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ppo8820

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  • @Stitch7833 said:

    just curious if the devs are known to actively look at the posts here and actually interact? or is it more of just a read and no reply or at they hardy looked at? only asking because i made a post there about changes to moris, keys, ability to sell add-ons etc. go check it out if you want btw, your opinions would be useful too

    If you were a dev would you come here? Hell no. This place is as toxic as the game with nonstop complaints. They do not come here but rely on data and surveys for feedback.

  • @Kbot22 said:

    Why do the devs insist on making the killer experience awful. I am a rank 10 billy main on PS4 and not only are the dedicated servers awful I am also going up against constant red rank swf. I had a person disconnect in the first minute and that was the only kill I got because these people know every loop and bring me to all of the god loops on the map. The matchmaking and map design is abysmal and this needs to be addressed. Its bad enough to go against this with ruin let alone without it. I can no longer have any fun as I am constantly getting this back to back and it is very frustrating because I can't do anything about it. How am I supposed to grow and get better at killer when I am getting people leagues better than me at the game.

    The other thing is I am a red rank survivor and what is even more frustrating is that I get potato teammates that go down in 10 seconds but I go up against gods as killer.

    Omg this is what I’m dealing with. I’ve ranked my killer to 12 and it’s all rank 4-6 survivors today. Now, I expect that playing them will indeed make us better faster, it’s still annoying as hell and brutally unfair.

    I had a Claudette 360 me 100 times and escape. Feels bad.

  • um what? Are you asking what is the terror radius for the huntress? The song is 45 meters and the heartbeat is 20.

  • @CLAUDETTEINABUSH said:

    I know what you are thinking "another forum that complains about keys and moris great" but,well maybe true,but I'm trying to be as fair as possible.

    Keys are "escape from prison" cards for dbd. The raw element of the ability to completely escape of a match AND having aura reading abilities makes it completely unbalanced. My suggestion is to keep the reading abilities and make a key add-on that allows you to escape through the hatch with an animation,containing skillchecks. That way,not only you won't find free escapes free that easily,but will make it fair since ultra rares change the game.

    Moris,the one raw offering that completely change the game. What you have to do is to hook a survivor in order to Mori them (red/green) completely unbalanced. My opinion,make them able to activate at a certain point of the match,like when there are 2/3 survivors left,in order not to have such early deaths

    How about you guys? Do you believe they are unbalanced? Do you agree with my suggestions? If not,what are yours? Let me know down below!!!!

    Neither really bother me. Keys are fun but rarely work and take a lot of effort, plus they’re rare in my webs. Moris are fine too I guess, especially since killers who rely on them won’t be able to rank up since you get like zero points. Both should just be much more rare.

    Ive found I get less keys as survivor than Moris as I do killer. I’ve got a ton of Moris.

  • @HYthinger said:

    https://us.v-cdn.net/6030815/uploads/664/E6810DBWWC34.jpg

    https://us.v-cdn.net/6030815/uploads/405/51UL10P3A7KR.png

    Gatekeeper explains itself. no ruin = gens were gone in around 3 minutes (all 5).

    one killed himself on first hook. the other two died in the basement because of make your choise.the 4th got hatch. i got around 6 hooks and 3 kills and still get deranked? (map was blood lodge btw)

    And the devs ask themself why nobody cares for their rank system (which is just bad design. especialy gatekeeper since the killer has no control over it)

    how are you supposed to pressure gens while chasing a survivor? the reason i dont run ruin is because i prepare for it being useless (dont @ me about that one only because monto likes it)

    its getting to the point where im about to run noed because there are no other good perks even though i hate that perk for rewarding you for "losing"

    suggestions for a build where i dont need noed (or the hex: endgame (ruin)) ?

    corrupted is kinda good but doesnt solve the problem of gens going to fast. same goes for dying light since its late game and thats not what i need. i dont want to run a slugbuild but maybe im just gonna run truetalents wraith build ( sloppy, thana, nurses, and noed insted of ruin).

    tl;dr: got deranked for a 3k because of the emblem system. give us back victory cube. thanks

    So why aren’t you running noed? Because people say it’s toxic? Who cares! It’s red ranks, and noed is needed 100%.

  • @Hex_KillerMainBTW said:

    Blendettes, Meg, Nea starting to put Yui's up the list as well. But I love Tapps.

    Yui is moving up the toxic list I’ve noticed.

  • @OmegaXII said:

    Seriously, most of the time survivors are holding m1 and dealing with some skill checks. Doing gens, healing, sabotaging hooks, disarming traps, mending, etc... no skills, and not fun

    The only thing that needs skill is the chase, and it's the core element of fun for survivors. BUT, killer can only chase 1 survivors at a time. So.. in some match you don't even need be chased to win.

    So... i think it's time for devs to do an overhaul to survivor's gameplay.. What do you think?

    Eh not really fair to say. I remember when I started playing survivor, the grind was brutal. I died almost every game and hovered at like rank 15-17 for a bit. Hex checks were impossible, I didn’t know maps or loops, and couldn’t outrun the killer at all. There’s a lot to learn as survivor, and I continue to learn.


    I also play killer and no shade, I didn’t have to grind much at all to start doing well and getting 4K games. Plus I ranked up much much faster.

  • @Aztreonam78 said:

    I actually don't care about Hilbilly himself, but about Coldwind Farm.

    God windows (Torment Greek, Rancid Abattoir), god poops (Tompson's House), cow loop, Rotten Fields, Blendettes hiding in damn cornfield.

    Cannot wait for this stuff being reworked.

    After seeing the lery rework, I think all maps need a refresher. Now I know what the designers are capable of, it makes a lot of the old maps look very dated.

  • @Hypocryte said:

    I got about 40 hours into the game, im doing pretty well as a killer (Rank 5) and survivor (Rank 8) having fun but after every game the chat is pure toxic spew. If I am a killer its "Oh, you use these perks you're #########?" "You're a tunneler, you are just bad you gotta go for the same person" It's like, if I spot them after they are rescued am I suppose to go.. ok I downed him before better leave him alone and go look for someone else. If I am a survivor I get called back because I loop a killer for a long time. I have ran across way more super toxic people than I have people who just say nothing.

    I have played a lot of games in my time, lots of toxic people but this game takes the cake by far. This game should just remove the chat at the end of the game completely and let the angry children punch a wall or something.

    That’s the biggest issue in this game amongst allllll the other issues. It’s the us vs. them mentality that’s become the norm. Survivors think everything killers do is try hard and toxic, and killers think survivors are babies, toxic, and who devs cater to. This creates a huge rift that is apparent on this forum and in chats.

    The best way to fix it is for players to switch it up and play both sides. I was survivor main for 6 months when starting. I’ve switched to killer to get some insight and I see and can relate much more to issues killers being up. It does feel survivor sided a lot of the time if you play killer a lot, but as survivor killers seem op and try hard. Playing both has taken a lot of the anger I had away because I understand each sides view more.


    That being said, there’s still toxic players ok both sides and there’s not much you can do.

  • @Thatbrownmonster said:

    7

    Yet I keep getting red ranks survivors <3

    Me too. Feels bad.

  • It’s mind numbing though. Even in swf it happens. I got two buddies I play with and there’s one who is always in a locker. I’ve seen him pulled out of more closets than I can count. He’s a buddy so we deal with it, but it’s become a running joke.

  • @gauger236 said:

    I suggest all survivors play as killers and all killers play as survivors you will see why they keep nerfing killers.i play both and could 4k pretty much every match but dont.killers mentality is anything less than 4k is a loss so if one gets away their on here crying about nerfs

    See I had same experience. I could 4K as killer by rank 18 and I continue to most games, even getting matched with rank 5-8 as a rank 13 killer. Yes some games I sweat and really have to work hard, but it’s still fun.

    I think the ruin nerf is awesome strictly due to how it exposes just how many unskilled,crutch relying killers are in this game. You can see them all over this forum. Hopefully they go play something else.

  • @newavitar said:

    Hmm yes it's almost like there's no more killers at high ranks. I wonder why. Do you think a team of developers who don't listen to their playerbase and show extreme, unbridled bias towards one set of players might do that? I don't know...

    Yet here you are in their forum. Hmmm

  • @GHOSTfaceP3 said:

    https://forum.deadbydaylight.com/en/discussion/119720/for-god-sake

    It’s because there are not that many killers left lol

    Yeah, they’re all on this forum now complaining and rushing everyone’s posts to whine vs. playing game lol.

  • Have you actually played him on the ptb? Or are you bandwagoning?

  • @Murcielago said:

    https://forum.deadbydaylight.com/en/discussion/comment/992048#Comment_992048

    Where you not around when balanced landing was nerfed or self care ? You didn't see how big survivors threw a fit

    People were annoyed but this community’s never raged as much as this ruin nerf.

  • @USELESS said:

    What do you think about the trapper?

    Annoying af to play against. He wasn’t always but with the archives starting, so many trappers started showing up. My friends and I are extremely over it.

  • @underlord99 said:

    What's your opinion on billy? Do you find him hard to use ? is he easy to use ?

    My opinion: I enjoy playing as him , however when playing against him I have trouble but that's mainly because I completely suck at looping.

    He’s annoying to play against. I did hear they’re reworking him though to make him less annoying for survivors.

  • @underlord99 said:

    What is your opinion on Bubba?

    my opinion: he is really fun to play as and against the only thing I dislike is his charge time . it's way too long and I think if the devs decreased that he would be way better.

    I hate being right behind a survivor only to realize that me holding my chainsaw for 4 seconds isnt enough for it to work.

    He’s a camper. The king of all campers.

  • @MigrantTheGreat said:

    Because if we didn't care, we would just uninstall the game. We killer's see a lot of potential in the game, Right now killer's are rebellious because we feel invisible to the devs since they wanna push the veteran killers away.Without killers the game wouldn't exist. Queue times are about to end up being 30 minutes just so survivors can gen rush and the match be over in 3-5 minutes or so survivors can DC since y'all despise mori's and killers being toxic

    But the way you stated it just now is so much more effective than the other posts this pages been flooded with

  • @OMagic_ManO said:

    They had in their streams saying there would be some Killers they'd come back to, like the "Chainsaw bros".

    Hillbilly just needs his add ons looked at, now for Leatherface, my main topic and what I suggest to be done about him:

    Simply tweak his charging speed and speed while chainsawing to be faster.

    Rework the chili add ons to make it so he moves slightly faster while charging his chainsaw, instead of acceleration.

    Look at his add ons, he is just a Hillbilly add on ripoff.

    What about addressing why everyone who plays him camps like they’re getting paid to do so?

  • @Aztreonam78 said:

    It’s miserable.

    4 seconds of stun and blindness from using a POWER is UNFUN and PAINFUL af.

    It is the main and only serious issue with them.

    Make 3 seconds stun. Julie’s Mix Tape, Joe’s Mix Tape and Cold Dirt increase movement speed in Frenzy or make them prevent Legion from fatigue after missed attack.

    Please, don’t ignore.

    Why do people play legion? He seems so boring to play and play against. Im not being rude I genuinely want to know what the appeal is?

  • @Mister_xD said:

    https://forum.deadbydaylight.com/en/discussion/comment/990645#Comment_990645

    you missed the point of 95% of the complaints.

    we are NOT complaining about the nerf itself (imo thats a pretty cool idea actually) - we are complaining about them taking away the #1 tool to slow down early game, but dont do ######### to help us compensate for that.

    their timing is god awful. they should not touch ruin until they finally come up with an idea to fight genrush - and especially early game is important for that.

    THATS what we are complaining about - the time they implement this nerf.

    sure, there would also be complaints when they release the ruin rework together with secondary objectives (or any other way to actually slow down the game), but these wouldnt have been nearly as bad as the huge shitstorm that has been going on now.

    oh and have you read the dev notes? those were super survivor biased. so thats another thing that set many players, including me, off.

    You want to talk about timing? I literally spent a lot of my time off work over holidays to level up hag, to unlock hex ruin as a teachable. I finally got it......and then they announced nerf. Lol

  • It’s not free though. You gotta stealthily creep around trying to find the damn thing before the killer, who doesn’t have to creep finds it. If they do, they shut it and then you have to attempt to open doors that spawn 10 feet from each other. Super easy.

  • Everyone knows it’s Dwight or David.

  • I think he’s okay but boring. I don’t like playing as him and I despise playing against him.

  • @FilledPizza said:

    Nea's and Claudettes. 99% of Neas are just No0b3 wannabes, and yes, I still go after them even though I watch No0b3. Claudettes because, they chose Claudette. They must suffer for it.

    This is 100% accurate.

  • I was a survivor only and switched to killer to get some perspective but I see so many toxic survivors. My squad never plays like that.

  • @Unicorn said:

    How do Killer mains do it? I swear I'm on edge 90% of the match, there is way too much pressure. I'm pretty bad so I guess thats a portion of the reason why. How do you guys keep map pressure?

    I can do 3-4 matches max and I’m exhausted or enraged so don’t feel bad. It is stressful and gives me anxiety too.

  • @Yamaoka said:

    Since I dislike any sort of profiling I treat players based on their actions rather than the character they choose to play.

    What a genuine hero.

  • I love Canadians. One of my best ps4 buds is a Canadian.

  • @GaunterODimm said:

    https://forum.deadbydaylight.com/en/discussion/comment/990112#Comment_990112

    People have been suggesting ways to improve game since this game was released. You could think of ideas and solution all you want but that's not gonna get noticed by the developers, In fact developers would be happy that the little sheeps are content conjuring up imaginary fixes that would be never applied to the game while they can drive the game they love to the ground. The damage control is literally being done by the sheeps and they don't have to do anything. That's pretty brilliant.

    Consume, consume never question it.

    So then why complain If you think nothing gets fixed and sheep will bury game?

  • @Dr_Trauts said:

    https://forum.deadbydaylight.com/en/discussion/comment/990119#Comment_990119

    But with matchmaking, most new killers quit relatively early on. rank 20 killers vs red and purple rank survivors is just a miserable experience. Why do you think DBD was one of steam highest selling games in 2019, yet the player base has remained constant rather than increasing?

    ppl get sick of ######### and quit, especially new players when they are facing veterans who know every exploit and loophole

    Oh I 100% agree on that. I faced similar survivors at rank 15 killer. It’s brutal.

  • @johnmwarner said:

    Keep in mind, I am strongly against the change to Ruin. I think if it was changed to the new effect but was no longer a Hex that would be perfect. I also play about 50% survivor killer so I don't think I have any real bias. Again I am AGAINST the nerf.

    That being said, I feel like half of the people on forums claim they never ran Ruin anyways, and the half that did run it always claim "survivors spawn on my Ruin 9 times out of 10 so I don't even have a chance to protect it."

    If anything, shouldn't actually getting your fourth perk slot back be a buff to you as a killer?

    It’s just the change and having to adapt a new play style people are angry about. Also a lot of bandwagoning happening.

  • @supersonic853 said:

    Sometimes you have purples that are the best jukers and killers in the entire world it feels like and then you have the purples who act like rank 20s pretty much. Like i was just playing a game with freddy and a jake saw me coming over to the tree he was obviously sticking out of and he just stayed there and i ran up and smacked him THEN he ran away. The next game with freddy i was facing a nea who knew all the ins and outs pallets loops the whole nine yards. They were both rank 7. Same thing goes with killers you have rank 7 killers that destroy you and then the next round you could be right infront of them and they walk right by you.

    Depends how they got there. If they play a lot of swf, they can coast right into purple playing with stronger teammates. If solo, they’re usually decent by purple.

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/comment/990123#Comment_990123

    doubt theyll want to play when they see how powerful the survivors are compared to the killer i know if i first started and id face a 4man with DS and bnps and other stuff i wouldnt want to play again. Now i can handle that crap barely though even with a good killer.

    Sure they will. Because they got to rank 1 playing game as it is today and without ruin, so they’ll be in a way, more advanced. That’s how things evolve.

  • @Pennywise said:

    The game doesn't cause players constant stress and anger. Like most pvp games, players will be going through highs and lows and like any addiction it is hard to stop.

    The general nature of any forum for any game is to post what you are not happy about, that is just a fact. So it may seem people are always unhappy with the game but what you are really seeing is a minority of players expressing dissatisfaction.

    I understand that, but doesn’t it get old. You can’t even come to this page without a wall of complaints. Not everyone but the majority. Good post btw.

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/119857/why-don-t-people-who-hate-the-game-so-much-just-quit

    I mean if all the killer mains quit enjoy the 25-30 minute que time for a 5 minute long genrush game or the killer beats the crap out of you with moris and noed. its fun for everyone!

    You missed the point buddy. But that’s okay. I’m saying you aren’t that special. If you leave game new killers will come. They always do. Killers on rank 20 today will be rank 1 before you know it.

  • And this is not directed at people who offer ideas and solutions to their complaints. I like seeing people try and come up with ways to improve game vs. complaining all day.

  • Just quit if you hate the game. I mean it’s a no brainer. Go play something else or riot in the streets, but it won’t change anything. The game will just get new players.

  • @MigrantTheGreat said:

    https://www.youtube.com/watch?v=uMJKY7eaqdo&feature=youtu.be

    https://us.v-cdn.net/6030815/uploads/787/YOM1BGB2EI6J.png

    Is this why the devs are catering to survivors so much? Match didn't even last 1 minute. Spawned in, found someone downed them, heard another survivor went and downed them, heard another nearby survivor and downed them. My point is why are we nerfing killers and perks when survivor's DC because they get outplayed or don't wanna deal with a basic game mechnic?

    So the game was too easy for you as killer?

  • I’ve had same experience lately. I was playing and noticed the survivors were intense. Got to end game screen, all rank 4-5. I’m rank 14 killer right now.

  • ######### are you talking about? This is why we can’t have nice things. Is this English? Like the formatting is really bad man.

  • What killer would want to play a swf group? They’d all move to top tier and stay there. That said, it’s a fun idea.

  • @BloodMoneyMerc said:

    So we finally got a rework to the Lery's map that is meant to go along with the rework to Doctor (makes sense). It wasn't even the most requested map rework (which I'm pretty sure is Haddonfield), but still got an update. Despite that, the devs are now going to look into making another map/realm rework in the near future, so what could it be?

    What map I want to be reworked the most? Personally, I would like an update to the Red Forest maps (Temple of Purgation & Mother's Dwelling). These maps are overly massive, & with the update coming to Ruin I think they need to reduce the size of these maps to allow killers with no mobility to pressure the gens a bit better. Mother's dwelling also has the potential RNG to have an insanely safe loopable window in the main house that should not even exist. These two maps also tend to cause the most frame rate drops for me, which I'm sure is due to the rain environmental effect throughout the map.

    What I think is most likely? All of the farm maps. From what is known about future reworks by the devs, Hillbilly & Leatherface are being looked into for QoL updates & slight potential reworks, especially with their add-ons. I'm assuming they are up next to be fixed, & it would make sense that the devs would want to fix the farm maps (Thompson's House, Rotten Fields, Fractured Cowshed, Torment Creek, & Rancid Abattoir). I would not be opposed to these reworks, as they all have either some insanely safe loops or too many safe pallets. Also, the corn in itself is a bit problematic as it is a big annoyance for Nurse, Myers, & Ghost Face.

    Let me know what you want or what you would guess to be the next map reworks to come to the game.

    I’d like to see most maps reworked honestly. After seeing lery’s, I now know what they are capable of and most other maps look boring now. Farm ones definitely need a change. I’d also like to see the game map redone.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/989252#Comment_989252

    Many reasons:

    1. I don't agree with your opinion, and so I made a debating argument against it.
    2. You claimed your opinion is "the truth", when I've seen many arguments, reasons, as well as factual data showing that it is not "the truth" at all. It's an opinion anyways, and therefore cannot be fact. Claiming this is about as bogus as the claim BHVR made about the reasons Killers ran Ruin was for their gatekeeper emblem, which is clearly not the case or people wouldn't be so upset Ruin is being nerfed despite said emblem being changed. It's just simply not true.
    3. Your "truth" and view contradicts my reasons why I'm upset about Ruin getting nerfed, so I said as such.
    4. Many of the people who showed that killers without Ruin can be viable, have also shown why Ruin is ran and sometimes is even a necessity in the first place.
    5. Your argument came off as rude and demeaning to a particular group of players who play this game, and I don't agree with that, either.

    Those five reasons are why I posted against your argument.

    Well that’s very well thought out. Well as with opinions, we will have to agree to disagree. Personally I think ruin is needed at red ranks, but I get why BHVR nerfed it with the game as it is right now.

    That being said, I also like a challenge and don’t mind adapting to not using it. I stand by the notion there are many players who aren’t good and have relied on crutch perks to play, and have ranked up doing so (both sides). I’ve seen it more than not, especially lately. If you’re going to be at red ranks, which is best of best, you should be great at the game. Right now there’s too many players who have ranked up highly without developing any real skill, mainly due to crutch perks or swf.

  • Yassss. I’m here for it.

  • @snowflake102 said:

    Cause all i heard is either devs cater survivors or they get to many complaints.

    No. BHVR is passionate about their game. That’s a good thing. Larger companies wouldn’t pay as much attention.

  • @Deltin said:

    https://forum.deadbydaylight.com/en/discussion/comment/989268#Comment_989268

    well, bringing medkits, flashlights and toolboxes (atleast a variety) is fine by me, but if i see 4 tool box's i instantly dodge because ######### gen rushing. "it's the objective" yes but a "video games objective" is for everyone involved to have fun.

    I honestly grab my franklins and hit the ground running. It’s pretty funny to see how they respond.

  • @Xerge said:

    https://forum.deadbydaylight.com/en/discussion/119776/what-if-certain-perks-and-killers-only-unlocked-at-high-ranks

    I think it's a good idea, this would actually make getting to purple or red ranks something rewarding and not punish the new players, which is what I think BHVR had in mind when they decided to nerf ruin in spite of screwing over 80% of the population.

    Exactly. They could even bring back nurse and spirit as they were before nerf, to be used at red ranks since they performed so well.

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