Do you think trapper should start match with 5-10 traps already set?

Do you think trapper should come standard with each map starting with 5-10 traps preset in prime locations, so he doesn’t have to waste time setting them?


Like maybe at shack windows and a few select strong pallets? That way survivors get what’s coming right away?

Comments

  • @ppo8820 said:

    Do you think trapper should come standard with each map starting with 5-10 traps preset in prime locations, so he doesn’t have to waste time setting them?

    Like maybe at shack windows and a few select strong pallets? That way survivors get what’s coming right away?

    No.

  • Nah, that's what iri stone is for. Just make stitched bag basekit, increase total traps on the map by 1 or 2, make it so he can reset traps without picking them up, and I think he would be in a good spot.

  • That wouldn't solve anything. Traps are mostly useless if survivors know where they are.

  • @White_Owl said:

    That wouldn't solve anything. Traps are mostly useless if survivors know where they are.

    Well spawning would be random and well hidden (unlike totems) so survivors would never know.

  • Honestly,like puppers and monto,I believe that the trapper should have all his traps in his hand. A bit too much I know,but I think he will be balanced :d

  • He needs several tweaks to his outdated kit.

    • Escaping Traps should be like escaping Reverse-Bear Traps, remove the RNG component. Too many times have I either spent 20+ attempts to escape a single trap, or the Survivor escapes in less than 2 attempts.
    • Traps should be highlighted in the Trappers vision 24/7, and not vanish from sight once he’s close enough.
    • Not directly from the Trapper, but Slippery Meat should be reworked to not directly counter the Trapper. No perk is specifically targeted to counter a single Killer, plus the perk is really weak regardless.
    • Change the Trappers Mori to include a Trap in it
  • Start with 3 traps at base and survivors that walk into a trap while injured and escape should be downed. Increase the traps radius as well, it's currently too small.

  • An add on which prevents you from stepping on your own trap would make for some insane plays.