Minato_26YF
Minato_26YF
About
- Username
- Minato_26YF
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Comments
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/2105850#Comment_2105850
Well survivors should be happy already, mori nerfs killed them off completely so they get full match experience every time, killers don't as keys are still extremely overpowered when used correctly.
I want both keys and mories to be equally useful and changing hatch conditions so that keys can't bypass gens is the only way they both become equally strong from my pov.
So your ok with killer slugging for 4k at 1 gens left? :\ because that doesn't seem healthy either
That doesn't sound fair for the survivors
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/2105787#Comment_2105787
Greedy killer ? Aren't you the one greedy for free key escape killer can't prevent before even all of your teammates die so you didn't outlive them yet.
I get your frustration with bad teammates but there's no way key escape in tha scenario is healthy or fair towards the killer.
I play survivor and when I get bad teammates I could care less if I die however there are many people who bring keys the prevent this from happening
In return Survivor is happy however killer isn't
So lets remove keys
Survivors now are more unhappy and killer's are happier than ever!
See what I'm getting at now?
We will never be able to keep both sides of the game happy
However as a Michael Myers main myself I would much rather have 1 survivor escape with hatch then all of them :|
And whenever I see a survivor who is trying and the other's threw the game for some challenges I give him hatch in the end and we both come out happy in the end so my point is survivors should at least get a chance to escape if their teammates don't cooperate to finish the objective.
However all of them escaping from hatch isn't. That's why I'm proposing my nerf to keys.
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@Kebek said:
Or the best very simple change to let hatch spawn after 5 gens or with 1 person left alive.
No ? Too healthy as it doesn't let survivor bypass their main objective. Ok
I'm fine with that however there are many circumstances i have come across where all my teammates are getting hooked left and right and the killer leaves one person slugged to get the 4k and if I had a key in that instance it wouldn't do anything because as you would want it spawn after all gens are done which isn't fair for the one survivor who actually does good and loses because of their teammates and a greedy killer.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2105766#Comment_2105766
Pretty sure the Devs already know what they want to do with Keys.
Changing it to 10 seconds instead of 30 seconds is already an improvement which can be done quite easily - it requires all Survivors to be at the Hatch to actually escape and it helps that the Killer is not forced to close the Hatch. So for the start, it is a good change.
Yea that is true however SWF still get free escape
I don't care about a good start I care about them fixing the problem at hand, keys have been in the game for so long and they haven't done a single thing about the actual problem is SWF are the one's who take advantage of it the most and this nerf still doesn't do anything to them
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@Aven_Fallen said:
Did you not read the next line on purpose?
"Please note that this is not the final change keys will be receiving. We’ll share more info on the future of keys as soon as we can."
I saw that however if we don't say anything about it they will think its fine and actually think that it is going to solve the problem with keys
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2103418#Comment_2103418
i don't know. im fine with current version and honestly im afraid it could be too strong still. I need to test it first
That’s fair. I guess I’m just worried that when I used lucky break before it was for 120 seconds and I could only use it for 2 chases most of the time and with the new timer it seems way to short for it too last even 2 chases the majority of the timer would probably be finished in 1 chases
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2103399#Comment_2103399
perks aren't supposed to be useful all game. look at corrupt intervention. Lucky break effect seems too insane to persist whole game
Yea but corrupt intervention blocks an objective lol
So is the token idea not enough for you either?
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2103367#Comment_2103367
yes. because scratchmarks are much more important in the chase. You can chase iron will survivor because you can see blood and scratchmarks, but good luck chasing lucky break guy after you hit them
I don’t know then because how the perk is now it’s going to run out even quicker and it’s going to be useless toward the end of the game
how about we give the survivors tokens for this perk then?
The survivor starts with 2 tokens which means they can use this perk 2 times and they can recover tokens if they unhook a survivor safely is this any better?
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2103346#Comment_2103346
which only means iron will is busted
So let me make the same argument for iron will now let’s change it to a set timer each time your hit that way you can’t stay injured and not be heard your going to agree with that being it would be considered a nerf but not okay with another perk being the same?
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2103285#Comment_2103285
It's a big fat buff. With 90s timer without quick healing option you will use it maybe 2 times.
Your version will work every time you're getting injured. That's not ok
My guy it’s the same with iron will you can completely lose the killer with that and that works all game when your injured what does 10 seconds worth of a perk do
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@onemind said:
https://forum.deadbydaylight.com/en/discussion/242085/lucky-break-change-idea
Idk likely perks that hide my scratch Mark's but the activation seems a bit too easy
iron will is activated the exact same way? Also this is bhvr activation I didn’t come up with it I simply changed the idea so it’s the same but worth in the 2nd half of the game
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@landromat said:
Your suggestion is a buff. I don't think this perks needs it
I mean it’s not really a buff you have it for a shorter time so if the killer has a line of sight on you you can’t really lose them their can you unless but because in the bhvr version you have it for 90 freaking seconds giving you so much time to lose the killer I see my change as a not a buff but a quality of life change
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It still not good against a camping bubba because bubba can eat through bt easily
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It’s not OP it’s only for 90 seconds and you will only have it for the first half of the game after that it’s like they don’t have the perk at all which is ridiculous but meh I think they should change it to where the timer is 10/15/20 and resets each time you get healed
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You should watch your lie in april or silent voice if you haven't already
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@thesuicidefox said:
Your build gave me diarrhea. I do not pity you.
Whats wrong with his perks lmao? Your just being a douchebag for no reason
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Using all my bloodpoints
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I linked my account yesterday and all my friends were gone aswell man 😐️ bruh pls fix this I dont wanna unlink because i heard of a report that someone unlinked and they lost all their shards and bloodpoints