onemind
onemind
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/2059859#Comment_2059859
There not stubborn by next week Trickster will get a buff depending on feedback from the looks of it. It looks like he’s going to be buffed in the next 2 patches
That's why the chapter is tested 2 weeks early so all the fed back can be ignored
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@Mandy said:
You cannot opt out of the chat filter, it's on by default for all users.
Do you know if there is any plans to make this optional in settings?
I personally like it just some people dont and haveing it as optional would solve that potential issue
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2059827#Comment_2059827
thank god we all know him being 5% faster and making him slightless less useless would be rediculous. Lets nerf him again remove the rest of his addons.
It's fine he's gonna get the twins treatment and disappear to be an ilusive creature.
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@AChaoticKiller said:
I don't want to see a single complaint if you get unhooked and go onto a gen, totem, whatever and the killer goes for you.
you could have got a survivor to heal you, went to a different spot on the map to heal, or at the least you could have went to a different generator then the one you were on that the killer will obviously check.
Like i don't know about you guys but if i see a recently unhooked and injured survivor performing an interaction that would deactivate DS besides healing since i find that one BS i will gladly go after them and hook them.
I am SO fed up with how DS has been used over the years especially when it is used to do generators that i seriously don't care how much any survivor finds it BS when i will do this.
For all you cocky survivors that will inevitably do this you have been warned.
It's out today
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/237995/trickster-is-actually-op
Ok did they buff him or something cause on the PTB he was 110%
Still 110 4.4m
115 is 4.6ms
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@Kolossoni said:
https://forum.deadbydaylight.com/en/discussion/comment/2059797#Comment_2059797
I dunno where you got that last part from. Maybe I wasn't clear enough?
He is very strong in open spaces. This is smth he and the Huntress differ on.
He is a little slow but that is made up for his fast throws and strong pressure.
His perks are pretty good too.
1 the last part was a semi assumption
2 a lot of killers are strong in open spaces ex bubba why throw 16 blades when I can hit them once
3 i agree I do like his perks
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@Kolossoni said:
https://forum.deadbydaylight.com/en/discussion/comment/2059771#Comment_2059771
No, not at all.
It was Yamaoka's Estate and he was actually pretty intimidating with his knives being thrown everywhere.
I think he's great at tunneling down survivors one by one.
People just look at his base speed and go "he too slow to be a good killah" and yet I find him much better than when I last saw him on PTB.
Dunno, just personal experience.
So he was a tunnler and instead of doing the gens the team just let him kill them.
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@Yoonz said:
Don't play the Trickster then. People also called Freddy bad and then he turned into one of the easiest Killers to play in the game because of a few people whining about it before even giving anyone a chance to learn the new Killer.
After an entire rework that completed removed his old mechanic's
Not sure but if you rember freddy used to have to wait 5s after finding someone just to hit them and he was a m1 killer not to mention is you got even 1 skill check you had an extra 5s of invincibility
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@Kolossoni said:
Just had a match against him...
He really is pretty decent lol.
No way near the trash tier people perceive him to be.
Were they using the purple bounce addon oneok his like only 2 addons that make him decent
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@Kolossoni said:
It was due to late approval for consoles I believe...
That makes sense what dosent is why not use that week to make changes
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@Phasmamain said:
They listened they just didn’t use that feedback. He got a buff did he not?
Quality of life things but when a long fence can stop his power that's saying something about him
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Here's mylist of buffs that I think would make him good
1 bounce is base
2 trick knives make the knives bounce again and do the additional laceration only if it bounces 2 times
3 one of these 2 things
Laceration takes longer to decay
or survivors have to take 1.7s to remove 1 bar of laceration to their character removing the decay all together at a max of 12s to remove
All of them
4 reduced the recoil effect this one is for console players because I heard some pc players were struggling with it
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@Im_Tired said:
https://forum.deadbydaylight.com/en/discussion/comment/2055472#Comment_2055472
What's rule number 1?
Always listen to the surivor rule book first
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/237638/dear-killers-i-apologize
Never accept an invite like that; it never ends well. Killers do deal with Salt like that off/on. I'd say nearly every Killer Player has experienced it once, and most will get the displeasure of such bad sportsmanship many times. The key thing is to play both roles and just do your best. The only real credo to hold yourself to is:
- Don't cheat, either by hack or lag spike.
- Don't disconnect; if you start a game, finish it.
- Be humble in victory and gracious in defeat.
Try to do #3 even when the people are awful to you. Don't give them the satisfaction of dragging you down to their level. The best revenge is to just keep getting better and beating them and being polite about it. :)
Accepting an inv was your first mistake that's rule 2 of the killer rule book
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@Dragonshensi said:
https://forum.deadbydaylight.com/en/discussion/comment/2054919#Comment_2054919
I don’t DC but no one ever comes to save me lately. DCing isn’t too much an issue in my matches. Just not helping at all is
RIP that's when you played killer for a bit
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I'm assuming you haven't played other games on console because having like 15 frames to react to an an attack in other games is almost impossible and infuriating compared to this game
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@OniWantsYourMacaroni said:
I would also say that if the survivors you hit with NOED are injured then it shouldn't really count.
Yea but I'll count it anyway because of the speed boost
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@Mysterynovus said:
Do you ever wonder what the PC players in your lobby are saying in the chat?
No I play with cross play off I somehow get matched with like switch players or something if I dont
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@tippy2k2 said:
https://forum.deadbydaylight.com/en/discussion/comment/2054256#Comment_2054256
Just to make sure it's clear since there is some ambiguity to my post, I am agreeing with Orion there :D
You want NOED Nerfed? Doing Bones will Nerf it real quick!
Exactly
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@tippy2k2 said:
https://forum.deadbydaylight.com/en/discussion/comment/2054227#Comment_2054227
I play nothing but Solo but it's amazing how many times I can do 3-4 bones by myself (since if I sees Bones, I do Bones) and STILL have NOED pop off on me...
I don't even run perks to find the damn things! NOED should have been nerfed in that game since all five bones should have easily been done since I did more than half the damn work! Someone help me out here!!! :,(
Sorry that that happens to you but if others did some that may not of happened
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It's fine I was called a camper as wraith on midwich with purple speed I was doing laps around the top floor
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@Red_Beard said:
https://forum.deadbydaylight.com/en/discussion/comment/2052196#Comment_2052196
Green swift hunt and green windstorm.
Also, to combine the posts, the 1600 hours are split between survivor and killer, maybe just a little bit more on the killer side. The only survivor achievement I do not have is the hidden all 4 escape through the hatch. Oh and Twins chapter stuff because I haven't bought it. When I check PC player profiles, I find many that are more hours than me.
That explained some of it wind storm makes wraith much better not guaranteed win but a lot better
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2052175#Comment_2052175
People play deathslinger on console and Do well.
That's because it's almost impossible to react to it do you dodge objects at the speed of a bullet nonetheless in a game where there is delay for inputs
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@Red_Beard said:
https://forum.deadbydaylight.com/en/discussion/comment/2051404#Comment_2051404
Fair enough, maybe I'm better than average 😉. I was thinking 1600 hours was low. But that is just an assumption based on what I have seen others in the forum post.
Na 1.6k is plenty
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@Red_Beard said:
Just a little about my experience, I purchased DBD in December of 2017. I have 1587 hours played on PC. I do not know my exact breakdown of killer/survivor played but I am guessing it leans a little more on the killer side, but not by a whole lot. I like to play most of the killers, but I am not great at a lot of them.
I started at Rank 2, 1 pip away from Rank 1. I played 26 games but I had a DC in one of the games so I did not include the data from that game in the numbers.
During this little experiment, my goal was to kill all survivors, but also try to get as many hooks as possible. I did not intend to aggressively camp, tunnel or slug but I also used those tactics when I was behind and felt that was my best option to achieve my goals. I also did not slug for the 4k unless I had vision of the last survivor, though that only happened a few times.
I only used blood point offerings and my add-ons for every game were Green Swift Hunt and Green Windstorm. My build was always Corrupt, Pop, Whispers, and BBQ.
So let's see some numbers.
I earned 702,220 in-game blood points for an average of 28,089 points per match. Survivors earned a total of 1,603,817 in-game blood points for an average of 16,038 points per survivor, per match. I didn't record my post game blood points.
Survivor Ranks
https://us.v-cdn.net/6030815/uploads/KGWBC2TEBXYA/ranks-png.png
For my region (I'm in the Midwest), the later at night it seemed the survivors I faced were more mixed. The largest rank disparity I went against was a rank 16. They had a full build and didn't play like someone new though so I think they were either on a new account or just hadn't played in a while. Other than that, the next biggest disparity was rank 12. A few of the teams it felt very easy, but for the most part, I felt I needed to put in effort to achieve my goals.
Kills are as follows.
https://us.v-cdn.net/6030815/uploads/JD0OJ5Q79TAX/kills-png.png
I killed 80 survivors for a kill rate of 3.2 or 80%. Survivors escaped 20 times for an escape rate of .8 or 20%. There was 1 hatch escape without a key 1 time or 4% of the matches had a survivor escape through the hatch. There were 0 key escapes.
Pips are as follows.
https://us.v-cdn.net/6030815/uploads/GP3V9JO8FBCP/pips-png.png
That is a total of 24 pip points in the 25 matches.
Some of the more talked about perks were brought as follows.
https://us.v-cdn.net/6030815/uploads/I4GJ74BNQ552/perk-numbers-png.png
The dreaded DS/UB combo was brought 6 times for a survivor build rate of 6%. They were all in separate matches or 24% of my matches had a DS/UB build in them. I ate a DS 4 times. Survivors activated Dead Hard more times than I could keep track of and I don't record my games. I actually think I dislike Lithe more than the other exhaustion perks just because when they use it there are obstacles I have to get around to continue chase giving them more distance. That is not me saying to nerf Lithe.
Items were brought as follows.
https://us.v-cdn.net/6030815/uploads/LUYT4WK3G1VG/toolboxes-png.png
There was 1 BNP brought.
https://us.v-cdn.net/6030815/uploads/RRVUKZBH8WTB/medkits-png.png
There was 1 Styptic and 1 Syringe brought.
https://us.v-cdn.net/6030815/uploads/TB2T107YD27X/flashlights-png.png
I ate 5 flashlight saves with many more attempted.
https://us.v-cdn.net/6030815/uploads/QYKG2D21M9PC/keys-png.png
That's 16% of my matches had a key.
Most of the offerings were blood points offerings at 60 total, 24 of which were mine. There were 4 map offerings played or 16% of my matches had a map offering. There were 2 Dead Dawg, 1 MacMillen's and 1 Lampkin Lane. The other offerings were insignificant in my opinion so I won't bother posting them.
There was 1 GGEZ comment in end game or 4% of my end game chats had a "toxic" survivor comment. Most end games there was no comment.
That's all the information I can reliably post as fact from my 25 games that I find relevant. The matches were played yesterday, a weekday. If real life permits, I may try this again on the weekend to see if it feels much different.
For fun:
https://us.v-cdn.net/6030815/uploads/GK3AXH7YTXZH/loss-game-png.png
https://us.v-cdn.net/6030815/uploads/PS26327X31KK/win-game-png.png
I may of missed this but what addons do you run?
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@aylawell said:
I've been under the impression that survivors in a match are in the killers lobby, making the killer the host.. but what does it mean when the killer disconnects from host?
Not anymore there and servers for dbd so that means your connection wasn't good enough to the server
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@Phasmamain said:
Huntress is kind of just an old killer at this point.
Insanely strong addons
Unequal addon numbers
terrible hit boxes
If they fix her addons and hitboxes she’ll be fine
Tried to fix her hit boxes literally made her unplayable on console it was reverted
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2051873#Comment_2051873
Wasn't referring to the "killer forum" but to the "all killers think 4k = balanced"
I personally think 3k is balanced power role
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@AssassinKing11 said:
I'm actually asking cause I just came back into this game this season and often times it feels pretty unfair also that silent hill map is so bad is there a way to disable it from matchmaking?
Pretty fair next update some killers need some buffs like trapper clown and trickster others just need quality of life changes
After that it's just bug fixes
Then focusing on the mmr system
And I personally think dbd will be in a decent or good state after that
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@AggressiveFTW said:
Make the survivor's camera 1st person instead of the current 3rd person. I want this because it would make the survivor role much more challenging and would make it scarier. It would also force survivors that don't look behind them in chases to look behind them. For those wondering: You would not have to rotate the camera at a 360-degree angle to look behind them (although you could that if you want to). But there would be a simple press & hold button to look behind them.
READ HERE!
For those concerned about the game's balance and everything related to that. You could make an experiment or PTB, even doe that would be kind of obvious to do before implementing a BIG feature like this.
I feel like first person should be optional in settings rather than forcing it
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@ClownIsUnderrated said:
I mean just look at this...
https://us.v-cdn.net/6030815/uploads/CDH9BO6HGXOP/es5alpfxyaa3xll.png
How can someone be this THICC!? Clown makes Jane Romero look like pancakes, and he could easily flatten her with his OP THICCness. Daddy Myers has nothing on this man, and hell Clown isn't afraid to take his shirt off like Myers is. Clown to THICC, needs nerfed ASAP.
I'm gonna set this as my pfp
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And him I forgot
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@scybord22 said:
Just went up against a hag and I ran borrowed time, saved a teammate with it. Unfortunately she camped and hit me which started her cooldown. I save with that time and inflict Borrowed Time on her and run through her in an attempt to get hag to hit her rather than me, only to find out my teammate is now in the deep wound state and I am downed... She hit us both at the same time. That's a mechanic now?
Only oni pluage bubba can hit multiple players with their power anyone else is a bug especially with a basic attack
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@TheMadCat said:
https://twitter.com/deadbybhvr/status/1375475839098306561?s=21
I was going to say that I really wanted a new map...
I'm not an English native speaker, I don't know if "not ruling" means it'll be happening for sure, or if it could happen like it could not.
It means It can happen, but not right now.
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@rglarson13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2048681#Comment_2048681
I've got like 38k shards. I'll buy the new killer and survivor just so I can maintain my 100% on the achievements.
But as soon as they release a license killer that requires me to spend actual money I'm probably done with this game.
It's pretty clear that BHVR's priority is selling skins, and they've given up on making the game better.
I sorta agree I get that the licensed characters aren't free but 10-20$for 1 skin seems like a lot
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@GodLikeTerror said:
I don't know how anybody can play with normal fov. I still can't figure out why they haven't increased the default fov. Without it, it just feels like everything is so close up in your face, and it makes me have motion sickness.
How about monitor and abuse slightly less effective but also smaller terror radius
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/2048555#Comment_2048555
Survivors should have something they can actually do against every killer by default, based on their skill.
And survivors usually can because they have information to work with by default. Like.. noises. Huntress grunts while she hefts her hatchet up, it makes the gleam sound, and you can actually see her do it. Even nurse gives info. Spirit gives nothing. Anything you do against her while she's phasing, which you can't even be sure she is, is a pure guess. I shouldn't need perks to give me literally anything to work with against this 176% speed invisible killer who won't have trouble tracking me if she's actually good.
But no, I guess if you have any meaningful input in chases they're not the power role. Hello, old Legion.
Ahh yes nurse gives info but what are you going to do blinks to where she last saw you and blinks again and hit sounds like pretty good counter play to me
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/2048246#Comment_2048246
Why do I need specific perks to actually be able to play against a killer
Idk the same reason half the killers need ruin or corrupt
To play without being destroyed
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@Zarr0ch said:
I just hate the end of it, the stupid knife that spears the card....where the F does that come from? Why spoil the rest of the animation by adding that stupid bit in?
I feel the designers of that part are 55yr old thinking oh, the youngins will like this
He throws it into the air at the start before he starts pelting them
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@Science_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2048497#Comment_2048497
Eh, he's not leaving.
https://forum.deadbydaylight.com/en/discussion/comment/2048505#Comment_2048505
Haven't seen two of them, but I feel pretty safe in saying that all four of them are way better than this community. Which isn't saying a lot, but hey. Unhealthy? This same community can hardly discuss certain streamers without immediately becoming far nastier than the people they claim to be calling out.
Yea every time tru3 is brought up its always negative and "their community is brainwashed by him"
But then Scot is brought up and we love him he could probably say ds should just be reverted and some people would agree with him.
Tru3 is cockey but I haven't seen him been entirely wrong about somethings also he thinks different than other streamers
Like the tru and otz debate both brought up very interesting topics and had confusion about certain things and at the end they started to understand each other
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@spiritsLeftball said:
https://forum.deadbydaylight.com/en/discussion/comment/2048367#Comment_2048367
Ds is not even such a big deal, I don’t get why people despise it so much. It’s literally 1 hard skill check that’s available once per match. Some many counter plays around it.
A hard skill check isint that hard when you get to try it a few times the original ds skill check was way smaller that this one it was maybe 1/3of the size of current ds.
Ehh the skill check isint the important part though
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/2047711#Comment_2047711
"oh no they nerfed legion's mixtape 2.0"
lmao ok.
So wait you compairing him to legion but your pfp is deathslinger the less reactable huntress
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@th3 said:
https://forum.deadbydaylight.com/en/discussion/comment/2048171#Comment_2048171
Also because no one used the ricochet addon to actually try and ricochet they all just threw it at the survivors feet to cheese the extra laceration.
Simple fix 2 changes
1 base bounce
2 trick knives now make it bounce 2 times and applies 100%bonus laceration if it bounces twice and hits a surivor
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@EvilJoshy said:
I know a chapter sucks when I HAVE 9000 shards and I don't even want the new characters.
Bro tell me about it I have 22k and i dont know if I'm going to buy either of them
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Stridor and listening for any grass or just foot steps about the best you can do
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@JPLongstreet said:
How about resuming Project 60fps on all platforms?
Bruh I would love a consistent 30 at least
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@Judgement said:
Over the years we as a community have agreed that Dead By Daylight needed to forego a chapter release and dedicate that period to a Tom Clancy’s Rainbow Six Siege-style ‘Operation Health’. Ubisoft, subverting all possible expectations about themselves, actually took something that was broken and fixed it. I know, even I was amazed.
We all know how Dead By Daylight be - we get an update, a thing breaks, it gets fixed, another thing breaks. This particular patch right now, before the release of The Trickster, is in a very good spot with regards to bugs. The only one I really know about at the moment is the Nurse’s Wooden Horse add-on, which reduces all blink fatigue instead of missed blink attack fatigue. There’s also the occasional Survivor in Dying State standing up, and I’ve had a few one-off glitches with a successful hit that didn’t have a cooldown, and a phantom carry (idk how to explain it but I pulled a character off a window and had him on my shoulder, but was moving full speed and couldn’t drop or hook. Fortunately was playing Trapper so stepping in an active trap fixed it).
With how healthy the game is in 4.5.2, do we still need an Operation Health?
You might say yes because of the “‘delayed’” 4.6.0 release, which was indeed busted with Killers whose powers didn’t work and various other issues. Fortunately BHVR is taking their time before releasing it, hopefully to fix all the issues that were present during the PTB, and that’s significantly better than releasing a broken patch (looking at you, Ubisoft), but perhaps an Operation Health could fix all of these issues.
Should BHVR Interactive skip a chapter to make a deep dive and scour the game for things to be fixed, to make it more stable for all future chapter releases (ie less random bugs)? Or is it a waste of time, should we instead just let them do them? They’re doing pretty well recently at least with “‘delaying’” 4.6.0. Maybe an Operation Health could let them do more mid-chapter patches per chapter instead of us having to wait weeks for exciting changes like Wraith speed and the Blight fixes.
Let's see the numerous nurse bugs like fatigue cancel
Free iron will half the time especially when downed
Average of 15 frames a second on console
Dead survivors still make sound where they died
Clown scoring event where it says invigorated but dosent get it
The unlimited deadhard bug that was fun
Not including who knows how many bugs will make it to live next update
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@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/2046677#Comment_2046677
I actually just wanted an alternative way to get more bloodpoints, but go off on how you don’t like the perk
Na I like it and just misunderstood you.
mb I thought you were another thread on to get rid of the incentive to leave the hook w bbq
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@gatsby said:
No Way Out was such a missed opportunity to replace BBQ. It gains stacks the same way as BBQ with gains on each unique hook, but it doesn’t have the bloodpoint bonuses.
If there were perks with different effects that gained bloodpoint bonus stacks like BBQ, that would help spice up the Killer meta so much.
So you want people to one hook and have 40s of noed with blood warden and no way out ok
the scummy bubba players are ok with that probably.
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@Dragonshensi said:
Guys this mode will never happen. Too many variables. I would expect a DBD dating sim mode before this
Idk it dosent sound too impossible considering a moble game like dbd done it