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onemind

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  • @Mysterynovus said:

    Which Killer pairings would have the best or most unique synchronicity?

    I like to think Trapper and Legion would be interesting. Legion to scatter them and Trapper to snatch them as they flee.

    Def doc and nurse static blast and she starts a chase

    But if that's not allowed probably freddy w fake pallets and idk bubba

    Ohh def oni and legion 10 people for legion just to hack and slash and oni just has plenty of blood considering they would probably bring double pallets to make up for the amount of survivors there are so legion will ingore them

    If not pluage and oni with thanata

  • @ImHexyAndINoed said:

    Title, its no surprise people want Iridescent Head huntress nerfed. Especially if you run the infantry belt if it. But what if there was a fair distance in place in order to one down someone? It would mean a Huntress would have to successfully predict a survivors movements and be correct in they're distance from said survivor to earn the one shot reward. Instead of just waiting till they drop a pallet and winning a chase with minimal effort.

    I suggest 20 to 25 metres, and as a counter messure to keep the add on fair the huntress would only carry 2 less Hatchets, so she's got 3 Hatchets instead of the one.

    Huntress is supposed to be getting an Add on pass after Freddy gets looked at, let me know what you think....or one up me and give your own ideas on how you'd fix iri head...or give your own ideas on iri head or even other huntress add ons and what you want to see In the add on fix.

    I think rather than having the insta down at a range when holding a fully charged hatchet survivors within the range of 20 to 40m will have their aura revealed for 4s

    because haveing a set range for insta down when you get a map like the game is just a useless less hatchet and you have to use a purple to play normal huntress game when you could of brought no addons and saved them.

    The they could change the exhaustion addons to show the auras of other survivors within x range of a hit surivor for x amount of time

  • @UncleStabby said:

    Hey guys! I've just started playing Meg, and I was wondering which perks combo the best with her abilities. Keep in mind that I'm not asking for a 4th perk to run with all 3 of her teachables, just perk builds that combine well with at least one of them.

    With megs perks there are a few buildings I can think of

    1 sprintburst kindred and fixated (what ever u want)

    (Free aura reading and one of the best solo q perks,

    speed boost to either get to a loop quickly or to stall for time

    and walking slightly slower than sprinting while recovering exhaustion)

    2 quick and quiet head on

    (Killer kicks a pallet break los

    and quick hop in a locker killer will probably be confused for a sec then stun with head on)

    3Adrenaline resilience deadhard iron will

    ( free heal for last gen

    Increased speed to everything

    I frames to get to that pallet you are a few m away

    from iron will because you will be injured alot)

  • @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/2042364#Comment_2042364

    so they should announce that the date that is speculated is not in fact the date they will release the chapter? And that a how far in advance?

    the date was never even confirmed by them, but it was stated multiple times that there is no official date...

    i really think the leaks are at fault here and people again blindly believing those leaks instead of listening to what BHVR has told us. And I know that at least the mods have stated there is no official date a few times on the forums.

    Well dont you think there is an issue when people have to go to data miners to get a normally on time and correct answer.dor anything

  • @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/2041496#Comment_2041496

    Really? Because it’s not actually delayed when there was never a date to begin with... you just expected it and frankly, after the last mid-chapter you should at least have considered the fact that it might take longer (like they have always said)

    Yes I did expect it which is my fault but they also waited till the last day to say anything

    So please explain how that one is my fault

  • @Botiz said:

    Is this not what majority of people said they wanted in regards to a change to the Mori for years, only allowing it to be used after second hook? Why is it getting so much backlash now? As someone who is typically more Killer Biased, this is a great change and a step in the right direction.

    I wanted it to be allowed to be used after everyone had been hooked once

    Not here take 7k bp because I'm never gonna use you until rank reset

  • @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/2040864#Comment_2040864

    Sorry but it would be way more unprofessional to confirm release dates and then not holding them.

    they said they are aiming for the 3 weeks, yes, but they also always that it could take longer.

    and more time planned for QA is still a reasonable assumption after Twins chapter. Even though you personally find it unlikely.

    (also currently we don’t have a confirmed release date, tomorrow is still possible..)

    Really because there are companies that do that ex cyber punk what I think is unprofessional is waiting to the day before released and say ohh yeah this is being delayed we never confirmed a date so yes

    So my 3 week break I had had been spent waiting on something just to get told oh yea it's been delayed.

  • @gatsby said:

    The last few updates have all had very clear, upfront and quick feedback from the community. And every single time it has taken the Devs so long to finally admit there are issues and buckle up to actually address them.

    The MMR disaster

    The Blight Bugs, Botched Camera and Overpowered Add-On

    The Twins and Elodie's ridiculous set of bugs (probably the worst new content in the game's history at launch)

    The HUD disaster

    The Trickster and Yun Jin being a dumpster fire balancing wise.

    It's very clear to me that the people that keep making these decisions aren't being fired, reprimanded, demoted or even learning from their constant mistakes over the past 9 months.

    Seriously BHVR be better.

    Well mmr was a test imagine I'd it was live

    I agree on the camera thing

    Please explain on the op addons

    Twins was a dumpster fire but knifester may be delayed so we have to see

    Agreed with the hud unless it has something with the 5th year anniversary im disappointed

  • Has anyone else said this?

  • @angematias said:

    https://forum.deadbydaylight.com/en/discussion/comment/2040492#Comment_2040492

    It doesn't matter if people complains about open communication setting the release dates and the delays as they should. It was the right thing to do regardless of how everyone felt, now they're leaving everyone in the dark with their releases and communication and that is absolutely the wrong thing to do, which should be an issue even if nobody complained about it.

    I just want to know why only paulie has brought this up wouldn't it make sense to bring this up with multiple fog whispers and if that's the case why not make an official statement

    I'm really keeping my Hope's high by thinking that this is a early April fool's joke or something because I've been bored this month considering that clown buff was meh and not very entertaining

  • @fr0sty1223 said:

    Now I know people are going to say that it’s meant to counter gen rushing and that I should just cleanse the hex and I agree with both of those and am in no way saying that NOED is op. The issue I have with NOED is that it forces a play style for the survivors that is unhealthy. In the cases where you cannot find the totem before the gens get done (which is incredibly common when playing with randoms) after the exit gates are powered or opened you have to play super selfishly or die. If someone is hooked it is almost always the better option to just leave instead of looking for the hex or unhooking the survivor. That fact that NOED encourages survivors to play selfishly is a problem and that needs to be addressed as survivors should be encourages to work together and help one another.

    While I dont entirely agree this problem could be fixed if small game gave a number of how many totems and traps are in a certain range of you

    But I also run noed because people like to do gens instead of heal because adrenaline

    Literally won a game because they decided to rush the gen that they unhooked right next to and one had adrenaline and tried to block

  • Not entirely self care by its self is meh because 32s heal but botany or despite measures makes it bearable and semi useful

    I had a game were I won to self care trapper had one gate traped and was guarding the other one so just healed and ran

  • @HexSweetie said:

    https://forum.deadbydaylight.com/en/discussion/comment/2040679#Comment_2040679

    Having the option to slug means it isn’t an invincibility perk, especially paired up with many penalties by design

    Find a locker then

  • @Bravescorpio said:

    People complain every killer "why did they release the killer in this state!"

    Maybe they listened to feedback and are balancing him more.

    People complain that the devs use to put up release dates, and then they had to miss those release dates because of certification issues outside of their control with sony and microsoft.

    People complained that some systems get DLC before other systems so they tried their best to stop doing that which lead to the above.

    People are just never happy

    Let me say this really loud for the people in the back:

    THE DEVS DON'T COMMIT TO RELEASE DATES BECAUSE PEOPLE BRING OUT THE PITCH FORKS IF THEY DARE MISS THOSE DATES. NOTHING WAS CONFIRMED FOR TOMORROW.

    Its not really complaning considering it confusion

    Because not everyone knows of the fog whispers and there is never any official answer so you have to take it with a grain of salt

  • Well let's see because if they half the time dont listen(fog whispers)

    why would they be told that the chapter is being delayed

    after looking at the twins I'm not sure if it will be delayed

  • @Kees_T said:

    Well a MMR system isn't hard to make, the problem here is a MMR for DBD, since the base balance of the game is awful, the MMR also is awlful to make it work.

    Mmr

    It's pretty hard to make

    You have to look at all the variables

    1 was the match a win or loss

    2 then you have to determine what made that game that way possibly chase time

    3 what killer are they playing

    4 how often do they use their power effectively

    4.2 how effective are they at doing the objective

    5 how long has this player played said killer /surivor

    6 was the match close enough to move their match makeing number

    7 how long has this person been in que

    8 are there people near their mmn

    There's more but I dont want to take this page up but you get the point

  • Ahh yes let's go to everyone's hpuse and take their mouse problem solved

    And I guess if you use stretch rez were taking your monitor

    What asking for too much?

  • @dezzmont said:

    https://forum.deadbydaylight.com/en/discussion/comment/2033490#Comment_2033490

    No literally the opposite.

    MMR will create a system where the top tier players are only playing nurse all day. They quit, then the next tier of player plays vs nurse. So on, so on.

    The severe gap in killer power level is an existential problem for DBD's survival if they want to do skill based matchmaking. Good players won't want to play endlessly against the same killers.

    Good someone gets it was wondering how many people would think what I said glad to see people agree with you

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2034189#Comment_2034189

    Legion main here.

    There is only pain that awaits you if you choose this path.

    I know used to main legion but blight is faster

  • I've started purposely tunneling those who do a gen or self heal or save just to see who will be the first to die when the change comes through

  • @Beefmur said:

    just look at trapper and clown whos gonna play trapper and clown at high mmr you will see none

    @CornHub said:

    Any killer can be S tier if you put your mind to it.

    Become a legion main then

  • @Zozzy said:

    What is the biggest jump scare you have had on this game?

    Mine is recent. It was against a Freddy and I fell asleep directly ontop of a snare in the middle of nowhere.

    What about you?

    The time I forgot hag was a killer and ram to a hex

  • @Scoops_Ahoy said:

    We appreciate the events, cosmetics, and remodeling of the stages, but can you please...for the love of the Entity, please allow me to blind/stun the killer when he is in the animation of picking the survivor up. There's absolutely no reason that I should have to time my blind/pallet drop to within a fraction of millisecond to successfully blind/stun the killer while they are picking up the survivor. It's bad enough to belong to the 5% of the survivor base that actually use the flashlight, only to have it become nothing more than a glorified paper weight in situations described above. Like I said before, I, and we, appreciate everything you've done with the game, but between the insane killer hitboxes (I love getting hit while the killer is facing right and I am facing left) and having to time a flashlight/pallet within an insanely small window is, for a lack of words, unacceptable. Save the "super armor" for fighting games and please fix this ASAP.

    They tried this it was disabled in 2 days so no not g0nna happen

  • @Pulsar said:

    I wanted to know your thoughts on the newest MMR test?

    How did it work for you on Killer? Survivor?

    Do you think it's a good idea or a bad idea?

    Personally, I played a lot of Legion and found it to be working pretty well. I have heard, both from my friends and from others on the Forums, that the Survivor-side of the MMR was having issues.

    So, how did you find the MMR test?

    It worked perfectly for me as killer I sadly didn't get to test it as survivor

  • @TheeclumsyNinja said:

    Ill never understand how people complain about everything.

    Any ranked game will have a reset time, usually every 3 months. During that time you will have people of ALL SKILL LEVELS playing matches together for about 2-3 weeks as people move up or down MMR. Then by week 3 you really see more consistency untill you start going against people of your skill level and eventually people better then you.

    So how about lets give MMR more then 24 hours and go from there before we complain and say its useless cause youre Rank 1 playing with Rank 15s or you're rank 15 playing against rank 1 killers etc.

    Every game has this period but i dont hear any where near the amount of people complaining about matches.... Just chill. Let MMR do its job and eventually it will work out.

    Just dont play for a few days once its implemented full time and that will help some of the high rank players move up before you play.

    It's not that its broken it needs small adjustments for me as killer it worked perfectly but I've seen several people say it's not working

  • @Stryker said:

    to be honest....it's sh it, well, atleast for me, i did some games and:

    huntess: i'm not really good with her, i use her sometimes, she's not even at lvl 50(42) and i went against a rank 2-35-10 i was surprised because like i said, i'm not really good with her.

    deathslinger: lvevl 25(prestige 1) i usually play him quite a lot, got matched with rank 7-8-8-10 and they were really bad.

    hillbilly: lvl 42, i used him just to get his perks, went against 2 red rank(1-3) and 6-5 rank, i'm really bad with him, so why i went against those surv?

    for me, this MM was a complete mess and failure.

    They even said rank dosent matter for the mmr testing so how were the games

  • @th3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2033957#Comment_2033957

    Your accounts weren’t hacked. I would recommend using 2FA if you are worried as it’s a good stopgap in case you fear your platform account is at risk from any thieves

    Well I believe I'm fine

    but thanks for this to anyone who wishes to use this I just want to know what to look out for.

  • @Ghouled_Mojo said:

    Huh

    The giant news tap where they address that 30k people's accounts got hacked and they told us to watch out for suspicious activities.

    I'm looking for examples about what to look out for

  • @_NIGHTMARE_ said:

    Ok, so long story short; I've read the in game news.

    Yes, DbD was hacked. They gained around 30,000 player ID's, which apparently cannot be used to identify us. See the in game news for yourselves, please.

    Not trying to scaremonger or freak people out, but could someone please tell me why the Dev's waited it out so long to tell us this?

    This happened nearly a week ago and you are telling us this now? I get not wanting to cause an unecessary stir within the community, but that was the wrong way to go about it.

    Correct me if I'm wrong, but according to the General Data Protection Laws (GPDR), a company that holds its users data needs to inform them immediately if any of their data has been leaked; regardless of whether it can be used to identify them or not (including personal data such as ID's).

    Could a moderator or developer get in touch with us on the forum in public because we need honest answers about what happened on the 13th of March, please.

    Also could you explain how a player ID cannot be used to identify us when its primary means of existence is to identify and help differentiate players?

    Thank you in advance.

    1 it is possible that they have told every account that was leaked hey we are temporary disabling your account to contained and secure any accounts that were hacked

    2 they would have to verify that the issue was on their end so that would take time and they would have to patch it first if you have a leaks that are easy access wouldn't you fix it first then announce it because announcing it before fix would make the issue worse

  • @Beefmur said:

    so nurse spirit are s tier. Why not buff other killers to their power if mmr is going to be a thing so you can play more than just 2 to 3 killers at the top 0.1%

    If mmr works very well we won't need that

  • @crowbarman said:

    I can't see how Killers are going to be ultimately matched up fairly with survivors when there is still a big balance in queue wait times.

    Are they going to make killers sit for a match longer (as well as survivors) to get the appropriate matchup? Didn't seem like it yesterday.

    And yet the only time I got even slightly agitated was when I was playing my main but even then they were good so its not like it was impossible just difficult

  • @ReverseVelocity said:

    I mean, the games have certainly been sweaty (the game has decided I'm amazing at Leatherface for some reason, thanks I guess lol), but I've been having some fun. I've had to change my build up to be a lot more meta, as that's what the survivors do:

    https://us.v-cdn.net/6030815/uploads/NJYVBY8MRONS/image.png

    I personally don't mind sweaty games, I like the challenge sometimes, but most of my games while MMR was on consisted of really good survivors with meta perks. My only concern, really, is that high-ranked matches will have no room for anything but the meta. It's borderline impossible to win without it. You really do have to fight the meta with the meta. My first few matches had a weaker, but more fun build, and I got stomped.

    That's more of a discussion about the balance of the game in general, though, not SBMM.

    I wonder if takeing a break from a certain killer slowly lowers your rating on that killer because if so you could still main said killer then when it's too much. play a different killer and tomorrow it wont be as difficult

  • @crowbarman said:

    I can't see how Killers are going to be ultimately matched up fairly with survivors when there is still a big balance in queue wait times.

    Are they going to make killers sit for a match longer (as well as survivors) to get the appropriate matchup? Didn't seem like it yesterday.

    I would rather wait 5 min for a decent game thank 1min to be so stressed for 20min that it may be unhealthy at that point

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2033247#Comment_2033247

    That's the way it is with every game. The top players are going to be using the best items.

    If you want to play the game like it was before MMR, then the Devs should just change the survivors into Bots so killers can get their 4ks.

    Please no bots we dont need tf2 bot attack

  • @Dragonshensi said:

    I’m not the e best killer and I kept getting matches with red rank SWFs before the system was implemented. Now we have this? It’s worse. I keep getting SWF teams and gen rushers who complete three gens before I can even down someone. If this system is given the green light I’m giving up on Killer. Killer matches were already terrible but this makes it even worse. Which I’m surprised is possible.

    Yea ik I played 2 games and allready miss mmr it wasn't perfect but its was better

  • @Seraphor said:

    The last 24hrs as killer have been AMAZING.

    I usually face the rank 1 sweat squad every time, so I'm forced to play Spirit or Freddy because they're the only killers I stand a chance with.

    I played a few Spirit games and I was against people of my skill level, so it was actually a bit too easy considering I was used to rank 1s. I was finally able to swap to a killer I have no experience with (Bubba) without getting 'bullied'.

    Same and I cam play every killer this was the first time I could enjoy twins because of mmr

  • @Mileena_Kahn said:

    I’ve read some posts of killers saying that they’re having a harder time in their matches cause of the mmr change. Does that mean they actually have experienced survivors with knowledge and know how to play efficiently? Does that mean I can come back from my 2 month break to solo que not having to worry about the 2 claudettes urbaning around corners?

    It was only for a day as a test itd off now and I sorta miss it

  • I'm guessing they might be a windows store player and just hit space bar idk also xbox player

  • 20210319_015716.jpg

    Look like freddy got you again

  • 1 what's his power

    2 the odds aren't good the only reason we got Steve and Nancy is because they didn't want to put children being abused

    3 they literally kill kids in the game this would be the victor issue all over again but worse

    4 who would a survivor be

    5 What would even be his weapon his hand?

    6 ohh god the furries

  • @Lif said:

    Imagine having breasts that move with your body! The degeneracy!

    Seriously speaking tho, whats wrong that dude, imo not having that is weird.

    The issue is it's too distracting only ph and Myers can distract to that level

  • @TheMadCat said:

    https://forum.deadbydaylight.com/en/discussion/comment/2031922#Comment_2031922

    Don't you meet the same players when crossplay off? I'm on PC, and each time I turn it off, I'm with the same Survivors and against the same Killers. Like there are ten people playing and we meet each other everytime.

    I'm curious to see if turning it off will be as efficient as having it on with the MMR. I will try.

    I used to until this mmr test bit even then occasionally see people again like once a week

    Ps thanks I was about to sleep so let me know how it goes

  • I wonder if cross play has anything to do with it I have if off always and it seemed fairly consistent

  • @zdw01 said:

    So I had taken a few months break from this game, one to lower my rank and wasnt interested in it anymore, I come back rank 13 and I still get put with survivors who are all rank 7 or higher and rank 7 or better killers, can someone explain to me why this is happening. I wanna play against and with peiople at my skill level which is not that high anymore due to me taking a break

    Lol you came back the one day they are testing a new mmr system it will be off on the 19th idk when rank didn't matter for this mmr system

  • @KingFrost said:

    It's hard for me to say if it's working or not.

    I'm a terrible Huntress, so when I got brown rank survivors who hid in lockers I wasn't surprised.

    I'm decent with Trapper and Doctor, though, and I didn't get any better survivors in those games. Survivors who missed skill checks.

    I'm not good with Legion on the other hand, and barely play him/her, but ended up getting higher ranking survivors who were much better. (Though maybe it's hard to judge, since I was only using his teachable perks and they're not that great and have no slowdown)

    Matchmaking all around seems to take longer too. I know Dowsey had a killer queue that lasted over an hour.

    I wonder, do you play with cross play on?

  • My bro

    1 in the header it literally says rank dosent matter for match makeing

    2 It's only for today

    3 your experiences can be great to help the system to figure out what to do for new players

    dont worry about metta perks funny enough you had vault build on yes the spine chill and resilience is a real build

    and you had more bp at that time than anyone there so not bad

    Sorry that you got trash talked my others it happens in this game

    Also tip get David and use his were gonna live forever and deadhard it's very helpful at early grind free dlc btw (no shards) also comes with huntress

    Just in case you didn't know

  • This cpuld work granted they would need a graphical update but that makes it better

  • Same it's been great for killers sometimes it puts me vs the really good teams I'm talking the power struggle 4 swf with flashlights but this has only happened with my main I also fought a good team with pig very close until the end so I like

  • @Dragonshensi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2031833#Comment_2031833

    When they popped those 3 gens before I even managed to hook someone I knew they were way past my skill level. I gave up and just let them be. Of course they had to be toxic and clicky click me and tbag. Just couldn’t leave.

    Sorry that happened maybe the next game will be more calm

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