onemind
onemind
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@bubbabrotha said:
https://forum.deadbydaylight.com/en/discussion/comment/2211015#Comment_2211015
The PTB comes out tomorrow.
Not guaranteed but its possible
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@MintberryCrunch said:
https://forum.deadbydaylight.com/en/discussion/comment/2211196#Comment_2211196
Are they saying she's iconic? Or simply saying it can still be her despite the use of that word in the press release. Because those are quite different things.
I don't think the use of "iconic" is as clear an indicator as others' do, it just looks like PR talk to me.
Pr talk?
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2211196#Comment_2211196
The word Iconic, is very subjective if not equally as subjective as for what horror is. Some would say Pennywise is more Iconic than Jason for example, or whatever its really just peoples perspective
Yes but wouldn't iconic fit the time narrative better with put a doubt they are both iconic
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The one thing I dont get is why do people think lady.d is iconic it takes months even years to be iconic she may be famous
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2210448#Comment_2210448
Not to be rude, but I wasn't talking to you. You play on Xbox which I know to be much worse than PlayStation. I have the new Xbox and my PS4 works better. I know that you deal with bad optimization. But that Oni guy shouldn't. He's on PS4, a system that I've never had problems like this with.
I have the basic 500 gig xbox this is pretty common less common as survivor
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@Pulsar said:
@bm33 @OniWantsYourMacaroni @JPLongstreet @onemind
What do you fellow Console gamers make of this?
1 yeah that would of hit and 2 why bamboozle if you use the power properly it becomes a 50/50 of a hit or miss
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2203366#Comment_2203366
They've been there since at least 2018, which is when I started playing.
It's always been a thing yet another example of the optimisation
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Just play wraith with speed he should be quick enough to probably find it without slugging
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@GoodBoyKaru said:
So a few attentive people may recognise this from a comment I made yesterday (technically it was 24 minutes into today but let's not talk semantics). A couple of people suggested I make it a real post because "That's an excellent guide, very well put together." So, here I am. I've added a few more things so it's still worth a read.
This will cover what is, in my opinion, his best build and why, as well as a few tips on playing him & a few videos.
So hey, it's me- GoodBoyKaru, your friendly neighbourhood Pyramid Head main- here to give some swift Tips and Tricks(tm) to help make you a better Pyramid Head player!
For the record, this was made during DBD Patch 4.7.2
Build
PERKS
My personal favourite and imho strongest build is this:
- Corrupt Intervention
https://us.v-cdn.net/6030815/uploads/5A01IV8RME2M/image.png
Crucial early-game slowdown on a killer without mobility, allows him to stall the game massively because survivors know that if they get found they're doomed.
- Pop Goes The Weasel
https://us.v-cdn.net/6030815/uploads/FHA7ZFNAKVZY/image.png
It's the second best gen regression perk in the game, Ruin is too volatile to be anywhere near reliable on him because, again, no movement speed, he needs gen perks because he cannot move around the map quick enough, 11/10. "But you don't hook pe-" WRONG. You should be getting plenty of value out of PGTW and if you're overcaging then you're taking your map pressure and throwing it out the window.
- Barbeque and Chili
https://us.v-cdn.net/6030815/uploads/SC8THLXSY3RP/image.png
Now, you could obviously put other perks here like Infectious Fright (amazing snowball), Tinkerer (Undetectable is nice and it helps tell you where to go but again no movement speed) or Discordance (amazing info, can sometimes do nothing about it). However I say BBQ because I like the perk and also because bloodpoints.
- I'm All Ears
https://us.v-cdn.net/6030815/uploads/V90CSL0I44NO/image.png
Hands down the best perk in the game for Pyramid Head, that's six seconds of wallhacks. I cannot stress how valuable this is with his power- that is a guaranteed free hit in 9/10 situations. To show what I mean, I've linked a timestamped video below of where IAE comes in so clutch- continues to 5:16 in the video.
https://www.youtube.com/watch?v=XJs4rvkppqs&t=296s
(you can watch the whole thing if you really want I'm proud of the game).
An honourable mention here goes to Ruin/Undying over Pop/Corrupt. As I've mentioned before, Tinkerer isn't a great perk on him due to his lack of speed, but the same goes for Ruin/Undying. You don't have the map mobility to defend your totems, especially if they spawn further away, and you'll probably end up losing two perks before 2 gens go. Corrupt/Pop is just more consistent in my experience.
ADD-ONS
So, his add-ons aren't great. The best ones, by far, are range add-ons which, when combined, extend his POTD by up to 2.5m (10.5m total). These are Burning Man Painting (Rare), Wax Doll (Uncommon), and Black Strap (Common), which ass +1.5m, +1m, and +0.5m respectively.
tips
Okay so rule number one is to not break pallets. Sounds weird but, just trust me.
His power is incredibly strong in a chase- so much so that if a survivor commits to an animation they die. If you don't break pallets (with some exceptions like God pallets) you can do amazing things. Because who doesn't want more opportunities to win a chase, like, instantly? It turns incredibly safe pallets into death sentences
To show what I mean, here's another timestamped clip. Ends at 10:58
https://www.youtube.com/watch?v=gu3X5o9GpjY&t=646s
Learn the range of the power. 8m is specific and sometimes you think you can hit things and you can't. You need to be very careful, especially when playing with range add-ons for so long, because it can and will screw with your perception.
Adapt to the survivors you're facing. A lot of players will fake taking an animation, go to the side slightly to bait your POTD or your cancel, and then commit to the animation. If you turn to the side and release, you'll catch a lot of these survivors out and get a hit. It's really satisfying to do. Alternatively some survivors will commit to the animations regardless, in which case you'll know to aim in the centre. Other survivors will just hold W and pre-drop pallets, in which case you know to leave them because you'll really struggle catching up, or do not use your power.
I cannot stress that enough. If a survivor is pre-dropping W key gaming, do not use your power. M1 killer them.
Don't overcage and don't stress about torment. If a survivor loops you, they'll get tormented. That's just kinda how it works- you stick your knife in, follow them around a loop, and release your POTD after tracking their movements.
To see what I mean we return to the first video, again timestamped. Clip ends at 1:36.
https://www.youtube.com/watch?v=XJs4rvkppqs&t=83s
See how I hug the car, turn the camera and use the power to hit him out of animation lock? Had he kept running, easy torment too.
In my opinion, only cage someone in one of four scenarios:
- You're afraid of a DS (just please don't tunnel I'm begging you)
- You're afraid of an Unbreakable (much more likely)
- You can immidiately get into another chase
- It would place you into a Pressure Point Of No Return (name pending).
What I mean by that last point is that there comes a time in a DBD game where the killer will hit a Pressure Point Of No Return, where the survivors physically cannot come back from the amount of pressure and momentum you're building. The best example of this as Pyramid Head is where you split the map through cages. You have two downed survivors. Cage one, hook the other. Nobody is on a generator, you have a BBQ proc to interrupt the person saving the cage or the hook, and now the last person must save both people. On especially large maps, like Mother's Dwelling, or multi-storied ones, like Midwich, this can force people into second stage and you've won the game at 5 gens. It's more common than you'd think.
If you cage at other times you're probably wasting pressure you could've gotten from a hook.
Learn where you can and can't lay trails. In front of totems and lockers? Amazing. In front of a gen? Not at all, it becomes a Restricted Trail Element and disappears after a few seconds. The DBD Wiki has a section on this which I'll just paste below.
https://us.v-cdn.net/6030815/uploads/2808XTGCLSHV/image.png
I'd highly, highly suggest reading the wiki page on his power as it's really useful in understanding the fundamentals and giving actual values to words. Here it is:
https://deadbydaylight.fandom.com/wiki/Pyramid_Head
Finally, learn where you can and can't use POTD. It sounds like a simple thing but learning where you can and can't use it, however there's a lot to it. For example, learning how vertical changes affect it. Did you know if you release his power on a slope going up it'll fail, same with releasing it on a slope going down. However, if you're barely off of the slope it'll travel down it, but only if it isn't too steep.
It's nuts but knowing where you can and can't actually have an ability is, funnily enough, pretty important.
A few more quick-fire tips:
- Don't just go for animation lock shots. People expect these and adapt. Be unpredictable to catch them off guard and get easy hits. Like this:
https://www.youtube.com/watch?v=0U1k10I-zG4&feature=emb_logo
Bet they didn't expect that one :p
Needless to say that was where I hit a Pressure Point Of No Return and poor Jakey couldn't pick up the scraps.
- Don't spam his power. You waste too much time. Be precise, predict, and adapt to your opponents.
- Don't spam his trails. You move at 110% and you already lack a movement ability, you waste too much time.
- Tunneling isn't the best strategy. I know it seems like it because cages but again, you do not have a movement ability. Survivors can and will facefuck generators and ruin your day substantially.
- Dead Dawg Saloon and Hawkins are both maps you never press M2 on ever. Play like a default M1 killer because the map design prevents you from using your power. They're pretty much auto-loss maps, ngl, unless the survivors really badly mess up.
- Play survivor. Learn where survivors move and how they path, shoot POTD to hit them. That's what I did in that last clip.
And, yeah, that's about it. If people have any questions please let me know and I'll try to answer them as best I can, though I think this is comprehensive enough.
Me who was just gonna play ph thank you this will be helpful
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2207544#Comment_2207544
I don't think they'd do a PTB before announcing what is actually in it, it would make the stream almost pointless to watch if you only care about the chapter.
I mean the day after the reveal
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@hiken said:
Stridor, yes all this topic is about. 3 points and a last one wich is just my opinion.
1- You have Iron will wich covers the pain noises wich aswell should also have a counter and that is stridor the thing is, what counters stridor then? because Iron will definitelly doesnt. shouldnt they cancel eachother instead and make survivors sound normal? because i dont think is neccesary to create a perk that counters stridor when you can tweak Iron will a bit..
2- And now after that introduction lets be realistic lets the Real talk beggin, most cases is used by Spirit, since is the only realistic killer who gets real benefits from it making a killer with very sutil counterplay pretty much uncounterable, especailly if u decided to buy yourself a decent headset.
3-the thing is not about a RANT to nerfing spirit hard, i never said that, but instead changing stridor (wich is a way easier thing to do than changing much a killer) a bit even if doesnt really deserve it because its one killer and shouldnt punish other killers but this last thing i said YOU KNOW, you just know that is an stupid argument wich doesnt work IN THIS SITUATION, because if u read at least a bit of what i said and BEING REALISTIC, because reality should always prevail to theory, facts are facts, out of 10 times how often you see stridor in any other killer that is not spirit?. or doesnt have more than 1 to 3 perks because that killer CLEARLY is being leveled up and doesnt have any other perk to use?.
so the last point wich is out of the covnersation
4- this change is not hurting spirit much, this also still helps spirit players because they can still hear survivors with IRON WILL but at a normal sound levels (wich of course is still extremely easy for spirit to hear, the only reason spirits run stridor is because of iron will otherwise most likely they wouldnt) thats is indeed another big fact, i wouldnt run it if i can hear survivors normally with my decent headset, only iron will is preventing me of getting rid of it from my builds the couple of times that i played spirit, (still p3 50 spirit just that i got bored of her long time ago) so going back to the point and not just a rant over spirit, the perk should get more counter (stridor) after that BHVR can do the changes they consider to spirit better, but this is an SMALL VERY SMALL start, since you are not touching the killer but instead a perk that HAS NO COUNTER, or at least its prevailing because numbers are there you see stridor prevailing over iron will when no perk should prevail over the other and most likely something in between wich is NORMAL SOUND LEVELS, then if the survivor doesnt even have iron will WELL, that survivor has even less to do than what he had already but at least you could potentailly try something if you are using a quiet character, maybe.
thats it.
Then iron will needs to have normal breathing work your silent when its active
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Heck yeah what's the point of that fancy shooter if I dont feel like a cowboy with it
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@dspaceman20 said:
Do you think we will get a ptb on the resident evil chapter on the same day as the anniversary day? I hope we do it will be absolutely amazing.
Also side question did they do that for the silent Hill chapter last year?
If not then probably tomorrow
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Honestly they did too much like if they wanted to keep charge addons just make them not stack if they wanted to add a small punishment for over using his power why dose it gain heat when sprinting
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@Friendly_Blendette said:
I still dont understand why not.
Yes and no one killer and surivor challenge equipped at a time.so you dont forget to change you challenge off the killer one you had
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@NoOneKnowsNova said:
Aslong as no one disagrees that Jeff is the best guy in dbd we wont have any trouble with each other.
But we cant deny he has close competition
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The true counter play just play nice maybe they will let you go
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Imaging a 110 ph that can only hit what he can see that's how bad he is ohh and have to hit them 8 times
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@DoritoHead said:
https://forum.deadbydaylight.com/en/discussion/comment/2205180#Comment_2205180
no you never want to do that, it makes those poor walls sound like prisoners.
You want to go up and down the alphabet and add another letter to the end for each wall. Like Harolda, Harolb, and so on. Then you can just add another letter each time you go down the alphabet. (Haroldal, Harolba, and so on)
of course, the very first wall will be the O.G Harold.
Ah harold-a can't collide with
Harold-b can't collide with
Harold-c caution slippery when wet
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2205171#Comment_2205171
Accepting the challenge already makes you the King of Blight.
Heck yeah there may be better but I have the title
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@DoritoHead said:
https://forum.deadbydaylight.com/en/discussion/comment/2205171#Comment_2205171
it's okay you can just give them all the same name
may I suggest Harold?
So harold 1- like 300
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2205157#Comment_2205157
Please don't actually do it...
Darn I was a1/20 of the way done
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@GeneralV said:
I am going to ask this only once:
Ok
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Yeah ormand is a bad map for him hopefully they change the collision on that map
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I like
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He's sorta difficult not nurse level tho because even if you fail your still 115 and have mobility
Perks to learn with/win with ruin bbq undying tinker and the green aura reading addons
Perks for fun devour bbq pop and any perk you want or undying
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@GodLikeTerror said:
So I decided to finally take a break after putting in 2.3k hours into the game in less than a year which is insane. Honestly the game was just stressing me out a lot, and I saw myself getting really upset at matches, and stuff, but recently over the last few days I have barely played all that much. Only when my girlfriend wants to play with me, and honestly overall my mood has improved a lot. I've been going out and going fishing, and that overall has been a lot more enjoyable than playing dbd any day of the week. The problem with the game is, is that it can be extremely hard to enjoy when playing both sides. So many frustrating elements in the game, and I honestly just started dreading playing matches, so I knew I needed a break, and overall it's just been a better thing for me.
That's good and you can back In time for the new chapter reveal on the 25
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@QwQw said:
I really hope there are two killers. One being Jack/Heisenberg, and the other being Nemesis/Mr. X. That'd literally be the perfect combo and prove how much Behavior cares about this chapter.
I just started thinking that what if there are 2 killers
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Happy blight noises
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@Northener1907 said:
Is learning hard? I wanna try him but also i scared. Nurse is already hard and takes my time
It's more of learning what maps are good and bad for him he's not map dependent but rotten fields ormond and lyeres are bad maps for him but speed addons can fix that
That and getting used to turning with him and learning how to use hit power at tiles
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@Actionjacksn said:
I just came back to play this game, and i still notice that i'm matched against red rank survivors as yellow-green rank killer. Devs i have very bad news...... the matchmaking system is still not working. I'm sorry please don't be depressed, just give it another go. Thanks!
UPDATE: GOOD NEWS! The in-game shop is working as a charm!
You missed the rank reset bug where people got reset further back then they should of
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@kyogul said:
I started this game a little under a year ago, and since I've started I've not encountered many bugs. When I first started in the game there was the bug where you could not move if you got downed at the corners of rocks, but since then really the worst thing I've experienced was the de-sync issue with the Twins chapter I think. It's not to say throughout the game's history that there have not been debilitating bugs en masse, but it's mostly to talk about bugs in a relatively current/current time frame of DBD. Overall for me DBD has been a pretty smooth experience.
When I see videos/posts crapping on BHVR (e.g. "i think we did a pretty good job so far 'meme' ") almost 90% of what they showcase are BS hits due to bad ping, most likely due to bad internet connection. I have really good internet and good ping and I don't encounter this often and when I do, it's very easy to tell why most times, generally due to someone's crappy console wifi or using a hotspot. Or because of their lack of understanding of hitboxes complaining about being hit by huntress hatchets when it was valid. I don't think BHVR can do much about someone having ######### ping and/or a ######### connection and it seems like people refuse to blame players for a lot of "bugs" that happen in this game.
Alot of bugs yeah game breaking bugs not as much
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Quick fix for him hisnaddons don't stack that's all they had to do
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@Yords said:
I don't think killers are too similar because BHVR has run out of ideas, I think it is because they don't give themselves nearly enough time to develop new content. Look at the twins for example, a fantastic idea that is unique, but very poorly executed. Then literally 3 months later after comes All-kill which would have been good if the killer had a good power that was fun to play against and as. It starts off fun chucking knives at survivors, but it quickly goes away and the killer is terrible. I think 3 months is not exactly ample time to come up with good and fresh content when you still have to fix the chapter before.
They make new content twice as fast
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2201806#Comment_2201806
- could be solved by letting players choose what region/country/language they want to be matched with.
- who doesn´t has a mic or headset these days?
- people could make new friends by talking (doesn´t always apply)
- if the ping makes a sound, then repeatedly pinging (like in lol) could be annoying. A mute button would help.
What about communication with survivors from the other end of the map with visual blockers? Thats not possible with a ping system.
Anyway, thats a whole different discussion.
As i said, people believe what they want to believe and will ignore any kind of data that doesn´t fit their agenda. Just look at the DS stats the devs released. Instead of celebrating that the devs open up, they complain that the stats must be fake.
I liked my idea of a voice chat it goes with dbd lore of they cant speak only make noises so when you talk you make noises and your aura is revealed to everyone and the louder you are the further the range can be seen
This also fixes the language barrier
risk reward
keeps the user safe of racial attacks
Silent so annoying pings wont be a thing
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@piggygooik said:
was it scary, dumb , or weird.
i think I did once where I was running from shack on grim pantry tho that is all i remember
Looks like freddy got you again
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@Devil_hit11 said:
Its strange otz feels like all chases are longer than they are. I guess i exaggerated when i said the chases 5 minutes long but it truly feels like it when your playing killer. I think the aspect to keep in mind is that otz is blood-lusting loops and typically in real games, killers don't go out of their way to bloodlust every chance they get to win a 1vs1, so it ends up being that survivors can more easily preserve loops and distribute hook states to produce many 1-2 minute chases and although the killer is getting hooks, if every chase is 1-2 minutes long, that's between 5-10 minutes to do gens.
i am really curious to what average hawkin chase times would be. i wonder how much average chase time affects survivor escape rate as hawkins had highest kill rate according to stats.
He didn't get bloodlust more than 2 time the entire video
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And here's counter points for your statement
gens can spawn in shack
All pallets are in play when a match starts
Everytime you get a warning that's what the terror radius is
No perks can go the other way. no dead hard or vault speed
Yes theres no one else to chase that's like saying your shooting someone else in a 1v1 on cod
Why do killers need set up time that's more time used before a chase
What do you mean by decision makeing
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@th3 said:
https://forum.deadbydaylight.com/en/discussion/comment/2201743#Comment_2201743
Because all chases start at killer shack yes.
Gens can spawn in shack so it's not impossible
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@WeirdlyBearded said:
https://forum.deadbydaylight.com/en/discussion/comment/2199150#Comment_2199150
I wouldn't have the slightest clue. Maybe classic heroes and villians using legacy skins to give us the newer ones.
That's what I'm thinking
Old killer middle survivors new skins
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@MadLordJack said:
Um, Tricksters weakness isn't his chase, it's his lack of map pressure and lethality. Sorry to break it to you, but if survivors are taking longer than a minute to go down on any map regardless of their skill or setup, you're in need of practice.
Those all go.hand in hand. Leathatatly leads to map pressure
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2200351#Comment_2200351
I'm talking about in a jungle gym. Not anywhere else. There is only one 4.4 killer who's effective at jungle gyms, and it's Spirit. There aren't tiny gaps in jungle gyms, so no go for Slinger. Same for Trickster. A killer not being good at the strongest survivor tile in the game isn't what makes them viable, or the opposite. That's what the other guy was trying to say.
Deathslinger guarantees a down or injury at the window and can react to the vault huntress can prep a hatchet for a 50 50
Trickster gets 1/2 an injure
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@TheBigGoo said:
As a killer main, I want to ask other killer mains what their biggest weakness is as a killer?
Like for instance, I can run loops no problem, but if a survivor is really good and making me work for it I get tunnel vision. Suddenly I forget how to loop or midgame and screw myself over.
Playing any killer with low mobility
Cant stop gens and have to 3-4 gen
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@danielmaster87 said:
Twins is probably the easiest to learn even though you have micro manage. I'm saving up my shards for the upcoming RE chapter though.
Cant get re with shards it gonna be a licensed chapter so you have to buy it
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@snowflake102 said:
Ones I don't have are the twins and trickster killers and any other new or latest killers. What one should I get with 9000 shards?
@snowflake102 said:
Ones I don't have are the twins and trickster killers and any other new or latest killers. What one should I get with 9000 shards?
If you haven't yet blight he is indefinitely better than both combined
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@TGB said:
This kind of wording is misleading, right?
It implies that it will basically give you an aura for 6 seconds, since the wording implies it will give you a maintained & updated location reveal for 6 seconds. But it doesn't do that, right? Instead, it reveals their location as soon as it activates, and that one location stays revealed for 6 seconds even if they're long gone.
Is that right?
Location is key word
Not aura
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2200257#Comment_2200257
That's for every 4.4 killer who's power isn't easily useable there. Are you saying Huntress isn't viable? I gave you advice on how to use him better and win games with him, and you're refusing to use it. Instead of complaining about how weak he is, play him and get better.
Deathslinger can land a shot through tiny gaps and guarantee an injure
Huntress can land a shot from anywhere and injure or down
Trickster can land a shot through a tiny gap and gets 1/8 of an injury let's be realistic you may land 1-3 knives before they react you still have to put in 4-5x the effort to get from healthy to injured
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@Pulsar said:
He definitely isn't the worst Killer, but he is pretty bad.
He needs some help, but it's unlikely we'll see anything before the next Mid-Chapter Patch.
Personally he's the worst to me on console just barelly bellow legion only because he's 110
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@CHIBICHIN101 said:
https://us.v-cdn.net/6030815/uploads/OESMTI78ZTIJ/ab2bd02c-e48e-4fc4-8e55-c061eb6a05d9.gif
I only pushed drop pallet button and looks like there was enough distance between me and killer
Between you vacuuming back to the pallet the desync at the time and latency
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If there is a new game mode it wasn't in the newsfeed like you said I got the pop up saying that the new tome has opened