onemind
onemind
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And this is only an idea not the real thing
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@ItzZane_ said:
This is so cool But im not getting my hopes up because we'll a get a killer who runs fast or a buggy killer or a weak killer -_-
Well I dont think capcom or behavior will let a character this big be weak you saw how ph was if anything number tweaks would all that would be required
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@piggygooik said:
I like the ability a lot but if I'm correct Almo said there wouldn't be AI-controlled killer power I think because it would be inconsistent but hey maybe they change there mind either way love the idea
Yea but zombies aren't very consistent are they and plus who know maybe they got some help for the re team
Ps thaks I like this idea very much as well
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2116535#Comment_2116535
Oh geez if they somehow have the body intact after that mori, people will riot
Exactly but they cant show a decapitated body it goes against many cultures beliefs gents why demo leaves them intact so they would have to despawn the body
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2116323#Comment_2116323
Thats kidna how I feel, imo Mr. X in RE 2 didn't have as much personality as Jack did, and coming up with a power that does justice to the character is hard. Everyone wants Nemesis but in order for him to remotely work at all is that he cant use his rocket launcher without people crying for a nerf which results in said nerf, and everyone is not happy on both sides
Na have the rocket launcher as a mori sometimes simple things require simple solution's nemissis stands them up kicked them back and blows them up with a rocket launcher the one thing I dont know what to expect is what will happen to the body will it just be gone or laying there intact?
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2116410#Comment_2116410
Oh boy if it is Nemesis and if they are adding two killers and survivors, I would think they can't add MR.X since both him and Nemesis are very similar
Sure they could this is behavor were talking about. Probably as alegendary skin but if they do that they would have to limit nemissis power and idk if they would do that
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2116318#Comment_2116318
And if Claire is the new survivor I will be okay with that, but I don't want it to just be about the OG games and remakes,
Well he also said stars that is related to re3
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@TheDarkTyrant said:
The new ones are third person as well.
The remakes are
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@Beelzeboop said:
https://forum.deadbydaylight.com/en/discussion/comment/2114743#Comment_2114743
Not initially. It hurts PR to even reveal that they would make such an absolutely insipid mistake.
The only reason they even made it basekit is because everyone was freaking out about it and threatening to quit the game.
And because of that mistake they made it base because clearly they weren't gonna if the community didn't
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@Beelzeboop said:
Binding of Kin.
All Kill.
Were about to heavily nerf Demo's chase power because they want him to play like a more mobile Pig without RBTs without taking the *STOMP GURGLE STOMP STOMP GURGLE SCREEEE* into account.
They screwed up big time. Repeatedly. Consecutively.
They really, really need this hype.
Ps they made rat liver base now and and reduced the addon effect to be the same if you run it
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2114704#Comment_2114704
Pretty sure that just became the breakable wall mechanic.
I doubt anything like that will ever happen because I mean....this is Behaviour there is no way they could ever pull off something that technical.
That was in early alpha with the team of like 20 or 30 people they have what 500 now it's very possible but they probably won't
Ps they also said there's no way to have a projectile killer now we have 3 of them
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@[Deleted User] said:
...so we can make a clip of how ridiculous it is of a towering behemoth killing machine that can Kool-Aid man through concrete rebar reinforced walls; having to walk the long way around tiny white picket fences.
Idk in early alpha they said they had some files of something like berserker where he just breaks walls any wall granted they would probably make his power good enough where a small fence wouldn't stop him for long
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@Negi said:
We've had one survivor, one killer chapters for the last 3 chapters and they were riddled with bugs without a new map, now people are talking about multiple survivors and multiple maps for Resident Evil? This is still the DBD devs we're talking about. Call me crazy but the last few chapters don't exactly instill confidence in their abilities.
Yeah but you know if they do it wrong not only would that be bad for their reputation they would also have to deal with the community
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@ItzZane_ said:
So the power will be related to zombies! that would be interesting
Well it's not confirmed by that would be cool if ther were zombies roaming around the map and loud actions drew them to you grabbing you and you have to hit a series of skill checks to avoid takeing damage
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@piggygooik said:
im so glad RE is coming to DBD but let's do a bit of speculation before they tell us entirely.
in the vid we see a flashlight pointing at Felix (you can hear his screams) on the hook, but in the background, there are raspy zombie-like noises. could this be related to the new killer and his power
this might be a bit far-fetched but I think the fog rolling in from top to bottom could also be a clue to the new killer and his power.
I'm not sure since I'm not very knowledgeable on RE so if anyone knows the sound in the background please post it on the comments
I knew I wasn't the only one to hear zombies in the background
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@TheClownIsKing said:
Like Stranger Things, Silent Hill, and other licenses beforehand, RE will bring in a large volume of curious fans that haven’t played DBD before.
We don’t want another disaster where a large percentage of these new players are left with an abysmal first impression of DBD like what has happened in the past.
Killers, if you see a survivor struggling, and clearly clueless, they’re probably new, give ‘em some slack. Don’t tunnel or camp them. Give them a fair go.
Survivors, if you see a baby killer only manage their very first down after 4 gens have popped, perhaps DON’T flash a torch into their face, or body block a hook.
If there is as may player as we think there are they will probably be matched together so they won't have to worry about toxicity for a while but a agree with knockout hopefully we forget about the toxicity for a while
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@Mysterynovus said:
...there better be old-school polygonal models for them as outfits.
REmake 2 did this with Leon and Claire. I'd love to see retro style Jill or Chris alongside retro Tyrant or Nemesis.
I hope there is an outfit for that because I would love to see the HD version
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@magicmaster2020 said:
It's such a big name, and it's not even for the anniversary. How big is the anniversary gonna be then?
It will be June is when it probably comes out
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@scenekiller said:
Have yall considered that they could do multiple characters, similar to how they did two survivors for Stranger Things?
Maybe Nemesis and the new Vampire woman?
I doubt they would do 2 killers and 2 survivors
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@StibbityStabbity said:
The Killer will be Chris Redfield. He will just get bigger and bigger as the trial progressing, until he is a literal mountain that towers over the map. He then leans in and eats all the Survivors before working on his gains.
Lol a main character as the killer?
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Yo a HD Mr x or nemissis :)
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@[Deleted User] said:
Not going to lie I never thought the mad lads would actually do it.
Same I'm disappointed with trickster but I know they will do good with this one they are confident considering that they announced it today when it comes out in June
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Bubba can one shot pallets and players compared to tricksters 16 knife requirement
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@brokedownpalace said:
Mine are at 80 on both killer and survivor right now. I might lower it a bit on killer because I feel like sometimes my camera seems to jerk too easily left or right. It's really hard for me to find the sweetspot on different killers.
I'm at 66
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@GodLikeTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/2113201#Comment_2113201
It's not an instant win. Mostly any high tiles hurt most range killers. That's why you don't chase at them. You can still put some work in no problem on pretty much any tile if you know how to play the tile correctly.
Great Idea just never chase except at the 2 low loops in every map and if you get the game just don't play great advice
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@Luciferr_2nd said:
Hey everyone hope y'all having a good day.
Looking for advice on what perks to run on my huntress, ive got all perks available tier 3 and i currently run:
corrupt intervention, bbq, and pop
But im not too sure what my last perk should be, most of the time it is thrilling tremors.
Any suggestions? Thanks :)
Also iron maiden and shadowborn arent my cup of tea.
Personally I run bbq pop ruin iron but u dont like so nurses instead
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@Moxie said:
I know Demo is a beloved Killer compared to the gruesome twosome but it seems like Twins are butchered now with no real reason why.
Whens the last time you saw a twins main when they didn't just get the character. AND people like demo not twins
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@ClownIsUnderrated said:
Definitely I used the add on, and it definitely makes him more interesting as well as fun to play. But gosh he is just terrible...
Wait clown man how were u banned?
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2110963#Comment_2110963
I would rather keep Dream Projection, to be honest. Old Freddy with such mobility would be sweet!
I would like this either
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The one thing I would keep about current freddy is fake pallets other than that I would love old freddy back with numer tweaks
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@HuDawg said:
DS was considered the best survivor perk of the game with its recent nerf which was very good, after 4.7.0 update goes live BT will become the strongest survivor perk of the game.
That's fine if bt activates 1 either I was camping or 2 I was tunneling the 9only situation where it's not is if they were blocking me and with it being 10s now its bearable
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2110471#Comment_2110471
With my PS4, I'm starting to have slight drift with my controller that goes a little to the left. Wasn't sure if maybe that was the same thing or not but yeah, his aiming is in a much better place now.
Na new controller no drift
If that were the case I would struggle with huntress
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The only change I feel is the quicker ready may slowdown and vertical recoil
I dont feel the decreased horizontal spread at all
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2110464#Comment_2110464
Wait, are you on console, by chance?
Yeah but in both clips I just let the recoil take it path and they are very similar
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@AVoiceOfReason said:
Its different from what it use to be. Before, it was almost impossible to keep it steady no matter what you did. You were literally fighting the recoil more than actually trying to aim at the survivor.
Yea the vertical is way better comparing the clips I have but horizontal is the same
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@DeadHardMan said:
I think the patch note said "greatly reduced recoil" but they removed the spread of the knives.
Really because I'm comparing clips of old recoil and the only difference I see is the vertical 2 clips of me pelting a tree and they seem very similar other than the amount you have to go down
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@Lochnload_exe said:
https://forum.deadbydaylight.com/en/discussion/242748/trickster-still-f-tier
I really dont understand why people say 115% would help the killer lmao. It would just make him a better m1 killer, but it wouldnt fit why he is bad. Its like saying trapper needs a buff, make him 120%. It would help him but doesnt actually buff him where it needs. These buffs for the trickster are welcome additions and im excited for what else they have planned for him.
Yea I dont like the idea of makeing him 115
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@grogachek said:
He has a name you know
I forgot I thought I put it in. It's been fixed allready
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@Shymare_11 said:
https://forum.deadbydaylight.com/en/discussion/comment/2109059#Comment_2109059
Not gonna lie, I had to read this a few times to get, but yeah; letting other survivors know that you have sole survivor would be a good QoL changes. I’m also assuming that extending the range means from 12 meters to 16 or 14, right?
Yeah 16 or 18
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@Shymare_11 said:
Original:
Sole Survivor:
As more of your friends fall to the killer, you become shrouded in isolation and the Killer's aura reading abilities towards you are disrupted.
Your aura cannot be read by the killer within a max range of 24 meters for each killed or sacrificed survivor.
Rework:
Sole Survivor:
Sometimes, you need to rely on yourself to get things done. Others only brings a greater chance for mistakes and that is something you can’t afford that.
After escaping the killer’s grasp, you leave no scratch marks, blood pools, your grunts of pain are silenced (100%; trumps all effects), and your aura is suppressed for 8 seconds.
While being carried by the killer and with no other survivors within a 8 meter radius, your wiggling speed is increased by 15/20/25%.
Increases your chances of becoming the obsession.
Reasoning:
All of Laurie’s perks seem to be meant for a more selfish and extreme survivor play style. As such, the new version of Sole Survivor is meant to reinforce that idea by making the user want to be alone when being carried to a hook or, if coordinated enough, have their team preemptively sabotage hooks to preserve the effect.
The additional stealth aspect of Sole Survivor is meant to shift its original synergy with OoO and instead place it with DS. As while DS punishes Tunnelers, it does not prevent tunneling itself. After being stunned, the killer can still find and continue tunneling the survivor if they really want to. Defeating its assumed purpose as an Anti-tunneling perk.
It also adds more weight to perks like whispers and spies in the shadows since only those perks will be able to track someone with Sole Survivor.
I like the idea. It increase the range and give an icon that this person has sould survivor tita it
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@DorkianBae said:
Tons of good perk buffs for survivors, meanwhile useless perks still being useless for killers and Killer nerfs to Freddy and Demo. I'd be more okay with Freddy nerfs if Gen speeds were remotely addressed but of course they aren't. Meanwhile why did Demo gets nerfs at all? The "Buffs" were pitful meanwhile you nerf his best add on for no reason? Are you drunk?
You already failed to buff clown, he still sucks and now you did the same with Demo except maybe worse since his best add on was nerfed.
I play both sides, I want this game to be balanced and fun. As a survivor I want gen times fixed so my games aren't black pips because every game is in and out over and over again. I want gameplay. As a survivor I want to see more killers, yet here we are nerfing freaking Demogorgon for some unknown reason while also nerfing Freddy because of his slowdown but without addressing gen speeds being too fast?
As a survivor I will def be abusing the new OoO rework because it just sounds stupid busted with my Spine Chill and Resilience...insane gens speeds going to be even faster meanwhile I get two ways to spot the killer. Not to mention Luck Break with Iron will is also going to be nuts.
What do killers get? Zanshin Tactic buffs... lol. Garbage perk still garbage.
Just super disappointed in you guys, why can't you just give killers buffs that need it? No one asked for Demo nerfs, I think most people wanted to see straight out buffs so we can see this cool killer more! Undectable is so useless on him because his footsteps are as loud as an elephant, make it so you can't hear him when he's undectable please. That's a REAL buff.
Was really looking forward to Demo buffs, now I'm just sitting here disappointed again. Was disappointed with Clown changes and now I get to be disappointed with Demo changes.
The only buff I'm not ok with is twins and demo why
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@GrilledCheese said:
I just bought it in the shrine I won't use it for any builds just for fun is it good?
Well mb it's getting reworked next update so well see
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@Mileena_Kahn said:
Idk if it’s just me noticing this but I just had a match going against the trickster on the PTB and I noticed that my lacceration meter was going up pretty quickly, like really fast. I assumed he had the melodious murder add-on (green/rare) that makes it so you don’t have to throw that many blades to injure them but they weren’t. They were just running caged heart shoes (yellow/uncommon) and trick pouch (brown/common). I know the patch notes said this was intended but it’s pretty crazy lol.
He's way better I still wish bounce was base but at least he had a power now maybe a few small buffs and main event rework and he is definitely viable
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@Lord_Tony said:
when is buff then? its tuesday
Maybe tomorrow
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You do realize that if there was always an obsession people would risk every chance they can for ds
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They said yeah it will be on ptb but it will go live before ptb is over
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@Irisora said:
Even after smallgame buff i think survivors will still complain about noed lol
Lol even after 2 years survivors dont so bones lol
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Do I need to revive the noed trials?
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@Profezia said:
They actually think it's a good idea to make a daylight map in this game.
Even dead dawg saloon was a least failure because the sun there could at least be partially explained by a sunrise or a sunset, so it's kinda stuck in between so it was close, but never actually started. Just like death for survivors.
Dear "Dead by DAYLIGHT" developers, would you mind answering a few questions?
SINCE WHEN ENTITY STOPPED BEING HURT BY LIGHT?
since when killers, who get literal burns from weak flashlights stopped being afraid of broad daylight?
WHY DID YOU FEEL LIKE IT WOULD BE A GOOD IDEA OF KILLING THE IRONY OF "DEAD BY DAYLIGHT" BY ADDING A MAP WHERE THERE IS DAYLIGHT?
CAN SURVIVORS JUST DIE PERMANENTLY WHENEVER THEY DIE ON THIS MAP?
CAN YOU JUST RENAME THIS GAME INTO SOMETHING LIKE "CIRCUS OF PAIN" ? IT WOULD BE WAY MORE LORE ACCURATE THAN WHAT WE ARE GOING TO HAVE NOW?
Delete the sun from this map.
Make it dark.
Stop ruining the last pieces of consistency in an already ruined lore.
Or just say ######### it and start adding teletubbies as killers, it wouldn't do any worse at this point anyway.
Also if the moon was real it would burn the entity as well because the moon reflects sunlight so please shut and move on now
there go everything you see there is artificially made by the entity
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@Profezia said:
https://forum.deadbydaylight.com/en/discussion/comment/2101227#Comment_2101227
did you read the post or you just looked it through?
I don't care whether it is scary or not.
I'm disappointed because they destroyed the entire "entity fear bright light" concept and everything it meant. It would be ridiculous to get blinded by a flashlight in the light of a freaking sun.
If that's the case you should be able to save a surivor that is being lifted into the air with a flashlight. Man grow up 1 not everything is related to lore
2 as you have seen that is a realm made by the entity so its probably artificial
3 it 8s lore friendly btw Billy literally has a perk called light born makeing him immunity to light makes sense that Billy's map would be brighter than others.
Btw teachables so dont try the if that's the case every killer should be blind when playing on that realm.