ppo8820
ppo8820
About
- Username
- ppo8820
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@Sixnno said:
Going off the last public information they stated (that I know of).
They aim for games to generally end with 2 survivors living and two survivors dieing.
I feel like BHVR needs to more address the feeling that letting survivors escape does to the killer. I mean you are the killer. It sucks and feels bad when anyone escapes. You're supposed to be this terrible monster. Yet the game is designed around having at least half of your prey escape. There needs to be more ways to communicate to killers in game that it's alright to let one or two people escape.
Or they could consider there’s 4 people outside killers. So having them 4K each game drives players out, especially new ones. I get killers want a 4K but it shouldn’t be easy to obtain.
-
@DeadArsenal said:
https://forum.deadbydaylight.com/en/discussion/comment/977302#Comment_977302
So you already know of someone who meets your criteria...but you ignore them? 👌
I can’t dislike a streamer? He’s full of #########. Dude says every game he even remotely has to try in are “ 0.5 optimal survive with friends”. He’s a whiner and a complete boob. I can’t stand it so no, I won’t be tuning in.
sidenote. You’ve contributed nothing to my post except show how pressed and angry you are. I’m guessing you’re just not great at game. Feels bad man.
-
@TheMidnightRidr said:
I’ve only watched 2. Tru3 thinks that Ruin still being a hex is going to make it so people will just drop it. Otz is optimistic as usual and is saying to wait and see what BHVR’s next move is after they’ve got some data with Ruin not being in the picture.
Tru3 isn’t a good example. The dude is non stop complaining about swf and how hard playing killer is, yet he gets 4ks in almost every game.
-
Honestly it changes. Right now it’s trapper. I’m so sick of seeing the stupid trapper. He’s more annoying than anything. Next is ghost face or legion because they’re boring af. The one that scares me the most Is a skilled Michael Meyers. Scares me every time.
All bubbas camp so they’re annoying as well.
-
@DeadArsenal said:
https://forum.deadbydaylight.com/en/discussion/comment/977282#Comment_977282
Or maybe they're insulted by the question and won't spare the effort to respond to someone that implies they don't know how to play Killer. You wouldn't listen to anyone here anyway. Go listen to any streamer that plays in red ranks. They play both Killer and Survivor and their thoughts are already out there. Even the ones that wanted a Ruin rework are wondering what the hell BHVR are thinking.
You mean tru3? No thanks I’ll pass. Lol
-
@Chubster said:
I played a couple of killer and survivor matches and here is my CURRENT review of the whole PTB:
- doctor changes: they aren't actually that bad, they seem fun for both parties. My only complaint is how the 3 second cooldown FEELS wonky (because of the fact that there's not really an animation during that cooldown, instead it just doesn't show anything)
- ruin changes: the perk is still good, but not on the levels of old ruin; if anything the new ruin allows to shave a bit of time by removing the need to kick gens (until the totem is destryoed which so far, no one did). Didn't notice much of a difference on survivor, mostly because the killer never went around to scare off survivors
- tome 2 "reckoning": not really jazzed about it, the only good things are the elephant clown and the crackhead doctor.
- lery rework: absolutely stunning, everything about it feels great, the map design, the gameplay, totem placement; BHVR did a fine job on it
Now that is a good reply. Thanks for sharing your impressions.
-
Yes notice no one commented. Proves none of them have even played in the ptb. Lol
-
@_VTK_ said:
So apparently killers taking BNPs and toolboxes and trying to genrush in every game on PTB to try to skew the stats is a thing. I just saw some of them admitting that in the post-game chat. They try to prove that gens are done too fast without old ruin, though I rarely see BNPs in non-PTB games nowadays. That's really as cheap as it can get, congrats, killer-mains.
70% killrate is apparently not enough anymore, they'll do anything to get 4k in every game.
I hope DEVs will filter out those games from the PTB stats.
Im seeing the same thing. Ruin is a crutch perk for unskilled killers. This outrage proves just how many unskilled killers are out there who will viciously defend a perk they need to win, instead of actually just getting good on their own.
-
@Altima9619 said:
It's been a fun and a wild run of this game but DbD has had its time to shine, failed to carry that potential it had forward, and is now in it's decline. Barring the recent changes announced or should I say leaked, yet again, I had already decided in the long run the day before these changes that I would be putting the game down for the long term. A whole list of changes are needed to preserve this game but they aren't coming, the game has too much content to realistically fix anything. Overall I did get 1900 hours of entertainment, take 400-600 off of that that wasn't fun, but still got my fair share of enjoyment out of it. Played both sides in the game.
Originally I had came from Evolve after I left it behind early in its decline. The negative day 1 DLC reception hurt the game and despite that I enjoyed it immensely and remember the times of playing it for 10+ hours in the night, competing against top teams and streamers, playing in tournaments. It lasted about a year for me but despite that short time with it, it's balance problems never compared to what DbD has to deal with.
The biggest problem of DbD is that there is too many big problems to begin with. The Map Design, the Perk Imbalance, the Killers, the Skill Gaps, the Matchmaking, the Connections, the Competitive "scene", the Streamers and the Base Gameplay.
Playing this game since June of 2016, I've experienced everything from:
- Double window shack with no bloodlust and no entity blocker with always fast vaults
- DC infinites where the survivor traps the killer in game refusing to leave and not being able to get downed
- Traps under the feet where your hooked at with a camping trapper and no borrowed time/DS
- Instant flash blinding killers and sabotaging all the hooks the map that would not respawn forcing ultimate slug matches/basement builds from killers
- Machine gun build killers
- Even worse maps with many pallets and multiple windows, or the exact opposite (Shelter Woods)
- Teams abusing all black Claudette cosmetics
- Basement blocking killers
- Lag switchers and DCers
- No timing required flashlight blinds and pallet saves
- Surprisingly missed day 1 Freddy release gameplay but I've watched
- Coordinated SWF Competitive/Rush squads to this day
I've experienced all that bullshit from both sides of the spectrum, did experience burn outs through the years but ultimately I decided a with a new year starting I would be moving on. I would finish the rift I started (Burnt Auric Cells at 69 because I was that dried out to even continue playing) and after achieving that on the 5th, I put it down finally.
Ultimately I would start with the maps as the biggest balance issue, there are 33 maps in the game, and I would say with some doubt, only 3-5 of them are balanced. The Badham maps that were recently reworked aren't even included upon these since all of them suffer from the strong buildings that can waste a killers time for half the match. If the first reworked map is still a mess, just imagine Lery's tomorrow when we see it, especially when Hawkins is barely decent quality. Were not getting reworked maps that would improve the gameplay for both sides and considering when we have map dependent killers like Myers, Nurse, Huntress, Hillbilly, Hag, etc, sometimes the game is just decided right at the start due to RNG and you can't win. Same goes for survivors when your given Shelter Woods with very little coverage of pallets or Azarovs that basically divides the map into a easy 4 gen strat for the killer.
I think my top 3 maps would have to be Coal Tower, The Chapel, and Wrecker's Yard knowing what we have to work with in this game. Good maps need to consider all the factors of the game and not play towards one specific advantage or another. They need to be a decent size, not too large, but not so small you can always hear a terror radius 24/7. They need to work with all types of killers from stealth, to mobility, to range, to traps. The maps need fair pallets for survivors to use but not to abuse the killers in endless chases. There should be good hiding spots, line of sight breakers, mindgameable spots for both sides. We haven't got much of any of this in the reworks or new maps, and if we did, it wasn't enough as a whole to make the maps fair. Poor huntress is pretty much hoping for RNG to give you a older map. 33 maps and were getting 2 reworks a year and another map to add to the pile, this isn't going to happen folks with map balance at this pace.
Killers is the next balance issue. It's currently more of ongoing battle between being too hard for newer players to face where they get slaughtered easily or struggle against some of the more annoyingly killer powers, to high rank gameplay forcing you to play basically Billy/Nurse/Spirit every game. 2 of those killers have received nerfs. Personally I'm not going to list out all the killers and the problems with them, I'm just going to say there are 18 killers in this game, I can only use about 6 (Billy/Freddy/Oni/Nurse/Plague of them for higher skilled matches, and Spirit only if I'm going against a dedicated team of players all on my level. The rest of the roster is for weaker players or meme builds that ultimately get little accomplished. It's been said a perfect balance is 2 kills/2 escapes but as killer you let that happen in purple/red ranks, you aren't moving up. A killer can only be considering winning if he gets 3 kills and multiple hooks on all the survivors, and the game is constantly working against you on all fronts to prevent that. Killers have to deal with more worse maps than survivors, they have less perk pool viability and combos to use, often needing to run ruin for those teams that know how to split pressure. RNG half the time is working against them unless your Spirit. Connection issues screwing up hits, matchmaking forcing you into games above or below your skill level. It just doesn't stop and now were at a crossroads where the average matchmaking time in most regions is 5 minutes+ for survivors and worse for those who SWF.
Skill gaps and matchmaking I'm going to talk about together since its hard to separate the two. DbD has always had the problem of matchmaking. Now the wait times weren't always bad, it jumped around a lot to short killer que times and long survivor times back in the day to long killer que times and short survivor times. That was due to the excitement a new killer being released brought to the game. But now today, that doesn't matter, there wasn't a line of players waiting to play Oni, survivor times were still very long in most regions. My region was the same (Midwestern America). I have always hovered in the 1-10 range, or now the 1-5 range since I steadily played nights after I get off work. Matchmaking for me at least has been all over the place, I would get streaks of teams try harding when I was trying for trapper rift challenges in the red ranks, but as soon as I switched to Spirit I dominated uncoordinated solo teams and baby survivors being matched to me from the green ranks. There is never any consistency to what you will be facing, and its only hard to tell when we can't see ranks in lobbies and pretty soon can't see them after the game. As a whole with what most people are saying tonight, I do believe the devs are attempting to bury the problem and don't have a solution. I don't blame them, when your games a constant cycle of new players coming in and older players leaving you don't experience population growth to keep matchmaking stable, DBD has been stagnating around 16-25k players online average, though the new year has seen it rise up to 40,000 at peak according to steam charts. This still hasn't helped with the wait times however to what I'm assuming is nobody playing killer. The skill gap is to significant most players don't want to get dominated by a team that will coordinate and outplay them and have all the advantages of bad map design, multiple perks to counter the killer, and simply knowing how to pressure gens. Those who try play to lose or they play Spirit. Naturally when I run with a SWF team of good people I add on my friends list, we dominate every game by split pushing gens through ruin, and just knowing how to loop. Only a high tier killer like I've mentioned previously can destroy a team I put together. Even with randoms in discord unless they are completely new.
Overall when it comes to skill gap the game is balanced towards the new players 100%. It starts with the fact we have nobody that knows how to play a high level being involved in the development process. The devs don't play or know how to play their own game the ways experienced players and streamers do. Watching McCote in the past play at a Korean event shows he never touches the game from a personal perspective when he got destroyed as hag by a SWF team. McClean streams and I've never seen him hit the High purple or even red ranks. And naturally he did deny the depip squad experiment done in the past as a non-issue when it was proven a team with comms or no comms can win 95% of their games easily with 0-1 deaths in by genrushing only. I don't blame the devs for their lack of play, they are busy working, have lives, and probably want some time away from their "job" anyway. But there is no skilled gameplay testers, the Fog Whispers don't contribute much of anything anymore since they aren't listened to and it now seems its just a yes man job to praise BHVR, since speaking out against them or criticizing has led to removal of some of the streamers from the program.
And lastly we have the base gameplay. It has always stayed the same for the game's lifespan. Survivors do 5 gens to get out after opening the gates, killers hook survivors 3 times or until they die. Nothing's really changed that much, we had entity blockers added to stop infinites, bloodlust, and minor gen regression. The EGC was added to fix toxic survivors refusing to leave and end hatch stand offs. Perks have been all over the place, every time we get new ones, 0-2 of them end up actually mattering when it comes to gameplay. We have a total of 74 survivor perks and 66 killer perks, but usually only between 6-12 on each side are being mostly used, with other players forcing them self to use less viable perks for the memes or just being forced to run Ruin or other slowdown perks because it's a requirement against any team that can do gens. I've always felt that the perk system just needs a massive overhaul, we delete garbage perks, we merge certain perks with other perks like for say Calm Spirit and Iron Will, or Agitation and Mad Grit. Another amazing idea of mine was to implement more regression penalties for gens that all killers would get to use. Naturally a gen should have always regressed much faster after being kicked than they do now with a additional 3-5% penalty New killers/survivors each would come with 1 Unique Perk instead of 3. Logically this happening is not likely just like fixing the maps, so we as a community will just wait over a slow, long period of time as small adjustments and the occasional rework is put in place.
Last but not least, the community is the last problem with this game. The toxicity, the variety of opinions all over the place, the lack of knowledge or the willing to learn, the streamers, and the general entitlement. As a game we can never have built in voice comms for solo players just by the fact what people will do with or use it for. A basic feature in other games like Counter Strike, Apex, even Deathgarden had it though it was disabled by default. Second most players aren't willing to learn or care to, this comes with the casual player mentality that also tries to be competitive. They don't want to put the in the hours but still expect the game to be easy for them and cry when they fail. It's a developed mentality that seems to never go away in most players till they hit a milestone of playing the game enough or becoming actually good. But even the good players like to bully as if we didn't forget back in the day people would hide all game or run the unblockable infinites. Lastly streamers can and have encouraged toxic behaviors in their community, anyone remember the Bahroo christmas where he showed off the glitch to run hybrid killers, T1 Michael with a chainsaw anyone? Not all streamers are toxic though but they contribute to the longevity of the game in a way that continues the cycle of new players coming in and older players leaving. Most of your big streamers don't really enjoy DbD anymore but continue to play, they turned it into a career basically. They continue playing this game, behaving as a source of free marketing and social media that drives players to want to play Dead by Daylight, every casual player gets excited at the thought of trying to be the next Scott, or trashing on killers like Pug. Personally I don't see DbD dying until the twitch community is at the point of letting it go which wont happen until a similar game comes around that actually succeeds in drawing them to it and bringing their followers with them. We just need to stop being toxic and learning to see both sides (killer and survivor) from a balanced point of view.
Dead by Daylight isn't dying this year, or next year. This game will continue on, the meta will update, the matchmaking times will get a little bit worse, and the DLC content will be pumped out. For all those leaving or threatening to but not really, it doesn't matter. It doesn't matter I write this or say I'm even leaving, there will be a new player excited to play with all the cool horror characters from famous franchises, there will be a new player hoping to become a big streamer and not have to work a day in their lives, there will be a new player just excited to try be as good as their favorite streamer, and there will always be a flow of players joining and leaving, but never will the game grow to heights you can expect. And for those of holding out for the game to be balanced, just stop, there is a lot of work to be put into it and unless the devs announce they are stopping DLC and going full throttle in some Operation Health fiasco to fix the game, it isn't happening. Don't hold out forever, move on or accept what Dead by Daylight is.
My general wish is for Dead By Daylight 2, hoping a fresh start will allow the devs that developed this game that I played for nearly 4 years and enjoyed to address all the problems, have a stronger foundation built on for the coding, and hopefully things like doors!!! I will be looking for in the near future for the next Evolve/L4D2/DBD, but for now probably going to take my FPS skills out of the trash can and maybe start the streaming in the future with my new setup. Good luck for those in the future, weather these changes with the new ruin, doctor, and hiding ranks go through or not, I already made up my mind weeks ago to put DbD down. I just wanted to get my thoughts out. I never was really involved with the community on reddit, discord, or here, but always had ideas and followed the game near religiously.
I wish I had participated in the community in more but I always struggled in writing out anything really on forums and if I did start, I would stop halfway, then never come back to it, hence why I had to this write out all in one sitting since I would probably stop caring by time I woke up the next morning before work. I'll edit it later if I notice this post looks horrible or there is a lot of grammar errors.
Damn that’s long. See ya and come back soon.
-
Killers are trying to be toxic. It won’t impact or make a difference.
-
The whole update looks awesome. They put in some great work. Everyone flipping out before they even played it.
-
Friday the 13th has 297 players. Think about that.
-
@Widowmaker8197 said:
This is coming from a survivor struggling to stay in rank 1. Stop it. The new ruin changes are needed. Almost every game I play the killer gets 2 or more kills. But no, the killer mains are gonna complain because the devs are starting to realize the game shouldn't be balanced around the killer getting 4 kills every single game. It should be balanced around 2 kills/escaping half your games.
Gen rushing doesn't exist. The survivors are supposed to want to get the gens done as fast as possible it's our OBJECTIVE ffs. The gens already regress pretty fast if they've been kicked but with the new ruin they're going to regress automatically as if they have been kicked. It's like all generators are automatically kicked with the new ruin. Oh, and I haven't even mentioned what it's going to be like if the killer kicks the gens and ruin is up? It probably will regress as fast as one survivor's base repair speed.
TL;DR: We haven't experienced the new ruin in game yet so we shouldn't be complaining right now. Also, gen rushing doesn't exist. Survivors are supposed to want to get the gens done as fast as possible.
I agree. The games been so killer sided and they’ve had it easy getting quick 4ks and not really having to learn any skills.
-
@supersonic853 said:
Retirement was boring anyway *dusts off noed moris slugging and tunneling* If the devs want to say survivors arent having fun we will show them how bad it can get. (In all seriousness though i really dont like the devs choices just like others but like otz said maybe theyll fix gen speed as well if they dont then he condones killers going crazy then).
I bet you’re a giant nerd in real life. Go to war? Over a video game? Why take out your annoyance on players who have nothing to do with the situation lol
-
Whiners. Go play a different game or better yet, go outside and socialize.
-
@HexMoriMeMommy said:
https://forum.deadbydaylight.com/en/discussion/comment/974229#Comment_974229
Excellent personal attacks my dude, seems your parents raised you just as well as mine did.
Good one. You have 176 Moris. That tells me all I need to know bud. Hang in there ;)
-
@ThisLadyRightHere said:
https://forum.deadbydaylight.com/en/discussion/comment/974213#Comment_974213
let’s be real sometimes Ruin can carry bad killers to victory boosting their “EGO” making them think they are good. I can’t stress enough where I’ve seen survivors push through RUIN and the killer has POP and the ridiculous amount of skill check you get at 80% of the generators almost being completely done then finally finishing a generator only for the killer to have NOED too.
This. I am a survivor main rank 5 but started killer a few weeks ago. Since I’m new, I tossed ruin, noed, and brought in a cypress for good measure. I got a 4K at rank 18 against purple rank survivors. What does that tell you? I was rank 18, brand new, and took out mid tier players with zero issue. Was I a good killer? NO, not in the least, but I didn’t need to be with those perks.
-
No. All these people whining and throwing tantrums on this forum show people are still passionate about the game. They all say they’re leaving and boo boo, but they won’t. Simple fact is this is only game out right now of it’s kind, so angry as it makes people, they’ll still play it. The steam charts show game is actually growing last few months.
The games changing to incorporate all the new players.
-
@HexMoriMeMommy said:
https://forum.deadbydaylight.com/en/discussion/comment/974155#Comment_974155
NEver said I was, just trying to make as many people suffer before I uninstall this game.
Which it's hilarious as I used to play the polar opposite, I tried to make it fun for everyone, but if the Dev's are intent on killing their own game, might as well have fun torching the place to.
Great mentality. Go after random game players while throwing a tantrum. Your parents did a bang up job my friend ;)
-
@muddy said:
I guess it’s logical that the hex is used to appeal to newer players, but I find it dumb. It might make some stay, but overall one will never know if a new player is gonna keep playing and continue to support the game. Older players- the veterans are just gonna quit with this hex and if new players don’t do any good for the devs, dead by daylight might just become dead. They should be working on fixing bugs before anything else, anyway, in my opinion. 🤷♀️
No one will quit. They’ll complain up and down this forum but won’t quit. Dbd is addicting. Watch.
-
@BigTimeGamer said:
https://forum.deadbydaylight.com/en/discussion/117670/you-are-overreacting
Im Rank 1 killer right now, Ruin helps weak killers build pressure, and without it they are even weaker. Behavior took out the "what" without addressing the "why"
Im just gonna past my reply from another thread:
It's the maps and how most killers lack any sort of pressure. You get a larger map as a lower end killer, gens are going to fly by as they will be close to popping if not already by the time you get there because you had to walk for 2 minutes to cross the map.
It's why killers like Spririt or Billy who have that movement speed to build pressure do well on most/all maps, they can play around the size, but legion or clown just get rammed and now that ruin is a best a passing thought, they are even weaker
I honestly can’t imagine gen speed at rank 1. Like I stated, I’m getting owned as rank 14 killer at moment and I have no control over it. Feels bad as gens keep getting done. Rank 1 must be impossible as killer and I hope I never rank that high honestly.
-
@Zagrid said:
https://www.twitch.tv/deadbydaylight/clip/WimpySlipperyMarjoramUncleNox
It has always been and always will be not a priority of the devs to make Killer a rewarding and enjoyable experience.
I know that was shady af, but I always laugh when he says it. He’s right , it’s a game. People need to relax a bit.
-
@DeadByGayDwight said:
Killer main's input: if y'all can't live without Ruin, then you probably need to reconsider how good you are at killer.
I’m not good. I’m rank 15 and just started. I keep getting matched with rank 5-8 survivors who spank me. So what now?
I used to be survivor main but wanted new challenge. Guess I got it.
-
I get why it was nerfed. It’s in every game, but what did devs do to solve the reason of WHY it’s in every game? There’s a bigger issue than ruin and no one at BHVR seems to get that.
I play survivor mainly but started killer and even with ruin, my gens are popping left and right. I’m rank 14 killer, rank 5 survivor. I’m getting matched with rank 5-6 survivors as a rank 14 killer. I relied on ruin to give me a shot to not get owned. Survivors always found the totem anyway in first few minutes
If you want killers to relax a bit maybe make pip requirements less so they don’t need a 4K to level up?
-
@johnmwarner said:
Ruin is getting nerfed because it's used in 80% of games at red ranks and 45% overall fair enough.
Now show us what percentage of games include multiple survivors running Borrowed Time, Decisive Strike, Adrenaline and then let us know the reworks coming for those. And before you start with telling me they were already nerfed please stop, if Ruin still gets played as much as either of those perks after this nerf I'll eat my computer.
I think ruin nerf was extreme but I also know most games the data shows survivors die more than they win by a long shot. This includes swf who have a 45% win margin overall. Solo is worse. Killers should only be getting two kills per game but are getting 4K a lot more.
They need to change pip requirements in red ranks for killer so they don’t have to always 4K to level up.
-
What I don’t get is they mention a high percentage of killers run ruin and they nerf it, but failed to do anything about WHY everyone runs ruin in the first place. They do nothing about maps or gen speed but instead nerf ruin? Seems so stupid.
-
I don’t get it. How’s it any different? I’m in gym and can’t read all this at moment. Someone break it down for me.
-
More maps should have the killer actually have to work at getting his 4K. Leave this map alone.
-
@WRussoW said:
The game has a feature to rate survivors and killers. Why doesn't it impact anything? What do you think of an idea to sort out the players? It'd be nice to see toxic players go with other toxic players and good ones play with good ones.
I get it, there will be a lot of people who will just dislike everyone just because. Maybe add some kind of bonus for liking someone? Like, you can dislike someone but you'll have to sacrifice your potential bonus for that.
This is actually a dope idea. Like a rep bar above survivors heads that changes with how they’re rated. I love it.
-
Plague can be so annoying. We just had a match where one player was afk. She tunneled and camped. It was a fast match. Oh she had ruin and a Mori too.
-
@CLAUDETTEINABUSH said:
Today I played 3-4 games as doctor/huntress and for some reason,I found more than 3 time each game a survivor hiding in a locker. Why that? They honestly believe I'm that stupid and I wont find em?
PS; some had ds but still,first hook hiding in a locker is an awful use of ds. Also none had head on which,j rarely see.
Yes. If I know a killer is using bbq, I’ll bop into a locker when he hooks someone. I don’t use them to hide in chase though, it’s a death sentence.
-
@andyollolloll said:
Speaking with a group of survivors after a swarm came in to protect two as they raced for the gates I was told this is normal.
Now I'm fine with SWF but if comms are being used when are the Devs doing to address this?
They aren’t addressing it. The survivor players almost always play swf and nerfing it, even though I’m not sure how they would, would drive out most survivor players.
-
@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/967291#Comment_967291
Really? I do it literally every time I face a Ghostface.
You must have a special talent. It never works as it’s supposed to for me or anyone I play with.
-
@Ksoni said:
Once you get into the chase with ghostface, it depend on your skill how long you can run him around, cuz he have no tools that help him in chase. If you're complaining around getting oneshoted before even getting a chase, just look around. If you're staring at the gen it's your fault. He's power has very long cooldown. 30 sec if im not wrong. Once he attacks someone or surv reveals him. He's got no power for half a minute.
Yeah but breaking out if his stalk mark is impossible. It never works.
-
@BaconyToast said:
All stealth killers currently in DBD- Wraith, Pig, Shape, and Ghostface.
What do most of these have in common? Some counterplay.
The Wraith? Bing Bong HERE I AM, even if you don't hear his bell you can hear the sound effect of revealing, hear his footsteps, and SEE HIM IN STEALTH.
The Pig? Loud ass growl, has to charge a hit or get up and still make a sound effect.
The Shape? Unless they're running a meme build, he will be stealthy for about 10 seconds into the match.
Ghostface? He's literally just the best parts of Pig and MM put together. 0 terror radius? Yup, Crouching? Yup, Instant downs? Yes, Need to show your location? Nah, counterplay? No. He can just *walk up and hit you with no channel or sound effect*
EVEN HIS ONLY COUNTERPLAY HAS COUNTERPLAY. Oh you try to be stealth and remove him from his power from a range? NAH, revealed for x seconds. Trying to even break him from stealth? HE KNOWS WHAT DIRECTION THEY'RE BEING LOOKED AT. How did this make it into the game?
He sucks. I hate playing against him and playing as him is boring af. I get why people like him as he’s easy to win with but that’s it.
-
Who keeps closing these discussions?
-
@JohnShark said:
On ps4 I find killer lobbys In I instant but survivor is like a 5 to 10 minute wait
Same here.
-
@LetsPlayTogether said:
Gen times are fine. Stop complaining without any destinctive logic.
Rude.
-
@Colton147 said:
As the title says...
As Slippery Meat has greatly aged and is not all that great (barring a few synergies, such as Up the Ante); I felt like it could use some love and a quick update.
Slippery Meat: Upon being unhooked (self or by ally), a token is consumed and you sprint at 150% of your normal running speed for 5 seconds, causing exhaustion for 60/50/40 seconds. You have two tokens.
As Slippery Meat has slippery in it, I felt like it should have something to do with making you slippery.
Are you serious right now? Slippery meat is easily one of if not thee most op perk on dbd. I can’t stand when survivors use this and will often dc out of rage. No mither also comes to mind as a dirty op perk. Nerf them both.
-
@CLAUDETTEINABUSH said:
If I understood that correctly,both premonition and spine chill counter undetectable. Undetectable only counters aura reading abilities and both of them don't count as aura reading perks. Does this also mean that Myers now gets countered by those two?
Also do you guys use any of them? I use spine chill a lot. Let me know down below.
I am not sure about premonition but spine chill works on Meyers, ghost face, and pig. The only time it doesn’t is in multilevel maps like game or Hawkins. Killer can be in basement and both perks activate upstairs. Can be very annoying.
-
Quiet observer? Not so quiet today my friend.
-
It’s a very toxic op perk. Killers haaaaate this perk and often tunnel me down when I’ve use it in the past. It’s up there in the top tier like no mither, slippery meat, and vigil.
does it make for an easy win? Yes. Is it fair? Eh, I’ll let you decide.
-
@Xerge said:
As a killer you have a tool at your disposal which allows you to punish behaviour you don't like by taking the survivors that you consider toxic out of the game as fast as possible; the moris.
yes but you can’t know if you’re getting toxic players until games started. Do you bring a Mori every time?
-
Hmm. I play both and I think games more popular than ever. I’d like to see some survivor perks nerfed (slippery meat, no mither, vigil, streetwise) to make a few. Basically the super op ones that make getting those 4Ks impossible. You know what I mean.
-
All maps are survivor sided. The whole game is actually.
-
@White_Owl said:
That wouldn't solve anything. Traps are mostly useless if survivors know where they are.
Well spawning would be random and well hidden (unlike totems) so survivors would never know.
-
@LoreTyr said:
https://forum.deadbydaylight.com/en/discussion/comment/966247#Comment_966247
Agreed I get gen rush every game because of toolkits and simply 3 people work on gens when I'm chasing someone
They’re likely running vigil and hope perks. I’ve seen same thing and it drives me nuts. They need to wait a bit on doing gens so I have time to do a map loop and get a few hooks.
-
@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/966354#Comment_966354
I assumed carelessness to give you the benefit of the doubt, but if that's the case, knowingly ignoring the topic of a thread to talk about something completely different is actually against forum rules (it comes under the definition of "derailing") so it's probably something best avoided on the whole.
Ruh roh, hope I don’t get reported. Fingers crossed.
-
@OnryosTapeRentals said:
I'm assuming this is a joke thread because No Mither is in serious need of a buff.
Oh I suppose you’re going to tell me broken keys are fair as well? What’s next?