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onemind

onemind

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  • Personally I've always hated playing freddy on both sides same w doc but personal hatred it is literally facing a clown that could to to you at will the only thing I don't like about this nerf is the reduced snares and pallets personal I wpuldn of left him w 7 snares.

    Super slow down was insainly boring

  • @Minato_26YF said:

    So as we all know the perk lucky break has been changed where it will hide the scratch marks and blood pools for 90 seconds

    Once you are healed whatever time you have left on that 90s is for the rest of the match; and you basically don’t have a perk after that

    I think that the idea is nice but the timer needs changed

    The timer should be 10/15/20 however it resets each time you get healed so the people who are immersive have enough time to hide in a corner or something

    I think this would make Lucky break worth it even more because now you can escape chases easier and it won’t be worthless towards the end of the match

    I would like to hear your guys opinion on this and maybe share your opinion on what should be changed on it.

    Idk likely perks that hide my scratch Mark's but the activation seems a bit too easy

  • @ukenicky said:

    Needless to say this perk is about to become incredibly good. No scratch marks or blood + Iron Will to make no grunts of pain = literally no way to track you.

    Do you think this will truly become meta and be a serious problem, considering Lucky Break can't be used again for the rest of the match once it's activated and used up? Or nah?

    I feel like the ability to just disappear is crazy but it is limited and they're reducing the duration of it so it can't be used multiple times in a trial but I'd like to hear other people's thoughts, especially killer mains.

    Well guess I'll be playing legion again if this goes live because at that point the only way to track is by killer instinct

  • @Grimzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2102718#Comment_2102718

    If you would go and start chasing that ONE survivor then that is your mistake. Your time is far better spent putting actual pressure on the rest of them and generators and not on a goose chase that will cost you the match. Imo its a nice new combo against tunneling at least once.

    Well I'm also not gonna hit them and imeaditly leave unless I'm wraith because at that point I'm purposely losing all pressure in hope that I find a new survivor at a worse position

    Edit how was that tunneling?

  • @th3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2102836#Comment_2102836

    It has been announced for the ptb and no one has played it yet. I for one plan on trying it out but when I play killer I'd much prefer survivors not running ds unb dh bt and if this switches it up I'll have to change either my perk loadouts or playstyles.

    Perhaps before saying its too much actually experience it. Since right now its next to near impossible to hypothesize how it will play out ingame.

    Well see tomorrow it might be useless on some maps but not for alot of them

  • @EvilJoshy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2102764#Comment_2102764

    oh okay. I must have missed that part. I thought it was a one time use thing. Well considering the backlash the devs got for finally reining in DS, something was bound to happen to compensate. They don't nerf survivor for long.

    Na you got jabated I did too I rechecked

  • @Mr_K said:

    https://forum.deadbydaylight.com/en/discussion/comment/2102820#Comment_2102820

    Not if the chase music has anything to say about it.

    Lol u think im gonna be in a chase if this goes live

  • @th3 said:

    I mean if it shakes up the meta wouldn't that be a good thing. No one likes the same old stuff but when a perk potentially could upset that established group everyone freaks out. Personally I don't see survivors running this because it suffers the issue of duration. It's something thats nice but since it runs out most people won't use it.

    Every patch people freak out over the perk that has the most potential while simultaneously freak out every day over the only perks which are halfway decent for the other side to run. The meta won't change because people are so hesitant or afraid of changes which have the potential to shake it up. Then they wonder why the meta doesn't change and why their opponents run the same 4 perks.

    I do like metta changes but this is the wrong way at least old ds ub activated after a hook allowing pressure to be made this activates on a hit and has a good chance of losing the killer losing any pressure they could of had

    Ps duration isint a issue people still run corrupt

  • @Yords said:

    I honestly think it won't be as strong as people think. It only lasts for 90 seconds and if the killer is good then it will not matter, and then again it's only 90 seconds. About 40 seconds could be spent being chased before losing a decent killer, that is already a huge chunk of the perk gone. Also, it is a one use perk, it will be useful in the early to mid game, but that is it.

    That's the thing you spend that 40s on a chase just to lose them that's 3 gens half and you got nothing off it ontop of everyone can use that

  • @Toastyy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2102738#Comment_2102738

    The perk stays and can be reused if they heal before the time is up

    What?! Nvm got jabated

  • @[Deleted User] said:

    Fortunately this is one that can easily be balanced by duration moving forward.

    Yeah I just see this being an issue probably and if unused I'm playing survivor w it

  • @EvilJoshy said:

    I think it won't be that big a deal. It sounds powerful but it will wear off in what 80 secs? The solution is hit everyone early and get it out of the way. It sounds like corrupt intervention. It's good when it's up but once it's gone your down a perk for the rest of the game.

    While your right unless your legion what are the odds your going to have all 4 players injured quickly at most you might get 2 and then probably lose them due to no way of tracking and then they other 2 do some gens while you try to find another survivor or the injured survivor

  • @xEzekanarioX said:

    Make endurance go back to 15 seconds (or even 20, whatever lol) but desactivate COLLISION on the rescued survivor.

    Theres nothing you can do about a survivor with godmode bodyblocking you to protect their rescuer. This just makes no sense and its pretty unfair.

    Have you been in a scenario when the injured survivor bodyblocks you in the door of the shack? Pretty good job so far :)

    It wasn't supposed to be a nerf it was supposed to counter camping stealth killers

  • @Mr_K said:

    You can still follow their footsteps.

    🤣🤣🤣

    Ahh yes let me listen to their foot steps while I do whatever noise effect I make with my weapon RIP demo players I guess

  • @nursewannabe said:

    It's just 90 seconds, then it's gone for the whole game. You won't see it that much, and it won't make that big difference

    The issue is the most important part of the game is the start and finding that first surivor to start pressuring

    With this combo you are very likely to lose that surivor after the first hit losing all pressure and getting destroyed in gens

  • @indieeden7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2101887#Comment_2101887

    What are you talking about? Where did I ever complain about NOED?

    No you didn't complain about it but people are still going to

  • @supersonic853 said:

    Finally this has been on topic for debate for so long killers like ghostface pig or freddy denying borrowed by just existing. And it finally counters insidious bubba countering camping kinda. Anyone else excited for this?

    Bubba be like tasty bt I want another

  • @indieeden7 said:

    To Small Game. Still nothing to try and bridge the gap between SWF and solos, solos are still expected to run perks in order to gain the information that SWF get for free.

    I honestly wish that the devs would just stick to their word for once.

    And yet people are still going complain about noed please grow up

  • @OmegaXII said:

    https://forum.deadbydaylight.com/en/discussion/comment/2101394#Comment_2101394

    Apparently anything beyond 10 secs is broken... we have at least 2 mins in EGC, and 10 secs is what they gave him...

    Well you hit awake surivor they run for the gate blocked hooked bloodwarden they get off the hook hit someo eelse or them and another down I do think 10s is short tho mb 15

  • @Zozzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2101793#Comment_2101793

    If you use nurses calling and they tap heal, they will be able to track you during a chase.

    Exactly but they would hurt deathslinger myers nurse because the others are probably undetectable

  • @Alice_pbg said:

    you always see the killers aura if they can see yours (unless undetectable of course)

    the every 30 seconds thing, should trigger every 30 seconds

    That has me consirned the obsession can see you mid chase occasional removeing any minigame at long walls mid chase. thanks for the answers

  • Were assuming its tomorrow there's no confirmation hopefully it is tomorrow tho

  • @bm33 said:

    Trapper's traps will be much easier to see on that map.

    Maybe it will be so bright it will blend I with the dirt

  • @Yords said:

    So you are telling me that they made the corn even thicker?

    I wonder if they made it taller so it's harder to see at a distance but easier up close

  • @QwQw said:

    https://forum.deadbydaylight.com/en/discussion/comment/2100540#Comment_2100540

    As weird as it sounds, a couple days ago I had a dream about playing as Old Freddy on Haddonfuck against a swf, and somehow winning. It made me really miss Old Freddy.

    I wish there was an add-on for him that got rid of his snares and passive sleep timer in exchange for giving him his old power back. Honestly if the devs really wanted to, they could probably do that; since I find it pretty unlikely they completely just erased the code for his old power.

    Looking at how the ui was handled

    its gone

  • I would way rather have this that it being too dark

  • @Lochnload_exe said:

    I don't know if i have seen an idea saying this about main event yet. I believe it is nice that Main Event doesnt stay stored and its a limited time thing, makes it more unique than other charge powers, but I think there should be a big change that I havent seen yet.

    1) This is the main change. Make Main Event also reload all your current knives. This way, even if you dont get a lot of use out of it, you come out fresh with your knives reloaded. You can do a chase, start main event, down the survivor, then when it ends you are ready to go back into the match without needing to stop and do a locker animation.

    Main Event should have the other more apparent changes that it desperately needs, like starting and ending faster, faster movement speed, and so on, but I believe it's ok to keep it timed instead of being able to keep it stored, and I think making it refresh your knives would also greatly improve it.

    I had an idea once it was you get 8 knives each do 250% laceration with the last of 300%

    Missing 3 knives ends main event

    But landing all 8 reveals the survivors location within 28m and you gain an option called encore.

    Actvateing encore gives you 8 more knives to repeate this process

    And you have a 45s window to activate main event

    (Ps you dont auto throw knives and move at 110)

    Someone else had an idea that I liked and I decided to combine our idea but I'll yet you decide if you want to hear it

  • If you played the killer against a good team you might of found that out quickly

  • Not exactly losing the game you forgot bodyblocks saves rescuing from bear traps

    And a hook is bound to happen a game so if you have 4 stacks from unhookes then your cutting it close

  • Bubba

    bbq (either of these crowd control bamboozle) pop monitor

    Addons speed and chillie any rarity

  • Na I'm happy that this was fake

  • @SMitchell8 said:

    I played as so called Trickster last night and got outplayed for most part, he felt so slow and sluggish and my sensitivity was acting odd last night, was super sensitive and blades were going all over the place, I didn't actually get a down with knives. Very next game, as Oni, he felt ridiculously good, the movement speed increase made m1 ing so much easier than it was for Trickster.

    My point is apart from Tricker needing a movement speed increase, is that if you want to sharpen up your m1 game, play as Trickster and then play a different killer straight after. You'll feel like a god 🤣

    These are all being changed next bug fix probably tomorrow no date to confirm

  • @FireHazard said:

    Getting into it

    Before anyone says it, yes I know there are much worse perks and perk combinations out there then just Sloppy Butcher. But I wanted to make a post today asking the community of the forums what they genuinely think about the perk itself.

    I personally believe the perk is unfair and originally this post reflected that statement. But I thought I would transform it into a question rather than stating the perk is unfair outright.

    My reasoning for why I believe it's unfair

    For one, it isn't like an average slow-down perk where it actively goes against generator progress. Instead it actively puts a negative toll on healing progress instead.

    Now you might ask "Well survivors have Botany Knowledge, Desperate Measures, Med-Kits, etc. Why would it be unfair to slow down healing progress as THE KILLER? Wouldn't it be more unfair that survivors have the ability to increase this progress?" and to that I say is a good point.

    Yes, it doesn't make sense to claim a perk is unfair if survivors have MORE perks and items that can negate this. But allow me to give you some insight into how the mangled status effect works as a whole.

    The Mangled status effect gives a 20% healing penalty to any survivor that's affected by it. This doesn't mean that their healing speed on others is penalized by this, but rather the speed in which others can heal them is penalized.

    Of course Botany Knowledge can negate this since it gives a 33% healing bonus, which is 13% higher than the mangled status effects 20%. But not every survivor is going to run Botany knowledge with a med-kit are they?

    Now we can argue semantics until the sun dies out since you can argue pop goes the weasel is negated by any tool-box. But my reasoning for why I personally believe its unfair really just boils down to what the perk can do with OTHER perks, not just the perk itself. Because the perk is annoying by itself, but aided by others really causes issues.

    It's like how people hate Ruin and Undying. Undying by itself is fairly decent and so is Ruin. But together? Especially on a Killer with map mobility like Blight or Spirit? Now that adds a bit of an issue.

    Sloppy butchers combination potential with other perks

    So we've established that the perk itself isn't really the primary issue, its the combination potential itself that I believe is the issue. Sloppy Butcher by itself can be argued as more annoying than OP, but with other perks like Pop, Nurse's Calling, Ruin, and the addition of a Killer with mobility or damage potential? Now that's what I call a boring match.

    Even if it's not Blight or Spirit, it's still not fun to see the perk on any Killer that usually runs meta builds. Why would I want to be chased by The Legion who already adds healing penalties when Frenzy is put into the mix?

    It really just boils down to what each person perceives as unfair. Which really is just subjective at this point. That's primarily why I decided to present this as a question, rather then stating it as a fact.

    What do you think?

    Is Sloppy Butcher unfair by itself? Is it unfair with other perks? Or is it not unfair at all? I want to treat this like the Dead Hard discussion I made before. The perk itself LIKE Sloppy is annoying, but the primary question is asking if it's just that.

    Do you believe it's OP? Or is its power just derived from other perks? You can even argue my reasoning above as to why I believe it's unfair, that's fine to.

    I'm fine I dont run self care and I often have teammates that run after saveing me

  • @Friendly_Blendette said:

    https://forum.deadbydaylight.com/en/discussion/comment/2098936#Comment_2098936

    You thought 8 knives for a healt state it now takes 61 also greatly increased recoil and made him nurse speed

    Wjy you have to be mad? Who did this to you?

  • @VexTheHex said:

    #MakeBacon

    Ok as long as it's not from alex I like bacon

  • @BadMrFrosty said:

    Unfortunately, the pig makes Yords and Karu happy, so he must go. The blame must fall on them, people of the forums. We did not want to do this, but they forced our hand. May god have mercy on our souls.

    Huh I'm not sure I understand please explain

  • @loopsahoy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2092918#Comment_2092918

    Sorry for the misunderstanding. What im saying is is that legions launch caused big problems for the game and people hated that killer,, and they still do. Tricksters launch was the reverse of that, where aurvivors have the power , also tricksters power favors basement csmping/tunneling and with the buff to everything he has fir base kit is going to boost that exploitation further, so there might he a large group that dislike the killer. Remember twins launch? Not to meantion, twins power favors slugging.

    Ahh that makes sense

  • Yet global mailing companies tend to work fine but a company in Canada cant?

  • @StibbityStabbity said:

    https://forum.deadbydaylight.com/en/discussion/comment/2098164#Comment_2098164

    While true, I would have rather waited a month of a half to get really good mechanical changes that makes him mid-tier than a few small changes that makes him F+. Maybe we'll luck out and get both, though. Who knows? It's nice to see the devs reacting quickly to an issue, but I hope that isn't the end of their changes.

    Yea.hopefully it's not the last of them

  • @Huge_Bush said:

    I'd hate to break it to you but Billy has already killed Alex a long time ago. The piggy you see in the image is actually Barbra, Alex's daughter.

    😥 no

  • @ManyAchievables said:

    I still want him to be called Joe, but yes, #SaveAlex.

    that's fine call him whatever you want just as long as we save Alex

  • @StibbityStabbity said:

    https://forum.deadbydaylight.com/en/discussion/comment/2098047#Comment_2098047

    They are buffing him, which is good, but the changes are currently very minimal. I'm worried that they are going to keep pushing small changes that don't really address his core issues (Laceration decays current mechanic makes it only good for chasing one target, Main Event is a hot mess and a detriment to the Killer, etc) until he's "good enough" to compete with the other low-tier Killers.

    Either way, I don't much care for the amount of people that just give up against Trickster, despite how weak he is. AFAIK, the buffs aren't even live yet, and I'm basically being handed free wins that make it look like I'm doing well with him. I can just feel by butt flexing in terror for the inevitable bite it's going to get.

    I mean at least they were quick this time changed in a week and not the normal month and a half

  • @OmegaXII said:

    You want to prevent tunnelling. Yes tunnelling sucks, I get it.

    But let’s ask one question. Is it SO DAMN HARD to bring 1 DS out of 16 perk slots??

    And don’t give arguments of DS being useless or no one brings it in solo queues. It’s FAR FROM USELESS. With just one DS it already forces killers to respect it and not tunnel. Even in solos where all other teammates don’t bring it, you yourself can bring it to force an obsession. Why is it so hard??

    Asking for obsession basekit is basically asking DS to be basekit. This is very impactful and it’ll shifts the balance of whole game. Survivors will have more slots to put more second chance perks, and killer has to respect it. It’ll create a scenario where killer is against 20 perks because he respects DS but nobody brings it.

    Unless there is a overall killer-equivalent buff, obsession base should not be a thing right now.

    Ik got a slatly swf a 4 probably over 20 and all mad because they farmed in my face didn't have bt or body block so w went after the saved person instant dc

    My first response was run ds. That was a match in a gas tank all 4 said fu we shouldn't have to run ds its nerfed

    My instantaneous response was I shouldn't have to run ruin and if you had ds I wouldn't of been able to hook you

    After that I stopped listening they were so mad for like 20 min

  • @Dimek said:

    imo his idea is better https://youtu.be/b5a12x7tFEY

    Sorry but I'm a fan of tru3 while it works its just going to be annoying to combat I do like the knife removal idea though needs work but its not the worse idea

  • @ItzZane_ said:

    Should i call ThatVeganTeacher? We need her I hate her but we need her

    Same but we may have to use an unnatural entity to beat the entity

    Jk dont

  • @LazyPayday said:

    https://forum.deadbydaylight.com/en/discussion/comment/2097337#Comment_2097337

    I was about to say you don't need to find a middle ground because I'm not judging you for simply having a different idea than mine but simply thinking critically but I actually like the idea of that. Having extreme versatility during main event would be nice.

    Yea the one thing that sux about main is the lack of versatility he has

  • Wait new idea you said he can easily throw 4 knives no problem in his mori

    So what if we combined our ideas I reduce the numbers of mine and introduced your idea of spread he gets x amount of knives and he can tap the active ability button to swap between theese modes one for shorter burst damage at close range and the other mid range it probably would be complex but it's an idea.

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