onemind
onemind
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Comments
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@sad_killer_main said:
That DS wasn't being used as an anti-tunnel perk, but rather, as a huge crutch oppressive perk.
The core functionality of DS and why people should use the perk hasn't changed: If I tunnel a person who's been unhooked I'll get my ass DSed.
That's still happening. It's still a anti-tunnel perk.
Then why DS has dropped to B in the tier list and people stopped using it? This is what's really interesting to me.
It clearly shows that the main intent of people running this perk wasn't to stop tunneling, was to a have an oppressive god shield.
Because that's what DS was, a nonsense shield.
Even if you weren't tunnelling a survivor could repair a gen in front of your face because they new they had the god shield and as much, you could only slug them, but their hiding teammate would get them back up in seconds and start repairing again.
DS changes were meant to remove that nonsense mechanic DS had to be a god shield, which was basically a complete crutch people relied on, and most of the time you getting DSed didn't mean you were tunnelling, just that you forgot that person had DS after almost 1 minute.
Has been interesting to see this huge tier drop in the list for DS, it has shown the real reason why people were using the perk.
If you no longer use the perk but you spammed it before, clearly your intentions weren't anti-tunnelling ones.
Escaped a noed pig because of ds and people say it's useless
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@loopsahoy said:
https://forum.deadbydaylight.com/en/discussion/comment/2077413#Comment_2077413
Think about it. Wraith is too predictable because he can be seen while uncloaking.
That's why you uncloak behind something
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@[Deleted User] said:
Remember infinites don't exist and survivors and the devs want bloodlust removed.
Bamboozle is a mandatory perk on this killer. It took me about 3 million BAD WORD bloodpoints to get it too.
@Blazelski said:
Just don't loop at main building, 4head. /s
I mean, that would be potentially the correct answer for other ranged killers, but with Trickster, the entire map might as well be an infinite.
You are both correct it is a god loop but they are also correct in not haveing a power huntress and deathslinger both get an injured or down there he gets 3/8of an injure
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2077413#Comment_2077413
Idk if wraith beats out ghostface now though its always been debatable.
Yea but gf cant move at 140 speed and can't be spotted unless 20m or closer
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@CornHub said:
And don't say "it's because the Twins are bad" they aren't, but that could be bias since I'm a Twins main. So few people play the Twins that even at red ranks people still don't crush Victor after he successfully downs someone. Mind you I've been playing on console with cross play off for the past couple of days, so the Tricksters I do see can't aim.
Fine how about because it's a new chapter and if they dont buff him in a hot fix he is going to be as common as twins
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@loopsahoy said:
https://forum.deadbydaylight.com/en/discussion/comment/2077387#Comment_2077387
Hes still not strong. He could use some more basekit.
Wdym he is very good now. he is a stealth killer and probably the best at it.
something all the stealth killers struggle with is chasing and if your chasing your not playing him like a stealth killer.
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@FrostySeal said:
I don't know if it's just me or not but recently I feel like survivor just isn't fun anymore. With survivor it constantly feels like I'm having to deal with something extremely unfun whether it be stupid teammates, killers I hate going up against (Looking right at you Deathslinger), aggravating bugs (Like the most recent pallet bug which makes stunning killers borderline impossible), or people using really unfun strategies (Tunneling, Camping, etc.)
I've always been annoyed by these things but it feels like only in recent times that I've just been avoiding survivor and playing more killer. I still play survivor from time to time but 9.9 times out of 10 I won't have any fun in a match and instead be frustrated or bored. It really sucks because I enjoy looping and the whole team thing on the survivor side, but I just can't seem to get much enjoyment out of it.
Is anyone else just not enjoying survivor as much recently? Or is this just me taking the game too seriously?
Try some killer or a different game for a bit
Edit I missed the I'm playing more killer part
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Even tho this chapter sucks I still love the characters and style
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@Ramxenoc445 said:
https://forum.deadbydaylight.com/en/discussion/comment/2075615#Comment_2075615
Well I didn't really mean it like that. I mean just wait until you have better perks on him before you say he's bad.
So ruin pop corrupt and bbq all t3 and I'm still bad gotcha
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@apathyinc said:
The problem isn't between PC and console, it's between controller and mouse. I tried Trickster on PC using a controller and the recoil was just like on console.
Who uses pc and think I want controller.
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@[Deleted User] said:
The best solution that keeps the achievements but also nerfs keys is to make an unlocking animation that has to be done. 8 seconds of unlocking, just like a Mori takes time to do. Better yet, the purple key should be a "me only" key, and the pink could be an "everyone out" key.
Or take the useless addons that increase time used changed to time hatch is open
Then change base to be one per a person so you have to bring one in for multiple to escape because you need the addon to leave it open
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Yea cant see ######### half the time
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2074994#Comment_2074994
I mean, offensive things were always not welcome and reportable.
many many people complained about toxicity in the chat, and they introduced a filter system that apparently filters a little bit too much. They can adjust their filter though.
it’s just another case of community complaining about anything instead of giving constructive feedback..
This entire list am I a joke
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Looks pretty fine if you ask me
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@Botiz said:
Wonder how many matches in a row it's been without a mori...
Or undying
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Lol and this is coming from a legion player
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@Name_Unavailable said:
I think it need 3 changes.
- Make Survivor die faster than hook (Instead of 1 min every phase, make it 50 sec).
- Dosen't spawn near gates.
- Add 'Betrayal' or any of Silent Hill soundtracks while survivor being in cage.
Is stead of reduced time their aura is hidden for 10s and the caged player have permanent blindness until saved
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@kate_best_girl said:
I’ve been playing him since his release non stop and I am SLIGHTLY switching sides. He DEFINITELY needs buffs and fixes but he’s no where near as horrible as the community says he is he definitely isn’t given enough credit but I definitely gave him too much credit. So far what I’m noticing to be major flaws are
•Main Event isn’t effective enough even when active at most optimal times it’s terribly inaccurate and feels to slow for what it’s cost is
•Recoil is too extreme. Recoil does help and can be used to your advantage but atm it’s too extreme to be reliable.
•Laceration decay is too annoying. Someone once pitched an idea to me to make it so survivors have to manually remove the blades for the meter to decay and I think that’d be a great idea cause atm Laceration decay feels too oppressive on Trickster.
•Overall accuracy. You can be pretty accurate with his knives however even when you have them lined up the blades still feel slightly off (and yes this is with his hand switches taken into account).
•It wouldn’t hurt to make him 115%
Yeah agree with all of this also the fact that he gets slowed when holding knives I get throwing
But why holding them
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Lol plug in a controller good luck 26 blades for an injure
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I get the reason for it
But it's too much for console i can control the vertical not the horizontal especially duty to survivors trying to dodge makeing me over shoot or under shoot where I wanted to go
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@PsyQuil77 said:
https://forum.deadbydaylight.com/en/discussion/comment/2073614#Comment_2073614
Improving his base speed would increase his speed while holding knives at the ready as well, since the slowdown for M2 appears to be based off of Base Speed (compared speed while holding normal vs holding with Bloodlust 2 showed a noticeable increase.
Yea I just want a killer worthy of 110.
Rn he is not
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@PsyQuil77 said:
https://forum.deadbydaylight.com/en/discussion/comment/2073594#Comment_2073594
I think that MIGHT be a console optimization issue. if there are other killers with issues similar to this, then it's not Trickster specific. If it's Just trickster, then yeah, I'll wholeheartedly agree. I'd like to see console players get to the point of being on par with PC Control wise. (although as a killer main, I do love the console survivors that never look behind themselves when I'm on Ms. Piggy, lol)
Yea just a trickster thing I secondary huntress. Well every killer except twins
This is simmlar to fPS games pc tends to always have a slight advantage but normally it is consistent just requires more effort to be good dbd is not consistent way more effort to be even slightly good
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2073594#Comment_2073594
I would also remove 2 knives from the damage requirement. Huntress can hit you once. You shouldn't have to hit someone 8 times for a health state.
That dosent sound bad but I feel like that should be a backup because he has so many issues the fact that he can reach nurse speed and is just slower when holding knives he suffers from the demo issue where he is so slow when holding his power
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@AVoiceOfReason said:
He needs his mega slowdowns reduced significantly, rico by default and Main Event activatable and he'd be good. I agree with everything you've said.
And a slight recoil reduction for the side to side he is horrendous on console
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@Exerlin said:
His recoil is horrible. I hope they straight up remove it soon
same but we know that wont happen
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@Dragonshensi said:
I can’t seem to stun the killer at all anymore. They will have the pallet slam on their freaking head and act like nothing is happening. Just had a match with a Demo and used a pallet on him. Didn’t work at all. I just immediately gave up after that. If pallets aren’t going to work then a crucial defense against a killer is going to make the game unplayable. Fix this ASAP.
They know it's a bug and will hopefully fixed in a hot fix with tricksters possible buff
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Issues with every part of this
Except 1
He dose work better as a m1 killer he dosent counter w gaming because it's the same as deathslinger just stay behind walls
And sometimes indoor maps are better considering the god awful recoil on console so they have less room to juke only trade off is more walls to w game behind
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Good thing he has no responsibility then
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Rip
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@QwQw said:
Yeah as a console player, his recoil is insane. I'm throwing knifes, not shooting a machine gun.
Yea I've basically mastered the vertical but its impossible to control random horizontal
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@Laurie268 said:
Hey look, the 1000th post about how bad the trickster is. Really original
Yea basically lost a game where someone suicide first hook you know he sucks when you can lose that
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Here I've played him for 3 days now want my feed back he is ######### trash 3 days and I've only had one legit 3-4k with him with atleast 10 hooks btw one player was rank 13 what is 5that saying about him
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How do you accidentally self care
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@MedicSpirit7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2072399#Comment_2072399
That video just pissed me off so much wow. Almo is something else
I know that's why im so pissed
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@Negi said:
They did do changes remember? He used to have a good addon and didn't autothrow his useless main event but he was deemed too powerful and had to be nerfed. They only need data if it's against their own opinion.
I sort get the addon because people were not using it as intended. but they could of handled it differently
1 the blade bounce once base
2 trickblades, make it where the bonus damage is applied after bouncing twice .
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2072385#Comment_2072385
I'm going to be trying him out this weekend when I get back home. I guess people are impatient and/or don't remember the first reactions to spirit, deathslinger and nurse. Sometimes a killer seems weak until people learn how to play him. Sometimes the killer is weak and time is needed to find the best way to fix him without overcorrecting. Either way, a few weeks, even 2 months of watching and gathering information seems fair. Hell, Shammies in WoW destroyed battlegrounds for years before that got fixed. Watching Ohmwrecker play him, he seems like a lot of fun.
He can be fun but how long is that going to last when every game you get 1 or 2 kills and a entity displeased
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/2072419#Comment_2072419
To be fair this is nothing new.
As people have already stated they typically do minor tweaks from a ptb.
The devs stated a while ago that new chapters will have more changes in the mid chapter patches after release to give them time to gather data. The ptb afterall is played by such a small minority and is not on all platforms. Its primarily to check for bugs in the upcoming chapter.
So we are stuck with another awful killer for a month and a half.
Instead of doing some number tweaks in a hot fix f every player u are waiting for a (month and a half) in that time I could possible get a permit or 2 jobs
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@Dr_Loomis said:
One thing that wasn't ignored was all the social media luvvies with their cosplays and fanart. That got retweeted and shared. And what about the winks? What about the wiiiiiiiiiinks?!
Yep. All the important stuff was covered.
Yeah at leat the social media team there knows what they are doing
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/239416/they-dont-listen-to-you
The fog whisperers could have told you that. They told them the Midwich map was awful, no changes. They told them Twins was awful. No changes. They told them Trickster was awful. No changes.
I can get midwich being it's an licensed and they probably only agreed for an slight tweak to ph but thos is original
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@Guest1567432 said:
https://forum.deadbydaylight.com/en/discussion/comment/2072143#Comment_2072143
Must be nice not having to do his job for 2 months while the "Stats" are "Gathered".
Not entirely true they do stuff just not many like how they do it
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@Spooky13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2072143#Comment_2072143
You have the clip for this because please I need to see it with my own eyes.
I dont have an exact clip but the video above your comment has the clip in it
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https://youtu.be/pWaOyTrOLk8
Its somewhere in here but these are the reason I'm very mad about this chapter
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@Seraphor said:
It's been three days. BHVR just don't work on that kind of schedule.
I'd say they were naïve in thinking the minor buff they gave after the PTB was enough, but they won't make any major changes now until the mid-chapter patch at the earliest. That doesn't mean they're not going to take feedback from now into account for that patch.
Yes they dont work on that schedule but where is an announcement of hey we will be working on him like the twins with the locker counter issue
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@Florin said:
Since he was added I played him a lot. So, I wanted to give some tips for how to play him.
The perk build I use the most is:
-Thanatophobia
-Dying Light
-Pop goes the Weasel
-Bbq and chilli or Corrupt Intervention
Why do I run this build? Thana+Dying Light will slow the gens a little and he really needs it because his map preasure is so weak, also I found is working really good. Pop helps a lot with gens. And bbq just for points cuz anyway you don't get more than 20k per a normal game with him. Or you can run Corrupt which helps a lot to get use of Thana and maybe some stacks on Dying Light.
Add ons:
-Caged Heart Shoes
-Killing Part Chords
Both addons will make him faster while throwing knives. Also those are the best addons unless you want more knives, but the knives addons aren't that useful.
Some good perks on him: Monitor and Abuse, Iron Maiden, Nurse's calling, Bloodwarden, Noed, Discordance and the perks I said in my perk build.
How to play him?
First, when you start a chase you should try to figure out if you are going against a good or a bad survivor.
If you go against a bad survivor try using his m2 because you will get a quick down due to their playstyle they use to panic a lot, and they are doing a lot of mistakes against him like free vaults or random pallet drops.
If you are going against a good survivor try to m1 him and use m2 only to scare him or make him to belive that you want to m2. By using his m2 against a good survivor you won't do much becuase he will try to avoid pallet loops and just find a jingle gym or a loop where you can't use m2.
Main event: This is the worst part about him, Main event is really bad and I don't recommend you to use it in chase. This super is just good at hooks or just let it go. Every time I used in chase I just lost that chase.
Anyway this killer is getting gen rushed a lot so gl.
At indoor map he is very very bad.
Try to avoid w gamers.
And you still may lose like 80% of the games because he is very weak, since I played him I unpiped from rank1 and now I am struggling in rank5.
Here are my Trickster stats, so you can see I played him a lot since it's relase: https://dbd.onteh.net.au/playerstats/76561198852804553
Maybe you will find my tips useless, I just wanted to help. :)
Well considering that half the perks required you to get a hook and his biggest ######### problem is getting downs I dont see how this will ever work
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@ManWithALemon said:
Is because with that random recoil and spread, it's more up to RNG than your actual aim whether your knives find their mark.
Can't be a skillful Killer if skill is literally irrelevant.
Really I thought is stood for the difficulty to make and escape from
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@Dwight_Fairfield said:
April Fools was yesterday my friend.
That's the point if he said it yesterday he would have to mean it it's the one day he can't troll
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@killerscry2 said:
https://forum.deadbydaylight.com/en/discussion/comment/2064931#Comment_2064931
We goin he to talk about how bad yun jin lee is? Her perks are absolutely terrible
At least they can be used
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@Avilgus said:
https://forum.deadbydaylight.com/en/discussion/comment/2069858#Comment_2069858
Promoting the product and hyping fans...
The power of this April-Fools-killer is so basic, brain-dead, unskillful and uninspired, and it's OK for me.
But you don't need 3K hours of mastering or 6 weeks of Data to figure out how garbage he is.
Yea surprised that everyone even the devs forget about the ptb feedback
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@Angelicus23 said:
We know that devs completely ignore any kind of feedback because they want to stick on their belived data so complaining and not playing the killer won't help by any instance.
It hurts but it's what it has to be done, if there's no data then don't complain that they don't do anything until next month when they get enough data from the 5 Trickster players.
When the massive load of underoerformance comes is when the killer will be buffed.
Driped from rank 2 to 6 started playing bubba back to 2
Almost like the killer partly reflects your rank
