Sometimes I intentionally don't get out of EW1 until I grab someone and hook them to begin the chaos, then I start going to EW2. So, basically, from Myer's core kit, I rely entirely on Evil Within. Because Obsession sucks.
Last thing. Flashlights. I have played a couple of games where survivors just chain stunned me with the flashlights, preventing me from hooking anyone. You can look down or away if you want, but as soon as you do the animation to pick up a downed player, you get stunned. It sucked. Flashlights OP in the right survivor group.
Save the best for last is extremely good on killers that have a form of attack that isnt basic. Like demo for example
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Twins by far
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2594933#Comment_2594933
Using it for distance hasn't changed at all, and how on earth is waiting for the killer to swing not timing it correctly? The whole problem before was that timing it correctly from their screen wasn't good enough because the hit validation only cared about what was on the killer's screen.
DH can be baited if it's used to dodge a hit, which is what this fixed so more people are gonna try to use it that way. DH for distance hasn't changed at all.
I know that, the point is that a good survivor wont fall for the bait and just wait until you swing, and since they never get hit DH is basically a third health state
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2594889#Comment_2594889
But that's not changed. It's how Dead Hard worked before, it's just sometimes the survivor would be screwed out of using it because of desync. You were never supposed to be able to hit them through it, that's such a weird complaint to make.
Thats not what im complaining about, im complaining about how now after the fix you dont have to actually care or worry about timing it correctly, just use it for distance or when the killer swings at you.
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2594155#Comment_2594155
Yes, that is how Dead Hard is supposed to work. When they do that, they are supposed to dodge the hit. The only reason that didn't happen before was because of desync, which is why they fixed it.
You aren't meant to hit them in that scenario, it's literally what the perk is designed for.
Which is why its really annoying and unhealthy. Anyone who uses it basically has 3 health states for free
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@jesterkind said:
You're not meant to be hit through Dead Hard (outside of using something ranged to hit them at the end of the dash, which I heartily recommend, it's very satisfying), and you absolutely can bait it out still because nothing about baiting Dead Hard has changed, I'm not sure where you're getting that from.
What i mean is that survivors will wait until you are in the swinging action, then they use it and can not be hit.
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@Msterflex said:
I would love to get the pc version but I'm not willing to leave all the progression and killers I got on the Xbox and buy them and level them all over again.
Because its not behaviors decision. Its up to sony/Microsoft.
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@Wampa1 said:
Totally agree,the mid Oct update has supposedly has nerfs/negative adjustments to one of the better killers the spirit but have offset it with virtually usless buffs to the trapper(does anyone even play him).Its clear there is a strong bias for survivors.Like you i am becoming more frustrated playing killer as are some of my friends who feel the same way.If things dont improve and soon i will be throwing this game in the bin.
The trapper buff is amazing wym. Plenty of people play him just not alot Because he sucks
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@WexlerWendigo said:
We need more perks that slow down the killer, as there are already some add ons for slowing survivors down. This would be a good way to make DS more interesting and punish killers, more than a short stub.
No
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@Laurie268 said:
https://forum.deadbydaylight.com/en/discussion/comment/2520649#Comment_2520649
David and Feng had earnable cosmetics in the howling grounds event too which everyone has for free now so why is huntress the only one that’s exclusive?
https://us.v-cdn.net/6030815/uploads/HF6DSDT0S5D2/3b9c1d43-8a4f-43b2-87a3-8f7b8a10ac2e.png
https://us.v-cdn.net/6030815/uploads/XWEVI444HKSC/7d05ce2f-8854-4844-b066-8fe129ce0176.png
https://forum.deadbydaylight.com/en/discussion/comment/2520662#Comment_2520662
Yes, how did you get it?
Its free on console
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That is until it stacks.
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@durdapcz said:
theres no such thing as genrushing. patrol better or use slowdowns. doing gens is literally the primary objective you moron...
So you read the first paragraph and thats it. Nice
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2542076#Comment_2542076
They are not as distorted, just ‚older‘-styled clothes with blight stuff on them.
the first batch were Claudette and Dwight I think? Jake got an Outfit the second year. Yui, David and Felix also have some, probably more? Was that Feng outfit blighted?
Felix has one too :)
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Oh silent hill for sure. Not only did it have a much better launch, it was a much better chapter from the start. Simply because resident evil is extremely overrated, and silent hill is extremely underrated. So theres alot of bias towards debates between chapters but silent hill is by far the better one. And cheryl is a legit god killer so she isnt some normal girl lol
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R2 never gets used i dont know why they dont change it to that
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@CookieBaws said:
People aren't interested in killer that is about to be gutted, they just want to look at new content.
She wasnt gutted.
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I think we should rework one of the trash survivor perks and make it a boon. Like no one left behind or this is not happening.
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@Dangle03 said:
https://forum.deadbydaylight.com/en/discussion/comment/2525710#Comment_2525710
that just sounds like a walmart version of devour hope
Eh, i still think it would be better than what we have now
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/2525728#Comment_2525728
Then why balance for mediocre players? That seems like an awful thing to do. Bad players can get better, good players cant get worse.
Well the game wouldnt be any fun if it were only balanced around good players. Not everyone has the time or skill to get good, and some people just want to chill. Balancing a game for as many people as possible is never a bad idea
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@Clowning said:
https://forum.deadbydaylight.com/en/discussion/comment/2525700#Comment_2525700
There's very little strategy in losing the 1v4 because you have nothing else going for you besides a decent-ish 1v1.
Ok? I thought that was common knowledge
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/2525700#Comment_2525700
Your lack of knowledge on slinger is showing.
Good players would block LOS first before vaulting using his 110 speed.
It is impossible to consistently hit rapidly and randomly strafing survivors because of how tiny his hitbox is, which is why he needs to zone.
Were thinking of the average survivor here wich isnt going to do all that. Ive been a rank one pre mmr for over a year and played a ton of slinger, trust me not everyone is as smart as you say
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@Barbarossa2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/2525700#Comment_2525700
But when you play a new survivor you dont have to learn anything? Bar perks, which everyone has to go through anyway.
Survivor is a whole different thing. Each killer had their unique thing about them that makes them either more difficult, engaging, ect.
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And in every other situation it will be found and cleansed before it is even active. Totem spawns suck and its going to be found unless you are lucky. Noed should work more like no way out, the more individual hooks you get the stronger it becomes. Maybe giving you a different effect for each hook. Token one would be haste, two would be more haste, three would be a smaller terror radius, and four would be insta downs. The timer would last for 2 mins after the last gen pops.