onemind
onemind
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@Dragonshensi said:
I’m a rank 14 killer. Just got pair with 4 man red rank SWF team that popped gens faster than I can shoot my speargun. So no, the system isn’t working for me.
Hmm maybe the system predict you to be too good and matched you with good survivor's / testing if you are ready to face better survivors because with every ph game I played the survivors got better first game found 2 people in lockers and about my 5th people were legit trying to juke my power and avoid torment tails and not drop the pallets when I was using my power
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2031679#Comment_2031679
When we are trying to analyze if people are getting good matches or not; yes, that would be a very helpful thing to share on the forums.
we only have one day to do this.
Yea all my matches have been good today I could really tell the difference between the twins game and the huntress game a twins game I had I suck with twins but so did they so I could m1 them half the time and def a swf all had bt unbreakable but they just couldn't loop properly
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@Grandpa_Crack_Pipe said:
Count how many times you've seen it: you see someone running to the guy you hooked and you quickly close in, and they pull the dude off. You were already planning on ignoring the dude who just got unhooked, because of BT or DS or ethics or whatever and start running after the unhooker, but the unhooked guy immediately runs into your face and tries to bodyblock you.
Because we can't let that free hit go to waste, can we?
It's dumb. It's real dumb and it makes no sense. I run BT every game because in some situations that's just the only way they're ever going to make it out, even if I have to die for it, but I hate it when I see the guy I just unhooked immediately try to headbutt the killer.
I run that so he won't pay attention to you, dumbass, stop making him wonder if he should just tunnel you to death out of spite.
I say that if the hit counts as a protection hit, it ignores BT and downs them anyway. Maybe with a grace period of a second or two after the unhook, but after that, if you try to bodyblock for your buddy, eat the dirt.
It'll encourage people to split, at least.
Honestly if they do that I'm counting to 15 if you vault any pallet I'm grabbing you ds or not because then I have no reason to tunnel you I'll count to 15 again
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@realflashboss said:
I've found it fairer matched to skill level on both killer and survivor tbh
Same
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@Daniel101773 said:
https://forum.deadbydaylight.com/en/discussion/comment/2031733#Comment_2031733
I ply this game every day or two, I have 2000+ hours total, majority of it is on survivor with occasional killer games for challenge and dailies. I’m not a good killer, I wouldn’t even say average for most killers.
Weird my games have been how I expected 1or2 good players 1or2decent players and a meh player it seems to be working for me I can play twins without feeling like I'm going to have a stroke so idk then
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@Daniel101773 said:
I absolutely hate this, I don’t even wanna play anymore until it’s turned off again. I am a rank 1 survivor but only a rank 15 killer getting full rank 1 squads every match now and I can barely get a single kill, mostly 4 man escapes wiping the floor with me. How is this fair or “skill” based?
Huh may I ask how much do you play?
Part 2 are you playing your "main/best character "
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@Giuliano1020_Twitch said:
https://forum.deadbydaylight.com/en/discussion/comment/2031721#Comment_2031721
they dont read, they dont give a ****, and all they know to do is complain
Lol if only there was a sign that may possibly explain what's going on
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They they didn't the news pop up saying mmr today rank wont matter at all
Edit they will set everyone to rank 20 when rank rewards is a thing
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@Dragonshensi said:
https://forum.deadbydaylight.com/en/discussion/comment/2031655#Comment_2031655
I know but he’s asking so.
Ohh I didn't read properly I thought you were talking about rainbow tanks every game
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@aEONoHM said:
Solo queue survivors seem much more competent now. I also seem to get a lot fewer console survivors. I’m amused by this “coincidence “
Lol I'm a console player
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@Dragonshensi said:
My matches are all over the place. Either I get rank 1 killers or rank 20 baby killer. Same with survivors. Though mostly baby survivors
Again the header at the top testing mmr rank wont matter at all for today until the 19
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@ItzPixelYT said:
https://forum.deadbydaylight.com/en/discussion/comment/2031321#Comment_2031321
I missed the part where that's my problem
Idk so why u respond I forgot I said something until you spoke
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@ItzPixelYT said:
https://forum.deadbydaylight.com/en/discussion/comment/2031130#Comment_2031130
The post wasn't about countering Noed or complaining about. You need a sense of understanding words.
Eh I didn't read it I just spoke.
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I said this to someone else
"A new version of the Skill-Based Matchmaking (SBM) system has been activated for a 24hr test to collect data on the system's performance.
(During this time, rank will not be used for matchmaking )
and you may experience a wider range between player ranks in your matches.
Killers will each have their own SBM rating for matchmaking purposes.
Test ends 19th March 2pm EDT"
Do people look at the header at the top of the screen
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@Dizzy1096 said:
We currently have a ranking system in place. We know that the amount of survivors playing the game vastly outweighs the number of killers, which leads to long survivor queues, which leads to the game greatly expanding its matchmaking parameters which is how we end up with rainbow ranks.
I understand how MMR works but at what point is the matchmaking just saying "oh no these people have been waiting too long better just grab whoever I can and match them together"
MMR can't work if the survivor/killer queues are still heavily lopsided. So is everything going wrong right now a problem with the MMR? or the MMR taking a bit of a backseat to queue times? leading to what I could only describe as rainbow mmr?
Idk rainbow mmr is decent not so much on quick play but still pretty meh
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@poomanchu said:
Had a Jane try this on me twice, & downed both times. Has anyone ever had a different outcome?
One of 4 things happen
1 you get hit and die
2 you get the stun in between swings and go to a loop or using your perk
3 you timed it perfectly in that case it would of mattered but you stall a m1 hit
4 you mistimed it and got grabbed
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@gatsby said:
Like does it include Demo shreds, Blight rushes and Oni slams?
No better you are not pressing the button required to do the animation breaking pallets the only killer that can break pallets quickly is bubba Billy and blight with the ultra rare all other are slightly quicker but not insane like billy
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Is it not viable not unless everyone is going it and there a difference between being stealthy (wasting much time for the killer before starting a chase or not starting one at all)
And hiding where you do nothing and let your team die
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@poomanchu said:
https://forum.deadbydaylight.com/en/discussion/comment/2031181#Comment_2031181
I did miss this! Thank you for posting, this explains a lot.
No problem
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Incase you missed it at the top part of your screen where it says
"A new version of the Skill-Based Matchmaking (SBM) system has been activated for a 24hr test to collect data on the system's performance.
During this time,
(rank will not be used for matchmaking)
and you may experience a wider range between player ranks in your matches.
Killers will each have their own SBM rating for matchmaking purposes."
Its here now
Test ends 19th March 2pm EDT
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@Taiga said:
Since SBM has been activated I get face camped every single round, and keep depiping. Does anyone else experience this? :D
Not yet been playing killers to see the survivors I'm getting apparently I'm a demigod
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@lukiepuwu said:
SBM has been out for a few hours and matches as both killer and survivor have been, well awful. Hopefully once people have played the matches will be less painful to play, bc as of right now, the games have been extremely unfun.
What are your thoughts on the SBM?
Longer que times trying to play a bit of every killer but its taking a long time
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@chadbeastofprey said:
sbmm has no place in a game that has so much rng.
Yea auto haven game with plenty of loops around the ends with shack dead in the middle very fun considering that 40% of the loops were either long wall jungle gyms or car loops so w sim because they were decent
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2031117#Comment_2031117
You didn't say for how long. 🙃
Ahh frick got me there
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@ItzPixelYT said:
https://forum.deadbydaylight.com/en/discussion/comment/2030719#Comment_2030719
A MMR based off NOED? It's not exactly skill based. I feel bad for the Killers who are in lower ranks who want to have fun and play and instead they get put with Red rank survivors who can run them for such a long time because they don't know how to counter it. I played 5 killers in a row with NOED. 2 Dc'd and the other 3 got 1 Kill...it's not balanced matchmaking in my eyes.
Well then guess you just need a sense of where totems can be
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I hope so unless if baised off the survivors and how many times they are hooked vs that killer with some leeway due to randoms and other things
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@Mr_K said:
Now that its actually on, can you tell the difference?
Remember it before jumping on another conspiracy bandwagon.
I thought you switched it off? Remember
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@YourNightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/2031034#Comment_2031034
This western world society is pure madness.
Ppl are now fine testing things for companies without being paid.
Do you know htat beta tester was a job some years ago ?
And now you beta test things for the developers while it's you who have paid the game lol...
When the game is free, you can't say much and accept, but you have bought Dbd...
Society?
1 this is a community
2 if people really care for something why wouldn't they test out new content
3 the game isn't in beta. beta testers test out things before they even hit store shelves for the public
4 why would you hire a small group of people that may not even know anything about the game to give advice on how to balance it.
When I started playing I thought pig and Myers were op.
Imagine putting someone in charge of a company that has no experience in that subject
Also please think before you speak the grown ups are talking
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2030291#Comment_2030291
Ow yeah?
Well black white you're probably right
Ohh shoot I've got the boot
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@old_ruin said:
i'v done some digging around and iv found that the only way to really get a hit with blight while rushing is basically by cheating with dpi on mouse and keyboard. I play on controller and I can safely say that when rushing with blight I will get around 1 hit every 50 rushes becuase it's insanely hard with the slow turn rate, I think the blight should be able to turn 90 degrees like oni becuase then when I line up a perfect blight hit I won't get beaten by them doing a slight spin.
Not even close I play console blight and I say he is probably the 2sd most complex killer in dbd
1 you need to know basic geometry example blight is x speed when In rush for x time so i need to hit x object at this time to be able to catch up to the surivor in time
2 you need to predict and adjust for the survivors actions,
lets say there is a long wall you would have to slam into an object and choose an angle that can cover as many options as possible is you go slightly to the left of said survivor you can cover the w and a option to dodge the attack .
so if they run back at you you can hit them but it's not easy. This is the dpi thing your taking about that some people use to land that hit more consistently.
Now I would go on but I will leave it at this
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@Zozzy said:
Give killers a perk with a 40 second cool down.
Juggernaught
Once every 40 seconds press E to lunge forward. During this lunge the killer is immune to all stuns and breaks through pallets but can't turn
You dead hard for killers seems pretty fair if you ask me
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2030185#Comment_2030185
I've had a couple of times in multiple games that i found a character i liked only for it to be nerfed a couple of weeks or even a day later.
From a designer point yes it is probably easier to make something strong to then tune it down once you realise what it is that's too strong
It's mostly a personal preference that i rather would get used to a weaker character and then can laugh later when they get buffed rather then getting used to the strong version and then have to struggle when they get weaker.
Well then splish splash your opinion is trash
(Na its not I just dont get why you think that)
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@Sonzaishinai said:
Great another person that thinks that pointing something out equals calling something toxic.
On a serious note it's not that big of a problem. Just don't chase after the survivor that just got an injure speed boost while you stood still wiping your weapon and it's not that big a problem anymore.
I still stand that killers need to get rid of the mindset they need to chase a survivor from healthy to downed.
After a hit go back to finding another survivor and finish the one who ran away later
Tried that and lost a game to self care because of it as soon as I started to go in their direction they just held w to shack and if I left them they just healed w botany lose lose was a swf with 3 and they all worked on seprate gens despite them being a decent 3 gen
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@Kellie said:
https://forum.deadbydaylight.com/en/discussion/comment/2027348#Comment_2027348
No one said they can’t lol.
Ohh wish to hear my complaints then?
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Doc lots of chases lots of hits lots of shocks good hooks
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@Sonzaishinai said:
Honestly it's not underwhelming for me. I had fun playing him on ptb I'll have fun playing him on live.
Tbh i much prefer a weaker killer on release that may get buffed in the future then have a strong killer on release and be nerfed to oblivion 2 weeks later.
Not every new killer needs to be meta defining.
That said i do still hope there are some additional changes between now and release. It's still a week longer they can work on it.
Idle hope perhaps but still
Huh why would you want something weak wouldn't it make more sense to make something strong then tune it down to a reasonable level like pyramid head
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2029389#Comment_2029389
There's also the breakable walls, which are easily the most annoying in DbD and the other reason people claim it's killer sided.
Yea rip that one survivor how died on hook because the bottom part of the map had one open slot out of the entire map
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Let's see how many pallets are required to get rid of all the god pallets 1,2,3 9, toaster
Ohh mb there were so many I couldn't tell what ones I had already counted
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Wait you are getting stunned by pallets
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2028796#Comment_2028796
Nah, I run Stridor cuz I use $5 earbuds since normal headsets hurt my head!
Fair enough
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@Mat_Sella said:
would people with bad headsets even be able to know the difference stridor can make?
Yea it's the difference between everyone having iron will without the perk and being able to slightly hear them
considering that Nancy has like a mini panick attack in her breathing something a lot of people may not know only found this out today in a kyf because we we were bored
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@OmegaXII said:
I can't main spirit because i don't have good headsets. I really like her, but all sound bugs and inability to hear breathing and footsteps with my headset just ruins it for me. I might as well go blind if i play as her now.
Exactly but my headset I haven't had a single audio issue other than the no sound when downed
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@JPLongstreet said:
Consolers: Wait, y'all use headsets?
Yes we do sadly most of them are 5yr old that play fortnight and ear ######### you when you get them or message you
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@[Deleted User] said:
anyway stridor mandatory on some maps with iron will
Agreed looking at midwich
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@sad_killer_main said:
Stridor is not that much of and advantage, it won't magically get you kills.
People who complain about stridor are just whiners.
Not entirely I fell like it counters the iron will players and helps the ones with ok headsets.
but then again I have also been able to track people by foot steps more pain if they have iron will unless they have urban of fixated. So idk rn
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@Grandpa_Crack_Pipe said:
Why would you play a hearing reliant killer when you have bad hearing equipment
Exactly that's why I think some people use stridor for spirit. not everyone like weenie dog said
because console nurse is almost impossible due to freezing frames so why not play the 2ad best killer. but some people don't have the best headsets to play her . Know what I'm a stop my rant
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@WeenieDog said:
I just think they do for the same reason I run m&a on deathslinger, because though you don't need it, it's removes the itty bitty weakness they have in 1 v 1. With deathslinger it's them holding w early and spirit not being able to see them.
This is Also a fair reason
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@Kirkylad said:
No. Also $300 on a pair of headphones jeez that's nearly as expensive as my monthly rent lol.
Yea ik thankfully It was a steal very cheap compared to how much they normally sell for
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Idk but if they are shouting out their TTV in their name you bet they are getting stream sniped they are basically asking for it at that point
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@SilentPill said:
I bring sweat addons and a mori. Then I tunnel the whole lobby 1 by 1.
People trying to make money off me playing video games? Yeah, I’m not making it easy.
I see why your pfp is in Jail nasty