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onemind

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  • @Lord_Tony said:

    https://forum.deadbydaylight.com/en/discussion/240987

    So the main event still only has a 15 second activation window, you can't save it when you want.

    trickblades not base kit

    Maybe its planned but they want to fix his base power before testing idea's on ptb

  • @DeathByGiggles said:

    Hey everyone! 😊

    Thanks for leaving all of your comments. We've been reading them all morning, so keep the awesome feedback comin'!

    As mentioned in the OG News post, we'll continue monitoring your feedback about The Trickster, as we do with every other Killer. If more tweaks are necessary, they'll be announced in a future update.

    Looking forward to hearing what you'll all have to say when the upcoming Bugfix Patch drops! ❤️

    @Seraphor said:

    Mostly great improvements... but now what's the point of Iri Photocard?

    Currently it Exposes INSTEAD of Injuring. If it can now Injure, then the Exposed is pointless...

    It might not have been a great Iri add-on, but it WAS a buff because an Exposed survivor doesn't gain the benefit of a sprint burst or any Injured procced perks, and can't undo it via healing actions.

    Choose one shot or injure, before you could be injured he is unloading 40 knives into you and you could heal during it

    RIP I accidentally quoted giggles

  • @Mineguy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2089976#Comment_2089976

    Again... Because I criticis one side I'm not allowed to say that the other side is making also mistakes?!

    Idk, I like criticism but I dont see any there. maybe I missed something in the first one, but the second one I didn't see any way of constructive criticism that seems realistic.

    Accidents happen and I could care less, but people aren't gonna see it that way.

  • Well I warned ya

    They may not be directly correlated but thay all came from the same person.

    thus meaning you probably had na experience that made you think that way even for a bit .

    but then you took that time to write about it on the forums, and now you statements are starting to contradict each other. Makeing you look like a hypocrite after being called out by good boy karu.

    I tried to give you legit advice.

    Because everytime someone posts on the thread people are going to see your statement. And then you immediately getting called out. Lol

  • @Mineguy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2089840#Comment_2089840

    So I can't criticism killers when I critis survivors before?

    Listen you got called out with your own words they best you can do is let this thread die out because people aren't gonna let that slip by

  • @Moxie said:

    https://forum.deadbydaylight.com/en/discussion/comment/2089854#Comment_2089854

    I don't think any reasonable person is going to think he will be a top tier Killer. Unless you can teleport or Pseudo teleport (Spirit), you cannot be a top tier Killer.

    People and myself are just happy this Killer will be playable.

    Yea I'm very happy that he is playable

    If I can get around 7 hooks average with him that is enough for me

    I've always loved the projectile killers and random spread on console was a massive turn off for me I feel like he can be good now nowhere near like Billy. More near huntress and pluage but then she can also be played good

  • @Leachy_Jr said:

    These changes while they are nice do not fix some of the main issues trickster had.

    Laceration still going down means pressuring and snowballing is impossible. You HAVE to focus and tunnel someone all game.

    Main event needs to make you faster than survivors so you can actually use it in a chase OR make it be able to pocket it so it can be used in defensive situations eg camping, 3 gen, etc.

    The good change is the removal of spread and his reduced recoil. He is still however gonna be one of the worst if not still the worst killer in the game.

    Also, BHVR back at it again with the "compensation" buffs and nerfs because apparently only buffing a weak killer without nerfing them isn't a thing.

    They increase the time for laceration to start decaying from 15 to 20s and removed his spread so now you can control it better. You have more time if you cant hit 1 knife in that 20sif you cant I see some issues.and he is faster while throwing them

  • @Mineguy said:

    My German ass understands around 30% and a translator is not helpful xD

    I do not know German. but he is faster when throwing knives and you have more control over his power. Did I help?

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/240987

    Keep Up

    • Increased movement speed while throwing knives from 3.68 -> 2.68m/s to 3.86 -> 3.68m/s
    • Increased Main Event movement speed to 3.86m/s
    • Decreased Killing Part Chords & Caged Heart Shoes effects respectively

    To help The Trickster keep up during a chase, we’ve increased both his maximum and minimum movement speed while throwing knives. The speed penalty from throwing multiple knives is now significantly lower than before. This allows you to lose less ground while using your power and land more knives before losing sight of the Survivor.

    Draw Faster

    • Decreased wind up time (readying knives) from 0.5 seconds to 0.35 seconds
    • Increased wind down grace period from 1 second to 1.25 seconds

    To make his power feel more fluid, we’ve decreased the time it takes to ready his power. This will both feel better to use and give you a larger window to throw knives. As you’ll be able to keep up much better than before, the grace period before you can do a basic attack after cancelling your power has been increased slightly.

    More Control

    • Removed spread on thrown knives
    • Greatly decreased recoil

    Initially, The Trickster launched with both spread (random inaccuracy to each knife thrown) and recoil. As landing multiple hits on a sporadically moving Survivor can be a challenge on its own, we’ve removed spread and significantly decreased recoil. This will give you much more control and make your accuracy more dependent on your own skill.

    Miscellaneous Changes

    Finally, rounding off the list with some various but still notable changes:

    • Increased the initial Laceration decay timer from 15 seconds to 20 seconds: This gives you a longer window to follow up with additional blades before the Laceration meter decreases
    • Decreased post-Main Event cooldown from 10 seconds to 5 seconds
    • Iridescent Photocard can now injure Survivors

    All of the changes listed above are planned for the 4.6.1 Bugfix Patch. Thank you to everyone who left us constructive feedback. As we’ve done with other Killers, we’ll be monitoring The Trickster’s performance and making further updates if necessary in a later update.

    Praise the entitey while bounce isint base everything else I could of asked for was addressed

  • I think of it like this instead of makeing the killer 115 make them worthy of 110

  • @Mileena_Kahn said:

    Like I try, I really do... I take breaks from the game I come back every now and then to play solo survivor and try to be a nice survivor, no teabagging, no taunting, no flashlight flickering, not looping killers for 3+ gens, and I play a solo que match with an iri head huntress on Midwich and god knows her “hatchets” are the size of a bus. Like honestly I’m just confused as to why. Why? Why? Why? I’m not even mad at the perk itself more so of the fact that YOU know it’s busted yet you still bring it to a group of casual players lmao.

    When that keynerf is happening sometime next yearv

  • @Ruma said:

    Lets be honest. Since the last few months the game went way better on console. (Atleast on my normal PS4)

    I had waaay less lags and stutters and barely noticed any frame drops.

    It just runs so much better than before and i didnt saw anyone mentioning this.

    Because it should of been a thing 3 years ago

  • @Mandy said:

    You won't insta die if you fail a skill check - but you lose a portion of your bar on each skill check fail...the skill checks also get progressively smaller as time goes on, but not super small.

    The major difference to PH's Cages is that perks still work on these, as they are still a hook as opposed to the cage - so things like Borrowed Time, Kindred, BBQ etc still works with it. But perks that affect skill checks do not have any effect on them.

    Thank you one last thing are they going to be often like pig traps?

    I'm glad my a button is spared just wondering because if it's like gens people might get bored.

    and you may not get a skill check like gens

  • More including rng of ultra rares

  • @OniWantsUrLocation said:

    https://forum.deadbydaylight.com/en/discussion/comment/2084399#Comment_2084399

    I disagree. If there wasn't something to grind for, this game couldn't survive. There's always something to do so people never feel like they're playing for nothing. They maybe could lower the grind by removing perk tiers, but that's it. 

    Or even every prestige removes 1k bp from every item so at p3 common is free and ultra rare is 4k

  • @Yords said:

    I think it would be cool if older killers had updated moris, or even new ones.

    They could also use filters when the moris are active to make it seem more dramatic. Like right at the end of the spotlight trailer for Descend beyond with that erie music that starts shrieking when killing a survivor.

    I think that moris should be in every game, rewarding the killer for sacrificing 3 survivors, to give the match a cool finish while still giving the killer all the bloodpoints they would have gotten from killing the last survivor.

    It would just be a nice thing to see, for aesthetic purposes.

    I felt like trapper should stay because he's og but wraith billy nurse could use some update

  • @grayon444 said:

    So now that we have confirmed changes on the way what do you think they will be?

    https://us.v-cdn.net/6030815/uploads/DDF0DLL9HIXQ/image0.jpeg

    Also

    THANK THE LORD.

    Thank you guys I'm assuming next week because it wasn't this week it could be delayed because so hopefully noe

  • @Aztreonam78 said:

    1 week has passed since the release of All Kill.

    trickster sux, and there are a lot of bugs as well like Killers being unstunnable while lunging.

    I hoped the bugfix patch will come like now, but still nothing. Is the patch delayed?

    Time zones it it 3 and your last to get the update then I see not reason to be upset

    in Patch? Comment by onemind
  • @bad_clown_main said:

    Not just as a seasonal thing we can just have a basic one and keep the Chinese firecrackers.

    @Yords said:

    I have said before that they should be in regular bloodwebs, so yeah I would like to see them in regular bloodwebs.

    I wish they atleast spawned I. Chests during non events

  • @Northener1907 said:

    Trickster is not trash. He is weak but that doesnt mean he will not get buff. Him power is interesting when he get some love he will be better. And him perks are really good. One of them can be new meta Starstruck

    But when tomorrow next month 6 months are they going to do anything big is it number tweaks so many unknown things

  • @Nathan13 said:

    Look the game may not be perfect, but the devs really do try their best I think and people just seem very hard to be pleased.

    It's also dosen't help that they set "imaginary times" and then never tell anyone hey a hot fix buffing trickster ie coming out tomorrow

    And what about the ptb feedback?

  • @Homemade_Cookies said:

    After matches and matches playing, I found out there's this one Claudette who's:

    • Clueless.
    • Lacks awareness.
    • Wimpy.
    • Selfish.
    • Takes way too much space.

    They blow dumb Megs out of the water. The Entity can take her.

    I just want to kick her in her ugly face now 😁.

    The one thing I hate is her passive of active camo

  • @Huge_Bush said:

    You are blind or have zero taste if you think Claudette is Ugly. She is the best female survivor, no one else comes close!

    She's smart, beautiful, kind, caring, generous, protective and powerful. Killers fear her power and abilities. Not even the entity can reign her in. She participates in the trials for fun, whenever she wants, only to punish evil killers. The entity tried multiple times to eject her, but her mastery of the shadows put her far above anything the entity can accomplish.

    You and your 6 upvotes obviously didn't read the post he hates the people behind them

    how they play

  • @Dragonshensi said:

    At first I assumed he was garbage like everyone else. However, since most matches seem to be either the cornfields or autohaven, with their huge amounts of dead zones and low barriers so you cant hide or dodge his knives, he’s actually perfect. No joke, every time I go up against him it’s always either the cornfields, autohaven, or the shrine and he dominates the match. How could he not? Seems lately most people can’t get any of the other maps anymore except these. I almost wonder if the devs did something for Trickster to always give him the big open dead zone maps so he will do amazing and people will play with him more.

    So get two of the like 24 maps to be decent ok also spam power down them eventually

  • @Raccoon said:

    Borrowed Time / We'll Make It / Second Wind / Lithe

    Solo: kindred, ds, dh, and either empathy or self care

    Swf: bt, well make it, dh and whatever perk I feel like

  • @TheClownIsKing said:

    “Why would you use Babysitter instead of BT?!”

    You don’t. Or just use both.

    Babysitter is NOT meant to be a substitute for BT. Babysitter’s help as an anti camping tool is MEANT to be marginal.

    Babysitter serves 2 unique purposes that other perks cannot do.

    1). It tells YOU, the rescuer, if it’s is safe enough to heal at the hook or not. If you do not see the killer immediately returning to the hook, try to heal at the hook for the sake of time efficiency.

    2). Babysitter is meant to help counter the type of killer behaviour whereby the killer doesn’t actively camp the hook, BUT always returns to a hook immediately when a rescue occurs. You are meant to be a distraction that takes aggro AWAY from the rescued survivor so they have a chance to disappear. Even if the killer ignores you, the only scratch marks they will see around the hook are yours.

    “But I could just wait till I hear the TR, and then rescue them to give them BT”

    It is better to give a teammate a higher probability of disappearing before the killer gets close enough, rather than wait till the killer is close enough for a BT activation. BT doesn’t necessarily stop tunnelling, it simply buys a camped survivor more time. If a killer hits an unhooked survivor with Endurance, but still decides in persisting to tunnel them, there’s nothing stopping them. So if the choice is between helping a teammate disappear entirely, or take an additional hit yet still be hassled, Babysitter is 100% the better choice against a killer NOT camping, but rushes back to the hook almost all the time.

    To be 100% CLEAR I want to state that I’m not saying Babysitter is better than BT. I’m saying they serve drastically different purposes. As anti camping measure, BT shines best. For the two intended purposes of Babysitter i’ve posted here, BT cannot provide help with these 2 aspects.

    Break down dose this better 6s of aura reading run if he's coming back hook is broken for 180s so if it's like a bubba he has to go to a new hook now

    especially effective in the middle of a 3 gen honestly break down found be very good maybe metta if it also broke the hook for 60s when you save someone

  • @Frontdoor6 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2081350#Comment_2081350

    Don't they usually say what changes are coming before releasing a hotfix?

    I dont think l so

  • @hardtimefun said:

    You know this perk exist, you know how it triggers, you know what it does, you know how to remove it from the game, you can remove it before it even trigger, every killer you play against could run this perk.

    So why do you complain about a killer using it?

    You can totally remove this perk before it even trigger and you complain about this perk being a thing.

    Yes noed can reward bad killers, it can and does, but it also punish survivors because you gen rushed, if you would have took the time to break 5 totems in the whole match, 16 times 5, to remove this perk without trying to hard to finish 5 gens in 5 minutes well you wouldn't be complaining about noed, but you so badly want to rush gens that you totally ignore the fact the killer can have this perk and when they do because you finished the gens in 5 minutes you cry about it? it was your job to DO THE BONES AND YOU FAILED DOING THIS SIMPLE TASK 5 TIMES, deal with it, stop crying about noed if you can remove it before it even trigger, stop being childish and do the totems.

    I made a thread called the noed trials I got about 5 games playing only Myers and not once did it have the chance to activate

  • @swager21 said:

    i would like a whisper chat feature. you press esc+there is a chat box next to the other survivors names so you can click on it and then you can type a message to the survivor. voice chat would be toxic as hell and wouldnt fit at all into dbd. you could ask them stuff like which gen they are working on, tell them that you have a certain perk, etc..

    That could work but with chat filters good luck and console players dont even have post game chat what about them?

  • No just sometimes they do one a week after an update and with the pallet bug I think there might be one

  • @Frontdoor6 said:

    I've always enjoyed every new killer that comes out and looking at the Trickster and its ability makes me want to play it more, but there's no reason to, its too weak and i know i'm gonna get wrecked by survivors. One or two escapes i can take, but when i get rushed and everyone escapes is when my confidence is shaken

    I wish Trickster would get some kind of buff to help the odds while playing it.

    Well here's to hope that there might be a hot fix with some buffs for him tomorrow

  • @C3Tooth said:

    Trapper:

    Agitation: Pickup a survivor on trap will boost ??? speed when carry that survivor, speed up ends when hook or drop survivor

    Unnerving presence: Trapped survivor will be affected by status "shaky hands" for 2min. Shaky hands status: Skillcheck spawn more & smaller zone

    Brutal strength: Any moment a survivor is trapped, you can kick Gen, pallet... ??? faster

    Wraith:

    Predator: can see scratch mark for longer time when cloaked

    Bloodhound:

    Shadowborm: increase PoV when cloaked

    And so on

    Thewowont do it right rember the billy ardon that made you move faster when a flashlight is shining on you

  • @Volcz said:

    https://forum.deadbydaylight.com/en/discussion/comment/2080568#Comment_2080568

    Complains about a buff to solo but admits to running SWF exclusively, odd.

    But OP, I don't think its got a place in this game. Too many snowflakes and sensitive people and it'd only increase the toxicity in this game. Very rarely will it be actually beneficial, IMO.

    Yea I'm trying to make it where it is not only helpful but also denying of mid game hate speech I just re did the entire thread to be clearer maybe I was unclear or they didn't read it at all

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2080573#Comment_2080573

    To be honest, no. Because I'm figured it's the same as any other proximity chat. And after read it...You realize things like bond, aftercare, kindred exist...right ? Use them

    This is true but who runs them. I can see bond but even then these are direct buffs to something that is base because now you can see your team without risk or revealing your self or team to the killer.

    And it would make soul surivor indefiently better

  • @sulaiman said:

    How exactly would it bring solo up to swf level, can you explain? I play in europe, and a lot of people i have to play with can´t even write in english. How would it put me up if they could yell to me in russian (which i dont speak)?

    Maybe I'm unclear I'm my explanation

    Dbd lore very few can say words

    So when you mic detects talking the surivor mumbles noises audiblely .and has their aura revealed the louder you are the further the range you are revealed but if you are too loud the killer could see you too .

    So you wouldn't hear real words but see their aura

  • @BrokenSouI said:

    No thanks. Would be too big of a buff to solo. And while I only SWF...I don't want to be yellowed a racist slur or be told how stupid I am by some 10 year old who's throwing a fit.

    Did you even read what I said

    (Specifically the part where the surivor cant speak but make noises) due to lore

  • @Seraphor said:

    Emblems wouldn't have any use in determining MMR, but we're still keeping Ranks as a fluff system for gaining bonus bloodpoints each month, so there's no reason they'd have to remove them.

    They still serve as a rough guide for what tactics and actions serve as 'good play', and provides a metric by which to measure success. Otherwise how will you know how well you did? 'Ruthless Killer' or 'Entity Displeased' alone aren't really good enough to know what you did wrong.

    This is why I went for hooks because killers like pluage and bubba get robbed from the emblem system just for using their power

  • @Ascended4Head said:

    https://forum.deadbydaylight.com/en/discussion/comment/2079034#Comment_2079034

    This is the classic. "Can't tell if someone actually thinks the 100's of nerfs to survivor actually made the gameplay trashy to play as survivor". That's been the state of this forum for the last 2 years now. It's why survivor gameplay is in the toilet. Because you can't have a differing opinion than "HUrr durr survivors are rullly bud. Killur underpuwered. Moost NURF SURVIVOR MOAR". It's an echo chamber. This forum doesn't live in stat based reality. It lives in the realm of 4k at any cost.

    Please lost these "nerfs" because the only one I see is the ds one

    the maps are rebalance changes

  • @Mugombo said:

    They could go, but aren’t they gonna be using it for the monthly rank rewards?

    Ah I see. They were going to use your rank at the end of the month to to determine your reward so this still works

  • @PhantomChimera said:

    I would say yes. It isn't an accurate

    Please explain

  • @FattiePoobum said:

    https://forum.deadbydaylight.com/en/discussion/240177/so-i-get-not-every-game-has-to-be-4k-but

    A survivor at the higher end can also depip after escaping

    The emblem system is what it is.

    Those people are also the one who only hold m1 and leave forgetting everything else

  • @miketheratguy said:

    NOT counting perks or abilities. Just based on appearance alone. Say it's late night and you're deep in the woods. Suddenly you hear the branches rustle and you turn to see one of the killers heading straight for you. Which one would you be most terrified by and why?

    Demo then he's the only non human killer

  • That's called dc of go make some coffee or something

  • I've only seen him twice

  • @miketheratguy said:

    The rituals? I go for them all the time, they're a great boon to newer players such as myself.

    This is true I guess. it's just habbit for me to just go past them without looking due to how unrepresented they are

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2078030#Comment_2078030

    How is it difficult? The game is built on spaghetti code where you change one number value from 4 to 5 and suddenly half of the killers in the game can't lunge, it's pretty difficult. It's also wildly inconsistent; I go weeks at a time not encountering it then one day it's every match, hence why it can't be consistently replicated in-studio.

    How do videos help? They show the EXACT steps better than words ever could, that must be taken to get to the issue in question.

    And mobile has normal code. so why cant they use that code?

    Yea it may bring a good amount of bugs but if it makes it easier to solve them why not use it?

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2078014#Comment_2078014

    No, you can still provide any video clips etc, just no logs due to the nature of your platform.

    The post was mainly there to show that they need the community to help provide logs/clips etc of the bug because its not replicatable in-studio.

    How is it difficult to replicate you down someone and they just make no sound.

    you can test this in a costume game with 2 people and how is a video of someone going down and then haveing no sound going to help them determine what is the issue.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2077942#Comment_2077942

    1) No, it hasn't, as someone who's been playing since November 2017.

    2) Yes, it actually is, as confirmed by the devs that they can't replicate it in-studio here:

    https://forum.deadbydaylight.com/en/discussion/164190/need-community-help-survivors-making-no-sounds

    So, yeah, you've just proven my point further.

    Cant do that (console player)

    So it seems like it's an issue and what console players are supposed to accept it?

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2077207#Comment_2077207

    Did you know that some problems are more ✨complex✨ than others?

    So I guess no sound when down is very very complex considering it's been a thing since launch

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