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powerbats

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  • @MegMain98 said:

    @KingB said:
    @powerbats I play on ps4 so take what I say with a grain of salt. I've never really encountered more than 1-2 amazing huntresses. Most are just meh. 

    I also play on PS4 and I used to say the same thing about Nurse. I only saw a few good ones then one day BOOM! They all popped out and I saw nothing but great Nurse players. Same goes with Huntress. Just like Nurse...The Huntress is a lot better on PC so you won’t see as many great ones, but I can tell you that I’ve seen some that know exactly how to aim and snipe across the map.

    Agreed on pc there's a lot of great players across all the killers, it's much harder on console but for an amazing Huntress go watch Umbra_Bug.

    Be glad she's not on console, you'd be quaking in your boots.

  • @KingB said:
    I like the lullaby, it gives a unique aspect. However, I think the radius should be reduced to that of a regular TR and all perks impacting the TR should impact the lullaby. 

    The issue is she's a ranged killer so it has to be that way otherwise it'd be too strong.

  • I generally try and farm with them if i can, chases and let people go if they figure it out perhaps even some single hooks. I'll smack the gens to let them know and screw around during my chase by zigzagging and pause at pallets etc.

  • @Vietfox said:
    @fcc2014 said:

    @Vietfox said:

    I gotta admit that i might be "a bit" tryhard already... I don't run DS or instaheals but i genrush like if there was no tomorrow. Healing myself? that's for pussies >:)

    Your role is totems, no allowance of "sweaty" perks like NOED will stop us.

    You can count on me.

    *vietfox cleansed a hex and now everyone is exposed

    I was actually with a group of friends i'd met in DBD and grouped up after a lot of bad games and we were joking that's it's probably Rancor the lit totem i'm on and sure enough it was.

    I've been in games where it's a Spirit and Ruin isn't active so it's either Lullaby, DH, TOTH, or Rancor most likely and some noob will see the Spirit chasing everyone in a corner of the map.

    Then predictably they cleanse said totem and Rancor goes off and the Spirit gets 3 quick downs before even one gen is done.

    You meanwhile being the smart one of the group and the obvious trio swf are all sticking together and one goes for the very obvious totem to cleanse leave.

  • @fcc2014 said:

    @chemical_reject said:

    And give up my Urban evasion and self care?!?!? But my crutch perks!

    We must conform to what is expected of ALL SWF! We no longer play this game for fun! We become the epitome of TRYHARDS. This includes no more playing the opposite map offering from one another, showing one another is in a locker, slamming a pallet on each other to save our own ass, and teabagging each other(save this for the killer at the exit gate during our 45 min celebration as required by law).

    Agreed and we must all fulfill the fantasy description of swf by always playing as 4 man sweaty toxic tryhards so the following rules must be observed.

    1. You must always be a P3 Claudette or a brightly outfitted outfit wearer.
    2. You must be a god tier looper capable to looping a killer for 5 gens without even looking at your screen
    3. You must always run DS/AD/DH and 3 other perks at the exact same time.
    4. You must always have an insta heal along with a Purple Toolbox with double equipped BNP's and also always have Purple flashlight with the best addons that never misses. The blind must also always last at least 6 seconds.
    5. You must always tea bag repeatedly even while getting carried to the hook on the killers shoulder, if you failed to teabag the killer at least 100x you failed.
    6. You must always use DS at least 2x in the same match.
    7. You must always hit great skill checks with your eyes closed.
    8. You must be able to gen rush in under 2 minutes.
    9. You must be able sabo every hook on the map while doing gens while on a hook.
    10. You must be able to unhook in front of the killer with an insta down and not be downed.
    11. You must be able to tea bag the killer with a mori and Noed active and not get downed.
    12. You must be able to teabag the killer from across the map even though they can't see you so that they know you're being toxic.

    These are just some of the rules that all swf must live by if they're to be true to the mythic image that all killer mains have of swf.

    All hail the op toxic sweaty tryhard teabagging swf groups of which we're all such swf groups. We may only exist in the imagination of some salty killer mains heads but we exist since every swf is us. !!!!!!!!!!!!!

  • @fcc2014 said:
    @chemical_reject @NoxiousOnnyyxx @PinkEricka @Michiko @Vietfox @lyric Just a reminder we are bad swf whenever we meet up and occasionally play together to have fun. We set a bad example. We must in the future coordinate to run 4 DS, 4 Adrenaline, 4 BT, 4 DH or SB 4 offerings to remove hooks, 2 with instaheals, 2 with Flashlights......NO EXCEPTIONS!!! We Must Dress alike, force the killer to DC and or have a mental breakdown. No Alcohol(Sorry Vietfox, Chem and Nox) we must remain sober and focused. This is NOT A GAME AFTER ALL THIS IS EVERYTHING AND WE NEED BE PLACED UPON THE NON_EXISTENT LEADER-BOARDS!!!!
    https://www.youtube.com/watch?v=sv9XNFpRdhg

    Omg yes George C. Scott was the best and his performance for Patton was still the best ever.

  • @Master said:

    @MhhBurgers said:
    anybody knows that killers can mathematically not win against survivors who tryhard unless you're playing nurse/billy.

    A lot of people have problems with math

    It's not that people have problems with math it's that the math used sometimes is heavily tilted towards the biased arguers favor. What's also amazing is if you look at some killers that 4k constantly against even try hard survivors it's always well those survivors were potatoes.

    It's never that the killer was good or played smarter, nope it has to be they were potatoes, if the killer loses or does badly it's swf even when it's 4 solos. The Tru videos tell it all he plays badly it's because survivors are op not the simple fact he played badly and still does.

    It was either Monto or Hybrid or whomever it was that 4k'd in over 100 straight games yet that'll get ignored with the usual deflection oh he was playing against potatoes.

  • @NoShinyPony said:

    @powerbats said:

    @NoShinyPony said:

    I was suggesting the exposed effect as a mean to prevent the use of insta-heals mid-chase. It doesn't have to be the exposed effect. If anything else works as well, I'm open to other suggestions. And other good suggestions have been made in this thread and I wrote these suggestions could work as well. Don't pretend that I insisted on the exposed effect. At this point I really believe you did not even read the entire thread.

    Which is why I suggested a channel timer of 2 seconds for a Stypic Agent and 5 Seconds for a Syringe since if you think about it those would need to be properly applied.

    That solves the find a good loop spot/pallet and stop for 1-2 seconds and insta heal and instead makes their usage much more strategic.

    Yup, that's one of the suggestions that would prevent insta-heals from being used in front of the killer/mid-chase. (Besides that, I would say 5 seconds for both, but that's beside the issue.) As I said, I don't insist on the exposed effect.

    I think 5 for both is a bit much since one is full on dying state removal and one is 1 health state, but there could be a broken type effect where you can't be healed by same items again for x seconds.

  • @Blueberry said:

    I feel that even if there were zero ways to get other peoples DS's back and only the first person to use it got to use it, that would still be too strong.

    Well I can understand that but I'm thinking of the solo players who've bought the DLC and perhaps are going for the adept achievement.

    I think for swfs a fair tradeoff is only 1 person can have it equipped in the group since even if they invite the random(s) to voice there will still be drawbacks. That way solo players don't get screwed over if they join a lobby with a swf in it.

    Edit: I just thought of adding this that the more DS that're in the group the smaller the skill check window becomes as well. So instead of the 35% default size it'd be 10% with 4 people as an example but that'd probably hurt the potatoes and not deal with the pro's.

  • Sigh this sin't going to work because as has been pointed out no one will use it in place of Discord etc because they don't want to listen to a screaming 12 year old. Then you've got the friends just playing around and talking about gf's, work etc who won't use it.

    The well if you balance around it then buff killers works right up to the point you forge that the solo's aree on the only one possibly using it and they get screwed.

  • @NoShinyPony said:

    I was suggesting the exposed effect as a mean to prevent the use of insta-heals mid-chase. It doesn't have to be the exposed effect. If anything else works as well, I'm open to other suggestions. And other good suggestions have been made in this thread and I wrote these suggestions could work as well. Don't pretend that I insisted on the exposed effect. At this point I really believe you did not even read the entire thread.

    Which is why I suggested a channel timer of 2 seconds for a Stypic Agent and 5 Seconds for a Syringe since if you think about it those would need to be properly applied.

    That solves the find a good loop spot/pallet and stop for 1-2 seconds and insta heal and instead makes their usage much more strategic.

  • @Blueberry said:

    @AlwaysInAGoodShape said:
    What if DS simply is deactivated up until you've reached the struggle phase?

    To me, that's the simplest solution yet achieving a decent result, allowing killers to get their early game pressure when deserved.

    That doesn't solve anything. Whether you lose all pressure at first hook or third hook, it doesn't matter as it's still achieving its goal.

    How about this change, Ds is active for everyone until the 1st DS user is hooked at which time all the other DS users get a lockout.

    The lockout can be removed by doing either 1 safe unhook meaning the unhooked person can't be hit for 15 seconds that includes during BT. They can also completely 1 gens progress but they have to do 1 total gen by themselves either solely or a bunch of co op gens.

    The lockout isn't removed for everyone else though, only the person that does the actions required gets it unlocked. The lockout would work similar to say Tapps token perk or the exhaustion timers how it shows progress.

    The killer would know this and would know to watch for unsafe hook rushes but also that people would focus on gens.

  • While I can 4k at red ranks quite often too there's other times I just get absolutely destroyed because I either play poorly or they just play better than me. It could be a bad map for the killer I'm on, I brought the wrong perks etc.

    But to say killers are fine would be a mistake since on the average most killers are at a disadvantage depending on map rng etc.

  • @Entità said:
    @powerbats Yes, the Trapper has to place his traps in hidden places, but keeping just 1 Bear Trap in his own backpack is a really poor power.

    I've always thought he should spawn with 2 traps and then just either remove the sack addon or change it.

    @Peanits made some good points in another thread last year about Trapper starting with extra traps as base but I can't remember which thread that was in.

  • @RSB said:

    Could you be more biased, please? Because there MAY be one, or 2 people who still takes you seriously on this forum, thanks.

    I feel entitled to my 4k, when i wreck bunch of survivors, but one still gets a free win.

    Where is a free one kill for the killers, huh? If survivors can have one free escape, because "oh, the game must feel harder for the winning side at the end of the match", then why killers can't have a "go to the X spot and instantly kill random survivor, even if he did all gens by himself and literally deserves this escape"?

    It's pretty sad you'd even try that tried and failed insult when you know you can't post anything that can stand on it's own resort to the tried and failed troll route.

    You didn't wrecka bunch of survivors though, you killed 3, the 4ths still alive and thus that means you didn't wreck them.

    Ah yes more nonsense about free and trying to hide that pesky sense of entitlement for something you don't deserve because you DIDN'T EARN IT.

    @Tsulan said:

    Insta heals, DS, 3 other teammates, keys, etc.
    I can play this game too. 

    Why does one side deserve a free win but the other one not?
    Just look at the post above.

    That's assuming those get used oh and they're 1 time use, potato teammates, again they have to actually get used and objectives have to be met.

    Again here's why the whole free nonsense from killer mains is pointless and childish.

    **Here's the very definition of the term FREE: **

    1.not under the control or in the power of another; able to act or be done as one wishes.

    2.without cost or payment.

    Hmmn sure looks like that your definition of free doesn't correspond with actual facts and logic since the survivors have to either do 2 gens and 3 die.

    The survivors have to do more than 2 gens and have 1 more gen done than survivors left alive.

    All of the survivors must be gone for the last survivor to take the hatch once all the gens are powered.

    The killer has to actually let the survivor get into the hatch and not try and stop them.

    So as you both can see yet again the hatch isn't in any way shape or form a free escape.

  • @ThirdSealOPplzNerf said:

    Lol even if I used every perk to stop generator regression it will be impossible. Survivors have to do less than half of their objective so if they lose 1 can get a free escape. And it isnt a "free" 4k if I killed 3 survivors I should obviously be rewarded by killing the 4th but apparently not because people like to keep their bullshit in the game like ds and hatch. You telling me I'm asking for a free 4k then that means you're telling me I want all the survivor dead easy and free idiot. Name the amount of free second chances and ridiculous things survivors has some don't even have counters. Adrenaline God pallets ds exhaustion perks just rushing gens is a free escape if the player isn't using the nurse. And name something free that's broken on the killer side there isn't any in game thing that instantly hooks and kills random survivors for losing is there? Noed can be countered only bad survivors fall for it and what else? And generators are the objective survivors are obviously going to try to do them and a hatch spawning just in case if survivors fail to escape completely unfair.

    Rofl, yet killers manage to keep survivors from doing any gens let alone more than 1 at red ranks because they simply outplay them.

    Also see my earlier definitions of why it isn't and never will be a free escape no matter how much you whine about it, IT'S NOT FREE.

    Yes you are asking for a free kill and you know it and insulting me just shows you can't admit you know you're asking for a free 4th kill. If you kill 3 you shouldn't be rewarded with a FREE 4th kill, you have to EARN IT, not have it handed to you because you want a freebie.

    Oho now it's DS and hatch is bs, the only bs here is your whining over your sense of entitlement because you want something for free without having to actually do anything for it.

    Lets see you can dribble the ds user, it's a 1 time use only perk, you can drop them on steps or into a corner, slug them, mori them later etc. Oh there's Enduring you know that perks that's works wonders on stuns of all kinds not just DS.

    All you're doing is proving you're just another entitled killer who doesn't want to have to work for that 4th kill and wants it instead handed to them.

    Yes come up with more excuses and deflections for why you should be entitled to that free 4k since you know you've got no real argument anymore.

    You act like you have to respect every pallet, that you have to blindly follow behind them and let them reuse the same pallets over and over. All you can do now is make excuses for your sense of entitlement for your free underserved 4th kill.

    Why is it that killer like Monto, Hybrid Panda, and other don't come on here whining about the hatch and then asking for a free 4th kill. Why is it that most killers don't come on here and whine about a entitled 4k and don't whine about all the other things you do and still 4k?.

    You can keep whining about it and making excuses about it, keep blaming anything and everything because you can't have a free 4k every game.

    The bottom line is YOU'RE NOT ENTITLED TO A FREE 4TH KILL, EARN IT.

    Again since you completely ignored it, here's all the reasons it's not a free escape again.

    **Here's the very definition of the term FREE: **

    1.not under the control or in the power of another; able to act or be done as one wishes.

    2.without cost or payment.

    Hmmn sure looks like that your definition of free doesn't correspond with actual facts and logic since the survivors have to either do 2 gens and 3 die.

    The survivors have to do more than 2 gens and have 1 more gen done than survivors left alive.

    All of the survivors must be gone for the last survivor to take the hatch once all the gens are powered.

    The killer has to actually let the survivor get into the hatch and not try and stop them.

  • @PhantomMask20763 said:

    I've been holding off from complete videos of it such as lets plays because I still havent gotten the game and I dont want spoilers, I want to be terrified when i play!

    Oh it'll scare you pretty good but once you've played it a bit watch Morfs videos of him playing it or his livestream. It's completely hilarious and he's got a great sense of humour.

  • @Tsulan said:

    You won't convince me that the hatch is deserved as long as there is no similar mechanic for killers. 

    You've got Mori's 1 hook then dead, instant downs from Iri's and Pinky's and oh those are reusable too the killer can also sacrifice survivors, the survivors can't do that to the killer.

    If you killer mains that want the hatch removed will agree to the removal of all and I mean all aura perks/addons/tracking abilities/crows/ Spies/Whispers.

    That includes All seeing Eye, Mirror Myers, Amanda's addon etc once last person is left then you can remove the hatch but then good luck playing hide and seek for several hours.

    The hatch is deserved if the survivors do enough to make it spawn and even then there's no guarantees they'll get it.

  • @ygnea said:

    @PhantomMask20763 said:
    I was agreeing with you until you said killers are OP. No killer is truly OP right now aside from Nurse and MAYBE hillbilly. The game is in a pretty good spot right now. We just need a few tweaks to make it better for both sides INCLUDING some survivor buffs 

    I honestly would call spirit op, there's no counter to her. You just have to guess. She takes 0 skill.

    I main Spirit and I've never ever been gen grabbed by her unless i've been finishing that last few % as she comes closer. She also does in fact take a lot of skill because if you just use ehr power non stop you'll not get very many sacrifices except versus potatoes and low ranks.

    At red ranks if you don't know what you're doing than it's gen rush and 4 escapes pretty quickly and oh you might get lucky and get 1 sacrifice and may'be some hooks but that's it.

  • @ThirdSealOPplzNerf said:

    Failing to complete all objectives to activate another escape isn't ok. And I do earn a win because winning as killer in rank 1 is extremely difficult and someone just escaping when the survivors lose is a robbery. You aren't entitled to a free escape. If survivors gets free escape from losing then killers should get something too.

    Really they did at least 2 if not more of their objectives in order to have the hatch even spawn so they did in fact do enough objectives to have the hatch spawn. Also you didn't earn a win unless you kill all 4 survivors which you failed to do because you let one escape.

    The bottom line the only one to blame here is you because you as the killer FAILED in keeping them from doing gens.

    If you're at rank 1 and 1 survivor escapes you've won already, but what you want is a guaranteed 4k every game it isn't happening get over it. It's also not a free escape since in order for it to be a free escape the survivors wouldn't have to do any gens.

    In order for it to be a free escape they'd spawn on an open hatch all of them, they'd have to be allowed to jump in without the killer being able to touch them.

    So in other words you don't deserve anything from the survivors making it out from the hatch because bottom line you have perks/items/addons.

    **Here's the very definition of the term FREE: **

    1.not under the control or in the power of another; able to act or be done as one wishes.

    2.without cost or payment.

    Hmmn sure looks like that your definition of free doesn't correspond with actual facts and logic since the survivors have to either do 2 gens and 3 die.

    The survivors have to do more than 2 gens and have 1 more gen done than survivors left alive.

    All of the survivors must be gone for the last survivor to take the hatch once all the gens are powered.

    The killer has to actually let the survivor get into the hatch and not try and stop them.

    Wow would you imagine that all those pesky facts and logic just prove you're acting entitled to a free 4k and the survivors aren't getting a FREE escape.

    So in other words the only one acting or trying to be entitled here is you and the only one wanting something for free is you.

  • @PhantomMask20763 said:
    powerbats said:

    That's hilarious.

    The best part is the perfectly timed "Jesus Christ" in the beginning 

    Yeah I enjoying watching Morf_UK play that game since his commentary is always so funny and I imagined him doing that as Tofu.

  • @Tsulan said:
    Peanits said:

    The hatch isn't perfect, but it is there out of necessity. The alternative of not having a hatch would result in a stalemate where the killer patrols generators and the survivor tries to fix them. If the killer hears a generator being worked on, they'll know the survivor is there. It'll take that solo survivor 80 seconds to repair a single generator, and the killer can easily patrol all the generators in less time. The result is a stalemate where the survivors just going to hide and wait until there's an opportunity to fix a generator, except that opportunity will only come when the killer has gotten bored and given up.

    Getting rid of it in theory is great, but in practice, it would not work. The end game will be receiving a rework at some point and the hatch will likely be looked into at the same time.

    People have proposed solutions for this several times. 

    Yes and most of the solutions either won't work, or are impractical and quite often it's simply remove it and give me muh 4k.

  • I'd correct it to say that a vocal minority on killer mains on ehre complain about everything the same as the vocal minority of survivor mains.

  • @NuclearBurrito2 said:

    @powerbats said:
    Nurse would be limited to 1 blink and shorter range, Billy could chainsaw Sprint for 5 seconds then be fatigued etc.

    This would basically make it a killer farming simulator since you'd just wait for them to peter out add in the aforementioned killers or even Clown/Hag gg.

    I literally removed one of the primary methods of tracking someone in a chase. Assuming you aren't in the open it is completely reasonable to get back into hiding before you run out of stamina assuming you aren't going out of your way to loop them. 20-30 or whatever seconds is longer than you think in a normal chase.

    TLDR: If the Killer is at a big enough range that it would normally take more than 20ish seconds of chasing to catch up then the survivor has plenty of time to get out of sight and around multiple corners

    You've got plenty of maps where you could be stuck in a wide open area and killer still has BL, then you've got Legion, Nurse, Billy, Spirit, Hag, Trapper. Clown. If Huntress sees you she just runs Iri's and chases you till you're exhausted then gets close enough for insta down.

    The killers would run tracking perks more often like Bloodhound etc.

  • It'll never happen on Playstation because sony doesn't want to give people an option even though more people might get one. The same is true for Nintendo, they don't want to share and only want people using their system.

  • @ThirdSealOPplzNerf said:

    @SailedSavage said:
    Let's have them take out hatch for a week. Watch how many people beg for it back when survivors hide around the map for 30 minutes and you DC out if boredom or anger. Hatch ends the game one way or another. You 4k hungry killers are part of what is wrong with this game and well as camping survivors who don't work on gens just waiting for hatch to spawn. If I destroy a team I give the last guy hatch out of good sport and remind them ITS JUST.A.GAME. Play and move on

    People like you who defend a broken mechanic like the hatch is what's wrong with the game. the hatch gets removed and the aura of the last survivor is revealed.

    YOU'RE NOT ENTITLED TO A FREEK 4TH KILL, EARN IT !!!!!

    No people like you are what's wrong you want a free 4th kill handed to you, you didn't earn that kill because you didn't find them. If the hatch spawns and they got out it's because they did enough of their objectives to have it spawn.

    Your entire post is basically I want my free kill so give it to me because I don't want to have to earn it, if you want hatch removed then remove all aura reading perks.

    So no Whispers, Spies, no All Seeing Eye, no Crows of any kind not even afk crows, no Mirror Myers, no Amanda stalking aura finding.

    There now you go earnt hat 4th kill because that 4th survivor is going to hide for hours, but hey when and if you finally find them you'll have actually EARNED that 4th kill.

  • @Eveline said:
    Except tunneled person dies. She was always on nearby gen. Teleport or two away.

    Oh yeah there's a Nurse can't remember the name that always does that runs M&A and sometimes Insidious then brags about how good she is post game.

  • I wouldn't say most killers anymore than most survivors are like that but there's definitely a core group on both sides. For some reason almost all Freddy's lately since just before the event ended are hook campers at 5 gens.

    I've even had omega blink Nurses in P3 with all the adepts and over 1-2k hours played hard camp at 5 gens then brag post game about how easy it was. Then complain about being gen rushed which is why they camped despite it being 1st hook before anythings touched.

    For survivors it's see Legion dc instantly which I can understand given the exploiting and even some of them have been camping at hook. I ran into during the event an Insidious Legion hard camping at 5 gens.

  • Nurse would be limited to 1 blink and shorter range, Billy could chainsaw Sprint for 5 seconds then be fatigued etc.

    This would basically make it a killer farming simulator since you'd just wait for them to peter out add in the aforementioned killers or even Clown/Hag gg.

  • I run Rancor on my spirit and if I see the obsession I'll go for the hook if they're near me otherwise i don't bother with them. I mean if you're injured and in front of me I'll down you for the free hook but I'm not going to try and tunnel you just for 1 hook otherwise.

  • Well for both sides i'd posted last year about totems but the tall kind that you could burn offerings at by collecting things from around the map.

    For survivors you could have different offering types to give different possible buffs and you'd have to channel for say 15 seconds to find out what type of totem it is. However the killer could come along and destroy your offering and make the effects reverse.

    No one will know what effect the totem will have until they get affected by it so the totem could be bad for the survivors to use but it could also be good. The killer only has to perform the damage function to reverse the effect but they could end up giving the survivors a good effect.

    1. Speed up healing, speed up gens or decrease it similar to a Ruin effect. (yes I know but this is covered later)
    2. Increased luck at both finding better items and kobe.
    3. Decreased or increased darkness, brightness.
    4. Scratch marks or less visible for shorter periods or longer periods same for blood drops or groans of pain.
    5. Opening of chests/lockers is either quieter and reduced distance or opposite.

    Basically everything in the game could be in here as a possibility may'be more than just 2-3 possibilities but to make it even more interesting the totem can be reused.

    So once it's been destroyed you can re offer at that same totem but the effect is now random once again so you might get the same thing and you might not.

    Now once a killer destroys said offering they can clearly see what offering is now in effect on that totem but can't destroy it again for x time if they don't like it.

    Edit: forgot this is what I was referring to for the offering part but perhaps not this exact one and it'd have an aura shining up like a searchlight showing it's active.

  • @Master said:

    Have you ever played billy?

    Yes I have and I don't play him well but I can still charge across the map and down ppl and cheese behind them with my chainsaw charged.

  • She's really good when played well and if you know what you're doing you can mix up fake phasing and phasing with Prayer Beads. If not running those then M&A is really nice for jump scares combined with movement speed and extended phasing.

    I main her and I actually hate facing her more than any other killer besides 3 blink Nurse and Iri Doctor on Gideons. Her biggest strength is her mind games and how fast she can move across the map and if you run MYC on her with ms addons she's a beast.

  • This will make you laugh.

    Yes that's a cow on the bed.

    Oh and this gem as well.

  • These threads are as hilarious as the ones that have been predicting that x game would kill League of Legends.

  • @Rebel_Raven said:
    ToxicFengM1n said:

    Who would use firecrackers on the trap in the first place?

    Well, I was running from a hag, and crouched behind some boxes near a generator. Traps tripped, she was close enough, I threw my firecracker and wiped out several traps as well as blinding her while I ran like hell. 

    If the hag drops numerous traps near a hooked survivor, trip it, and see if she teleports then drop it, maybe?

    Yes but do you always bring a firecracker and do you get a Hag when bringing said firecracker though? I've not seen one in a chest since event ended.

  • @Tucking_Friggered said:

    @SenzuDuck said:

    @Tucking_Friggered said:
    It doesn't matter what the worst SWF teams can do, it only matters what the best can. If the best can play in a way that makes winning all but impossible for any but a dedicated Nurse then there is a problem.

    Every killer could run Ebony Mori so we should be balancing around that as well.

    Ebony mori is a UR blood web item and can not be maintained every match by virtue of the cost and scarcity. Try again.

    Cough Black Ward cough and yes it can if you're maxed out and you've got nothing else to spend bp on it's quite easy to stockpile them.

  • He's viable at red ranks if the Trapper is good and doesn't always place traps in the obvious locations and depend on them. The sneaky Trappers are the ones that'll put some obvious ones out in the usual spots but then place some in not so obvious spots.

  • @Peanits said:
    I've always thought that buff would be more fitting for Brutal Strength, since it makes your kicks stronger so you'd damage the generator more. Overcharge I've always looked at as the skill check perk. With that said, I still do like that idea, I just think it'd be a little more fitting to Brutal Strength.

    As a replacement, what if failing the Overcharge skill check locked out the generator for a longer period of time? By that, I mean the period of time after you fail a skill check where you cannot repair the generator. That way you could keep Overcharge focused on the skill checks but it would also be more meaningful when someone does miss that skill check.

    I actually like this since you can't fail it then immediately keep working on the gen if the killers far away and it keeps you on your toes. You could do a 5/10/15 lockout timer to be fair since it'd still be regressing at that point and it's locked out so you can't gen tap it to stop it.

  • @RSB said:

    Tell me in which game, when the whole team fails, one players is rewarded for their braindead? CS? TF2? Battlefield or CoD? Something else?

    No. Hatch is a free win for one survivor, and completly denies the well-earned 4k for the killer.

    With all respect, if you can't finish 5 gens in 2019, where all gens can be easily finished in 3-4 minutes, then you deserve to get on hook.

    Killer should be able to close the hatch, and after 1 minute, if the survivor won't complete one gen (which would reopen the hatch), his aura should be permamently revealed to the killer. End of story.

    You want that 4k EARN IT, you didn't deserve a free 4k if you didn't kill that last person, you let 2 gens get done, that person leaves you still won. What you're asking for is to be given an ENTITLED free kill by doing absolutely nothing once you've killed 3.

    You're not entitled to that 4th k ever and if you want it go earn it it's not that hard and if 1 person gets out big deal it's not like it's the end of the world.

    If you want the hatch removed then get rid of crows, Whispers, Spies, All aura reading perks of any kind and enjoy the 5 hour hide and seek match.

  • For it to work it has to be engaging and not simply hold M1 for x seconds or play Merry Go Round simulator with the killer.

  • @Tsulan said:

    They wanted to test something cool.
    Basically they wanted a killer who can tunnel. 

    Wait isn't that Legion, a killer that can tunnel or was it Billy's or Freddy's?

  • To make it really interesting the killer couldn't harm you during the solve phase and if you solve it you escape but if you fail the puzzle mori's you.

  • @ReikoMori said:
    Any source of light from a survivor will destroy them which is so damn dumb. She has enough to deal with as is.

    Yes because using a one time use item to destroy a ability that can be used multiple times is a problem, it's not like a survivor can't just be smart and use a flashlight instead.

  • @Master said:

    @Bravo0413 said:
    They will come but no date yet..... the end game I'm excited to see!! 

    Yeah yeah, freddy rework is coming too, SC nerf coming too, DS rework coming too, hatch losing SOON TM

    Im holding my breath.....

    Do Freddy rework right or rush him out to please the vocal minority, SC nerf wait then what was the overall healing nerf then? DS rework needs to be done right or there'll just be more whining and same for hatch closing.

  • @SenzuDuck said:
    Use offerings?

    This, plus the maps come in bunches where you'll get ones you like as well.

  • @thekiller490490 said:
    It's really killers wanting ruin to not be a core perk 

    Killers would still run it regardless even if there was a built in Ruin at the start of the game which would hurt newer players they'd still run it.

    Besides the experienced players just hit the great skill checks anyways.

  • The one change I'd want to see is for the upstairs to be open to see where it all started perhaps with a single window you can vault through but it would have to be on a closed side. That way it couldn't become the new infinite looping spot.

    I just think it'd be super cool thematic wise to see the upstairs and perhaps even have the mothers body there as well as the broken furniture etc. Perhaps even Rin's room and her parents room would be nice.

  • @Orion said:
    They don't want optional objectives; they want mandatory objectives. Because they're unwilling to do the ones that already exist, since they're not mandatory.

    I always look through chests hey free points and i might get something useful and totems I hunt for points and because NOED. There's quite a few who're the same way and saboing hooks usually gets you a camped even if it's nowhere near a killer.

    I've actually had killers tell me to take my TB and sabo hooks and not use it on gens while others if they even suspect i'm going to sabo even if i'm not it's tunnel and hard camp.

    But realistically if killers want to have longer game then 2ndary objectives are going to be what's needed that or the game has to go full stealth one hit and you're done.

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