Why do survivor's want extra objectives?
When there is already so much to do...
Repair Gens
Look for chests
Sabotage Hooks
Find totems
Heal other survivors
Gain tokens for certain perks
Unhooks
Look for the hatch
Heal self and others
Disarm bear traps and hag marks
Open the exit gates
etc...
Comments
Repair Gens
Open the exit gates/Look for the hatch
That's it.
Survivors know that gens are to quick, but noone is going to play bad just so the killer has a chance. Furthermore, noone wants to hold longer M1 at gens, so the second objective is what smart survivors want. More fun for everyone.
As Tag said the only mandatory things survivors have to do is Gens and Open the Gates the rest is situational and optional.
The Main reason Killers and Survivors want additional objectives is because those mandatory ones can be done in such little time.
More blood points. Plain and simple
I think mandatory things will always be stale. Pick up this so you can fix that is what it boils down to> @HavelmomDaS1 said:
I don't quite agree. If you don't rescue or heal survivors wont win.
Also depending on the game cleansing a totem or disarming a trap could be the difference between winning and losing.
They don't want optional objectives; they want mandatory objectives. Because they're unwilling to do the ones that already exist, since they're not mandatory.
What extra mandatory objective could possibly be interesting?
The only ones I have ever seen suggested are 'find this and carry it there to fix that.'
But they do do the optional objectives. You always see people looking in chests or cleansing dull totems and sometimes sabo.
What though?
Well. Firstly, you killers came up with the idea and sold the survivors into it. It'd slow the game down for you and make survivors fun.
All I'm saying is its a myth that there is not plenty for survivors to do.
Optional stuff is not all totally separate from the games outcome.
Cleansing a dull totem may be a waste of time or may stop NOED from appearing. That's the chance you take. Not every game is a gen rush.
Sometimes, sure, but most people don't have the willpower to do them, even though they claim to want to. They need to be forced, so that's what they're asking.
I'm reminded of Two Point Hospital, where you have items that increase a room's stats by 1%. People were stuffing rooms full of the objects, and then complaining that it made the rooms ugly, blaming the devs for making the items "so weak". When told they could just not stuff the rooms full of those items, they flipped their ######### and acted as if it hadn't been their decision to make the rooms ugly.
Meh... I stand by my point.
Time how long a game is and how much time you spent on a gen.
What were you doing the other 90% of the time? Lots of stuff. Even if its just sneaking or hiding.
When you really think about it survivors do a lot of different stuff. Actually far more than killers. Killers should be the ones asking for more variety since all they do is chase, hook and repeat their power ad infinitum.
double post
And yet you spend half of the game holding M1 at a gen
I am contending that is a falsehood and a mass delusion of the forum.
Sure, but killers can't have more things to do, unless survivors do. Because at the moment, time is already so sparse on the killers side that completing the objectives they already have, can be difficult.
Doing the same thing of doing gens and opening the gates gets old after a couple years.
Because the gens are only the obligatory objectives to do for survivors in order to win.
I forgot to mention that making them is boring as hell.
Because they have to only care about 2 of those.
The rest are all optional, and if you did some repairing, altruism & escaped, those BP gains are negligible.
A new objective would makes games longer without more boring gen time, would allow for more original Perk ideas & would maybe get me interested in Survivor again.
My idea:
1. slow down gen repair by 50%
2. randomly choose 3 chests to contain "repair parts" (can be carried in addition to a normal item)
3. gen repair skillcheck sweet spots are 50% larger for survivors carrying repair parts (so repair is still slow, but you should almost always get extra progress for skillchecks) and give more progress bonus
That way, searching chests is still only a bonus, but it serves a purpose for the primary objective.
Gen rush exists because the only thing to do in this game is to repair Gens, yes there are lots of other things to do but those things relate to the Killer and not to the core game Objective which is Gens and the Exit. You do the Gen and you get out, those E-sports SWF players exist because of this.
If Survivors also need to find gears for the Exit, or maybe ther Exit needs some grease or the Gen needs some gears or give them a whlole NEW way to escape then it creates some fresh scenarios that prolong the match, giuve Killer more time, and something new for Veteran Survivors to do besides get bored at Gens and t-bag the Killer instead while leading them on a 5 Gen chase.
Would chests with Repair Parts still contain items? Or would they be scattered through the match somehow?
Challenges and new/ additional primary objectives is what most are wanting.
I saw this knock off game similar to DBD where you could actually kill the killer, but it was very difficult. So maybe give survivors a weapon And point them in the wrong direction.
im bored
I always look through chests hey free points and i might get something useful and totems I hunt for points and because NOED. There's quite a few who're the same way and saboing hooks usually gets you a camped even if it's nowhere near a killer.
I've actually had killers tell me to take my TB and sabo hooks and not use it on gens while others if they even suspect i'm going to sabo even if i'm not it's tunnel and hard camp.
But realistically if killers want to have longer game then 2ndary objectives are going to be what's needed that or the game has to go full stealth one hit and you're done.
I'd prefer the latter, but then I'm a big fan of stealth games.
Killers would still run it regardless even if there was a built in Ruin at the start of the game which would hurt newer players they'd still run it.
Besides the experienced players just hit the great skill checks anyways.
I don't like having to bet every game if the perk that will make or break the game will survive long enough to have any impact, on those who probably shouldn't be in the high ranks.