Avatar

onemind

onemind

About

Username
onemind
Joined
Visits
0
Last Active
—

Comments

  • @ImHexyAndINoed said:

    Second response but I just thought I'd mention it, if you struggle vs him play as him. That's the best way to beat any killer, knowing what they're capable of.

    So literally nothing but thanks for the input

  • @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/2065498#Comment_2065498

    Not enough time. Not enough data.

    they are probably already working on adjustments, but they need to get the Chapter ready for platforms to review way before the release. They can’t make major changes between PTB and live. That doesn’t mean the feedback gets ignored completely

    This may be possible but I am very angry rn with a mild headache

    I would delete my old statement but I dont have a reason to so unless someone asked it shall stay

    And I'm not to sure considering that it was just a copy and paste of code and number tweaks

  • @[Deleted User] said:

    Ironically I've been hit 3 times the past 2 days. Normally I try to avoid it.

    Better than the 7 per a day

  • @Chilli_man2400 said:

    Not true they buffed Twins from release they fixed the UI that was ######### after mid chapter. They fixed blight and buffed spirit and ghostface after PTB. Just because they didn’t change trickster from PTB does not mean they will change him at all he will be buffed probably in the next update.

    But why not adjust him from ptb to live?

  • @VikingWilson said:

    We have only look to their track record of PTB and release to know this.

    BHVR is in dire need of new management.

    Agreed f these dev's.

    I'm sorry but yall time and time again prove to everyone that you dont listen to anything. And are either incompetent or lazy probably both to be honest

    Like what's the point of ptb how bout nobody play the anniversary ptb and we'll see how good the devs big data can ######### this up considering that the only thing you guys seem good at is damage control.

    (Normally I dont get this pissed but what the ######### is this petty excuse for a chapter)

    bravo you really out did yourself on makeing a killer worse than twins. And ignoring the ya know 90 something percent of the community.

    Bless the mods and art team the somehow put up with the things I'm saying all the time but honestly everyone else that's not new deserves this

    Rember that dev that said we "work when we want to"

    yeah you work when the numbers of cash gained aren't

    I get that you are an company and need to make cash but it takes you co long to do anything.

    (I'm very displeased at the last chapter and you somehow did worse and even like 80% of the community agrees with that statement)

    Also I know this is a risk saying that but come on it's true.

    I get some wont agree with me that's fine. I just had to say how very angry I am at this chapter considering the last one

    (If there is an issue I will take this down just ask)

  • @NoOneKnowsNova said:

    https://forum.deadbydaylight.com/en/discussion/comment/2065282#Comment_2065282

    From what I'm aware, it took so long because they had to redo alot of the animations with him. It wasn't as simple as increasing the height of his pov.

    That's the issue pov in dbd is client sided look at demo is he covering his face with his hands

    it is literally just sliding the camera up and adjusting the break and vault animations those 2 things took 6 months (bad word) 6 months

  • @JimbusCrimbus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2065129#Comment_2065129

    Huntress also throws Cadillac sized hatchets and her hitbox is the size of a college football field.

    I like to think large medicinal balls but your not wrong

  • I mean I and consistently land shots as huntress so its rare but some of us can aim

  • @ShamelessPigMain said:

    Nobody's saying he's going to be an absolute god, or even that he's going to be good, but every time there's a new killer, people don't play them with 100% efficiency. Trickster is going to be bad, undeniably, but not as bad as he's being played right now. Eventually, people will figure out when to throw, where they can throw, and those other little nuances that let people use his rather unimpressive basekit better.

    Well bold of you to assume console players can aim with random massive recoil

  • @OMagic_ManO said:

    PTB was extended, look where that got us, the same issues were in the PTB with Trickster despite the LARGE amount of feedback.

    Might as well release a Killer without a PTB after bugs are fixed, they already spend their time releasing bug fix patches after the PTB anyways.

    Well then if no body plays the ptb we will see how that devs know bestl ogic applies granted that would never happen

  • @_HN_ said:

    If the devs needs random players feedback to realize how bad he is and how to fix him, then I'd say they need to quite their job and start working as farmer or something.

    But sure, let's go ahead.

    First let's pinpoint what the "fantasy" of the killer is supposed to be.

    I think it's pretty clear is to have the idea of a sadistic yet extremely skilled knife thrower.

    Alright, now let's check what his current kit is about :

    He has a very slow stance swap animation (the time it takes him to be ready to throw)

    A very slow fire rate with a windup that requires him to keep firing for a couple of second before being effective

    A strong recoil that makes his shots very random and unprecise

    He doesn't have a corsair, which again, makes it pretty hard to hit people with your first throw, especially at distance

    A noticeable fall off which bring up the same problem that the previous point

    A slow travel time that makes his mid to long range effectiveness pretty low

    A low impact effect overall, when you finally hit someone, it does very little and goes away very fast

    A slow when he is in throw state that increase when you start throwing blades

    When a survivor is wounded by the blades he gains a speed boost the same way than he would have when hit by a M1

    A M1 will drastically reduce the blade meter on survivors

    A ammo count that despite looking big at first seems to always be too small (highlighting how hard it is to actually hit people with it)

    And a "Main Event" that activate itself automatically and make you slow to a crawl

    A base speed lower than most killers

    A good lunge attack.

    So, when you put all these points together, what do you get?

    A killer that cannot do some quick poke to the survivors during chase because of how long it takes for him to get his blades out and how much it will slow is already low speed.

    A killer that when using his skill end up throwing willy nilly blades everywhere with a very poor accuracy while being slow to a crawl, and a killer that unlike the plague cannot just chain his skill with a M1 to quickly get a take down on a healthy survivor.

    I don't know about you, but I think this is the exact opposite of the lick and skilled image BVH is trying to give him.

    So here's what I'll do, rather than just removing all the needless drawback he gets I would just retool him entirely, getting him away from the "spamotron" idea and bring him to a "precise and measured" killer.

    First remove the swap stance time and remove all slow from it. Then remove his wind up and give his blade a cd (around 1.5s).

    Give him a cross hair, drastically reduce the fall off of his blade and increase their speed.

    Then reduce his ammo count to 20, and reduce the hit needed on survivors to 5.

    Replace the automatic blade meter regression with an action needed by the survivor, like mending, that will remove the blades one by one and remove the blade meter reduction from M1 and the speedboost from a blade wound.

    And last but not least, make him 115% speed with a normal terror radius.

    The idea here is to make him a precise thrower that will be able to hit people precisely, wich even a change to do some long range hit, and be able to poke survivors around corners, windows or palettes, but he wont be able to spam blades as fast as he does now... until he use Main Event. He will also be able to get you high on blade and chain it with a M1 to create a 2 punch combo.

    Main event would be an CTRL activated skill that will simply reload all his blades (no more inifnit blades) and give and double his throw speed. This will be a powerboost that he'll be able to use when needed to start snowballing.

    Alternatively, something probably a bit more intersting that that Main Event would be to give him the ability to charge his blades to throw a couple of them at the same time (think Zenyata charge attack), this could lead to some interesting mindgames and burst.

    An here you have it, a killer actually worth playing, with a strong identity that matches his flavor.

    Is it possibly too strong? Sure, maybe, it will need some test, but I think this is the way to go. Get away from the spamy clown that randomly throw shap glass around and make him a more efficient ninjaesque killer.

    I do like this

    I personally was thinking this is how main event should be

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2064838#Comment_2064838

    The problem with trying to balance him around 110 after playing him, is I see no way you can make his current power be strong enough to justify 110 without just making him impossible to deal with. I also don't see a good way for him to really stand out from Huntress or Deathslinger.

    A good niche Trickster could have is being faster. 115 base, have reduced speed that is still faster than survivors when holding out his knives, and when he starts throwing knives he becomes slower. This would also buff his main event as now he'll have faster movement in main event while not suffering the reduced speed penalty from throwing. He'll still have to land 8 shots to damage survivors, but he now has a better shot at landing those hits when playing tiles with tall walls whereas right now it's practically impossible due to laceration decay.

    Yea that is an issue but I would rather have an over performing killer that way he can be turned down like ph or old legion both were pretty busted got some changes and now are ok with their own gimmicks

  • @GodDamn_Angela said:

    I don't really have a list besides:

    1. He's worse than the Plague in every way.

    I do have a question though about the speed thing:

    Are you sure he only goes down to 100% m/s? Pretty sure he goes down to 96% (slower than Survivors) when he uses his first/holds it and eventually can go all the way down to 80% m/s after continually throwing knives.

    His base is 110 and then when

    holding a knife he is definently slower like pluage when charging puke slow

    Then gets slower the longer you throw knives

  • @C3Tooth said:

    Just image, you're holding a hose. You're aiming a flower in your garden.

    1. Tap the level
    2. Hold the level

    You can tell which one is easier to hit the flower.

    https://us.v-cdn.net/6030815/uploads/TDUVAK0NG67R/image.png

    Without recoil, the wave of blades will become a cross aim. Which makes killer can easily track the target for a fast down with minimum effort.

    He needs buff, but remove recoil isnt an option.

    Yea but seriously please reduce the recoil and spread make it consistent its annoying on controller

  • @blackfoxx_x said:

    I originally made a post about this, but didn't get any response. Here were my suggestions:

    1. Make the knife trajectory/positioning more consistent and remove recoil. Why is this a thing? Huntress, Deathslinger, or Plague don't have any recoil with their powers, why would Trickster? Yes, he can spam his power but requires 8 hits to do a health state. It also seems like the knives are randomly being thrown to the sides. Both huntress and Deathslinger have consistent positions for their projectiles (center of screen). The unpredictability of the position of the knives you're throwing, the recoil, and 8-hit requirement make his power feel more like a hindrance than a help.
    2. Remove passive laceration decay. The closest example I can compare to here is Plague. Plague can puke on a survivor, not fully infect them, leave the chase, and still have some reward (survivor becoming fully infected or gaining a corrupted fountain). Trickster could in theory hit a survivor 7 times, break the chase, and gain absolutely nothing from it. Hitting a survivor with a few knives will highly incentivize you to continue the chase at all costs until you can at least injure them. This is ridiculous since killers often break chases to defend gens/totems or chase a more vulnerable target. Here are some of my thoughts on fixing this issue.
      1. Using M1 to hit a survivor does not lower the laceration meter (fully filling the meter to injure a survivor would still reset it). This would give you more incentive to use your power and allow it to be useful in more situations.
      2. The laceration meter is reset only when a survivor is downed or healed to the healthy state instead of passively regressing (this means a healthy survivor couldn't reset the laceration progress until they became injured).
      3. When a survivor has some degree of laceration, they will leave blood trails, even when healthy. The blood trails will become more distinct as the laceration meter increases (like the hemorrhage effect).
      4. This would be an alternative to b. The survivor would have to perform a mend action to reset the laceration meter. The higher the meter, the longer this will take. Certain actions could passively increase the laceration meter, like running (while not in a chase), or working on a generator.
    3. Allow Main Event to be triggered freely. Another incentive to using your power is to trigger main event. I would compare this to Oni's power. He has to injure survivors to collect blood orbs, then can trigger is power whenever he chooses. Imagine if Oni didn't have this choice and his power triggered as soon as the meter was full. The snowballing potential of Oni's power is much greater than Main Event, so why is there this limitation? I think once Trickster is able to trigger Main event, he should be able to activate it whenever he wants instead of within a few seconds of his meter filling up.
    4. This last point is probably the most debatable. If the other are changes are implemented, I don't think this would be necessary. My last suggestion would be to increase his movement speed to 115%. The other slow killers (Nurse, Hag, Spirit, Huntress, Deathslinger) have very strong powers. I don't think Trickster's power in it's current comes anywhere close to the powers of those killers.

    Yea I'm trying to make him worthy of 110 killer the easiest and laziest solution is to make him 115 but I would much rather have an interesting power than current legion again

  • @Guest1567432 said:

    Unfortunately all this will be ignored or moved to feed back limbo.

    Well then looks like were gonna have to keep this at the top of feed back until something happens

  • @bjorksnas said:

    Heres mine

    1. Remove recoil, we already have to manage movement of both players, an ammo count, aiming, and adjusting for the knifes coming from the left and right side of the screens, at this point just remove recoil its unnecessary.
    2. Remove laceration meter decreases, m1ing any survivor decreases the meter on all survivors by half even the ones you didn't m1, remove laceration meter decreases on hook, all survivors on the map don't need their meter reset just because you hooked someone
    3. Remove decay over time, there is no need for his power to be less than useless just because you couldn't get it to full, it needs some sort of stored progression or time investment from the survivors to decrease
    4. Add his death throws iridescent ranged effect to be basekit, you should always be rewarded for knife throws at farther distances not just if you have an iridescent addon, it makes him more interesting and raises his skill ceiling, say for example a knife at 20 meters has 100% bonus, 40 has 200% and 60 has 300% meaning it only takes 2 crossmap knives per health state which would make him pretty fun with stuff like bitter murmur and bbq for snipes.
    5. Increase base movement speed to 115%, his payoff of throwing 8 knives that hit for a single health state is already a lot might as well still leave him with the ability to loop normally when he can't because in most maps where he doesn't have los he both can't use his power and can't loop because of being 110% speed
    6. Let him save his main event ability, remove either the windup, the cooldown, or the 10 second duration that you can't throw knives after because in its current state its basically a detriment as soon as the survivor exists los because you never move fast enough to catch them

    I think you are a bit confused with his iridescent where if you hit multiple in a row he dose bonus damage up to 200% but honestly he needs anything he can get so even if this made him op I would be ok with it its easier to bring op things back down

  • @Friendly_Blendette said:

    https://forum.deadbydaylight.com/en/discussion/comment/2064081#Comment_2064081

    Its not like the RNG is one of the most complained about parts of this game lets just add our 3rd killer fully reliant on it for their power to function.

    But when rng is put onto something that is allready weak it's never good

  • I really hope this is a bug and like the hit boxes for the reworked map is just overlapping the current map

  • @dspaceman20 said:

    Since DS is now balanced it shouldn't be a problem now right? And because people are going to tunnel and not want to risk a stun the smput of slugging is also going to increase as well. So can i now use the combo to prevent this without being insulted for it?

    Yea people that ate complaining about it now are literally admitting they they were tunneling you

  • @[Deleted User] said:

    Casual players usually go for M1 killers like Wraith, Myers, Trapper. They aren't exactly strong but their powers at least are effective on what they do. Trickster's power is just inneffective as most of the time you can just get a M1 instead of using the knives, I don't see casuals playing this.

    That's the point they make it seem like it's for casual players but then make it complete garbage to the point where you have to literally try harder than any killer to get worse results

  • @Alice_pbg said:

    https://forum.deadbydaylight.com/en/discussion/comment/2060381#Comment_2060381

    I don't see nurse or hag...ever...

    are they somehow bad? Is wraith better since I see him more? or just played by very few people?

    go watch dowsey if you wanna see what a good twins player can do. they are really good when you understand how to play them. (and same with nurse... really bad when you don't)

    They are just more enjoyable

  • @blue4zion said:

    The recoil and laceration decay needs to go imo.

    Laceration should reset on basic attacks and when healed.

    Yea it's pretty bad but at least it won't be as bad if you could control your power

  • @Friendly_Blendette said:

    https://forum.deadbydaylight.com/en/discussion/comment/2064055#Comment_2064055

    dont forget its also horozontal recoil. Vertical is easy to compensate for since its literally pull down but horozontal unless its fixed (which this very very much isnt) is a pain in the ass

    The sad part is I have some knowledge of coding and they literally just put a rng code into it for the horizontal recoil effect vertical is consistent at least

  • @Phasmamain said:

    Why give him recoil? That’s like deathslinger having random bullet spread

    I can get recoil but they chose the worst type of recoil. random recoil and greatly exaggerated how much there is

  • @PanicSquid said:

    I don't like that Dead Hard gives I-frames and (sometimes) ends collision. The fact that it makes you invincible for that sliver of time is annoying. If you dead hard poorly and you're still within the lunge, you should get hit.

    Also you should not be able to Dead Hard over Trapper's traps.

    Wait dead hard dosent make your game freeze frame ? RIP console players I guess dh often dosent work just make the killer have 1 frame for like 2s

  • @Zozzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2063400#Comment_2063400

    I read somewhere that they gave him the slowdown of both purple and green windstorm add-ons but only gave him the movement of one. This is why they removed it from the add-on incase you run them both.

    It should have only been equal to one add-on and kept the slowdown on the add-ons.

    Yes the adjusted the normal windstorm addon speed to compensate for the base if they didn't wraith could almost be Billy speed

  • @HuDawg said:

    https://forum.deadbydaylight.com/en/discussion/comment/2060633#Comment_2060633

    No i mean if a survivor has ds they will be the obsession with survivors not having ds means the killer is free to tunnel

    I'm so engrained not to tunnel I dont even check for an obsession literally if you do anything that's not running away from me you bet I'm going for the injured player

  • @Gardenia said:

    I actually like the noises he makes such as the giggles and such, It adds so much personality~

    I like it but it's so loud and often like ptb spirit when she nonstop went wahhhh

  • @Profezia said:

    https://forum.deadbydaylight.com/en/discussion/comment/2063148#Comment_2063148

    I mean he is like old legion.

    Both had to land excessive amount of low damage hits to deal a damage.

    Both had a mechanic that basically a second healthbar (lacefuckyouation/deep wound)

    However old legion didn't really take a lot of skill to use and was just a weak zero skill killer (unless exploited, then strong zero skill killer) whose entire gameplay was being very fast and stabbing people multiple times.

    The difference is lacefuckyouation that magically disappears after a dozen of seconds like nothing happened which greatly ruins the trickster. You can easily land 7 knives, have survivor with "red circle" and then watch them go to another high wall abuse where you physically can't do ######### and see how all your hard work dissimilates in a matter of seconds.

    Also, that "main event" ability which was supposed to be a power burst, but it can't be activated when you need it, but rather it forces you to use it regardless of the situation or lose it entirely which is also a big disappointment

    You also have to do it twice as much as legion for each health state

  • @PerfectlyPink said:

    https://forum.deadbydaylight.com/en/discussion/comment/2059543#Comment_2059543

    No one said oni was bad

    Deathslinger is bad, he's just annoying to play against

    Spirit was bad on release, she had to be buffed to be good

    Everyone said twins were bad bc you need to play like an ass to do well, which a lot of people don't find fun

    And I saw nothing but people begging for rework freddy to be nerfed after his release

    No one? Almost 5 pages of almost unanimous agreement saying he is bad same thing on ptb

  • @Yords said:

    https://forum.deadbydaylight.com/en/discussion/comment/2062446#Comment_2062446

    I honestly think corona is a big part of the reason he is so bad, same for the twins. But another possible reason could be because they are not giving themselves enough time. A binding of kin only came out 3 months ago, that isn't a very long time to fully work on a killer when they also have to rework maps graphically among a few other things.

    But apparently those are separate teams and the only time they have to work together is when they are dressing them up and even then they may not have to at all they just have to share a file and add a mesh layer to them and edit from there?

  • @Yords said:

    https://forum.deadbydaylight.com/en/discussion/comment/2062421#Comment_2062421

    But we are in a pandemic and have no idea what is going on with BHVR. I know it has been said before, but maybe we should just deal with this for now. As far as we know, BHVR is struggling just like a lot of other people. We have been in this pandemic for over 6 months.

    I get that we are in pandemic but when you have several hundred people working on one game how are you getting content that is almost worse than old freddy.

    Like why did they bother putting out a ptb the best changes were number tweaks to killers that weren't about this chapter

    Rember when they slightly listened to our feedback with spirit what happened to that

  • @Yords said:

    The more I thought about it, the more I realized how wrong I probably was about how covid must have not affected how BHVR works all that much.

    The pandemic has affected literally every single person in the world. Businesses, workplaces, our daily life has changed dramatically. A game management company is already hard to deal with, the pandemic made it even worse. I am not saying that BHVR is a sweet little angel that has done nothing wrong, but at least they gave us some chapters in the midst of this chaos.

    I am not going to get into it, but I guess I can forgive BHVR for this chapter. They work behind closed doors, so we have absolutely no idea how hard things are for them... so I will let this patch slide for now...

    I would let it slide but it's been 6 months without a decent update

    And 6 months is more than enough time to get a efficent way of communicating set up so no I'm not gonna let it slide.

    My only exception is the new people and the art team at behavior they do great almost every time

  • Not bad this chapter is pretty bad considering that it needs more buffs than twins

  • @My_Aespa said:

    https://forum.deadbydaylight.com/en/discussion/comment/2060428#Comment_2060428

    Yeah, I play mostly survivor, and unfortunately no one is playing Trickster atm as I can see today, I have only ran across one so far and that was the first game I played. Maybe people are practicing in private lobbies instead

    What's there to practice.

    literally only new people and content creators are intristed in this chapter you have 4 almost 5 pages of feed back on this page almost unanimously agreeing that trickster is garbage.

    Been playing him all day in pub and have yet to get a 4k but I play 1 huntress game 3 dead at 4 gens I let the last one escape.

  • @Lemoniax said:

    I just don't have reasons to use his power. Could instead just M1 honestly.

    Might as well play vanity Myers at least I'm 115 and have wall hacks

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2060040#Comment_2060040

    Agreed not once has it ever been active at a time when it would be useful, the knives are so inaccurate that using it at range is pointless, and in no way does it justify the lengthy cooldown afterwards.

    Of course this was obvious on the ptb. If only the designers played their own game they would know

    The only time I use it is when I'm put of knives I see no reason to use it now

  • @TreSen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2062081#Comment_2062081

    That doesn't feel accurate. His buff was making Windstorm basekit, which is what you had to use to make him viable. Windstorm came with a decrease in uncloak time, so it transfered to basekit.

    As he also said at leat the buff out weighs the negative.

    There is not much in tricksters where the good out weighs the bad

  • Apparently you can't be stuned until your throwing there was a time where I should of been stuned but didn't

    Not sure if this is true of I was just lucky

  • @Flawless_ said:

    Please devs I know you are reasonable people and we can all compromise. If it is not too troublesome it would be delightful if you could allow sensible adults (as your game is rated for) be free to express themselves in the endgame chat while at the same time giving those who do not want to read expletives or insults an opportunity to turn on the filter if they wish. Cheers.

    RIP console player get to laugh at this one

    Smh imaging haveing a post game chat

  • @SammiieK1991 said:

    https://forum.deadbydaylight.com/en/discussion/238071/ps4-trickster-recoil

    Oh ffs.... how is this an issue ?! Hasn't the update been within 24 hours ??

    Literally noone is happy with anything these days

    Well considering that he had 3 weeks to be adjusted and in that time they somehow nerfed his best addon and only gave him quality of life changes ohh and added a cooldown to his poweraftwr main event

  • @MedicSpirit7 said:

    I just hope he gets some buffs in the future that’s all

    Dont know why they didn't buff him in the 3 weeks he had to be adjusted

  • @HellDescent said:

    Funny thing is recoil is a mechanic used in shooter games to test your skill by out-damaging your opponent, by being able to control the recoil of a weapon. I think pretty soon we'll be hearing "The circle is closing, move to a new safe zone". It's gonna be pebbles vs knives.

    But recoil in those games are often controllable and predictable not jumping left and right while up

    I'm not a knife thrower expert but you also dont naturally aim at the sky while rapidly throwing things

  • @Zannajel said:

    I know I've been seeing a lot of negative feedback about his playability, but I wanna talk about his audio here. It's scary as hell in a really good way. The music I'm pretty sure is a shepherds tone, which is a really cool effect that essentially makes the instruments sound like they're constantly rising. Hanz Zimmer used it in Dunkirk and it is incredibly spooky and suits him really well. Not to mention that you actually hear him talk and laugh, albeit I think the breathing on his shoulder is a little loud along with some other audio adjustments that should be made around him. I just wanna give some kudos to the composer and sound designers cause I think they really hit it out of the park with him :3

    Yea i sorta agree but that can bring something only so far like twins what's the point in all that if people aren't enjoying him

  • @JimbusCrimbus said:

    I played probably a good 50 or so Trickster games in the PTB, and 10+ today. The only notable change the devs made to him was actually NERFING his ricochet addon. He was trash in the PTB, he's trash now.

    "First 3 games".

    Must be a console player.

    I'm a console player and no just no there's so many things that just dont work with him

  • @Zixology said:

    A perk shouldn't be required to be able to play the game.

    Love how, now that DS is worthless, killer mains everywhere are telling you to run it.

    You said it your self shouldn't have to run 1-3gen stalling perks to play the game

  • @DeathByGiggles said:

    https://forum.deadbydaylight.com/en/discussion/comment/2059417#Comment_2059417

    I'm a new Community Manager on the team! Just joined a few weeks ago, so you'll be seeing me here more often especially around release dates to reply to some threads. 😊

    Well welcome to the community normally the people are tolerable. but with the last chapters people are getting irritated at the devs.

    considering that fog whispers and other big dbd content creators tend to have a general agreement. with diffrent thought process. and the community tends to agree with them as well .

    Then lots of them go and give their ideas and it gets "ingored" and minmual changes from ptb to live

  • @GoobyNugget said:

    https://forum.deadbydaylight.com/en/discussion/comment/2059926#Comment_2059926

    I don't think they'd do that without giving him an actual rework, like clown or billy.

    Rework as in adding a new mechanic to the power

    Honestly he is good now so I wouldn't be surprised if the just included it because I love wraith currently

  • @Jb94 said:

    I actually underestimated how unfun the trickster would be to play.

    His power is so weak that camping is CONSISTENTLY a better option than actually going out and attempting a chase with slow movement speed and a non-lethal power.

    I felt like I could at least have fun with his power a little, but every survivor I've played against knows to hug the nearest structure with a window to become immune to the power.

    I thought the reports of how weak he was were hyperbolic, but I don't think there has been another killer this weak upon release in the time I've been playing the game.

    The buffs need to come sooner than later- if they aren't going to do anything interesting to his power they need to bump him up to normal movement speed ASAP. Hell even with a bump to his power there is no justification for how slow he is.

    When monstersious shrine gets buffed 2025

1 … 26 27 28 29 30 … 54